Merge branch 'mondo_onlayoutcomplete_clip_msgboxdlg' of tig:tig/gui.cs

This commit is contained in:
Charlie Kindel
2020-06-03 09:24:03 -06:00
13 changed files with 123 additions and 99 deletions

View File

@@ -638,7 +638,7 @@ static class Demo {
var bottom2 = new Label ("This should go on the bottom of another top-level!");
top.Add (bottom2);
Application.Loaded += (sender, e) => {
top.LayoutComplete += (sender, e) => {
bottom.X = win.X;
bottom.Y = Pos.Bottom (win) - Pos.Top (win) - margin;
bottom2.X = Pos.Left (win);

View File

@@ -481,6 +481,7 @@ namespace Terminal.Gui {
if (closeDriver) {
MainLoop = null;
Driver.End ();
Driver = null;
}
_initialized = false;

View File

@@ -264,7 +264,7 @@ namespace Terminal.Gui {
if (IsCurrentTop || this == Application.Top) {
if (NeedDisplay != null && !NeedDisplay.IsEmpty) {
Driver.SetAttribute (Colors.TopLevel.Normal);
Clear (bounds);
Clear (Frame);
Driver.SetAttribute (Colors.Base.Normal);
}
foreach (var view in Subviews) {

View File

@@ -911,9 +911,12 @@ namespace Terminal.Gui {
/// <summary>
/// Redraws this view and its subviews; only redraws the views that have been flagged for a re-display.
/// </summary>
/// <param name="bounds">The view-relative region to redraw.</param>
/// <param name="bounds">The bounds (view-relative region) to redraw.</param>
/// <remarks>
/// <para>
/// Always use <see cref="Bounds"/> (view-relative) when calling <see cref="Redraw(Rect)"/>, NOT <see cref="Frame"/> (superview-relative).
/// </para>
/// <para>
/// Views should set the color that they want to use on entry, as otherwise this will inherit
/// the last color that was set globaly on the driver.
/// </para>
@@ -1318,15 +1321,45 @@ namespace Terminal.Gui {
}
/// <summary>
/// Invoked when a view starts executing or
/// when the dimensions of the view have changed, for example in
/// Event arguments for the <see cref="LayoutComplete"/> event.
/// </summary>
public class LayoutEventArgs : EventArgs {
/// <summary>
/// The view-relative bounds of the <see cref="View"/> before it was laid out.
/// </summary>
public Rect OldBounds { get; set; }
}
/// <summary>
/// Fired after the Views's <see cref="LayoutSubviews"/> method has completed.
/// </summary>
/// <remarks>
/// Subscribe to this event to perform tasks when the <see cref="View"/> has been resized or the layout has otherwise changed.
/// </remarks>
public event EventHandler<LayoutEventArgs> LayoutComplete;
/// <summary>
/// Raises the <see cref="LayoutComplete"/> event. Called from <see cref="LayoutSubviews"/> after all sub-views have been laid out.
/// </summary>
internal virtual void OnLayoutComplete (LayoutEventArgs args)
{
LayoutComplete?.Invoke (this, args);
}
/// <summary>
/// Invoked when a view starts executing or when the dimensions of the view have changed, for example in
/// response to the container view or terminal resizing.
/// </summary>
/// <remarks>
/// Calls <see cref="OnLayoutComplete"/> (which raises the <see cref="LayoutComplete"/> event) before it returns.
/// </remarks>
public virtual void LayoutSubviews ()
{
if (!layoutNeeded)
return;
Rect oldBounds = Bounds;
// Sort out the dependencies of the X, Y, Width, Height properties
var nodes = new HashSet<View> ();
var edges = new HashSet<(View, View)> ();
@@ -1363,6 +1396,8 @@ namespace Terminal.Gui {
}
layoutNeeded = false;
OnLayoutComplete (new LayoutEventArgs () { OldBounds = oldBounds });
}
/// <inheritdoc cref="ToString"/>

View File

@@ -58,7 +58,7 @@ namespace Terminal.Gui {
SetValue (searchset [listview.SelectedItem]);
};
Application.Loaded += (object sender, Application.ResizedEventArgs e) => {
LayoutComplete += (sender, a) => {
// Determine if this view is hosted inside a dialog
for (View view = this.SuperView; view != null; view = view.SuperView) {
if (view is Dialog) {

