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Add caption to CharacterMap scenario
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@@ -35,7 +35,7 @@ namespace UICatalog.Scenarios {
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var jumpLabel = new Label ("Jump To Glyph:") { X = Pos.Right (_charMap) + 1, Y = Pos.Y (_charMap) };
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Win.Add (jumpLabel);
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var jumpEdit = new TextField () { X = Pos.Right (jumpLabel) + 1, Y = Pos.Y (_charMap), Width = 10, };
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var jumpEdit = new TextField () { X = Pos.Right (jumpLabel) + 1, Y = Pos.Y (_charMap), Width = 10, Caption = "e.g. 01BE3"};
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Win.Add (jumpEdit);
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var unicodeLabel = new Label ("") { X = Pos.Right (jumpEdit) + 1, Y = Pos.Y (_charMap) };
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Win.Add (unicodeLabel);
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