mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Added a Initialize method to the Window to simplify the constructors.
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@@ -23,6 +23,7 @@ namespace Terminal.Gui {
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public class Window : Toplevel {
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View contentView;
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ustring title;
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int padding;
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/// <summary>
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/// The title to be displayed for this window.
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@@ -52,7 +53,7 @@ namespace Terminal.Gui {
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/// <param name="frame">Superview-relative rectangle specifying the location and size</param>
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/// <param name="title">Title</param>
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/// <remarks>
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/// This constructor intitalizes a Window with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use constructors
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/// This constructor initializes a Window with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use constructors
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/// that do not take <c>Rect</c> parameters to initialize a Window with <see cref="LayoutStyle.Computed"/>.
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/// </remarks>
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public Window (Rect frame, ustring title = null) : this (frame, title, padding: 0)
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@@ -64,7 +65,7 @@ namespace Terminal.Gui {
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/// </summary>
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/// <param name="title">Title.</param>
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/// <remarks>
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/// This constructor intitalize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
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/// This constructor initializes a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
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/// Use <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> properties to dynamically control the size and location of the view.
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/// </remarks>
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public Window (ustring title = null) : this (title, padding: 0)
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@@ -76,7 +77,6 @@ namespace Terminal.Gui {
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/// </summary>
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public Window () : this (title: null) { }
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int padding;
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> using <see cref="LayoutStyle.Absolute"/> positioning with the specified frame for its location, with the specified frame padding,
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/// and an optional title.
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@@ -85,40 +85,48 @@ namespace Terminal.Gui {
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/// <param name="padding">Number of characters to use for padding of the drawn frame.</param>
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/// <param name="title">Title</param>
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/// <remarks>
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/// This constructor intitalizes a Window with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use constructors
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/// This constructor initializes a Window with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use constructors
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/// that do not take <c>Rect</c> parameters to initialize a Window with <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>
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/// </remarks>
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public Window (Rect frame, ustring title = null, int padding = 0) : base (frame)
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{
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this.Title = title;
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int wb = 2 * (1 + padding);
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this.padding = padding;
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var cFrame = new Rect (1 + padding, 1 + padding, frame.Width - wb, frame.Height - wb);
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contentView = new ContentView (cFrame);
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base.Add (contentView);
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Initialize (title, frame, padding);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> using <see cref="LayoutStyle.Absolute"/> positioning with the specified frame for its location, with the specified frame padding,
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/// Initializes a new instance of the <see cref="Window"/> using <see cref="LayoutStyle.Computed"/> positioning,
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/// and an optional title.
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/// </summary>
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/// <param name="padding">Number of characters to use for padding of the drawn frame.</param>
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/// <param name="title">Title.</param>
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/// <remarks>
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/// This constructor intitalize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
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/// This constructor initializes a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
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/// Use <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> properties to dynamically control the size and location of the view.
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/// </remarks>
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public Window (ustring title = null, int padding = 0) : base ()
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{
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this.Title = title;
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int wb = 1 + padding;
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Initialize (title, Rect.Empty, padding);
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}
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void Initialize (ustring title, Rect frame, int padding = 0)
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{
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ColorScheme = Colors.Base;
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Title = title;
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int wb;
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if (frame == Rect.Empty) {
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wb = 1 + padding;
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contentView = new ContentView () {
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X = wb,
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Y = wb,
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Width = Dim.Fill (wb),
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Height = Dim.Fill (wb)
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};
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} else {
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wb = 2 * (1 + padding);
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var cFrame = new Rect (1 + padding, 1 + padding, frame.Width - wb, frame.Height - wb);
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contentView = new ContentView (cFrame);
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}
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this.padding = padding;
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contentView = new ContentView () {
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X = wb,
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Y = wb,
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Width = Dim.Fill (wb),
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Height = Dim.Fill (wb)
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};
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base.Add (contentView);
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}
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@@ -179,7 +187,7 @@ namespace Terminal.Gui {
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var savedClip = ClipToBounds ();
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// Redraw our contenetView
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// Redraw our contentView
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// TODO: smartly constrict contentView.Bounds to just be what intersects with the 'bounds' we were passed
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contentView.Redraw (contentView.Bounds);
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Driver.Clip = savedClip;
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@@ -216,7 +224,8 @@ namespace Terminal.Gui {
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// a pending mouse event activated.
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int nx, ny;
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if (!dragPosition.HasValue && mouseEvent.Flags == (MouseFlags.Button1Pressed)) {
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if (!dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed
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|| mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))) {
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// Only start grabbing if the user clicks on the title bar.
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if (mouseEvent.Y == 0) {
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start = new Point (mouseEvent.X, mouseEvent.Y);
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