mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Status bar snap (#384)
* KeyDown/Up support * updated demo * defined styles * Smarter StatusBar bottom tracking. * Prepping for https://github.com/migueldeicaza/gui.cs/issues/376 * Fixed StatusBar 'snap to bottom'
This commit is contained in:
@@ -551,7 +551,9 @@ static class Demo {
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new StatusItem(Key.F2, "~F2~ Load", null),
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new StatusItem(Key.F3, "~F3~ Save", null),
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new StatusItem(Key.ControlX, "~^X~ Quit", () => { if (Quit ()) top.Running = false; }),
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});
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}) {
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Parent = null,
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};
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win.Add (drag, dragText);
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#if true
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@@ -570,6 +572,7 @@ static class Demo {
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};
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#endif
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top.Add (win);
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//top.Add (menu);
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top.Add (menu, statusBar);
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@@ -1,840 +0,0 @@
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//
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// WindowsDriver.cs: Windows specific driver
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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// Nick Van Dyck (vandyck.nick@outlook.com)
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//
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// Copyright (c) 2018
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Mono.Terminal;
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using NStack;
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namespace Terminal.Gui {
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internal class WindowsConsole {
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public const int STD_OUTPUT_HANDLE = -11;
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public const int STD_INPUT_HANDLE = -10;
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public const int STD_ERROR_HANDLE = -12;
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internal IntPtr InputHandle, OutputHandle;
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IntPtr ScreenBuffer;
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uint originalConsoleMode;
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public WindowsConsole ()
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{
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InputHandle = GetStdHandle (STD_INPUT_HANDLE);
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OutputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
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originalConsoleMode = ConsoleMode;
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var newConsoleMode = originalConsoleMode;
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newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
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newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
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ConsoleMode = newConsoleMode;
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}
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public CharInfo[] OriginalStdOutChars;
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public bool WriteToConsole (CharInfo[] charInfoBuffer, Coord coords, SmallRect window)
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{
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if (ScreenBuffer == IntPtr.Zero)
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{
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ScreenBuffer = CreateConsoleScreenBuffer (
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DesiredAccess.GenericRead | DesiredAccess.GenericWrite,
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ShareMode.FileShareRead | ShareMode.FileShareWrite,
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IntPtr.Zero,
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1,
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IntPtr.Zero
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);
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if (ScreenBuffer == INVALID_HANDLE_VALUE){
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var err = Marshal.GetLastWin32Error ();
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if (err != 0)
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throw new System.ComponentModel.Win32Exception(err);
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}
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if (!SetConsoleActiveScreenBuffer (ScreenBuffer)){
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var err = Marshal.GetLastWin32Error();
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throw new System.ComponentModel.Win32Exception(err);
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}
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OriginalStdOutChars = new CharInfo[Console.WindowHeight * Console.WindowWidth];
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ReadConsoleOutput (OutputHandle, OriginalStdOutChars, coords, new Coord () { X = 0, Y = 0 }, ref window);
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}
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return WriteConsoleOutput (ScreenBuffer, charInfoBuffer, coords, new Coord () { X = 0, Y = 0 }, ref window);
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}
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public bool SetCursorPosition(Coord position)
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{
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return SetConsoleCursorPosition (ScreenBuffer, position);
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}
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public void Cleanup ()
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{
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ContinueListeningForConsoleEvents = false;
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if (!SetConsoleActiveScreenBuffer (OutputHandle)){
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var err = Marshal.GetLastWin32Error ();
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Console.WriteLine("Error: {0}", err);
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}
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}
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private bool ContinueListeningForConsoleEvents = true;
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public uint ConsoleMode {
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get {
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uint v;
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GetConsoleMode (InputHandle, out v);
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return v;
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}
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set {
