New branch dervied from v2_3037_Bar

This commit is contained in:
Tig
2024-06-08 13:17:09 -06:00
parent b2129fff3e
commit 4c242d3e00
4 changed files with 0 additions and 1252 deletions

View File

@@ -289,6 +289,5 @@ partial class Application
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="view">The view that is bound to the key.</param>
internal static void ClearKeyBindings () { _keyBindings.Clear (); }
}

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@@ -1,233 +0,0 @@
namespace Terminal.Gui;
/// <summary>
/// Provides a horizontally or vertically oriented container for other views to be used as a menu, toolbar, or status bar.
/// </summary>
/// <remarks>
/// </remarks>
public class Bar : View
{
/// <inheritdoc/>
public Bar ()
{
SetInitialProperties ();
}
/// <summary>
/// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
/// <see cref="Orientation.Horizontal"/>.
/// </summary>
public Orientation Orientation { get; set; } = Orientation.Horizontal;
public bool StatusBarStyle { get; set; } = true;
public override void Add (View view)
{
if (Orientation == Orientation.Horizontal)
{
//view.AutoSize = true;
}
//if (StatusBarStyle)
//{
// // Light up right border
// view.BorderStyle = LineStyle.Single;
// view.Border.Thickness = new Thickness (0, 0, 1, 0);
//}
//if (view is not Shortcut)
//{
// if (StatusBarStyle)
// {
// view.Padding.Thickness = new Thickness (0, 0, 1, 0);
// }
// view.Margin.Thickness = new Thickness (1, 0, 0, 0);
//}
//view.ColorScheme = ColorScheme;
// Add any HotKey keybindings to our bindings
IEnumerable<KeyValuePair<Key, KeyBinding>> bindings = view.KeyBindings.Bindings.Where (b => b.Value.Scope == KeyBindingScope.HotKey);
foreach (KeyValuePair<Key, KeyBinding> binding in bindings)
{
AddCommand (
binding.Value.Commands [0],
() =>
{
if (view is Shortcut shortcut)
{
return shortcut.CommandView.InvokeCommands (binding.Value.Commands);
}
return false;
});
KeyBindings.Add (binding.Key, binding.Value);
}
base.Add (view);
}
private void Bar_LayoutStarted (object sender, LayoutEventArgs e)
{
View prevBarItem = null;
switch (Orientation)
{
case Orientation.Horizontal:
for (var index = 0; index < Subviews.Count; index++)
{
View barItem = Subviews [index];
if (!barItem.Visible)
{
continue;
}
if (prevBarItem == null)
{
barItem.X = 0;
}
else
{
// Make view to right be autosize
//Subviews [^1].AutoSize = true;
// Align the view to the right of the previous view
barItem.X = Pos.Right (prevBarItem);
}
barItem.Y = Pos.Center ();
barItem.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
prevBarItem = barItem;
}
break;
case Orientation.Vertical:
// CommandView is aligned left, HelpView is aligned right, KeyView is aligned right
// All CommandView's are the same width, all HelpView's are the same width,
// all KeyView's are the same width
int maxCommandWidth = 0;
int maxHelpWidth = 0;
List<Shortcut> shortcuts = Subviews.Where (s => s is Shortcut && s.Visible).Cast<Shortcut> ().ToList ();
foreach (Shortcut shortcut in shortcuts)
{
// Let AutoSize do its thing to get the minimum width of each CommandView and HelpView
shortcut.CommandView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
shortcut.KeyView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
shortcut.HelpView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
}
maxCommandWidth = shortcuts.Max (s => s.CommandView.Frame.Width);
maxHelpWidth = shortcuts.Max (s => s.HelpView.Frame.Width);
// Set the width of all CommandView's and HelpView's to the max width
foreach (Shortcut shortcut in shortcuts)
{
