Cleanup code.

This commit is contained in:
BDisp
2024-01-15 23:13:46 +00:00
parent 966fc7d746
commit 319440f954
2 changed files with 657 additions and 670 deletions

View File

@@ -11,79 +11,76 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Linq;
using Terminal.Gui.Resources;
using System.Collections.ObjectModel;
namespace Terminal.Gui {
namespace Terminal.Gui;
/// <summary>
/// Determine which <see cref="System.IO"/> type to open.
/// </summary>
public enum OpenMode {
/// <summary>
/// Opens only file or files.
/// </summary>
File,
/// <summary>
/// Opens only directory or directories.
/// </summary>
Directory,
/// <summary>
/// Opens files and directories.
/// </summary>
Mixed
}
/// <summary>
/// The <see cref="OpenDialog"/>provides an interactive dialog box for users to select files or directories.
/// </summary>
/// <remarks>
/// <para>
/// The open dialog can be used to select files for opening, it can be configured to allow
/// multiple items to be selected (based on the AllowsMultipleSelection) variable and
/// you can control whether this should allow files or directories to be selected.
/// </para>
/// <para>
/// To use, create an instance of <see cref="OpenDialog"/>, and pass it to
/// <see cref="Application.Run(Func{Exception, bool})"/>. This will run the dialog modally,
/// and when this returns, the list of files will be available on the <see cref="FilePaths"/> property.
/// </para>
/// <para>
/// To select more than one file, users can use the spacebar, or control-t.
/// </para>
/// </remarks>
public class OpenDialog : FileDialog {
/// <summary>
/// Initializes a new <see cref="OpenDialog"/>.
/// </summary>
public OpenDialog () : this (title: string.Empty) { }
/// <summary>
/// Determine which <see cref="System.IO"/> type to open.
/// Initializes a new <see cref="OpenDialog"/>.
/// </summary>
public enum OpenMode {
/// <summary>
/// Opens only file or files.
/// </summary>
File,
/// <summary>
/// Opens only directory or directories.
/// </summary>
Directory,
/// <summary>
/// Opens files and directories.
/// </summary>
Mixed
/// <param name="title">The title.</param>
/// <param name="allowedTypes">The allowed types.</param>
/// <param name="openMode">The open mode.</param>
public OpenDialog (string title, List<IAllowedType> allowedTypes = null, OpenMode openMode = OpenMode.File)
{
OpenMode = openMode;
Title = title;
Style.OkButtonText = openMode == OpenMode.File ? Strings.btnOpen : openMode == OpenMode.Directory ? Strings.fdSelectFolder : Strings.fdSelectMixed;
if (allowedTypes != null) {
AllowedTypes = allowedTypes;
}
}
/// <summary>
/// The <see cref="OpenDialog"/>provides an interactive dialog box for users to select files or directories.
/// Returns the selected files, or an empty list if nothing has been selected
/// </summary>
/// <remarks>
/// <para>
/// The open dialog can be used to select files for opening, it can be configured to allow
/// multiple items to be selected (based on the AllowsMultipleSelection) variable and
/// you can control whether this should allow files or directories to be selected.
/// </para>
/// <para>
/// To use, create an instance of <see cref="OpenDialog"/>, and pass it to
/// <see cref="Application.Run(Func{Exception, bool})"/>. This will run the dialog modally,
/// and when this returns, the list of files will be available on the <see cref="FilePaths"/> property.
/// </para>
/// <para>
/// To select more than one file, users can use the spacebar, or control-t.
/// </para>
/// </remarks>
public class OpenDialog : FileDialog {
/// <summary>
/// Initializes a new <see cref="OpenDialog"/>.
/// </summary>
public OpenDialog () : this (title: string.Empty) { }
/// <summary>
/// Initializes a new <see cref="OpenDialog"/>.
/// </summary>
/// <param name="title">The title.</param>
/// <param name="allowedTypes">The allowed types.</param>
/// <param name="openMode">The open mode.</param>
public OpenDialog (string title, List<IAllowedType> allowedTypes = null, OpenMode openMode = OpenMode.File)
{
OpenMode = openMode;
Title = title;
Style.OkButtonText = openMode == OpenMode.File ? Strings.btnOpen : openMode == OpenMode.Directory ? Strings.fdSelectFolder : Strings.fdSelectMixed;
if (allowedTypes != null) {
AllowedTypes = allowedTypes;
}
}
/// <summary>
/// Returns the selected files, or an empty list if nothing has been selected
/// </summary>
/// <value>The file paths.</value>
public IReadOnlyList<string> FilePaths {
get => Canceled ? Enumerable.Empty<string> ().ToList().AsReadOnly()
: AllowsMultipleSelection ? base.MultiSelected : new ReadOnlyCollection<string>(new [] { Path });
}
/// <value>The file paths.</value>
public IReadOnlyList<string> FilePaths {
get => Canceled ? Enumerable.Empty<string> ().ToList ().AsReadOnly ()
: AllowsMultipleSelection ? base.MultiSelected : new ReadOnlyCollection<string> (new [] { Path });
}
}

File diff suppressed because it is too large Load Diff