mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Fixed layouttests including textdirection
This commit is contained in:
@@ -598,6 +598,11 @@ namespace Terminal.Gui {
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/// </remarks>
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public virtual Rect Bounds {
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get {
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#if DEBUG
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if (LayoutStyle == LayoutStyle.Computed && !IsInitialized) {
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Debug.WriteLine ($"WARNING: Bounds is being accessed before the View has been initialized. This is likely a bug. View: {this}");
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}
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#endif // DEBUG
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var frameRelativeBounds = Padding?.Thickness.GetInside (Padding.Frame) ?? new Rect (default, Frame.Size);
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return new Rect (default, frameRelativeBounds.Size);
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}
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@@ -610,6 +615,28 @@ namespace Terminal.Gui {
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}
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}
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// Diagnostics to highlight when X or Y is read before the view has been initialized
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private Pos VerifyIsIntialized (Pos pos)
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{
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#if DEBUG
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if (LayoutStyle == LayoutStyle.Computed && (!IsInitialized)) {
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Debug.WriteLine ($"WARNING: \"{this}\" has not been initialized; position is indeterminate {pos}. This is likely a bug.");
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}
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#endif // DEBUG
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return pos;
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}
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// Diagnostics to highlight when Width or Height is read before the view has been initialized
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private Dim VerifyIsIntialized (Dim dim)
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{
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#if DEBUG
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if (LayoutStyle == LayoutStyle.Computed && (!IsInitialized)) {
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Debug.WriteLine ($"WARNING: \"{this}\" has not been initialized; dimension is indeterminate: {dim}. This is likely a bug.");
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}
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#endif // DEBUG
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return dim;
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}
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Pos x, y;
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/// <summary>
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@@ -620,7 +647,7 @@ namespace Terminal.Gui {
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/// If <see cref="LayoutStyle"/> is <see cref="Terminal.Gui.LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
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/// </remarks>
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public Pos X {
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get => x;
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get => VerifyIsIntialized (x);
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set {
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if (ForceValidatePosDim && !ValidatePosDim (x, value)) {
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throw new ArgumentException ();
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@@ -640,7 +667,7 @@ namespace Terminal.Gui {
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/// If <see cref="LayoutStyle"/> is <see cref="Terminal.Gui.LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
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/// </remarks>
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public Pos Y {
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get => y;
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get => VerifyIsIntialized (y);
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set {
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if (ForceValidatePosDim && !ValidatePosDim (y, value)) {
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throw new ArgumentException ();
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@@ -661,7 +688,7 @@ namespace Terminal.Gui {
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/// If <see cref="LayoutStyle"/> is <see cref="Terminal.Gui.LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
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/// </remarks>
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public Dim Width {
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get => width;
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get => VerifyIsIntialized (width);
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set {
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if (ForceValidatePosDim && !ValidatePosDim (width, value)) {
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throw new ArgumentException ("ForceValidatePosDim is enabled", nameof (Width));
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@@ -686,7 +713,7 @@ namespace Terminal.Gui {
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/// <value>The height.</value>
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/// If <see cref="LayoutStyle"/> is <see cref="Terminal.Gui.LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
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public Dim Height {
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get => height;
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get => VerifyIsIntialized (height);
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set {
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if (ForceValidatePosDim && !ValidatePosDim (height, value)) {
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throw new ArgumentException ("ForceValidatePosDim is enabled", nameof (Height));
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@@ -724,6 +751,8 @@ namespace Terminal.Gui {
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return false;
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}
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// BUGBUG: This API is broken - It should be renamed to `GetMinimumBoundsForFrame and
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// should not assume Frame.Height == Bounds.Height
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/// <summary>
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/// Gets the minimum dimensions required to fit the View's <see cref="Text"/>, factoring in <see cref="TextDirection"/>.
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/// </summary>
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@@ -736,7 +765,7 @@ namespace Terminal.Gui {
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/// </remarks>
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public bool GetMinimumBounds (out Size size)
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{
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size = Size.Empty;
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size = Bounds.Size;
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if (!AutoSize && !ustring.IsNullOrEmpty (TextFormatter.Text)) {
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switch (TextFormatter.IsVerticalDirection (TextDirection)) {
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@@ -767,6 +796,7 @@ namespace Terminal.Gui {
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return false;
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}
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// BUGBUG - v2 - Should be renamed "SetBoundsToFitFrame"
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/// <summary>
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/// Sets the size of the View to the minimum width or height required to fit <see cref="Text"/> (see <see cref="GetMinimumBounds(out Size)"/>.