shortcut.CommandView.Width = Dim.Auto (minimumContentDim: maxCommandWidth);
shortcut.KeyView.Width = Dim.Auto ();
shortcut.HelpView.Width = Dim.Auto (minimumContentDim: maxHelpWidth);
// shortcut.LayoutSubviews ();
}
// Set the overall size of the Bar and arrange the views vertically
var maxBarItemWidth = 0;
for (var index = 0; index < Subviews.Count; index++)
{
View barItem = Subviews [index];
if (!barItem.Visible)
{
continue;
}
if (prevBarItem == null)
{
barItem.Y = 0;
}
else
{
// Align the view to the bottom of the previous view
barItem.Y = index;
}
prevBarItem = barItem;
if (barItem is Shortcut shortcut)
{
//shortcut.SetRelativeLayout (new (int.MaxValue, int.MaxValue));
maxBarItemWidth = Math.Max (maxBarItemWidth, shortcut.Frame.Width);
}
else
{
maxBarItemWidth = Math.Max (maxBarItemWidth, barItem.Frame.Width);
}
barItem.X = 0;
}
foreach (Shortcut shortcut in shortcuts)
{
if (Width is DimAuto)
{
shortcut.Width = Dim.Auto (DimAutoStyle.Content, minimumContentDim: maxBarItemWidth);
}
else
{
//shortcut._container.Width = Dim.Fill ();
// shortcut.Width = Dim.Fill ();
}
shortcut.LayoutSubviews ();
}
//for (var index = 0; index < Subviews.Count; index++)
//{
// var shortcut = Subviews [index] as Shortcut;
// if (shortcut is { Visible: false })
// {
// continue;
// }
// if (Width is DimAuto)
// {
// shortcut._container.Width = Dim.Auto (DimAutoStyle.Content, minimumContentDim: maxBarItemWidth);
// }
// else
// {
// shortcut._container.Width = Dim.Fill ();
// shortcut.Width = Dim.Fill ();
// }
// //shortcut.SetContentSize (new (maxBarItemWidth, 1));
// //shortcut.Width = Dim.Auto (DimAutoStyle.Content, minimumContentDim: int.Max(maxBarItemWidth, GetContentSize().Width));
//}
break;
}
}
private void SetInitialProperties ()
{
ColorScheme = Colors.ColorSchemes ["Menu"];
CanFocus = true;
Width = Dim.Auto ();
Height = Dim.Auto ();
LayoutStarted += Bar_LayoutStarted;
}
}

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@@ -1,529 +0,0 @@
using System.ComponentModel;
namespace Terminal.Gui;
// TODO: I don't love the name Shortcut, but I can't think of a better one right now. Shortcut is a bit overloaded.
// TODO: It can mean "Application-scoped key binding" or "A key binding that is displayed in a visual way".
// TODO: I tried `BarItem` but that's not great either as it implies it can only be used in `Bar`s.
/// <summary>
/// Displays a command, help text, and a key binding. Useful for displaying a command in <see cref="Bar"/> such as a
/// menu, toolbar, or status bar.
/// </summary>
/// <remarks>
/// <para>
/// When the user clicks on the <see cref="Shortcut"/> or presses the key
/// specified by <see cref="Key"/> the <see cref="Command.Accept"/> command is invoked, causing the
/// <see cref="Accept"/> event to be fired
/// </para>
/// <para>
/// If <see cref="KeyBindingScope"/> is <see cref="KeyBindingScope.Application"/>, the <see cref="Command"/>
/// be invoked regardless of what View has focus, enabling an application-wide keyboard shortcut.
/// </para>
/// <para>
/// Set <see cref="View.Title"/> to change the Command text displayed in the <see cref="Shortcut"/>.
/// By default, the <see cref="Command"/> text is the <see cref="View.Title"/> of <see cref="CommandView"/>.
/// </para>
/// <para>
/// Set <see cref="View.Text"/> to change the Help text displayed in the <see cref="Shortcut"/>.
/// </para>
/// <para>
/// The text displayed for the <see cref="Key"/> is the string representation of the <see cref="Key"/>.
/// If the <see cref="Key"/> is <see cref="Key.Empty"/>, the <see cref="Key"/> text is not displayed.
