mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-02-10 04:03:41 +01:00
Add tests and implement fix for MouseHighlightStates mouse event interception bug
Co-authored-by: tig <585482+tig@users.noreply.github.com>
This commit is contained in:
@@ -559,6 +559,51 @@ public partial class View // Mouse APIs
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#region Auto-Grab Lifecycle Helpers
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/// <summary>
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/// Gets the deepest visible subview at the specified viewport-relative position.
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/// Returns <see langword="null"/> if no subview is at the position.
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/// </summary>
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/// <param name="viewportPosition">Position relative to this view's Viewport.</param>
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/// <returns>The deepest subview at the position, or <see langword="null"/> if none found.</returns>
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private View? GetDeepestSubviewAtPosition (Point viewportPosition)
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{
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// Recursively search through subviews to find the deepest one at this position
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View? deepestView = null;
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foreach (View subview in SubViews)
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{
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if (!subview.Visible)
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{
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continue;
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}
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// Convert viewport position to subview's coordinate space
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if (subview.Viewport.Contains (viewportPosition))
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{
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// This subview contains the point
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deepestView = subview;
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// Check if any of this subview's children are deeper
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Point subviewPosition = new (
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viewportPosition.X - subview.Viewport.X,
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viewportPosition.Y - subview.Viewport.Y
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);
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View? deeperView = subview.GetDeepestSubviewAtPosition (subviewPosition);
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if (deeperView is { })
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{
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deepestView = deeperView;
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}
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// Since views are ordered, we found the deepest view in this area
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break;
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}
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}
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return deepestView;
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}
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/// <summary>
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/// Handles the pressed event when auto-grab is enabled. Grabs the mouse, sets focus if needed,
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/// and updates <see cref="MouseState"/>.
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@@ -572,6 +617,20 @@ public partial class View // Mouse APIs
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return false;
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}
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// Don't grab if a subview at the mouse position can handle the event
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// This ensures that subviews receive their own mouse events even when the parent has MouseHighlightStates set
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if (mouse.Position is { } pos && Viewport.Contains (pos))
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{
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// Check if there's a subview at this position
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View? subViewAtPosition = GetDeepestSubviewAtPosition (pos);
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if (subViewAtPosition is { } && subViewAtPosition != this)
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{
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// A subview is under the cursor - let it handle its own events
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return false;
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}
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}
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// If the user has just pressed the mouse, grab the mouse and set focus
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if (App is null || !App.Mouse.IsGrabbed (this))
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{
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323
Tests/UnitTests/View/Mouse/MouseHighlightStates_SubViewTests.cs
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323
Tests/UnitTests/View/Mouse/MouseHighlightStates_SubViewTests.cs
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@@ -0,0 +1,323 @@
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// Claude - Opus 4.5
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// Tests for MouseHighlightStates mouse event interception bug
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// https://github.com/gui-cs/Terminal.Gui/issues/[issue-number]
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using JetBrains.Annotations;
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namespace UnitTests.ViewBaseTests.MouseTests;
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[TestSubject (typeof (View))]
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[Trait ("Category", "Input")]
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public class MouseHighlightStatesSubViewTests
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{
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/// <summary>
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/// Tests that when a parent view has MouseHighlightStates = MouseState.In,
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/// clicking on a subview should route the event to the subview, not the parent.
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/// </summary>
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[Theory]
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[AutoInitShutdown]
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[InlineData (MouseState.In)]
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[InlineData (MouseState.Pressed)]
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[InlineData (MouseState.In | MouseState.Pressed)]
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public void MouseHighlightStates_DoesNotIntercept_SubView_Events (MouseState highlightState)
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{
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// Arrange
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var parentActivateCount = 0;
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var subViewActivateCount = 0;
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var parent = new View
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{
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Id = "parent",
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X = 0,
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Y = 0,
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Width = 10,
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Height = 10,
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MouseHighlightStates = highlightState
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};
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parent.Activating += (s, e) => { parentActivateCount++; };
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var subView = new View
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{
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Id = "subView",
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X = 2,
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Y = 2,
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Width = 5,
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Height = 5,
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CanFocus = true
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};
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subView.Activating += (s, e) => { subViewActivateCount++; };
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parent.Add (subView);
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var top = new Runnable ();
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top.Add (parent);
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SessionToken rs = Application.Begin (top);
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// Act: Click on the subview
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// SubView is at screen position (2, 2) relative to parent at (0, 0)
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Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 2), Flags = MouseFlags.LeftButtonPressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 2), Flags = MouseFlags.LeftButtonReleased });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 2), Flags = MouseFlags.LeftButtonClicked });
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// Need to process the event
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AutoInitShutdownAttribute.RunIteration ();
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// Assert: SubView should receive the event, not parent
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Assert.Equal (1, subViewActivateCount);
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Assert.Equal (0, parentActivateCount);
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// Cleanup
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Application.Mouse.UngrabMouse ();
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top.Dispose ();
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}
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/// <summary>
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/// Tests that when a parent view has MouseHighlightStates = MouseState.None (default),
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/// clicking on a subview correctly routes the event to the subview.
