mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Menu -> One class per file
This commit is contained in:
@@ -1,292 +1,5 @@
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namespace Terminal.Gui;
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/// <summary>Specifies how a <see cref="MenuItem"/> shows selection state.</summary>
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[Flags]
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public enum MenuItemCheckStyle
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{
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/// <summary>The menu item will be shown normally, with no check indicator. The default.</summary>
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NoCheck = 0b_0000_0000,
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/// <summary>The menu item will indicate checked/un-checked state (see <see cref="Checked"/>).</summary>
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Checked = 0b_0000_0001,
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/// <summary>The menu item is part of a menu radio group (see <see cref="Checked"/>) and will indicate selected state.</summary>
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Radio = 0b_0000_0010
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}
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/// <summary>
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/// A <see cref="MenuItem"/> has title, an associated help text, and an action to execute on activation. MenuItems
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/// can also have a checked indicator (see <see cref="Checked"/>).
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/// </summary>
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public class MenuItem
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{
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private readonly ShortcutHelper _shortcutHelper;
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private bool _allowNullChecked;
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private MenuItemCheckStyle _checkType;
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private string _title;
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// TODO: Update to use Key instead of KeyCode
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/// <summary>Initializes a new instance of <see cref="MenuItem"/></summary>
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public MenuItem (KeyCode shortcut = KeyCode.Null) : this ("", "", null, null, null, shortcut) { }
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// TODO: Update to use Key instead of KeyCode
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/// <summary>Initializes a new instance of <see cref="MenuItem"/>.</summary>
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/// <param name="title">Title for the menu item.</param>
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/// <param name="help">Help text to display.</param>
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/// <param name="action">Action to invoke when the menu item is activated.</param>
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/// <param name="canExecute">Function to determine if the action can currently be executed.</param>
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/// <param name="parent">The <see cref="Parent"/> of this menu item.</param>
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/// <param name="shortcut">The <see cref="Shortcut"/> keystroke combination.</param>
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public MenuItem (
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string title,
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string help,
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Action action,
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Func<bool> canExecute = null,
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MenuItem parent = null,
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KeyCode shortcut = KeyCode.Null
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)
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{
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Title = title ?? "";
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Help = help ?? "";
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Action = action;
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CanExecute = canExecute;
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Parent = parent;
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_shortcutHelper = new ();
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if (shortcut != KeyCode.Null)
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{
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Shortcut = shortcut;
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}
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}
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/// <summary>Gets or sets the action to be invoked when the menu item is triggered.</summary>
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/// <value>Method to invoke.</value>
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public Action Action { get; set; }
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/// <summary>
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/// Used only if <see cref="CheckType"/> is of <see cref="MenuItemCheckStyle.Checked"/> type. If
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/// <see langword="true"/> allows <see cref="Checked"/> to be null, true or false. If <see langword="false"/> only
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/// allows <see cref="Checked"/> to be true or false.
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/// </summary>
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public bool AllowNullChecked
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{
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get => _allowNullChecked;
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set
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{
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_allowNullChecked = value;
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Checked ??= false;
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}
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}
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/// <summary>
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/// Gets or sets the action to be invoked to determine if the menu can be triggered. If <see cref="CanExecute"/>
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/// returns <see langword="true"/> the menu item will be enabled. Otherwise, it will be disabled.
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/// </summary>
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/// <value>Function to determine if the action is can be executed or not.</value>
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public Func<bool> CanExecute { get; set; }
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/// <summary>
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/// Sets or gets whether the <see cref="MenuItem"/> shows a check indicator or not. See
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/// <see cref="MenuItemCheckStyle"/>.
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/// </summary>
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public bool? Checked { set; get; }
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/// <summary>
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/// Sets or gets the <see cref="MenuItemCheckStyle"/> of a menu item where <see cref="Checked"/> is set to
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/// <see langword="true"/>.