/// </para>
/// </remarks>
public class Shortcut : View
{
// Hosts the Command, Help, and Key Views. Needed (IIRC - wrote a long time ago) to allow mouse clicks to be handled by the Shortcut.
internal readonly View _container;
/// <summary>
/// Creates a new instance of <see cref="Shortcut"/>.
/// </summary>
public Shortcut ()
{
CanFocus = true;
Width = Dim.Auto (DimAutoStyle.Content);
Height = Dim.Auto (DimAutoStyle.Content);
//Height = Dim.Auto (minimumContentDim: 1, maximumContentDim: 1);
AddCommand (Gui.Command.HotKey, () => true);
AddCommand (Gui.Command.Accept, OnAccept);
KeyBindings.Add (KeyCode.Space, Gui.Command.Accept);
KeyBindings.Add (KeyCode.Enter, Gui.Command.Accept);
_container = new ()
{
Id = "_container",
// Only the Shortcut (_container) should be able to have focus, not any subviews.
CanFocus = true,
Width = Dim.Auto (DimAutoStyle.Content, 1),
Height = Dim.Auto (DimAutoStyle.Content, 1),
BorderStyle = LineStyle.Dashed
};
CommandView = new ();
HelpView = new ()
{
Id = "_helpView",
// Only the Shortcut should be able to have focus, not any subviews
CanFocus = false,
X = Pos.Align (Alignment.End, AlignmentModes.IgnoreFirstOrLast | AlignmentModes.AddSpaceBetweenItems),
Y = Pos.Center (),
// Helpview is the only subview that doesn't have a min width
Width = Dim.Auto (DimAutoStyle.Text),
Height = Dim.Auto (DimAutoStyle.Text),
ColorScheme = Colors.ColorSchemes ["Error"]
};
_container.Add (HelpView);
// HelpView.TextAlignment = Alignment.End;
HelpView.MouseClick += Shortcut_MouseClick;
KeyView = new ()
{
Id = "_keyView",
// Only the Shortcut should be able to have focus, not any subviews
CanFocus = false,
X = Pos.Align (Alignment.End, AlignmentModes.IgnoreFirstOrLast | AlignmentModes.AddSpaceBetweenItems),
Y = Pos.Center (),
// Bar will set the width of all KeyViews to the width of the widest KeyView.
Width = Dim.Auto (DimAutoStyle.Text),
Height = Dim.Auto (DimAutoStyle.Text),
};
_container.Add (KeyView);
KeyView.MouseClick += Shortcut_MouseClick;
CommandView.Margin.Thickness = new Thickness (1, 0, 1, 0);
HelpView.Margin.Thickness = new Thickness (1, 0, 1, 0);
KeyView.Margin.Thickness = new Thickness (1, 0, 1, 0);
MouseClick += Shortcut_MouseClick;
TitleChanged += Shortcut_TitleChanged;
Initialized += OnInitialized;
Add (_container);
return;
void OnInitialized (object sender, EventArgs e)
{
if (ColorScheme != null)
{
var cs = new ColorScheme (ColorScheme)
{
Normal = ColorScheme.HotNormal,
HotNormal = ColorScheme.Normal
};
KeyView.ColorScheme = cs;
}
}
}
private void Shortcut_MouseClick (object sender, MouseEventEventArgs e)
{
// When the Shortcut is clicked, we want to invoke the Command and Set focus
View view = sender as View;
if (!e.Handled && Command.HasValue)
{
// If the subview (likely CommandView) didn't handle the mouse click, invoke the command.
bool? handled = false;
handled = InvokeCommand (Command.Value);
if (handled.HasValue)
{
e.Handled = handled.Value;
}
}
if (CanFocus)
{
SetFocus ();
}
e.Handled = true;
}
/// <inheritdoc/>
public override ColorScheme ColorScheme
{
get
{
if (base.ColorScheme == null)
{
return SuperView?.ColorScheme ?? base.ColorScheme;
}
return base.ColorScheme;
}
set
{
base.ColorScheme = value;
if (ColorScheme != null)
{
var cs = new ColorScheme (ColorScheme)
{
Normal = ColorScheme.HotNormal,
HotNormal = ColorScheme.Normal
};
KeyView.ColorScheme = cs;
}
}
}
#region Command
private Command? _command;
/// <summary>
/// Gets or sets the <see cref="Command"/> that will be invoked when the user clicks on the <see cref="Shortcut"/> or
/// presses <see cref="Key"/>.