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SetConsoleMode (InputHandle, value);
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}
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}
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[Flags]
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public enum ConsoleModes : uint
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{
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EnableMouseInput = 16,
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EnableQuickEditMode = 64,
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EnableExtendedFlags = 128,
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}
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[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
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public struct KeyEventRecord {
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[FieldOffset (0), MarshalAs (UnmanagedType.Bool)]
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public bool bKeyDown;
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[FieldOffset (4), MarshalAs (UnmanagedType.U2)]
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public ushort wRepeatCount;
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[FieldOffset (6), MarshalAs (UnmanagedType.U2)]
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public ushort wVirtualKeyCode;
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[FieldOffset (8), MarshalAs (UnmanagedType.U2)]
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public ushort wVirtualScanCode;
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[FieldOffset (10)]
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public char UnicodeChar;
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[FieldOffset (12), MarshalAs (UnmanagedType.U4)]
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public ControlKeyState dwControlKeyState;
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}
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[Flags]
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public enum ButtonState {
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Button1Pressed = 1,
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Button2Pressed = 4,
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Button3Pressed = 8,
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Button4Pressed = 16,
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RightmostButtonPressed = 2,
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}
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[Flags]
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public enum ControlKeyState {
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RightAltPressed = 1,
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LeftAltPressed = 2,
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RightControlPressed = 4,
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LeftControlPressed = 8,
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ShiftPressed = 16,
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NumlockOn = 32,
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ScrolllockOn = 64,
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CapslockOn = 128,
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EnhancedKey = 256
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}
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[Flags]
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public enum EventFlags {
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MouseMoved = 1,
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DoubleClick = 2,
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MouseWheeled = 4,
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MouseHorizontalWheeled = 8
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}
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[StructLayout (LayoutKind.Explicit)]
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public struct MouseEventRecord {
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[FieldOffset (0)]
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public Coordinate MousePosition;
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[FieldOffset (4)]
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public ButtonState ButtonState;
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[FieldOffset (8)]
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public ControlKeyState ControlKeyState;
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[FieldOffset (12)]
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public EventFlags EventFlags;
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public override string ToString ()
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{
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return $"[Mouse({MousePosition},{ButtonState},{ControlKeyState},{EventFlags}";
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}
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct Coordinate {
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public short X;
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public short Y;
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public Coordinate (short X, short Y)
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{
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this.X = X;
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this.Y = Y;
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}
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public override string ToString () => $"({X},{Y})";
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};
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internal struct WindowBufferSizeRecord {
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public Coordinate size;
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public WindowBufferSizeRecord (short x, short y)
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{
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this.size = new Coordinate (x, y);
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}
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public override string ToString () => $"[WindowBufferSize{size}";
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct MenuEventRecord {
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public uint dwCommandId;
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct FocusEventRecord {
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public uint bSetFocus;
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}
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public enum EventType {
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Focus = 0x10,
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Key = 0x1,
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Menu = 0x8,
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Mouse = 2,
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WindowBufferSize = 4
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}
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[StructLayout (LayoutKind.Explicit)]
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public struct InputRecord {
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[FieldOffset (0)]
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public EventType EventType;
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[FieldOffset (4)]