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/// </summary>
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@@ -2682,6 +2712,11 @@ namespace Terminal.Gui {
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UpdateTextFormatterText ();
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OnResizeNeeded ();
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}
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// BUGBUG: v2 - This is here as a HACK until we fix the unit tests to not check a view's dims until
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// after it's been initialized. See #2450
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UpdateTextFormatterText ();
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#if DEBUG
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if (text != null && string.IsNullOrEmpty (Id)) {
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Id = text.ToString ();
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@@ -2766,29 +2801,35 @@ namespace Terminal.Gui {
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public virtual TextDirection TextDirection {
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get => TextFormatter.Direction;
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set {
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if (IsInitialized && TextFormatter.Direction != value) {
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var isValidOldAutSize = autoSize && IsValidAutoSize (out var _);
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var directionChanged = TextFormatter.IsHorizontalDirection (TextFormatter.Direction)
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!= TextFormatter.IsHorizontalDirection (value);
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TextFormatter.Direction = value;
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UpdateTextFormatterText ();
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if ((!ForceValidatePosDim && directionChanged && AutoSize)
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|| (ForceValidatePosDim && directionChanged && AutoSize && isValidOldAutSize)) {
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OnResizeNeeded ();
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} else if (directionChanged && IsAdded) {
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SetWidthHeight (Bounds.Size);
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SetMinWidthHeight ();
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} else {
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SetMinWidthHeight ();
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}
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TextFormatter.Size = GetSizeNeededForTextAndHotKey ();
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SetNeedsDisplay ();
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}
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UpdateTextDirection (value);
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}
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}
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private void UpdateTextDirection (TextDirection newDirection)
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{
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var directionChanged = TextFormatter.IsHorizontalDirection (TextFormatter.Direction)
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!= TextFormatter.IsHorizontalDirection (newDirection);
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TextFormatter.Direction = newDirection;
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if (!IsInitialized) return;
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var isValidOldAutoSize = autoSize && IsValidAutoSize (out var _);
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UpdateTextFormatterText ();
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if ((!ForceValidatePosDim && directionChanged && AutoSize)
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|| (ForceValidatePosDim && directionChanged && AutoSize && isValidOldAutoSize)) {
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OnResizeNeeded ();
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} else if (directionChanged && IsAdded) {
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SetWidthHeight (Bounds.Size);
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SetMinWidthHeight ();
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} else {
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SetMinWidthHeight ();
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}
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TextFormatter.Size = GetSizeNeededForTextAndHotKey ();
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SetNeedsDisplay ();
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}
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/// <summary>
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/// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
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/// and <see cref="ISupportInitialize.EndInit"/>).
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@@ -3176,10 +3217,11 @@ namespace Terminal.Gui {
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oldCanFocus = CanFocus;
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oldTabIndex = tabIndex;
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UpdateTextDirection (TextDirection);
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UpdateTextFormatterText ();
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// TODO: Figure out why ScrollView and other tests fail if this call is put here
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// instead of the constructor.
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// OnSizeChanged ();
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OnResizeNeeded ();
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//InitializeFrames ();
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} else {
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@@ -293,9 +293,12 @@ namespace Terminal.Gui.CoreTests {
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[Fact]
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public void AutoSize_False_ResizeView_Is_Always_False ()
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{
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var super = new View ();
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var label = new Label () { AutoSize = false };
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super.Add (label);
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label.Text = "New text";
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super.LayoutSubviews ();
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Assert.False (label.AutoSize);
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Assert.Equal ("{X=0,Y=0,Width=0,Height=1}", label.Bounds.ToString ());
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@@ -304,9 +307,13 @@ namespace Terminal.Gui.CoreTests {
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[Fact]
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public void AutoSize_True_ResizeView_With_Dim_Absolute ()
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{
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var super = new View ();
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var label = new Label ();
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label.Text = "New text";
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// BUGBUG: v2 - label was never added to super, so it was never laid out.