/// </summary>
public Command? Command
{
get => _command;
set
{
if (value != null)
{
_command = value.Value;
UpdateKeyBinding ();
}
}
}
private View _commandView;
/// <summary>
/// Gets or sets the View that displays the command text and hotkey.
/// </summary>
/// <remarks>
/// <para>
/// By default, the <see cref="View.Title"/> of the <see cref="CommandView"/> is displayed as the Shortcut's
/// command text.
/// </para>
/// <para>
/// By default, the CommandView is a <see cref="View"/> with <see cref="View.CanFocus"/> set to
/// <see langword="false"/>.
/// </para>
/// <para>
/// Setting the <see cref="CommandView"/> will add it to the <see cref="Shortcut"/> and remove any existing
/// <see cref="CommandView"/>.
/// </para>
/// </remarks>
/// <example>
/// <para>
/// This example illustrates how to add a <see cref="Shortcut"/> to a <see cref="StatusBar"/> that toggles the
/// <see cref="Application.Force16Colors"/> property.
/// </para>
/// <code>
/// var force16ColorsShortcut = new Shortcut
/// {
/// Key = Key.F6,
/// KeyBindingScope = KeyBindingScope.HotKey,
/// Command = Command.Accept,
/// CommandView = new CheckBox { Text = "Force 16 Colors" }
/// };
/// var cb = force16ColorsShortcut.CommandView as CheckBox;
/// cb.Checked = Application.Force16Colors;
///
/// cb.Toggled += (s, e) =>
/// {
/// var cb = s as CheckBox;
/// Application.Force16Colors = cb!.Checked == true;
/// Application.Refresh();
/// };
/// StatusBar.Add(force16ColorsShortcut);
/// </code>
/// </example>
public View CommandView
{
get => _commandView;
set
{
if (value == null)
{
throw new ArgumentNullException ();
}
if (_commandView is { })
{
_container.Remove (_commandView);
_commandView?.Dispose ();
}
_commandView = value;
_commandView.Id = "_commandView";
// TODO: Determine if it makes sense to allow the CommandView to be focusable.
// Right now, we don't set CanFocus to false here.
_commandView.CanFocus = false;
// Bar will set the width of all CommandViews to the width of the widest CommandViews.
_commandView.Width = Dim.Auto (DimAutoStyle.Text);
_commandView.Height = Dim.Auto (DimAutoStyle.Text);
_commandView.X = X = Pos.Align (Alignment.End, AlignmentModes.IgnoreFirstOrLast | AlignmentModes.AddSpaceBetweenItems);
_commandView.Y = Pos.Center ();
_commandView.MouseClick += Shortcut_MouseClick;
_commandView.Accept += CommandView_Accept;
_commandView.Margin.Thickness = new (1, 0, 1, 0);
_commandView.HotKeyChanged += (s, e) =>
{
if (e.NewKey != Key.Empty)
{
// Add it
AddKeyBindingsForHotKey (e.OldKey, e.NewKey);
}
};
_commandView.HotKeySpecifier = new ('_');
_container.Remove (HelpView);
_container.Remove (KeyView);
_container.Add (_commandView, HelpView, KeyView);
UpdateKeyBinding();
}
}
private void _commandView_MouseEvent (object sender, MouseEventEventArgs e)
{
e.Handled = true;
}
private void Shortcut_TitleChanged (object sender, StateEventArgs<string> e)
{
// If the Title changes, update the CommandView text. This is a helper to make it easier to set the CommandView text.
