almost got clip rect working

This commit is contained in:
Charlie Kindel
2020-05-29 08:15:37 -06:00
parent bd999a4823
commit 2e6d5ed02d
9 changed files with 145 additions and 19 deletions

View File

@@ -890,7 +890,15 @@ namespace Terminal.Gui {
if (view.layoutNeeded)
view.LayoutSubviews ();
Application.CurrentView = view;
view.Redraw (view.Bounds);
// Ensure we don't make the Driver's clip rect any bigger
if (Driver.Clip.IsEmpty || Driver.Clip.Contains(RectToScreen (view.Bounds))) {
var savedClip = ClipToBounds ();
view.Redraw (view.Bounds);
Driver.Clip = savedClip;
} else {
view.Redraw (view.Bounds);
}
}
view.NeedDisplay = Rect.Empty;
view.childNeedsDisplay = false;

View File

@@ -153,16 +153,24 @@ namespace Terminal.Gui {
///<inheritdoc cref="Redraw"/>
public override void Redraw (Rect bounds)
{
//var padding = 0;
Application.CurrentView = this;
var scrRect = RectToScreen (new Rect (0, 0, Frame.Width, Frame.Height));
var savedClip = Driver.Clip;
Driver.Clip = ScreenClip (RectToScreen (Bounds));
if (NeedDisplay != null && !NeedDisplay.IsEmpty) {
Driver.SetAttribute (ColorScheme.Normal);
Driver.DrawFrame (scrRect, padding, true);
}
contentView.Redraw (contentView.Bounds);
if (Driver.Clip.IsEmpty || Driver.Clip.Contains (RectToScreen (contentView.Bounds))) {
var savedClip = Driver.Clip;
Driver.Clip = ClipToBounds();
contentView.Redraw (contentView.Bounds);
Driver.Clip = savedClip;
} else {
contentView.Redraw (contentView.Bounds);
}
ClearNeedsDisplay ();
Driver.SetAttribute (ColorScheme.Normal);
Driver.DrawFrame (scrRect, padding, false);
@@ -170,7 +178,6 @@ namespace Terminal.Gui {
if (HasFocus)
Driver.SetAttribute (ColorScheme.HotNormal);
Driver.DrawWindowTitle (scrRect, Title, padding, padding, padding, padding);
Driver.Clip = savedClip;
Driver.SetAttribute (ColorScheme.Normal);
}

View File

@@ -137,14 +137,20 @@ namespace Terminal.Gui {
var padding = 0;
Application.CurrentView = this;
var scrRect = RectToScreen (new Rect (0, 0, Frame.Width, Frame.Height));
var savedClip = Driver.Clip;
Driver.Clip = ScreenClip (RectToScreen (Bounds));
if (NeedDisplay != null && !NeedDisplay.IsEmpty) {
Driver.SetAttribute (ColorScheme.Normal);
Driver.DrawFrame (scrRect, padding, true);
}
contentView.Redraw (contentView.Bounds);
if (Driver.Clip.IsEmpty || Driver.Clip.Contains (contentView.RectToScreen (contentView.Bounds))) {
var savedClip = Driver.Clip;
Driver.Clip = ScreenClip (RectToScreen (Bounds));
contentView.Redraw (contentView.Bounds);
Driver.Clip = savedClip;
} else {
contentView.Redraw (contentView.Bounds);
}
ClearNeedsDisplay ();
Driver.SetAttribute (ColorScheme.Normal);
Driver.DrawFrame (scrRect, padding, false);
@@ -152,7 +158,6 @@ namespace Terminal.Gui {
if (HasFocus)
Driver.SetAttribute (ColorScheme.HotNormal);
Driver.DrawWindowTitle (scrRect, Title, padding, padding, padding, padding);
Driver.Clip = savedClip;
Driver.SetAttribute (ColorScheme.Normal);
}
}

View File

@@ -401,11 +401,21 @@ namespace Terminal.Gui {
public override void Redraw(Rect region)
{
SetViewsNeedsDisplay ();
var oldClip = ClipToBounds ();
Driver.SetAttribute (ColorScheme.Normal);
Clear ();
base.Redraw(region);
Driver.Clip = oldClip;
//if (Driver.Clip.IsEmpty || Driver.Clip.Contains (RectToScreen (Bounds)) || Driver.Clip.Contains (contentView.RectToScreen (contentView.Bounds))) {
var savedClip = Driver.Clip;
Driver.Clip = ClipToBounds ();
//vertical.Redraw (vertical.Bounds);
//horizontal.Redraw (vertical.Bounds);
contentView.Redraw (contentView.Bounds);
Driver.Clip = savedClip;
//} else {
// vertical.Redraw (vertical.Bounds);
// horizontal.Redraw (vertical.Bounds);
// contentView.Redraw (contentView.Bounds);
//}
Driver.SetAttribute (ColorScheme.Normal);
}

View File

@@ -1,7 +1,8 @@
{
"profiles": {
"UICatalog": {
"commandName": "Project"
"commandName": "Project",
"commandLineArgs": "Scrolling"
}
}
}