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/// </summary>
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public MenuItemCheckStyle CheckType
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{
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get => _checkType;
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set
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{
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_checkType = value;
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if (_checkType == MenuItemCheckStyle.Checked && !_allowNullChecked && Checked is null)
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{
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Checked = false;
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}
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}
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}
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/// <summary>Gets or sets arbitrary data for the menu item.</summary>
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/// <remarks>This property is not used internally.</remarks>
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public object Data { get; set; }
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/// <summary>Gets or sets the help text for the menu item. The help text is drawn to the right of the <see cref="Title"/>.</summary>
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/// <value>The help text.</value>
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public string Help { get; set; }
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/// <summary>Gets the parent for this <see cref="MenuItem"/>.</summary>
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/// <value>The parent.</value>
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public MenuItem Parent { get; set; }
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/// <summary>Gets or sets the title of the menu item .</summary>
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/// <value>The title.</value>
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public string Title
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{
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get => _title;
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set
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{
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if (_title == value)
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{
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return;
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}
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_title = value;
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GetHotKey ();
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}
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}
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/// <summary>Gets if this <see cref="MenuItem"/> is from a sub-menu.</summary>
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internal bool IsFromSubMenu => Parent != null;
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internal int TitleLength => GetMenuBarItemLength (Title);
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//
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// ┌─────────────────────────────┐
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// │ Quit Quit UI Catalog Ctrl+Q │
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// └─────────────────────────────┘
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// ┌─────────────────┐
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// │ ◌ TopLevel Alt+T │
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// └─────────────────┘
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// TODO: Replace the `2` literals with named constants
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internal int Width => 1
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+ // space before Title
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TitleLength
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+ 2
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+ // space after Title - BUGBUG: This should be 1
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(Checked == true || CheckType.HasFlag (MenuItemCheckStyle.Checked) || CheckType.HasFlag (MenuItemCheckStyle.Radio)
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? 2
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: 0)
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+ // check glyph + space
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(Help.GetColumns () > 0 ? 2 + Help.GetColumns () : 0)
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+ // Two spaces before Help
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(ShortcutTag.GetColumns () > 0
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? 2 + ShortcutTag.GetColumns ()
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: 0); // Pad two spaces before shortcut tag (which are also aligned right)
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/// <summary>Merely a debugging aid to see the interaction with main.</summary>
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public bool GetMenuBarItem () { return IsFromSubMenu; }
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/// <summary>Merely a debugging aid to see the interaction with main.</summary>
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public MenuItem GetMenuItem () { return this; }
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/// <summary>
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/// Returns <see langword="true"/> if the menu item is enabled. This method is a wrapper around
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/// <see cref="CanExecute"/>.
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/// </summary>
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public bool IsEnabled () { return CanExecute?.Invoke () ?? true; }
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/// <summary>
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/// Toggle the <see cref="Checked"/> between three states if <see cref="AllowNullChecked"/> is
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/// <see langword="true"/> or between two states if <see cref="AllowNullChecked"/> is <see langword="false"/>.
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/// </summary>
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public void ToggleChecked ()
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{
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if (_checkType != MenuItemCheckStyle.Checked)
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{
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throw new InvalidOperationException ("This isn't a Checked MenuItemCheckStyle!");
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}
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bool? previousChecked = Checked;
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if (AllowNullChecked)
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{
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Checked = previousChecked switch
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{
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null => true,
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true => false,
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false => null
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};
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}
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else
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{
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Checked = !Checked;
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}
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}
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private static int GetMenuBarItemLength (string title)
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{
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return title.EnumerateRunes ()
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.Where (ch => ch != MenuBar.HotKeySpecifier)
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.Sum (ch => Math.Max (ch.GetColumns (), 1));
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}
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#region Keyboard Handling
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// TODO: Update to use Key instead of Rune
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/// <summary>
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/// The HotKey is used to activate a <see cref="MenuItem"/> with the keyboard. HotKeys are defined by prefixing the
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/// <see cref="Title"/> of a MenuItem with an underscore ('_').
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/// <para>
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/// Pressing Alt-Hotkey for a <see cref="MenuBarItem"/> (menu items on the menu bar) works even if the menu is
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/// not active). Once a menu has focus and is active, pressing just the HotKey will activate the MenuItem.
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/// </para>
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/// <para>
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/// For example for a MenuBar with a "_File" MenuBarItem that contains a "_New" MenuItem, Alt-F will open the
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/// File menu. Pressing the N key will then activate the New MenuItem.
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/// </para>
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/// <para>See also <see cref="Shortcut"/> which enable global key-bindings to menu items.</para>
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/// </summary>
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public Rune HotKey { get; set; }
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private void GetHotKey ()
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{
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var nextIsHot = false;
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foreach (char x in _title)
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{
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if (x == MenuBar.HotKeySpecifier.Value)
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{
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nextIsHot = true;
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}
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else
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{
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if (nextIsHot)
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{
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HotKey = (Rune)char.ToUpper (x);
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break;
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}
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nextIsHot = false;
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HotKey = default (Rune);
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}
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}
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}
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// TODO: Update to use Key instead of KeyCode
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/// <summary>
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/// Shortcut defines a key binding to the MenuItem that will invoke the MenuItem's action globally for the
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/// <see cref="View"/> that is the parent of the <see cref="MenuBar"/> or <see cref="ContextMenu"/> this
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/// <see cref="MenuItem"/>.