// CommandView is public and replaceable, but this is a convenience.
_commandView.Text = Title;
}
private void CommandView_Accept (object sender, CancelEventArgs e)
{
// When the CommandView fires its Accept event, we want to act as though the
// Shortcut was clicked.
var args = new HandledEventArgs ();
Accept?.Invoke (this, args);
if (args.Handled)
{
e.Cancel = args.Handled;
}
}
#endregion Command
#region Help
/// <summary>
/// The subview that displays the help text for the command. Internal for unit testing.
/// </summary>
internal View HelpView { get; set; }
/// <summary>
/// Gets or sets the help text displayed in the middle of the Shortcut.
/// </summary>
public override string Text
{
get => base.Text;
set
{
//base.Text = value;
if (HelpView != null)
{
HelpView.Text = value;
}
}
}
#endregion Help
#region Key
private Key _key;
/// <summary>
/// Gets or sets the <see cref="Key"/> that will be bound to the <see cref="Command.Accept"/> command.
/// </summary>
public Key Key
{
get => _key;
set
{
if (value == null)
{
throw new ArgumentNullException ();
}
_key = value;
if (Command != null)
{
UpdateKeyBinding ();
}
KeyView.Text = $"{Key}";
KeyView.Visible = Key != Key.Empty;
}
}
private KeyBindingScope _keyBindingScope;
/// <summary>
/// Gets or sets the scope for the key binding for how <see cref="Key"/> is bound to <see cref="Command"/>.
/// </summary>
public KeyBindingScope KeyBindingScope
{
get => _keyBindingScope;
set
{
_keyBindingScope = value;
if (Command != null)
{
UpdateKeyBinding ();
}
}
}
/// <summary>
/// Gets the subview that displays the key. Internal for unit testing.
/// </summary>
internal View KeyView { get; }
private void UpdateKeyBinding ()
{
if (KeyBindingScope == KeyBindingScope.Application)
{
// return;
}
if (Command != null && Key != null && Key != Key.Empty)
{
// CommandView holds our command/keybinding
// Add a key binding for this command to this Shortcut
if (CommandView.GetSupportedCommands ().Contains (Command.Value))
{
CommandView.KeyBindings.Remove (Key);
CommandView.KeyBindings.Add (Key, KeyBindingScope, Command.Value);
}
else
{
// throw new InvalidOperationException ($"CommandView does not support the command {Command.Value}");
}
}
}
#endregion Key
/// <summary>
/// The event fired when the <see cref="Command.Accept"/> command is received. This
/// occurs if the user clicks on the Shortcut or presses <see cref="Key"/>.
/// </summary>
public new event EventHandler<HandledEventArgs> Accept;
/// <summary>
/// Called when the <see cref="Command.Accept"/> command is received. This
/// occurs if the user clicks on the Bar with the mouse or presses the key bound to
/// Command.Accept (Space by default).
/// </summary>
protected new bool? OnAccept ()
{
// TODO: This is not completely thought through.
if (Key == null || Key == Key.Empty)
{
return false;
}
var handled = false;
var keyCopy = new Key (Key);
switch (KeyBindingScope)
{
case KeyBindingScope.Application:
// Simulate a key down to invoke the Application scoped key binding
handled = Application.OnKeyDown (keyCopy);
break;
case KeyBindingScope.Focused:
handled = InvokeCommand (Command.Value) == true;
handled = false;
break;
case KeyBindingScope.HotKey:
if (Command.HasValue)
{
//handled = _commandView.InvokeCommand (Gui.Command.HotKey) == true;
//handled = false;
}
break;
}
//if (handled == false)
{
var args = new HandledEventArgs ();
Accept?.Invoke (this, args);
handled = args.Handled;
}
return handled;
}
/// <inheritdoc/>
public override bool OnEnter (View view)
{
// TODO: This is a hack. Need to refine this.