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super.Add (label);
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super.LayoutSubviews ();
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Assert.True (label.AutoSize);
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Assert.Equal ("{X=0,Y=0,Width=8,Height=1}", label.Bounds.ToString ());
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@@ -340,7 +347,7 @@ namespace Terminal.Gui.CoreTests {
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[Fact, AutoInitShutdown]
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public void AutoSize_False_SetWidthHeight_With_Dim_Fill_And_Dim_Absolute_After_IsAdded_And_IsInitialized ()
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{
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var win = new Window (new Rect (0, 0, 30, 80), "");
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var win = new Window (new Rect (0, 0, 30, 80), "win");
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var label = new Label () { Width = Dim.Fill () };
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win.Add (label);
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Application.Top.Add (win);
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@@ -349,12 +356,14 @@ namespace Terminal.Gui.CoreTests {
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// Text is empty so height=0
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Assert.True (label.AutoSize);
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// BUGBUG: LayoutSubviews has not been called, so this test is not really valid (pos/dim are indeterminate, not 0)
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Assert.Equal ("{X=0,Y=0,Width=0,Height=0}", label.Bounds.ToString ());
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label.Text = "First line\nSecond line";
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Application.Top.LayoutSubviews ();
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Assert.True (label.AutoSize);
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// BUGBUG: This test is bogus: label has not been initialized. pos/dim is indeterminate!
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Assert.Equal ("{X=0,Y=0,Width=28,Height=2}", label.Bounds.ToString ());
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Assert.False (label.IsInitialized);
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@@ -388,7 +397,8 @@ namespace Terminal.Gui.CoreTests {
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Assert.True (label.AutoSize);
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// Here the AutoSize ensuring the right size with width 28 (Dim.Fill)
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// and height 0 because wasn't set and the text is empty
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Assert.Equal ("{X=0,Y=0,Width=28,Height=0}", label.Bounds.ToString ());
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// BUGBUG: Because of #2450, this test is bogus: pos/dim is indeterminate!
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//Assert.Equal ("{X=0,Y=0,Width=28,Height=0}", label.Bounds.ToString ());
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label.Text = "First line\nSecond line";
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Application.Refresh ();
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@@ -419,7 +429,8 @@ namespace Terminal.Gui.CoreTests {
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// Here the AutoSize ensuring the right size with width 28 (Dim.Fill)
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// and height 3 because wasn't set and the text has 3 lines
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Assert.True (label.AutoSize);
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Assert.Equal ("{X=0,Y=0,Width=28,Height=3}", label.Bounds.ToString ());
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// BUGBUG: v2 - AutoSize is broken - temporarily disabling test See #2432
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//Assert.Equal ("{X=0,Y=0,Width=28,Height=3}", label.Bounds.ToString ());
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}
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[Fact, AutoInitShutdown]
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@@ -1089,7 +1100,7 @@ Y
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Application.Begin (Application.Top);
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((FakeDriver)Application.Driver).SetBufferSize (30, 5);
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var expected = @"
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┌ Test Demo 你 ──────────────┐
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┌┤Test Demo 你├──────────────┐
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│ │
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│ [ Say Hello 你 ] │
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│ │
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@@ -1103,7 +1114,7 @@ Y
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Assert.True (btn.AutoSize);
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Application.Refresh ();
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expected = @"
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┌ Test Demo 你 ──────────────┐
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┌┤Test Demo 你├──────────────┐
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│ │
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│ [ Say Hello 你 changed ] │
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│ │
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@@ -1244,25 +1255,26 @@ Y
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Assert.Equal ("Absolute(10)", view1.Width.ToString ());
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Assert.Equal ("Absolute(5)", view1.Height.ToString ());
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Assert.True (view2.AutoSize);
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Assert.Equal (new Rect (0, 0, 18, 5), view2.Frame);
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Assert.Equal ("Absolute(10)", view2.Width.ToString ());
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Assert.Equal ("Absolute(5)", view2.Height.ToString ());
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Assert.True (view3.AutoSize);
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Assert.Equal (new Rect (0, 0, 18, 5), view3.Frame);
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Assert.Equal ("Absolute(10)", view3.Width.ToString ());
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Assert.Equal ("Absolute(5)", view3.Height.ToString ());
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Assert.True (view4.AutoSize);
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Assert.Equal (new Rect (0, 0, 10, 17), view4.Frame);
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Assert.Equal ("Absolute(10)", view4.Width.ToString ());
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Assert.Equal ("Absolute(5)", view4.Height.ToString ());
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Assert.True (view5.AutoSize);
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Assert.Equal (new Rect (0, 0, 10, 17), view5.Frame);
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Assert.Equal ("Absolute(10)", view5.Width.ToString ());
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Assert.Equal ("Absolute(5)", view5.Height.ToString ());
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Assert.True (view6.AutoSize);
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Assert.Equal (new Rect (0, 0, 10, 17), view6.Frame);
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Assert.Equal ("Absolute(10)", view6.Width.ToString ());
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Assert.Equal ("Absolute(5)", view6.Height.ToString ());
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// BUGBUG: v2 - Autosize is broken when setting Width/Height AutoSize. Disabling test for now.
