Added interactive scenario (create and delete tree nodes on demand). Added Tag and Text to interface for ITreeNode

This commit is contained in:
tznind
2021-02-21 12:52:42 +00:00
parent db3d784a1a
commit 2d7b3f4f52
4 changed files with 170 additions and 8 deletions

View File

@@ -12,11 +12,21 @@ namespace Terminal.Gui {
/// </summary>
public interface ITreeNode
{
/// <summary>
/// Text to display when rendering the node
/// </summary>
string Text {get;set;}
/// <summary>
/// The children of your class which should be rendered underneath it when expanded
/// </summary>
/// <value></value>
IList<ITreeNode> Children {get;}
/// <summary>
/// Optionally allows you to store some custom data/class here.
/// </summary>
object Tag {get;set;}
}
/// <summary>
@@ -36,6 +46,11 @@ namespace Terminal.Gui {
/// <value></value>
public string Text {get;set;}
/// <summary>
/// Optionally allows you to store some custom data/class here.
/// </summary>
public object Tag {get;set;}
/// <summary>
/// returns <see cref="Text"/>
/// </summary>
@@ -228,6 +243,7 @@ namespace Terminal.Gui {
public TreeView ()
{
TreeBuilder = new TreeNodeBuilder();
AspectGetter = o=>o == null ? "Null" : (o.Text ?? o?.ToString() ?? "Unamed Node");
}
}

View File

@@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terminal.Gui;
using static UICatalog.Scenario;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Interactive Tree", Description: "Create nodes and child nodes in TreeView")]
[ScenarioCategory ("Controls")]
class InteractiveTree : Scenario{
TreeView treeView;
public override void Setup ()
{
Win.Title = this.GetName();
Win.Y = 1; // menu
Win.Height = Dim.Fill (1); // status bar
Top.LayoutSubviews ();
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Quit", "", () => Quit()),
})
});
treeView = new TreeView() {
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill(1),
};
treeView.KeyPress += TreeView_KeyPress;
Win.Add(treeView);
var statusBar = new StatusBar (new StatusItem [] {
new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
new StatusItem(Key.CtrlMask | Key.C, "~^C~ Add Child", () => AddChildNode()),
new StatusItem(Key.CtrlMask | Key.T, "~^T~ Add Root", () => AddRootNode()),
new StatusItem(Key.CtrlMask | Key.R, "~^R~ Rename Node", () => RenameNode()),
});
Top.Add (statusBar);
}
private void TreeView_KeyPress (View.KeyEventEventArgs obj)
{
if(obj.KeyEvent.Key == Key.DeleteChar) {
var toDelete = treeView.SelectedObject;
if(toDelete == null)
return;
obj.Handled = true;
// if it is a root object remove it
if(treeView.Objects.Contains(toDelete)) {
treeView.Remove(toDelete);
}
else {
var parent = treeView.GetParent(toDelete);
if(parent == null)
MessageBox.ErrorQuery("Could not delete",$"Parent of '{toDelete}' was unexpectedly null","Ok");
else {
//update the model
parent.Children.Remove(toDelete);
//refresh the tree
treeView.RefreshObject(parent);
}
}
}
}
private void RenameNode ()
{
var node = treeView.SelectedObject;
if(node != null) {
if(GetText("Text","Enter text for node:",node.Text,out string entered)) {
node.Text = entered;
treeView.RefreshObject(node);
}
}
}
private void AddRootNode ()
{
if(GetText("Text","Enter text for node:","",out string entered)) {
treeView.AddObject(new TreeNode(entered));
}
}
private void AddChildNode()
{
var node = treeView.SelectedObject;
if(node != null) {
if(GetText("Text","Enter text for node:","",out string entered)) {
node.Children.Add(new TreeNode(entered));
treeView.RefreshObject(node);
}
}
}
private bool GetText(string title, string label, string initialText, out string enteredText)
{
bool okPressed = false;
var ok = new Button ("Ok", is_default: true);
ok.Clicked += () => { okPressed = true; Application.RequestStop (); };
var cancel = new Button ("Cancel");
cancel.Clicked += () => { Application.RequestStop (); };
var d = new Dialog (title, 60, 20, ok, cancel);
var lbl = new Label() {
X = 0,
Y = 1,
Text = label
};
var tf = new TextField()
{
Text = initialText,
X = 0,
Y = 2,
Width = Dim.Fill()
};
d.Add (lbl,tf);
tf.SetFocus();
Application.Run (d);
enteredText = okPressed? tf.Text.ToString() : null;
return okPressed;
}
private void Quit ()
{
Application.RequestStop ();
}
}
}

View File

@@ -43,7 +43,7 @@ namespace UICatalog.Scenarios {
}
// Your data class
private class House : ITreeNode {
private class House : TreeNode {
// Your properties
@@ -59,14 +59,10 @@ namespace UICatalog.Scenarios {
return Address;
}
}
private class Room : ITreeNode{
private class Room : TreeNode{
public string Name {get;set;}
// Rooms have no sub objects
public IList<ITreeNode> Children => new List<ITreeNode>();
public override string ToString ()
{
return Name;

View File

@@ -34,7 +34,7 @@ Having to create a bunch of TreeNode objects can be a pain especially if you alr
```csharp
// Your data class
private class House : ITreeNode {
private class House : TreeNode {
// Your properties
@@ -52,7 +52,7 @@ private class House : ITreeNode {
}
// Your other data class
private class Room : ITreeNode{
private class Room : TreeNode{
public string Name {get;set;}