var cs = new ColorScheme (ColorScheme)
{
Normal = ColorScheme.Focus,
HotNormal = ColorScheme.HotFocus
};
_container.ColorScheme = cs;
cs = new (ColorScheme)
{
Normal = ColorScheme.HotFocus,
HotNormal = ColorScheme.Focus
};
KeyView.ColorScheme = cs;
return base.OnEnter (view);
}
/// <inheritdoc/>
public override bool OnLeave (View view)
{
// TODO: This is a hack. Need to refine this.
var cs = new ColorScheme (ColorScheme)
{
Normal = ColorScheme.Normal,
HotNormal = ColorScheme.HotNormal
};
_container.ColorScheme = cs;
cs = new (ColorScheme)
{
Normal = ColorScheme.HotNormal,
HotNormal = ColorScheme.Normal
};
KeyView.ColorScheme = cs;
return base.OnLeave (view);
}
}

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@@ -1,489 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Bars", "Illustrates Bar views (e.g. StatusBar)")]
[ScenarioCategory ("Controls")]
public class Bars : Scenario
{
public override void Main ()
{
Application.Init ();
Window app = new ();
app.Loaded += App_Loaded;
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
// Setting everything up in Loaded handler because we change the
// QuitKey and it only sticks if changed after init
private void App_Loaded (object sender, EventArgs e)
{
Application.QuitKey = Key.Z.WithCtrl;
Application.Top.Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}";
List<string> eventSource = new ();
ListView eventLog = new ListView ()
{
X = Pos.AnchorEnd (),
Width = 50,
Height = Dim.Fill (),
ColorScheme = Colors.ColorSchemes ["Toplevel"],
Source = new ListWrapper (eventSource)
};
Application.Top.Add (eventLog);
var shortcut1 = new Shortcut
{
Title = "_Zigzag",
Key = Key.Z.WithAlt,
Text = "Gonna zig zag",
KeyBindingScope = KeyBindingScope.HotKey,
Command = Command.Accept,
};
shortcut1.Accept += (s, e) =>
{
eventSource.Add ($"Accept: {s}");
eventLog.MoveDown ();
};
Application.Top.Add (shortcut1);
shortcut1.SetFocus ();
//var shortcut2 = new Shortcut
//{
// Title = "Za_G",
// Text = "Gonna zag",
// Key = Key.G.WithAlt,
// KeyBindingScope = KeyBindingScope.HotKey,
// Command = Command.Accept,
// X = Pos.Left (shortcut1),
// Y = Pos.Bottom (shortcut1),
// //Width = 50,
//};
//var shortcut3 = new Shortcut
//{
// Title = "Shortcut3",
// Key = Key.D3.WithCtrl,
// Text = "Number Three",
// KeyBindingScope = KeyBindingScope.Application,
// Command = Command.Accept,
//};
//shortcut3.Accept += (s, e) =>
// {
// eventSource.Add ($"Accept: {s}");
// eventLog.MoveDown ();
// };
//var shortcut4 = new Shortcut
//{
// Title = "Shortcut4",
// Text = "Number 4",
// Key = Key.F4,
// KeyBindingScope = KeyBindingScope.Application,
// Command = Command.Accept,
//};
//var cb = new CheckBox ()
//{
// Title = "Hello",// shortcut4.Text
//};
//cb.Toggled += (s, e) =>
// {
// eventSource.Add ($"Toggled: {s}");
// eventLog.MoveDown ();
// };
//shortcut4.CommandView = cb;
//shortcut4.Accept += (s, e) =>
// {
// eventSource.Add ($"Accept: {s}");
// eventLog.MoveDown ();
// };
//var bar = new Bar
//{
// X = 2,
// Y = Pos.Bottom(shortcut1),
// Orientation = Orientation.Vertical,
// StatusBarStyle = false,
// Width = Dim.Percent(40)
//};
//bar.Add (shortcut3, shortcut4);
////CheckBox hello = new ()
////{
//// Title = "Hello",
//// X = 0,
//// Y = 1,