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/// <para>
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/// The <see cref="KeyCode"/> will be drawn on the MenuItem to the right of the <see cref="Title"/> and
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/// <see cref="Help"/> text. See <see cref="ShortcutTag"/>.
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/// </para>
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/// </summary>
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public KeyCode Shortcut
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{
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get => _shortcutHelper.Shortcut;
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set
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{
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if (_shortcutHelper.Shortcut != value && (ShortcutHelper.PostShortcutValidation (value) || value == KeyCode.Null))
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{
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_shortcutHelper.Shortcut = value;
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}
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}
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}
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/// <summary>Gets the text describing the keystroke combination defined by <see cref="Shortcut"/>.</summary>
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public string ShortcutTag => _shortcutHelper.Shortcut == KeyCode.Null
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? string.Empty
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: Key.ToString (_shortcutHelper.Shortcut, MenuBar.ShortcutDelimiter);
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#endregion Keyboard Handling
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}
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/// <summary>
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/// An internal class used to represent a menu pop-up menu. Created and managed by <see cref="MenuBar"/> and
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/// <see cref="ContextMenu"/>.
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@@ -1,183 +1,5 @@
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namespace Terminal.Gui;
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/// <summary>
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/// <see cref="MenuBarItem"/> is a menu item on <see cref="MenuBar"/>. MenuBarItems do not support
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/// <see cref="MenuItem.Shortcut"/>.
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/// </summary>
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public class MenuBarItem : MenuItem
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{
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/// <summary>Initializes a new <see cref="MenuBarItem"/> as a <see cref="MenuItem"/>.</summary>
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/// <param name="title">Title for the menu item.</param>
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/// <param name="help">Help text to display. Will be displayed next to the Title surrounded by parentheses.</param>
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/// <param name="action">Action to invoke when the menu item is activated.</param>
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/// <param name="canExecute">Function to determine if the action can currently be executed.</param>
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/// <param name="parent">The parent <see cref="MenuItem"/> of this if exist, otherwise is null.</param>
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public MenuBarItem (
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string title,
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string help,
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Action action,
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Func<bool> canExecute = null,
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MenuItem parent = null
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) : base (title, help, action, canExecute, parent)
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{
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SetInitialProperties (title, null, null, true);
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}
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/// <summary>Initializes a new <see cref="MenuBarItem"/>.</summary>
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/// <param name="title">Title for the menu item.</param>
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/// <param name="children">The items in the current menu.</param>
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/// <param name="parent">The parent <see cref="MenuItem"/> of this if exist, otherwise is null.</param>
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public MenuBarItem (string title, MenuItem [] children, MenuItem parent = null) { SetInitialProperties (title, children, parent); }
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/// <summary>Initializes a new <see cref="MenuBarItem"/> with separate list of items.</summary>
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/// <param name="title">Title for the menu item.</param>
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/// <param name="children">The list of items in the current menu.</param>
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/// <param name="parent">The parent <see cref="MenuItem"/> of this if exist, otherwise is null.</param>
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public MenuBarItem (string title, List<MenuItem []> children, MenuItem parent = null) { SetInitialProperties (title, children, parent); }
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/// <summary>Initializes a new <see cref="MenuBarItem"/>.</summary>
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/// <param name="children">The items in the current menu.</param>
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public MenuBarItem (MenuItem [] children) : this ("", children) { }
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/// <summary>Initializes a new <see cref="MenuBarItem"/>.</summary>
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public MenuBarItem () : this (new MenuItem [] { }) { }
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/// <summary>
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/// Gets or sets an array of <see cref="MenuItem"/> objects that are the children of this
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/// <see cref="MenuBarItem"/>
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/// </summary>
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/// <value>The children.</value>
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public MenuItem [] Children { get; set; }
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internal bool IsTopLevel => Parent is null && (Children is null || Children.Length == 0) && Action != null;
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/// <summary>Get the index of a child <see cref="MenuItem"/>.</summary>
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/// <param name="children"></param>
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/// <returns>Returns a greater than -1 if the <see cref="MenuItem"/> is a child.</returns>
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public int GetChildrenIndex (MenuItem children)
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{
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var i = 0;