View File

@@ -110,7 +110,7 @@ namespace UICatalog {
var styleRadioGroup = new RadioGroup (new [] { "_Query", "_Error" } ) {
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = 5, // BUGBUG: This should cause clipping!
Width = 5, // BUGBUG: This should cause clipping! #399
};
frame.Add (styleRadioGroup);

View File

@@ -41,7 +41,7 @@ namespace UICatalog {
LeftFrame = new FrameView ("Settings") {
X = 0,
Y = 0,
Height = Dim.Percent (100) + 1, // BUGBUG: This +1 should not be needed
Height = Dim.Percent (100), // BUGBUG: This +1 should not be needed
Width = Dim.Percent (25)
};
var lbl = new Label (1, 1, "Tick every (ms):");
@@ -223,14 +223,13 @@ namespace UICatalog {
var startBoth = new Button ("Start Both") {
X = Pos.Center (),
Y = Pos.AnchorEnd () - 1,
Y = Pos.Bottom(mainLoopTimeoutDemo) + 1,
};
startBoth.Clicked = () => {
systemTimerDemo.Start ();
mainLoopTimeoutDemo.Start ();
};
Win.Add (startBoth);
}
protected override void Dispose (bool disposing)

View File

@@ -0,0 +1,96 @@
using System;
using Terminal.Gui;
namespace UICatalog {
[ScenarioMetadata (Name: "Scrolling", Description: "Demonstrates ScrollView etc...")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Bug Repro")]
class Scrolling : Scenario {
public override void Setup ()
{
var label = new Label ("ScrollView (new Rect (2, 2, 50, 20)) with a 100, 100 ContentSize...") {
X = 0, Y = 0,
ColorScheme = Colors.Dialog
};
Win.Add (label);
// BUGBUG: ScrollView only supports Absolute Positioning (#72)
var scrollView = new ScrollView (new Rect (2, 2, 50, 20));
scrollView.ColorScheme = Colors.TopLevel;
scrollView.ContentSize = new Size (100, 100);
//ContentOffset = new Point (0, 0),
scrollView.ShowVerticalScrollIndicator = true;
scrollView.ShowHorizontalScrollIndicator = true;
const string rule = "|123456789";
var horizontalRuler = new Label ("") {
X = 0,
Y = 0,
Width = Dim.Fill (1), // BUGBUG: I don't think this should be needed; DimFill() should respect container's frame. X does.
ColorScheme = Colors.Error
};
scrollView.Add (horizontalRuler);
const string vrule = "|\n1\n2\n3\n4\n5\n6\n7\n8\n9\n";
var verticalRuler = new Label ("") {
X = 0,
Y = 0,
Width = 1,
Height = Dim.Fill (),
ColorScheme = Colors.Error
};
scrollView.Add (verticalRuler);
Application.Resized += (sender, a) => {
horizontalRuler.Text = rule.Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)];
verticalRuler.Text = vrule.Repeat ((int)Math.Ceiling ((double)(verticalRuler.Bounds.Height * 2) / (double)rule.Length)) [0..(verticalRuler.Bounds.Height * 2)];
};
scrollView.Add (new Button ("Press me!") {
X = 3,
Y = 3,
Clicked = () => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No")
});
scrollView.Add (new TextField ("This is a test of...") {
X = 3,
Y = 5,
Width = 50,
ColorScheme = Colors.Dialog
});
scrollView.Add (new TextField ("... the emergency broadcast sytem.") {
X = 3,
Y = 10,
Width = 50,
ColorScheme = Colors.Dialog
});
scrollView.Add (new TextField ("Last line") {
X = 3,
Y = 99,
Width = 50,
ColorScheme = Colors.Dialog
});
// Demonstrate AnchorEnd - Button is anchored to bottom/right
var anchorButton = new Button ("Bottom Right") {
Y = Pos.AnchorEnd () - 1,
};
// TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
anchorButton.X = Pos.AnchorEnd () - (Pos.Right (anchorButton) - Pos.Left (anchorButton));
anchorButton.Clicked = () => {
// Ths demonstrates how to have a dynamically sized button
// Each time the button is clicked the button's text gets longer
// The call to Win.LayoutSubviews causes the Computed layout to
// get updated.
anchorButton.Text += "!";
Win.LayoutSubviews ();
};
scrollView.Add (anchorButton);
Win.Add (scrollView);
}
}
}

View File

@@ -104,11 +104,11 @@ namespace UICatalog {
Height = height,
};
frame.ColorScheme = Colors.Dialog;
frame.Add (new Button ("Press me! (Y = 0)") {
frame.Add (new Label ("This is a Label! (Y = 0)") {
X = Pos.Center (),
Y = 0,
ColorScheme = Colors.Error,
Clicked = () => MessageBox.ErrorQuery (30, 10, frame.Title.ToString (), "Neat?", "Yes", "No")
//Clicked = () => MessageBox.ErrorQuery (30, 10, frame.Title.ToString (), "Neat?", "Yes", "No")
});
var subWinofFV = new Window ("this is a Sub-Window") {
X = Pos.Percent (0),