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public KeyEventRecord KeyEvent;
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[FieldOffset (4)]
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public MouseEventRecord MouseEvent;
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[FieldOffset (4)]
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public WindowBufferSizeRecord WindowBufferSizeEvent;
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[FieldOffset (4)]
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public MenuEventRecord MenuEvent;
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[FieldOffset (4)]
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public FocusEventRecord FocusEvent;
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public override string ToString ()
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{
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switch (EventType) {
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case EventType.Focus:
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return FocusEvent.ToString ();
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case EventType.Key:
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return KeyEvent.ToString ();
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case EventType.Menu:
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return MenuEvent.ToString ();
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case EventType.Mouse:
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return MouseEvent.ToString ();
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case EventType.WindowBufferSize:
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return WindowBufferSizeEvent.ToString ();
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default:
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return "Unknown event type: " + EventType;
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}
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}
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};
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[Flags]
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enum ShareMode : uint
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{
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FileShareRead = 1,
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FileShareWrite = 2,
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}
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[Flags]
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enum DesiredAccess : uint
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{
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GenericRead = 2147483648,
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GenericWrite = 1073741824,
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ConsoleScreenBufferInfo
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{
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public Coord dwSize;
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public Coord dwCursorPosition;
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public ushort wAttributes;
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public SmallRect srWindow;
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public Coord dwMaximumWindowSize;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct Coord
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{
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public short X;
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public short Y;
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public Coord(short X, short Y)
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{
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this.X = X;
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this.Y = Y;
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}
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};
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[StructLayout(LayoutKind.Explicit, CharSet=CharSet.Unicode)]
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public struct CharUnion
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{
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[FieldOffset(0)] public char UnicodeChar;
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[FieldOffset(0)] public byte AsciiChar;
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}
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[StructLayout(LayoutKind.Explicit, CharSet=CharSet.Unicode)]
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public struct CharInfo
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{
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[FieldOffset(0)] public CharUnion Char;
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[FieldOffset(2)] public ushort Attributes;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SmallRect
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{
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public short Left;
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public short Top;
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public short Right;
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public short Bottom;
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}
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[DllImport ("kernel32.dll", SetLastError = true)]
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static extern IntPtr GetStdHandle (int nStdHandle);
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[DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
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public static extern bool ReadConsoleInput (
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IntPtr hConsoleInput,
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[Out] InputRecord [] lpBuffer,
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uint nLength,
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out uint lpNumberOfEventsRead);
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[DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Unicode)]
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static extern bool ReadConsoleOutput(
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IntPtr hConsoleOutput,
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[Out] CharInfo[] lpBuffer,
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Coord dwBufferSize,
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Coord dwBufferCoord,
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ref SmallRect lpReadRegion
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);
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[DllImport("kernel32.dll", EntryPoint="WriteConsoleOutput", SetLastError=true, CharSet=CharSet.Unicode)]
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static extern bool WriteConsoleOutput(
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IntPtr hConsoleOutput,
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CharInfo[] lpBuffer,
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Coord dwBufferSize,
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Coord dwBufferCoord,
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ref SmallRect lpWriteRegion
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);
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[DllImport ("kernel32.dll")]