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if (Children is { })
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{
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foreach (MenuItem child in Children)
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{
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if (child == children)
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{
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return i;
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}
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i++;
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}
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}
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return -1;
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}
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/// <summary>Check if a <see cref="MenuItem"/> is a submenu of this MenuBar.</summary>
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/// <param name="menuItem"></param>
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/// <returns>Returns <c>true</c> if it is a submenu. <c>false</c> otherwise.</returns>
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public bool IsSubMenuOf (MenuItem menuItem)
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{
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foreach (MenuItem child in Children)
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{
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if (child == menuItem && child.Parent == menuItem.Parent)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>Check if a <see cref="MenuItem"/> is a <see cref="MenuBarItem"/>.</summary>
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/// <param name="menuItem"></param>
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/// <returns>Returns a <see cref="MenuBarItem"/> or null otherwise.</returns>
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public MenuBarItem SubMenu (MenuItem menuItem) { return menuItem as MenuBarItem; }
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internal void AddShortcutKeyBindings (MenuBar menuBar)
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{
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if (Children is null)
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{
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return;
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}
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foreach (MenuItem menuItem in Children.Where (m => m is { }))
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{
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// For MenuBar only add shortcuts for submenus
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if (menuItem.Shortcut != KeyCode.Null)
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{
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KeyBinding keyBinding = new ([Command.Select], KeyBindingScope.HotKey, menuItem);
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menuBar.KeyBindings.Add (menuItem.Shortcut, keyBinding);
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}
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SubMenu (menuItem)?.AddShortcutKeyBindings (menuBar);
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}
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}
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private void SetInitialProperties (string title, object children, MenuItem parent = null, bool isTopLevel = false)
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{
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if (!isTopLevel && children is null)
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{
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throw new ArgumentNullException (
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nameof (children),
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@"The parameter cannot be null. Use an empty array instead."
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||||
);
|
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}
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SetTitle (title ?? "");
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if (parent is { })
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{
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Parent = parent;
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}
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if (children is List<MenuItem []> childrenList)
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{
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MenuItem [] newChildren = [];
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foreach (MenuItem [] grandChild in childrenList)
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{
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foreach (MenuItem child in grandChild)
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{
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SetParent (grandChild);
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Array.Resize (ref newChildren, newChildren.Length + 1);
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newChildren [^1] = child;
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}
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}
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Children = newChildren;
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}
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else if (children is MenuItem [] items)
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{
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SetParent (items);
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Children = items;
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}
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else
|
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{
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Children = null;
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}
|
||||
}
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private void SetParent (MenuItem [] children)
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{
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foreach (MenuItem child in children)
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{
|
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if (child is { Parent: null })
|
||||
{
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child.Parent = this;
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||||
}
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||||
}
|
||||
}
|
||||
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private void SetTitle (string title)
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{
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title ??= string.Empty;
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Title = title;
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||||
}
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||||
}
|
||||
|
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/// <summary>
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/// <para>Provides a menu bar that spans the top of a <see cref="Toplevel"/> View with drop-down and cascading menus.</para>
|
||||
/// <para>
|
||||
|
||||
179
Terminal.Gui/Views/Menu/MenuBarItem.cs
Normal file
179
Terminal.Gui/Views/Menu/MenuBarItem.cs
Normal file
@@ -0,0 +1,179 @@
|
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namespace Terminal.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="MenuBarItem"/> is a menu item on <see cref="MenuBar"/>. MenuBarItems do not support
|
||||
/// <see cref="MenuItem.Shortcut"/>.