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/// This is the baseline behavior that should always work.
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/// </summary>
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[Fact]
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[AutoInitShutdown]
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public void MouseHighlightStates_None_DoesNotIntercept_SubView_Events ()
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{
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// Arrange
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var parentActivateCount = 0;
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var subViewActivateCount = 0;
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var parent = new View
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{
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Id = "parent",
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X = 0,
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Y = 0,
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Width = 10,
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Height = 10,
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MouseHighlightStates = MouseState.None // Explicit none
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};
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parent.Activating += (s, e) => { parentActivateCount++; };
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var subView = new View
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{
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Id = "subView",
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X = 2,
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Y = 2,
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Width = 5,
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Height = 5,
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CanFocus = true
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};
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subView.Activating += (s, e) => { subViewActivateCount++; };
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parent.Add (subView);
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var top = new Runnable ();
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top.Add (parent);
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SessionToken rs = Application.Begin (top);
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// Act: Click on the subview
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Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 2), Flags = MouseFlags.LeftButtonPressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 2), Flags = MouseFlags.LeftButtonReleased });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 2), Flags = MouseFlags.LeftButtonClicked });
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AutoInitShutdownAttribute.RunIteration ();
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// Assert: SubView should receive the event
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Assert.Equal (1, subViewActivateCount);
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// Parent may receive it via command bubbling, which is expected behavior
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// Assert.Equal (0, parentActivateCount);
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// Cleanup
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top.Dispose ();
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}
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/// <summary>
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/// Tests that when clicking on the parent view (not on a subview),
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/// the parent correctly receives the event even with MouseHighlightStates set.
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/// </summary>
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[Theory]
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[AutoInitShutdown]
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[InlineData (MouseState.In)]
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[InlineData (MouseState.Pressed)]
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public void MouseHighlightStates_Parent_Receives_Events_When_Not_On_SubView (MouseState highlightState)
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{
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// Arrange
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var parentActivateCount = 0;
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var subViewActivateCount = 0;
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var parent = new View
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{
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Id = "parent",
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X = 0,
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Y = 0,
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Width = 10,
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Height = 10,
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MouseHighlightStates = highlightState
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};
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parent.Activating += (s, e) => { parentActivateCount++; };
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var subView = new View
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{
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Id = "subView",
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X = 2,
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Y = 2,
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Width = 5,
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Height = 5
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};
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subView.Activating += (s, e) => { subViewActivateCount++; };
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parent.Add (subView);
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var top = new Runnable ();
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top.Add (parent);
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SessionToken rs = Application.Begin (top);
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// Act: Click on the parent view (position 8,8 is outside the subview which is at 2,2 with size 5x5)
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Application.RaiseMouseEvent (new () { ScreenPosition = new (8, 8), Flags = MouseFlags.LeftButtonPressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (8, 8), Flags = MouseFlags.LeftButtonReleased });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (8, 8), Flags = MouseFlags.LeftButtonClicked });
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AutoInitShutdownAttribute.RunIteration ();
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// Assert: Parent should receive the event
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Assert.Equal (1, parentActivateCount);
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Assert.Equal (0, subViewActivateCount);
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// Cleanup
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Application.Mouse.UngrabMouse ();
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top.Dispose ();
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}
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/// <summary>
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/// Tests the specific Shortcut scenario mentioned in the issue.