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static extern bool SetConsoleCursorPosition(IntPtr hConsoleOutput, Coord dwCursorPosition);
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[DllImport ("kernel32.dll")]
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static extern bool GetConsoleMode (IntPtr hConsoleHandle, out uint lpMode);
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[DllImport ("kernel32.dll")]
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static extern bool SetConsoleMode (IntPtr hConsoleHandle, uint dwMode);
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|
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[DllImport("kernel32.dll", SetLastError = true)]
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static extern IntPtr CreateConsoleScreenBuffer(
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DesiredAccess dwDesiredAccess,
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ShareMode dwShareMode,
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IntPtr secutiryAttributes,
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UInt32 flags,
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IntPtr screenBufferData
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);
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|
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internal static IntPtr INVALID_HANDLE_VALUE = new IntPtr (-1);
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||||
|
||||
|
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[DllImport("kernel32.dll", SetLastError = true)]
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static extern bool SetConsoleActiveScreenBuffer(IntPtr Handle);
|
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|
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[DllImport ("kernel32.dll", SetLastError = true)]
|
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static extern bool GetNumberOfConsoleInputEvents (IntPtr handle, out uint lpcNumberOfEvents);
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public uint InputEventCount {
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get {
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uint v;
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GetNumberOfConsoleInputEvents (InputHandle, out v);
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return v;
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}
|
||||
}
|
||||
}
|
||||
|
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internal class WindowsDriver : ConsoleDriver, Mono.Terminal.IMainLoopDriver {
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static bool sync;
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AutoResetEvent eventReady = new AutoResetEvent (false);
|
||||
AutoResetEvent waitForProbe = new AutoResetEvent (false);
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MainLoop mainLoop;
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Action TerminalResized;
|
||||
WindowsConsole.CharInfo[] OutputBuffer;
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int cols, rows;
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WindowsConsole winConsole;
|
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|
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public override int Cols => cols;
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public override int Rows => rows;
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|
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public WindowsDriver ()
|
||||
{
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winConsole = new WindowsConsole();
|
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|
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cols = Console.WindowWidth;
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rows = Console.WindowHeight - 1;
|
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|
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ResizeScreen ();
|
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UpdateOffScreen ();
|
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|
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Task.Run ((Action)WindowsInputHandler);
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}
|
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|
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// The records that we keep fetching
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WindowsConsole.InputRecord [] result, records = new WindowsConsole.InputRecord [1];
|
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|
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void WindowsInputHandler ()
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{
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while (true) {
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waitForProbe.WaitOne ();
|
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|
||||
uint numberEventsRead = 0;
|
||||
|
||||
WindowsConsole.ReadConsoleInput (winConsole.InputHandle, records, 1, out numberEventsRead);
|
||||
if (numberEventsRead == 0)
|
||||
result = null;
|
||||
else
|
||||
result = records;
|
||||
|
||||
eventReady.Set ();
|
||||
}
|
||||
}
|
||||
|
||||
void IMainLoopDriver.Setup (MainLoop mainLoop)
|
||||
{
|
||||
this.mainLoop = mainLoop;
|
||||
}
|
||||
|
||||
void IMainLoopDriver.Wakeup ()
|
||||
{
|
||||
}
|
||||
|
||||
bool IMainLoopDriver.EventsPending (bool wait)
|
||||
{
|
||||
long now = DateTime.UtcNow.Ticks;
|
||||
|
||||
int waitTimeout;
|
||||
if (mainLoop.timeouts.Count > 0) {
|
||||
waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
|
||||
if (waitTimeout < 0)
|
||||
return true;
|
||||
} else
|
||||
waitTimeout = -1;
|
||||
|
||||
if (!wait)
|
||||
waitTimeout = 0;
|
||||
|
||||
result = null;
|
||||
waitForProbe.Set ();
|
||||
eventReady.WaitOne (waitTimeout);
|
||||
return result != null;
|
||||
}
|
||||
|
||||
Action<KeyEvent> keyHandler;
|
||||
Action<MouseEvent> mouseHandler;
|
||||
|
||||
public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
|
||||
{
|
||||
this.keyHandler = keyHandler;
|
||||
this.mouseHandler = mouseHandler;
|
||||
}
|
||||
|
||||
|
||||
void IMainLoopDriver.MainIteration ()
|
||||
{
|
||||
if (result == null)
|
||||
return;
|
||||
|
||||
var inputEvent = result [0];
|
||||
switch (inputEvent.EventType) {
|
||||
case WindowsConsole.EventType.Key:
|
||||
if (inputEvent.KeyEvent.bKeyDown == false)
|
||||
return;
|
||||
var map = MapKey (ToConsoleKeyInfo (inputEvent.KeyEvent));
|
||||
if (map == (Key)0xffffffff)
|
||||
return;
|
||||
keyHandler (new KeyEvent (map));
|
||||
break;
|
||||
|
||||
case WindowsConsole.EventType.Mouse:
|
||||
mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
|
||||
break;
|
||||
|
||||
case WindowsConsole.EventType.WindowBufferSize:
|
||||
cols = inputEvent.WindowBufferSizeEvent.size.X;
|
||||
rows = inputEvent.WindowBufferSizeEvent.size.Y - 1;
|
||||
ResizeScreen ();
|
||||
UpdateOffScreen ();
|
||||
TerminalResized ();
|
||||
break;
|
||||
}
|
||||
result = null;
|
||||
}
|
||||
|
||||
private WindowsConsole.ButtonState? LastMouseButtonPressed = null;
|
||||
|
||||
private MouseEvent ToDriverMouse(WindowsConsole.MouseEventRecord mouseEvent)
|
||||
{
|
||||
MouseFlags mouseFlag = MouseFlags.AllEvents;
|
||||
|
||||
// The ButtonState member of the MouseEvent structure has bit corresponding to each mouse button.
|
||||
// This will tell when a mouse button is pressed. When the button is released this event will
|
||||
// be fired with it's bit set to 0. So when the button is up ButtonState will be 0.