|
||||
/// </summary>
|
||||
public class MenuBarItem : MenuItem
|
||||
{
|
||||
/// <summary>Initializes a new <see cref="MenuBarItem"/> as a <see cref="MenuItem"/>.</summary>
|
||||
/// <param name="title">Title for the menu item.</param>
|
||||
/// <param name="help">Help text to display. Will be displayed next to the Title surrounded by parentheses.</param>
|
||||
/// <param name="action">Action to invoke when the menu item is activated.</param>
|
||||
/// <param name="canExecute">Function to determine if the action can currently be executed.</param>
|
||||
/// <param name="parent">The parent <see cref="MenuItem"/> of this if exist, otherwise is null.</param>
|
||||
public MenuBarItem (
|
||||
string title,
|
||||
string help,
|
||||
Action action,
|
||||
Func<bool> canExecute = null,
|
||||
MenuItem parent = null
|
||||
) : base (title, help, action, canExecute, parent)
|
||||
{
|
||||
SetInitialProperties (title, null, null, true);
|
||||
}
|
||||
|
||||
/// <summary>Initializes a new <see cref="MenuBarItem"/>.</summary>
|
||||
/// <param name="title">Title for the menu item.</param>
|
||||
/// <param name="children">The items in the current menu.</param>
|
||||
/// <param name="parent">The parent <see cref="MenuItem"/> of this if exist, otherwise is null.</param>
|
||||
public MenuBarItem (string title, MenuItem [] children, MenuItem parent = null) { SetInitialProperties (title, children, parent); }
|
||||
|
||||
/// <summary>Initializes a new <see cref="MenuBarItem"/> with separate list of items.</summary>
|
||||
/// <param name="title">Title for the menu item.</param>
|
||||
/// <param name="children">The list of items in the current menu.</param>
|
||||
/// <param name="parent">The parent <see cref="MenuItem"/> of this if exist, otherwise is null.</param>
|
||||
public MenuBarItem (string title, List<MenuItem []> children, MenuItem parent = null) { SetInitialProperties (title, children, parent); }
|
||||
|
||||
/// <summary>Initializes a new <see cref="MenuBarItem"/>.</summary>
|
||||
/// <param name="children">The items in the current menu.</param>
|
||||
public MenuBarItem (MenuItem [] children) : this ("", children) { }
|
||||
|
||||
/// <summary>Initializes a new <see cref="MenuBarItem"/>.</summary>
|
||||
public MenuBarItem () : this (new MenuItem [] { }) { }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets an array of <see cref="MenuItem"/> objects that are the children of this
|
||||
/// <see cref="MenuBarItem"/>
|
||||
/// </summary>
|
||||
/// <value>The children.</value>
|
||||
public MenuItem [] Children { get; set; }
|
||||
|
||||
internal bool IsTopLevel => Parent is null && (Children is null || Children.Length == 0) && Action != null;
|
||||
|
||||
/// <summary>Get the index of a child <see cref="MenuItem"/>.</summary>
|
||||
/// <param name="children"></param>
|
||||
/// <returns>Returns a greater than -1 if the <see cref="MenuItem"/> is a child.</returns>
|
||||
public int GetChildrenIndex (MenuItem children)
|
||||
{
|
||||
var i = 0;
|
||||
|
||||
if (Children is { })
|
||||
{
|
||||
foreach (MenuItem child in Children)
|
||||
{
|
||||
if (child == children)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>Check if a <see cref="MenuItem"/> is a submenu of this MenuBar.</summary>
|
||||
/// <param name="menuItem"></param>
|
||||
/// <returns>Returns <c>true</c> if it is a submenu. <c>false</c> otherwise.</returns>
|
||||
public bool IsSubMenuOf (MenuItem menuItem)
|
||||
{
|
||||
foreach (MenuItem child in Children)
|
||||
{
|
||||
if (child == menuItem && child.Parent == menuItem.Parent)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Check if a <see cref="MenuItem"/> is a <see cref="MenuBarItem"/>.</summary>
|
||||
/// <param name="menuItem"></param>
|
||||
/// <returns>Returns a <see cref="MenuBarItem"/> or null otherwise.</returns>
|
||||
public MenuBarItem SubMenu (MenuItem menuItem) { return menuItem as MenuBarItem; }
|
||||
|
||||
internal void AddShortcutKeyBindings (MenuBar menuBar)
|
||||
{
|
||||
if (Children is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (MenuItem menuItem in Children.Where (m => m is { }))
|
||||
{
|
||||
// For MenuBar only add shortcuts for submenus
|
||||
|
||||
if (menuItem.Shortcut != KeyCode.Null)
|
||||
{
|
||||
KeyBinding keyBinding = new ([Command.Select], KeyBindingScope.HotKey, menuItem);
|
||||
menuBar.KeyBindings.Add (menuItem.Shortcut, keyBinding);
|
||||
}
|
||||
|
||||
SubMenu (menuItem)?.AddShortcutKeyBindings (menuBar);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetInitialProperties (string title, object children, MenuItem parent = null, bool isTopLevel = false)
|
||||
{
|
||||
if (!isTopLevel && children is null)
|
||||
{
|
||||
throw new ArgumentNullException (
|
||||
nameof (children),
|
||||
@"The parameter cannot be null. Use an empty array instead."