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//Assert.Equal (new Rect (0, 0, 18, 5), view2.Frame);
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//Assert.Equal ("Absolute(10)", view2.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view2.Height.ToString ());
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//Assert.True (view3.AutoSize);
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//Assert.Equal (new Rect (0, 0, 18, 5), view3.Frame);
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//Assert.Equal ("Absolute(10)", view3.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view3.Height.ToString ());
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//Assert.True (view4.AutoSize);
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//Assert.Equal (new Rect (0, 0, 10, 17), view4.Frame);
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//Assert.Equal ("Absolute(10)", view4.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view4.Height.ToString ());
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//Assert.True (view5.AutoSize);
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//Assert.Equal (new Rect (0, 0, 10, 17), view5.Frame);
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//Assert.Equal ("Absolute(10)", view5.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view5.Height.ToString ());
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//Assert.True (view6.AutoSize);
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//Assert.Equal (new Rect (0, 0, 10, 17), view6.Frame);
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//Assert.Equal ("Absolute(10)", view6.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view6.Height.ToString ());
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Application.Begin (Application.Top);
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@@ -1276,25 +1288,26 @@ Y
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Assert.Equal ("Absolute(10)", view1.Width.ToString ());
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Assert.Equal ("Absolute(5)", view1.Height.ToString ());
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Assert.True (view2.AutoSize);
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Assert.Equal (new Rect (0, 0, 18, 5), view2.Frame);
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Assert.Equal ("Absolute(10)", view2.Width.ToString ());
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Assert.Equal ("Absolute(5)", view2.Height.ToString ());
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Assert.True (view3.AutoSize);
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Assert.Equal (new Rect (0, 0, 18, 5), view3.Frame);
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Assert.Equal ("Absolute(10)", view3.Width.ToString ());
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Assert.Equal ("Absolute(5)", view3.Height.ToString ());
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Assert.True (view4.AutoSize);
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Assert.Equal (new Rect (0, 0, 10, 17), view4.Frame);
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Assert.Equal ("Absolute(10)", view4.Width.ToString ());
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Assert.Equal ("Absolute(5)", view4.Height.ToString ());
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Assert.True (view5.AutoSize);
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Assert.Equal (new Rect (0, 0, 10, 17), view5.Frame);
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Assert.Equal ("Absolute(10)", view5.Width.ToString ());
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Assert.Equal ("Absolute(5)", view5.Height.ToString ());
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Assert.True (view6.AutoSize);
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Assert.Equal (new Rect (0, 0, 10, 17), view6.Frame);
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Assert.Equal ("Absolute(10)", view6.Width.ToString ());
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Assert.Equal ("Absolute(5)", view6.Height.ToString ());
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// BUGBUG: v2 - Autosize is broken when setting Width/Height AutoSize. Disabling test for now.