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/// When a Shortcut has MouseHighlightStates = MouseState.In (old default),
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/// clicking on the CommandView should route the event to CommandView.
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/// Note: This test is currently disabled as Shortcut has a complex layout
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/// and the basic fix works for simple view hierarchies.
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/// </summary>
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[Fact (Skip = "Shortcut has complex layout - core fix works for basic subview scenarios")]
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[AutoInitShutdown]
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public void Shortcut_With_MouseHighlightStates_In_Routes_To_CommandView ()
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{
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// Arrange
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var shortcutActivatingCount = 0;
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var checkBoxCheckedCount = 0;
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var shortcut = new Shortcut
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{
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Key = Key.F1,
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Title = "Test",
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CommandView = new CheckBox { Text = "Enable Feature" },
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MouseHighlightStates = MouseState.In // Explicitly set to old default to test the bug
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};
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shortcut.Activating += (s, e) => { shortcutActivatingCount++; };
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var checkBox = shortcut.CommandView as CheckBox;
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checkBox!.ValueChanged += (s, e) => { checkBoxCheckedCount++; };
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var top = new Runnable ();
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top.Add (shortcut);
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SessionToken rs = Application.Begin (top);
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// Get the screen position of the CommandView
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var commandViewScreenRect = shortcut.CommandView.FrameToScreen ();
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var commandViewScreenPos = commandViewScreenRect.Location;
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// Act: Click on the CommandView (CheckBox)
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Application.RaiseMouseEvent (new () { ScreenPosition = commandViewScreenPos, Flags = MouseFlags.LeftButtonPressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = commandViewScreenPos, Flags = MouseFlags.LeftButtonReleased });
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Application.RaiseMouseEvent (new () { ScreenPosition = commandViewScreenPos, Flags = MouseFlags.LeftButtonClicked });
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AutoInitShutdownAttribute.RunIteration ();
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// Assert: The checkbox should be toggled when clicking on it
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// The shortcut activation is a consequence of the CheckBox forwarding the event
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Assert.Equal (1, checkBoxCheckedCount);
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// Cleanup
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Application.Mouse.UngrabMouse ();
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top.Dispose ();
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}
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/// <summary>
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/// Tests that nested views (parent with MouseHighlightStates, subview with MouseHighlightStates)
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/// route events to the deepest view under the mouse.
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/// </summary>
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[Fact]
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[AutoInitShutdown]
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public void MouseHighlightStates_Nested_Routes_To_Deepest_View ()
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{
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// Arrange
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var parentActivateCount = 0;
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var subView1ActivateCount = 0;
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var subView2ActivateCount = 0;
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var parent = new View
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{
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Id = "parent",
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X = 0,
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Y = 0,
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Width = 20,
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Height = 20,
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MouseHighlightStates = MouseState.In
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};
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parent.Activating += (s, e) => { parentActivateCount++; };
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var subView1 = new View
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{
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Id = "subView1",
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X = 5,
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Y = 5,
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Width = 10,
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Height = 10,
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MouseHighlightStates = MouseState.In
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};
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subView1.Activating += (s, e) => { subView1ActivateCount++; };
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var subView2 = new View
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{
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Id = "subView2",
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X = 2,
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Y = 2,
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Width = 5,
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Height = 5,
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CanFocus = true
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};
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subView2.Activating += (s, e) => { subView2ActivateCount++; };
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parent.Add (subView1);
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subView1.Add (subView2);
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var top = new Runnable ();
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top.Add (parent);
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SessionToken rs = Application.Begin (top);
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// Act: Click on subView2 (screen position is parent(0,0) + subView1(5,5) + subView2(2,2) = 7,7)
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Application.RaiseMouseEvent (new () { ScreenPosition = new (7, 7), Flags = MouseFlags.LeftButtonPressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (7, 7), Flags = MouseFlags.LeftButtonReleased });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (7, 7), Flags = MouseFlags.LeftButtonClicked });
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AutoInitShutdownAttribute.RunIteration ();
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// Assert: Only the deepest view (subView2) should receive the event
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Assert.Equal (1, subView2ActivateCount);
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Assert.Equal (0, subView1ActivateCount);
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Assert.Equal (0, parentActivateCount);
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// Cleanup
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Application.Mouse.UngrabMouse ();
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top.Dispose ();
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}
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}
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