|
||||
);
|
||||
}
|
||||
|
||||
SetTitle (title ?? "");
|
||||
|
||||
if (parent is { })
|
||||
{
|
||||
Parent = parent;
|
||||
}
|
||||
|
||||
if (children is List<MenuItem []> childrenList)
|
||||
{
|
||||
MenuItem [] newChildren = [];
|
||||
|
||||
foreach (MenuItem [] grandChild in childrenList)
|
||||
{
|
||||
foreach (MenuItem child in grandChild)
|
||||
{
|
||||
SetParent (grandChild);
|
||||
Array.Resize (ref newChildren, newChildren.Length + 1);
|
||||
newChildren [^1] = child;
|
||||
}
|
||||
}
|
||||
|
||||
Children = newChildren;
|
||||
}
|
||||
else if (children is MenuItem [] items)
|
||||
{
|
||||
SetParent (items);
|
||||
Children = items;
|
||||
}
|
||||
else
|
||||
{
|
||||
Children = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetParent (MenuItem [] children)
|
||||
{
|
||||
foreach (MenuItem child in children)
|
||||
{
|
||||
if (child is { Parent: null })
|
||||
{
|
||||
child.Parent = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTitle (string title)
|
||||
{
|
||||
title ??= string.Empty;
|
||||
Title = title;
|
||||
}
|
||||
}
|
||||
274
Terminal.Gui/Views/Menu/MenuItem.cs
Normal file
274
Terminal.Gui/Views/Menu/MenuItem.cs
Normal file
@@ -0,0 +1,274 @@
|
||||
namespace Terminal.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="MenuItem"/> has title, an associated help text, and an action to execute on activation. MenuItems
|
||||
/// can also have a checked indicator (see <see cref="Checked"/>).
|
||||
/// </summary>
|
||||
public class MenuItem
|
||||
{
|
||||
private readonly ShortcutHelper _shortcutHelper;
|
||||
private bool _allowNullChecked;
|
||||
private MenuItemCheckStyle _checkType;
|
||||
|
||||
private string _title;
|
||||
|
||||
// TODO: Update to use Key instead of KeyCode
|
||||
/// <summary>Initializes a new instance of <see cref="MenuItem"/></summary>
|
||||
public MenuItem (KeyCode shortcut = KeyCode.Null) : this ("", "", null, null, null, shortcut) { }
|
||||
|
||||
// TODO: Update to use Key instead of KeyCode
|
||||
/// <summary>Initializes a new instance of <see cref="MenuItem"/>.</summary>
|
||||
/// <param name="title">Title for the menu item.</param>
|
||||
/// <param name="help">Help text to display.</param>
|
||||
/// <param name="action">Action to invoke when the menu item is activated.</param>
|
||||
/// <param name="canExecute">Function to determine if the action can currently be executed.</param>
|
||||
/// <param name="parent">The <see cref="Parent"/> of this menu item.</param>
|
||||
/// <param name="shortcut">The <see cref="Shortcut"/> keystroke combination.</param>
|
||||
public MenuItem (
|
||||
string title,
|
||||
string help,
|
||||
Action action,
|
||||
Func<bool> canExecute = null,
|
||||
MenuItem parent = null,
|
||||
KeyCode shortcut = KeyCode.Null
|
||||
)
|
||||
{
|
||||
Title = title ?? "";
|
||||
Help = help ?? "";
|
||||
Action = action;
|
||||
CanExecute = canExecute;
|
||||
Parent = parent;
|
||||
_shortcutHelper = new ();
|
||||
|
||||
if (shortcut != KeyCode.Null)
|
||||
{
|
||||
Shortcut = shortcut;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets the action to be invoked when the menu item is triggered.</summary>
|
||||
/// <value>Method to invoke.</value>
|
||||
public Action Action { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used only if <see cref="CheckType"/> is of <see cref="MenuItemCheckStyle.Checked"/> type. If
|
||||
/// <see langword="true"/> allows <see cref="Checked"/> to be null, true or false. If <see langword="false"/> only
|
||||
/// allows <see cref="Checked"/> to be true or false.
|
||||
/// </summary>
|
||||
public bool AllowNullChecked
|
||||
{
|
||||
get => _allowNullChecked;
|
||||
set
|
||||
{
|
||||
_allowNullChecked = value;
|
||||
Checked ??= false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the action to be invoked to determine if the menu can be triggered. If <see cref="CanExecute"/>
|
||||
/// returns <see langword="true"/> the menu item will be enabled. Otherwise, it will be disabled.