////};
////Application.Top.Add (hello);
////hello.Toggled += (s, e) =>
//// {
//// eventSource.Add ($"Toggled: {s}");
//// eventLog.MoveDown ();
//// };
//Application.Top.Add (bar);
// BUGBUG: This should not be needed
//Application.Top.LayoutSubviews ();
//SetupMenuBar ();
//SetupContentMenu ();
// SetupStatusBar ();
}
private void Button_Clicked (object sender, EventArgs e) { MessageBox.Query ("Hi", $"You clicked {sender}"); }
//private void SetupContentMenu ()
//{
// Application.Top.Add (new Label { Text = "Right Click for Context Menu", X = Pos.Center (), Y = 4 });
// Application.Top.MouseClick += ShowContextMenu;
//}
//private void ShowContextMenu (object s, MouseEventEventArgs e)
//{
// if (e.MouseEvent.Flags != MouseFlags.Button3Clicked)
// {
// return;
// }
// var contextMenu = new Bar
// {
// Id = "contextMenu",
// X = e.MouseEvent.Position.X,
// Y = e.MouseEvent.Position.Y,
// Width = Dim.Auto (DimAutoStyle.Content),
// Height = Dim.Auto (DimAutoStyle.Content),
// Orientation = Orientation.Vertical,
// StatusBarStyle = false,
// BorderStyle = LineStyle.Rounded,
// Modal = true,
// };
// var newMenu = new Shortcut
// {
// Title = "_New...",
// Text = "Create a new file",
// Key = Key.N.WithCtrl,
// CanFocus = true
// };
// newMenu.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "New");
// return false;
// });
// };
// var open = new Shortcut
// {
// Title = "_Open...",
// Text = "Show the File Open Dialog",
// Key = Key.O.WithCtrl,
// CanFocus = true
// };
// open.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "Open");
// return false;
// });
// };
// var save = new Shortcut
// {
// Title = "_Save...",
// Text = "Save",
// Key = Key.S.WithCtrl,
// CanFocus = true
// };
// save.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "Save");
// return false;
// });
// };
// var saveAs = new Shortcut
// {
// Title = "Save _As...",
// Text = "Save As",
// Key = Key.A.WithCtrl,
// CanFocus = true
// };
// saveAs.Accept += (s, e) =>
// {
// contextMenu.RequestStop ();
// Application.AddTimeout (
// new TimeSpan (0),
// () =>
// {
// MessageBox.Query ("File", "Save As");
// return false;
// });
// };
// contextMenu.Add (newMenu, open, save, saveAs);
// contextMenu.KeyBindings.Add (Key.Esc, Command.QuitToplevel);
// contextMenu.Initialized += Menu_Initialized;
// void Application_MouseEvent (object sender, MouseEvent e)
// {
// // If user clicks outside of the menuWindow, close it
// if (!contextMenu.Frame.Contains (e.Position.X, e.Position.Y))
// {
// if (e.Flags is (MouseFlags.Button1Clicked or MouseFlags.Button3Clicked))
// {
// contextMenu.RequestStop ();
// }
// }
// }
// Application.MouseEvent += Application_MouseEvent;
// Application.Run (contextMenu);
// contextMenu.Dispose ();
// Application.MouseEvent -= Application_MouseEvent;
//}
private void Menu_Initialized (object sender, EventArgs e)
{
// BUGBUG: this should not be needed
((View)(sender)).LayoutSubviews ();
}
//private void SetupMenuBar ()
//{
// var menuBar = new Bar
// {
// Id = "menuBar",
// X = 0,
// Y = 0,
// Width = Dim.Fill (),
// Height = Dim.Auto (DimAutoStyle.Content),
// StatusBarStyle = true
// };
// var fileMenu = new Shortcut
// {
// Title = "_File",
// Key = Key.F.WithAlt,