|
||||
// To map to the correct driver events we save the last pressed mouse button so we can
|
||||
// map to the correct clicked event.
|
||||
if (LastMouseButtonPressed != null && mouseEvent.ButtonState != 0)
|
||||
{
|
||||
LastMouseButtonPressed = null;
|
||||
}
|
||||
|
||||
if (mouseEvent.EventFlags == 0 && LastMouseButtonPressed == null){
|
||||
switch (mouseEvent.ButtonState){
|
||||
case WindowsConsole.ButtonState.Button1Pressed:
|
||||
mouseFlag = MouseFlags.Button1Pressed;
|
||||
break;
|
||||
|
||||
case WindowsConsole.ButtonState.Button2Pressed:
|
||||
mouseFlag = MouseFlags.Button2Pressed;
|
||||
break;
|
||||
|
||||
case WindowsConsole.ButtonState.Button3Pressed:
|
||||
mouseFlag = MouseFlags.Button3Pressed;
|
||||
break;
|
||||
}
|
||||
LastMouseButtonPressed = mouseEvent.ButtonState;
|
||||
} else if (mouseEvent.EventFlags == 0 && LastMouseButtonPressed != null){
|
||||
switch (LastMouseButtonPressed){
|
||||
case WindowsConsole.ButtonState.Button1Pressed:
|
||||
mouseFlag = MouseFlags.Button1Clicked;
|
||||
break;
|
||||
|
||||
case WindowsConsole.ButtonState.Button2Pressed:
|
||||
mouseFlag = MouseFlags.Button2Clicked;
|
||||
break;
|
||||
|
||||
case WindowsConsole.ButtonState.Button3Pressed:
|
||||
mouseFlag = MouseFlags.Button3Clicked;
|
||||
break;
|
||||
}
|
||||
LastMouseButtonPressed = null;
|
||||
} else if(mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved){
|
||||
mouseFlag = MouseFlags.ReportMousePosition;
|
||||
}
|
||||
|
||||
return new MouseEvent () {
|
||||
X = mouseEvent.MousePosition.X,
|
||||
Y = mouseEvent.MousePosition.Y,
|
||||
Flags = mouseFlag
|
||||
};
|
||||
}
|
||||
|
||||
private ConsoleKeyInfo ToConsoleKeyInfo (WindowsConsole.KeyEventRecord keyEvent)
|
||||
{
|
||||
var state = keyEvent.dwControlKeyState;
|
||||
|
||||
bool shift = (state & WindowsConsole.ControlKeyState.ShiftPressed) != 0;
|
||||
bool alt = (state & (WindowsConsole.ControlKeyState.LeftAltPressed | WindowsConsole.ControlKeyState.RightAltPressed)) != 0;
|
||||
bool control = (state & (WindowsConsole.ControlKeyState.LeftControlPressed | WindowsConsole.ControlKeyState.RightControlPressed)) != 0;
|
||||
|
||||
return new ConsoleKeyInfo(keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
|
||||
}
|
||||
|
||||
public Key MapKey (ConsoleKeyInfo keyInfo)
|
||||
{
|
||||
switch (keyInfo.Key) {
|
||||
case ConsoleKey.Escape:
|
||||
return Key.Esc;
|
||||
case ConsoleKey.Tab:
|
||||
return Key.Tab;
|
||||
case ConsoleKey.Home:
|
||||
return Key.Home;
|
||||
case ConsoleKey.End:
|
||||
return Key.End;
|
||||
case ConsoleKey.LeftArrow:
|
||||
return Key.CursorLeft;
|
||||
case ConsoleKey.RightArrow:
|
||||
return Key.CursorRight;
|
||||
case ConsoleKey.UpArrow:
|
||||
return Key.CursorUp;
|
||||
case ConsoleKey.DownArrow:
|
||||
return Key.CursorDown;
|
||||
case ConsoleKey.PageUp:
|
||||
return Key.PageUp;
|
||||
case ConsoleKey.PageDown:
|
||||
return Key.PageDown;
|
||||
case ConsoleKey.Enter:
|
||||
return Key.Enter;
|
||||
case ConsoleKey.Spacebar:
|
||||
return Key.Space;
|
||||
case ConsoleKey.Backspace:
|
||||
return Key.Backspace;
|
||||
case ConsoleKey.Delete:
|
||||
return Key.DeleteChar;
|
||||
|
||||
case ConsoleKey.Oem1:
|
||||
case ConsoleKey.Oem2:
|