|
||||
/// </summary>
|
||||
/// <value>Function to determine if the action is can be executed or not.</value>
|
||||
public Func<bool> CanExecute { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets or gets whether the <see cref="MenuItem"/> shows a check indicator or not. See
|
||||
/// <see cref="MenuItemCheckStyle"/>.
|
||||
/// </summary>
|
||||
public bool? Checked { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets or gets the <see cref="MenuItemCheckStyle"/> of a menu item where <see cref="Checked"/> is set to
|
||||
/// <see langword="true"/>.
|
||||
/// </summary>
|
||||
public MenuItemCheckStyle CheckType
|
||||
{
|
||||
get => _checkType;
|
||||
set
|
||||
{
|
||||
_checkType = value;
|
||||
|
||||
if (_checkType == MenuItemCheckStyle.Checked && !_allowNullChecked && Checked is null)
|
||||
{
|
||||
Checked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets or sets arbitrary data for the menu item.</summary>
|
||||
/// <remarks>This property is not used internally.</remarks>
|
||||
public object Data { get; set; }
|
||||
|
||||
/// <summary>Gets or sets the help text for the menu item. The help text is drawn to the right of the <see cref="Title"/>.</summary>
|
||||
/// <value>The help text.</value>
|
||||
public string Help { get; set; }
|
||||
|
||||
/// <summary>Gets the parent for this <see cref="MenuItem"/>.</summary>
|
||||
/// <value>The parent.</value>
|
||||
public MenuItem Parent { get; set; }
|
||||
|
||||
/// <summary>Gets or sets the title of the menu item .</summary>
|
||||
/// <value>The title.</value>
|
||||
public string Title
|
||||
{
|
||||
get => _title;
|
||||
set
|
||||
{
|
||||
if (_title == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_title = value;
|
||||
GetHotKey ();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets if this <see cref="MenuItem"/> is from a sub-menu.</summary>
|
||||
internal bool IsFromSubMenu => Parent != null;
|
||||
|
||||
internal int TitleLength => GetMenuBarItemLength (Title);
|
||||
|
||||
//
|
||||
// ┌─────────────────────────────┐
|
||||
// │ Quit Quit UI Catalog Ctrl+Q │
|
||||
// └─────────────────────────────┘
|
||||
// ┌─────────────────┐
|
||||
// │ ◌ TopLevel Alt+T │
|
||||
// └─────────────────┘
|
||||
// TODO: Replace the `2` literals with named constants
|
||||
internal int Width => 1
|
||||
+ // space before Title
|
||||
TitleLength
|
||||
+ 2
|
||||
+ // space after Title - BUGBUG: This should be 1
|
||||
(Checked == true || CheckType.HasFlag (MenuItemCheckStyle.Checked) || CheckType.HasFlag (MenuItemCheckStyle.Radio)
|
||||
? 2
|
||||
: 0)
|
||||
+ // check glyph + space
|
||||
(Help.GetColumns () > 0 ? 2 + Help.GetColumns () : 0)
|
||||
+ // Two spaces before Help
|
||||
(ShortcutTag.GetColumns () > 0
|
||||
? 2 + ShortcutTag.GetColumns ()
|
||||
: 0); // Pad two spaces before shortcut tag (which are also aligned right)
|
||||
|
||||
/// <summary>Merely a debugging aid to see the interaction with main.</summary>
|
||||
public bool GetMenuBarItem () { return IsFromSubMenu; }
|
||||
|
||||
/// <summary>Merely a debugging aid to see the interaction with main.</summary>
|
||||
public MenuItem GetMenuItem () { return this; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns <see langword="true"/> if the menu item is enabled. This method is a wrapper around
|
||||
/// <see cref="CanExecute"/>.
|
||||
/// </summary>
|
||||
public bool IsEnabled () { return CanExecute?.Invoke () ?? true; }
|
||||
|
||||
/// <summary>
|
||||
/// Toggle the <see cref="Checked"/> between three states if <see cref="AllowNullChecked"/> is
|
||||
/// <see langword="true"/> or between two states if <see cref="AllowNullChecked"/> is <see langword="false"/>.