View File

@@ -99,6 +99,8 @@ namespace Terminal.Gui {
static ustring ClipAndJustify (ustring str, int width, TextAlignment talign)
{
// Get rid of any '\r' added by Windows
str = str.Replace ("\r", ustring.Empty);
int slen = str.RuneCount;
if (slen > width){
var uints = str.ToRunes (width);

View File

@@ -120,7 +120,7 @@ namespace Terminal.Gui {
Width = Dim.Fill ();
Height = 1;
Application.Loaded += (sender, e) => {
LayoutComplete += (sender, e) => {
X = 0;
Height = 1;
#if SNAP_TO_TOP
@@ -132,7 +132,7 @@ namespace Terminal.Gui {
case StatusBarStyle.SnapToBottom:
#endif
if (Parent == null) {
Y = e.Rows - 1;
Y = Driver.Rows - 1;
} else {
Y = Pos.Bottom (Parent);
}

View File

@@ -61,6 +61,8 @@ namespace Terminal.Gui {
Add (b);
}
}
//LayoutComplete += (sender, a) => AdjustButtonLayout ();
}
/// <summary>
@@ -98,14 +100,13 @@ namespace Terminal.Gui {
}
return buttons.Select (b => b.Bounds.Width).Sum () + buttons.Count() - 1;
}
///<inheritdoc cref="LayoutSubviews"/>
public override void LayoutSubviews ()
{
int buttonsWidth = GetButtonsWidth ();
int shiftLeft = Math.Max((Bounds.Width - buttonsWidth) / 2 - 2, 0);
for (int i = buttons.Count - 1; i >= 0 ; i--) {
int shiftLeft = Math.Max ((Bounds.Width - buttonsWidth) / 2 - 2, 0);
for (int i = buttons.Count - 1; i >= 0; i--) {
Button button = buttons [i];
shiftLeft += button.Frame.Width + 1;
button.X = Pos.AnchorEnd (shiftLeft);

View File

@@ -91,12 +91,11 @@ namespace Terminal.Gui {
return QueryFull (true, 0, 0, title, message, buttons);
}
static int QueryFull (bool useErrorColors, int width, int height, ustring title, ustring message, params ustring [] buttons)
{
const int defaultWidth = 30;
int textWidth = Label.MaxWidth (message, width);
int textHeight = message.Count(ustring.Make('\n')) + 1;
int textHeight = message.Count (ustring.Make ('\n')) + 1;
int msgboxHeight = Math.Max (1, textHeight) + 4; // textHeight + (top + top padding + buttons + bottom)
// Create button array for Dialog
@@ -126,15 +125,12 @@ namespace Terminal.Gui {
if (message != null) {
var l = new Label (textWidth > width ? 0 : (width - 4 - textWidth) / 2, 1, message);
//l.ColorScheme = Colors.Menu;
if (true) { //width == 0 & height == 0) {
l.LayoutStyle = LayoutStyle.Computed;
l.TextAlignment = TextAlignment.Centered;
l.X = Pos.Center ();
l.Y = Pos.Center ();
l.Width = Dim.Fill (2);
l.Height = Dim.Fill (2);
}
l.LayoutStyle = LayoutStyle.Computed;
l.TextAlignment = TextAlignment.Centered;
l.X = Pos.Center ();
l.Y = Pos.Center ();
l.Width = Dim.Fill (2);
l.Height = Dim.Fill (2);
d.Add (l);
}

View File

@@ -42,7 +42,7 @@ namespace UICatalog {
ColorScheme = Colors.Error
};
Application.Resized += (sender, a) => {
Win.LayoutComplete += (sender, a) => {
horizontalRuler.Text = rule.Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)];
verticalRuler.Text = vrule.Repeat ((int)Math.Ceiling ((double)(verticalRuler.Bounds.Height*2) / (double)rule.Length)) [0..(verticalRuler.Bounds.Height*2)];
};