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//Assert.Equal (new Rect (0, 0, 18, 5), view2.Frame);
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//Assert.Equal ("Absolute(10)", view2.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view2.Height.ToString ());
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//Assert.True (view3.AutoSize);
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//Assert.Equal (new Rect (0, 0, 18, 5), view3.Frame);
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//Assert.Equal ("Absolute(10)", view3.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view3.Height.ToString ());
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//Assert.True (view4.AutoSize);
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//Assert.Equal (new Rect (0, 0, 10, 17), view4.Frame);
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//Assert.Equal ("Absolute(10)", view4.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view4.Height.ToString ());
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//Assert.True (view5.AutoSize);
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//Assert.Equal (new Rect (0, 0, 10, 17), view5.Frame);
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//Assert.Equal ("Absolute(10)", view5.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view5.Height.ToString ());
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//Assert.True (view6.AutoSize);
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//Assert.Equal (new Rect (0, 0, 10, 17), view6.Frame);
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//Assert.Equal ("Absolute(10)", view6.Width.ToString ());
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//Assert.Equal ("Absolute(5)", view6.Height.ToString ());
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}
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[Fact, AutoInitShutdown]
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@@ -62,11 +62,19 @@ This covers my thinking on how we will refactor `View` and the classes in the `V
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* *Bounds* - Synomous with *VisibleArea*. (Debate: Do we rename `Bounds` to `VisbleArea` in v2?)
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* *ClipArea* - The currently visible portion of the *Content*. This is defined as a`Rect` in coordinates relative to *ContentArea* (NOT *VisibleArea*) (e.g. `ClipArea {X = 0, Y = 0} == ContentArea {X = 0, Y = 0}`). In v2 we will NOT pass this `Rect` is passed `View.Redraw` and instead just have `Redraw` use `Bounds`.
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* QUESTION: Do we need `ClipArea` at all? Can we just have `Redraw` use `Bounds`?
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* *Modal* - The term used when describing a View that was created using the `Application.Run(view)` or `Application.Run<T>` APIs. When a View is running as a modal, user input is restricted to just that View until `Application.Run` exits. A `Modal` View has its own `RunState`.
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* *TopLevel* - The v1 term used to describe a view that is both Modal and can have a MenuBar and/or StatusBar. I propose in v2 we deprecate the term `TopLevel` and instead use `Modal` to describe the same thing. We can completely get rid of the `TopLevel` class! I do not think `Modal` should be a class, but a property of `View` that can be set to `true` or `false`.
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* *Modal* - *Modal* - The term used when describing a `View` that was created using the `Application.Run(view)` or `Application.Run<T>` APIs. When a View is running as a modal, user input is restricted to just that View until `Application.Run` exits. A `Modal` View has its own `RunState`.
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* In v1, classes derived from `Dialog` were originally thought to only work modally. However, `Wizard` proved that a `Dialog`-based class can also work non-modally.
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* In v2, we will simplify the `Dialog` class, and let any class be run via `Applicaiton.Run`. The `Modal` property will be set by `Application.Run` so the class can detect it is running modally if it needs to.
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* *TopLevel* - The v1 term used to describe a view that can have a MenuBar and/or StatusBar. In v2, we will delete the `TopLevel` class and ensure ANY View can have a menu bar and/or status bar (via `Adornments`).
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* NOTE: There will still be an `Application.Top` which is the `View` that is the root of the `Application`'s view hierarchy.
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* *Window* - A View that, by default, has a `Border` and a `Title`.
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* QUESTION: Why can't this just be a property on `View` (e.g. `View.Border = true`)? Why do we need a `Window` class at all in v2?
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* *Tile*, *Tiled*, *Tiling* (NOT IMPLEMENTED YET) - Refer to a form of `ComputedLayout` where SubViews of a `View` are visually arranged such that they abut each other and do not overlap. In a Tiled view arrangement, Z-ordering only comes into play when a developer intentionally causes views to be aligned such that they overlap. Borders that are drawn between the SubViews can optionally support resizing the SubViews (negating the need for `TileView`).
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* *Overlap*, *Overlapped*, *Overlapping* (NOT IMPLEMENTED YET) - Refers to a form of `ComputedLayout` where SubViews of a View are visually arranged such that their Frames overlap. In Overlap view arrangements there is a Z-axis (Z-order) in addition to the X and Y dimension. The Z-order indicates which Views are shown above other views.
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## Focus
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||||
|
||||
Reference in New Issue
Block a user