|
||||
/// </summary>
|
||||
public void ToggleChecked ()
|
||||
{
|
||||
if (_checkType != MenuItemCheckStyle.Checked)
|
||||
{
|
||||
throw new InvalidOperationException ("This isn't a Checked MenuItemCheckStyle!");
|
||||
}
|
||||
|
||||
bool? previousChecked = Checked;
|
||||
|
||||
if (AllowNullChecked)
|
||||
{
|
||||
Checked = previousChecked switch
|
||||
{
|
||||
null => true,
|
||||
true => false,
|
||||
false => null
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
Checked = !Checked;
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetMenuBarItemLength (string title)
|
||||
{
|
||||
return title.EnumerateRunes ()
|
||||
.Where (ch => ch != MenuBar.HotKeySpecifier)
|
||||
.Sum (ch => Math.Max (ch.GetColumns (), 1));
|
||||
}
|
||||
|
||||
#region Keyboard Handling
|
||||
|
||||
// TODO: Update to use Key instead of Rune
|
||||
/// <summary>
|
||||
/// The HotKey is used to activate a <see cref="MenuItem"/> with the keyboard. HotKeys are defined by prefixing the
|
||||
/// <see cref="Title"/> of a MenuItem with an underscore ('_').
|
||||
/// <para>
|
||||
/// Pressing Alt-Hotkey for a <see cref="MenuBarItem"/> (menu items on the menu bar) works even if the menu is
|
||||
/// not active). Once a menu has focus and is active, pressing just the HotKey will activate the MenuItem.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For example for a MenuBar with a "_File" MenuBarItem that contains a "_New" MenuItem, Alt-F will open the
|
||||
/// File menu. Pressing the N key will then activate the New MenuItem.
|
||||
/// </para>
|
||||
/// <para>See also <see cref="Shortcut"/> which enable global key-bindings to menu items.</para>
|
||||
/// </summary>
|
||||
public Rune HotKey { get; set; }
|
||||
|
||||
private void GetHotKey ()
|
||||
{
|
||||
var nextIsHot = false;
|
||||
|
||||
foreach (char x in _title)
|
||||
{
|
||||
if (x == MenuBar.HotKeySpecifier.Value)
|
||||
{
|
||||
nextIsHot = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nextIsHot)
|
||||
{
|
||||
HotKey = (Rune)char.ToUpper (x);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
nextIsHot = false;
|
||||
HotKey = default (Rune);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Update to use Key instead of KeyCode
|
||||
/// <summary>
|
||||
/// Shortcut defines a key binding to the MenuItem that will invoke the MenuItem's action globally for the
|
||||
/// <see cref="View"/> that is the parent of the <see cref="MenuBar"/> or <see cref="ContextMenu"/> this
|
||||
/// <see cref="MenuItem"/>.
|
||||
/// <para>
|
||||
/// The <see cref="KeyCode"/> will be drawn on the MenuItem to the right of the <see cref="Title"/> and
|
||||
/// <see cref="Help"/> text. See <see cref="ShortcutTag"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public KeyCode Shortcut
|
||||
{
|
||||
get => _shortcutHelper.Shortcut;
|
||||
set
|
||||
{
|
||||
if (_shortcutHelper.Shortcut != value && (ShortcutHelper.PostShortcutValidation (value) || value == KeyCode.Null))
|
||||
{
|
||||
_shortcutHelper.Shortcut = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Gets the text describing the keystroke combination defined by <see cref="Shortcut"/>.</summary>
|
||||
public string ShortcutTag => _shortcutHelper.Shortcut == KeyCode.Null
|
||||
? string.Empty
|
||||
: Key.ToString (_shortcutHelper.Shortcut, MenuBar.ShortcutDelimiter);
|
||||
|
||||
#endregion Keyboard Handling
|
||||
}
|
||||
15
Terminal.Gui/Views/Menu/MenuItemCheckStyle.cs
Normal file
15
Terminal.Gui/Views/Menu/MenuItemCheckStyle.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace Terminal.Gui;
|
||||
|
||||
/// <summary>Specifies how a <see cref="MenuItem"/> shows selection state.</summary>
|
||||
[Flags]
|
||||
public enum MenuItemCheckStyle
|
||||
{
|
||||
/// <summary>The menu item will be shown normally, with no check indicator. The default.</summary>
|
||||
NoCheck = 0b_0000_0000,
|
||||
|
||||
/// <summary>The menu item will indicate checked/un-checked state (see <see cref="Checked"/>).</summary>
|
||||
Checked = 0b_0000_0001,
|
||||
|
||||
/// <summary>The menu item is part of a menu radio group (see <see cref="Checked"/>) and will indicate selected state.</summary>
|
||||
Radio = 0b_0000_0010
|
||||
}
|
||||
Reference in New Issue
Block a user