View File

@@ -121,8 +121,9 @@ namespace UICatalog {
};
scrollView.Add (verticalRuler);
Application.Resized += (sender, a) => {
horizontalRuler.Text = rule.Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)];
Win.LayoutComplete += (sender, a) => {
horizontalRuler.Text = rule.Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)] +
"\n" + "| ".Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)];
verticalRuler.Text = vrule.Repeat ((int)Math.Ceiling ((double)(verticalRuler.Bounds.Height * 2) / (double)rule.Length)) [0..(verticalRuler.Bounds.Height * 2)];
};

View File

@@ -14,6 +14,7 @@ namespace UICatalog {
public override void RequestStop ()
{
base.RequestStop ();
Application.UseSystemConsole = false;
}
public override void Run ()

View File

@@ -58,6 +58,8 @@ namespace UICatalog {
private static StatusItem _scrolllock;
private static Scenario _runningScenario = null;
private static bool _useSystemConsole = false;
private static MenuItem _sysConsoleMenu;
static void Main (string [] args)
{
@@ -79,6 +81,7 @@ namespace UICatalog {
Scenario scenario = GetScenarioToRun ();
while (scenario != null) {
Application.UseSystemConsole = _useSystemConsole;
Application.Init ();
scenario.Init (Application.Top);
scenario.Setup ();
@@ -89,20 +92,65 @@ namespace UICatalog {
Application.Shutdown ();
}
/// <summary>
/// This shows the selection UI. Each time it is run, it calls Application.Init to reset everything.
/// </summary>
/// <returns></returns>
private static Scenario GetScenarioToRun ()
{
Application.UseSystemConsole = false;
Application.Init ();
if (_menu == null) {
Setup ();
}
_top = Application.Top;
_top.KeyDown += KeyDownHandler;
_top.Add (_menu);
_top.Add (_leftPane);
_top.Add (_rightPane);
_top.Add (_statusBar);
_top.Ready += (o, a) => {
if (_runningScenario != null) {
_top.SetFocus (_rightPane);
_runningScenario = null;
}
};
Application.Run (_top, false);
Application.Shutdown ();
return _runningScenario;
}
/// <summary>
/// Create all controls. This gets called once and the controls remain with their state between Sceanrio runs.
/// </summary>
private static void Setup ()
{
StringBuilder aboutMessage = new StringBuilder ();
aboutMessage.AppendLine ("UI Catalog is a comprehensive sample library for Terminal.Gui\n");
aboutMessage.AppendLine ("UI Catalog is a comprehensive sample library for Terminal.Gui");
aboutMessage.AppendLine ("");
aboutMessage.AppendLine ($"Version: {typeof(UICatalogApp).Assembly.GetName ().Version}");
aboutMessage.Append ($"Using Terminal.Gui Version: {typeof (Terminal.Gui.Application).Assembly.GetName ().Version}\n");
aboutMessage.AppendLine ($"Using Terminal.Gui Version: {typeof (Terminal.Gui.Application).Assembly.GetName ().Version}");
aboutMessage.AppendLine ("");
void HandleSysConsoleMenuChange ()
{
_useSystemConsole = !_useSystemConsole;
_sysConsoleMenu.Title = $"[{(_useSystemConsole ? 'x' : ' ')}] _Use System Console";
}
_sysConsoleMenu = new MenuItem ($"[{(_useSystemConsole ? 'x' : ' ')}] _Use System Console", "", () => HandleSysConsoleMenuChange ());
_menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Quit", "", () => Application.RequestStop() )
}),
new MenuBarItem ("_Settings", new MenuItem [] { _sysConsoleMenu }),
new MenuBarItem ("_About...", "About this app", () => MessageBox.Query ("About UI Catalog", aboutMessage.ToString(), "Ok")),
});
@@ -150,24 +198,17 @@ namespace UICatalog {
CanFocus = true,
};
//_scenarioListView.OnKeyPress += (KeyEvent ke) => {
// if (_top.MostFocused == _scenarioListView && ke.Key == Key.Enter) {
// _scenarioListView_OpenSelectedItem (null, null);
// }
//};