// KeyBindingScope = KeyBindingScope.HotKey,
// Command = Command.Accept,
// };
// fileMenu.HelpView.Visible = false;
// fileMenu.KeyView.Visible = false;
// fileMenu.Accept += (s, e) =>
// {
// fileMenu.SetFocus ();
// if (s is View view)
// {
// var menu = new Bar
// {
// X = view.Frame.X + 1,
// Y = view.Frame.Y + 1,
// ColorScheme = view.ColorScheme,
// Orientation = Orientation.Vertical,
// StatusBarStyle = false,
// BorderStyle = LineStyle.Dotted,
// Width = Dim.Auto (DimAutoStyle.Content),
// Height = Dim.Auto (DimAutoStyle.Content),
// };
// menu.KeyBindings.Add (Key.Esc, Command.QuitToplevel);
// var newMenu = new Shortcut
// {
// Title = "_New...",
// Text = "Create a new file",
// Key = Key.N.WithCtrl
// };
// var open = new Shortcut
// {
// Title = "_Open...",
// Text = "Show the File Open Dialog",
// Key = Key.O.WithCtrl
// };
// var save = new Shortcut
// {
// Title = "_Save...",
// Text = "Save",
// Key = Key.S.WithCtrl
// };
// menu.Add (newMenu, open, save);
// // BUGBUG: this is all bad
// menu.Initialized += Menu_Initialized;
// open.Initialized += Menu_Initialized;
// save.Initialized += Menu_Initialized;
// newMenu.Initialized += Menu_Initialized;
// Application.Run (menu);
// menu.Dispose ();
// Application.Refresh ();
// }
// };
// var editMenu = new Shortcut
// {
// Title = "_Edit",
// //Key = Key.E.WithAlt,
// KeyBindingScope = KeyBindingScope.HotKey,
// Command = Command.Accept
// };
// editMenu.Accept += (s, e) => { };
// editMenu.HelpView.Visible = false;
// editMenu.KeyView.Visible = false;
// menuBar.Add (fileMenu, editMenu);
// menuBar.Initialized += Menu_Initialized;
// Application.Top.Add (menuBar);
//}
private void SetupStatusBar ()
{
var statusBar = new Bar
{
Id = "statusBar",
X = 0,
Y = Pos.AnchorEnd (),
Width = Dim.Fill (),
};
var shortcut = new Shortcut
{
Text = "Quit Application",
Title = "Q_uit",
Key = Application.QuitKey,
KeyBindingScope = KeyBindingScope.Application,
Command = Command.QuitToplevel,
CanFocus = false
};
statusBar.Add (shortcut);
shortcut = new Shortcut
{
Text = "Help Text",
Title = "Help",
Key = Key.F1,
KeyBindingScope = KeyBindingScope.HotKey,
Command = Command.Accept,
CanFocus = false
};
var labelHelp = new Label
{
X = Pos.Center (),
Y = Pos.Top (statusBar) - 1,
Text = "Help"
};
Application.Top.Add (labelHelp);
shortcut.Accept += (s, e) =>
{
labelHelp.Text = labelHelp.Text + "!";
e.Handled = true;
};
statusBar.Add (shortcut);
shortcut = new Shortcut
{
Title = "_Show/Hide",
Key = Key.F10,
KeyBindingScope = KeyBindingScope.HotKey,
Command = Command.ToggleExpandCollapse,
CommandView = new CheckBox
{
Text = "_Show/Hide"
},
CanFocus = false
};
statusBar.Add (shortcut);
var button1 = new Button
{
Text = "I'll Hide",
Visible = false
};
button1.Accept += Button_Clicked;
statusBar.Add (button1);
((CheckBox)shortcut.CommandView).Toggled += (s, e) =>
{
button1.Visible = !button1.Visible;
button1.Enabled = button1.Visible;
};
statusBar.Add (new Label { HotKeySpecifier = new Rune ('_'), Text = "Fo_cusLabel", CanFocus = true });
var button2 = new Button
{
Text = "Or me!",
};
button2.Accept += (s, e) => Application.RequestStop ();
statusBar.Add (button2);
statusBar.Initialized += Menu_Initialized;
Application.Top.Add (statusBar);
}
}