_scenarioListView.OpenSelectedItem += _scenarioListView_OpenSelectedItem;
_rightPane.Add (_scenarioListView);
_categoryListView.SelectedItem = 0;
_categoryListView.OnSelectedChanged ();
_capslock = new StatusItem (Key.CharMask, "CapslockOff", null);
_numlock = new StatusItem (Key.CharMask, "NumlockOff", null);
_scrolllock = new StatusItem (Key.CharMask, "ScrolllockOff", null);
_capslock = new StatusItem (Key.CharMask, "Capslock", null);
_numlock = new StatusItem (Key.CharMask, "Numlock", null);
_scrolllock = new StatusItem (Key.CharMask, "Scrolllock", null);
_statusBar = new StatusBar (new StatusItem [] {
//new StatusItem(Key.F1, "~F1~ Help", () => Help()),
new StatusItem(Key.ControlQ, "~CTRL-Q~ Quit", () => {
if (_runningScenario is null){
// This causes GetScenarioToRun to return null
@@ -183,51 +224,6 @@ namespace UICatalog {
});
}
/// <summary>
/// This shows the selection UI. Each time it is run, it calls Application.Init to reset everything.
/// </summary>
/// <returns></returns>
private static Scenario GetScenarioToRun ()
{
Application.Init ();
if (_menu == null) {
Setup ();
}
_top = Application.Top;
_top.KeyDown += KeyDownHandler;
_top.Add (_menu);
_top.Add (_leftPane);
_top.Add (_rightPane);
_top.Add (_statusBar);
// HACK: There is no other way to SetFocus before Application.Run. See Issue #445
#if false
if (_runningScenario != null)
Application.Iteration += Application_Iteration;
#else
_top.Ready += (o, a) => {
if (_runningScenario != null) {
_top.SetFocus (_rightPane);
_runningScenario = null;
}
};
#endif
Application.Run (_top, false);
return _runningScenario;
}
#if false
private static void Application_Iteration (object sender, EventArgs e)
{
Application.Iteration -= Application_Iteration;
_top.SetFocus (_rightPane);
}
#endif
private static void _scenarioListView_OpenSelectedItem (object sender, EventArgs e)
{
if (_runningScenario is null) {
@@ -240,7 +236,7 @@ namespace UICatalog {
internal class ScenarioListDataSource : IListDataSource {
public List<Type> Scenarios { get; set; }
public bool IsMarked (int item) => false;// Scenarios [item].IsMarked;
public bool IsMarked (int item) => false;
public int Count => Scenarios.Count;
@@ -282,7 +278,6 @@ namespace UICatalog {
{
return Scenarios;
}
}
/// <summary>
@@ -293,15 +288,7 @@ namespace UICatalog {
/// <param name="ke"></param>
private static void KeyDownHandler (object sender, View.KeyEventEventArgs a)
{
if (_runningScenario != null) {
//switch (ke.Key) {
//case Key.Esc:
// //_runningScenario.RequestStop ();
// break;
//case Key.Enter:
// break;
//}<
} else if (a.KeyEvent.Key == Key.Tab || a.KeyEvent.Key == Key.BackTab) {
if (a.KeyEvent.Key == Key.Tab || a.KeyEvent.Key == Key.BackTab) {
// BUGBUG: Work around Issue #434 by implementing our own TAB navigation
if (_top.MostFocused == _categoryListView)
_top.SetFocus (_rightPane);
@@ -310,26 +297,26 @@ namespace UICatalog {
}
if (a.KeyEvent.IsCapslock) {
_capslock.Title = "CapslockOn";
_capslock.Title = "Capslock: On";
_statusBar.SetNeedsDisplay ();
} else {
_capslock.Title = "CapslockOff";
_capslock.Title = "Capslock: Off";
_statusBar.SetNeedsDisplay ();
}
if (a.KeyEvent.IsNumlock) {
_numlock.Title = "NumlockOn";
_numlock.Title = "Numlock: On";
_statusBar.SetNeedsDisplay ();
} else {
_numlock.Title = "NumlockOff";
_numlock.Title = "Numlock: Off";
_statusBar.SetNeedsDisplay ();
}
if (a.KeyEvent.IsScrolllock) {
_scrolllock.Title = "ScrolllockOn";
_scrolllock.Title = "Scrolllock: On";
_statusBar.SetNeedsDisplay ();
} else {
_scrolllock.Title = "ScrolllockOff";
_scrolllock.Title = "Scrolllock: Off";
_statusBar.SetNeedsDisplay ();
}
}