||||
case ConsoleKey.Oem3:
|
||||
case ConsoleKey.Oem4:
|
||||
case ConsoleKey.Oem5:
|
||||
case ConsoleKey.Oem6:
|
||||
case ConsoleKey.Oem7:
|
||||
case ConsoleKey.Oem8:
|
||||
case ConsoleKey.Oem102:
|
||||
case ConsoleKey.OemPeriod:
|
||||
case ConsoleKey.OemComma:
|
||||
case ConsoleKey.OemPlus:
|
||||
case ConsoleKey.OemMinus:
|
||||
return (Key)((uint)keyInfo.KeyChar);
|
||||
}
|
||||
|
||||
var key = keyInfo.Key;
|
||||
if (key >= ConsoleKey.A && key <= ConsoleKey.Z) {
|
||||
var delta = key - ConsoleKey.A;
|
||||
if (keyInfo.Modifiers == ConsoleModifiers.Control)
|
||||
return (Key)((uint)Key.ControlA + delta);
|
||||
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
||||
return (Key)(((uint)Key.AltMask) | ((uint)'A' + delta));
|
||||
if (keyInfo.Modifiers == ConsoleModifiers.Shift)
|
||||
return (Key)((uint)'A' + delta);
|
||||
else
|
||||
return (Key)((uint)'a' + delta);
|
||||
}
|
||||
if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) {
|
||||
var delta = key - ConsoleKey.D0;
|
||||
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
||||
return (Key)(((uint)Key.AltMask) | ((uint)'0' + delta));
|
||||
if (keyInfo.Modifiers == ConsoleModifiers.Shift)
|
||||
return (Key)((uint)keyInfo.KeyChar);
|
||||
return (Key)((uint)'0' + delta);
|
||||
}
|
||||
if (key >= ConsoleKey.F1 && key <= ConsoleKey.F10) {
|
||||
var delta = key - ConsoleKey.F1;
|
||||
|
||||
return (Key)((int)Key.F1 + delta);
|
||||
}
|
||||
return (Key)(0xffffffff);
|
||||
}
|
||||
|
||||
public override void Init (Action terminalResized)
|
||||
{
|
||||
TerminalResized = terminalResized;
|
||||
|
||||
Colors.Base = new ColorScheme ();
|
||||
Colors.Dialog = new ColorScheme ();
|
||||
Colors.Menu = new ColorScheme ();
|
||||
Colors.Error = new ColorScheme ();
|
||||
|
||||
HLine = '\u2500';
|
||||
VLine = '\u2502';
|
||||
Stipple = '\u2592';
|
||||
Diamond = '\u25c6';
|
||||
ULCorner = '\u250C';
|
||||
LLCorner = '\u2514';
|
||||
URCorner = '\u2510';
|
||||
LRCorner = '\u2518';
|
||||
LeftTee = '\u251c';
|
||||
RightTee = '\u2524';
|
||||
TopTee = '\u22a4';
|
||||
BottomTee = '\u22a5';
|
||||
|
||||
Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Blue);
|
||||
Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
||||
Colors.Base.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Blue);
|
||||
Colors.Base.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
||||
|
||||
Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
|
||||
Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
|
||||
Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
||||
Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Cyan);
|
||||
|
||||
Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
||||
Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
||||
Colors.Dialog.HotNormal = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
|
||||
Colors.Dialog.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Cyan);
|
||||
|
||||
Colors.Error.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Red);
|
||||
Colors.Error.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
||||
Colors.Error.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Red);
|
||||
Colors.Error.HotFocus = Colors.Error.HotNormal;
|
||||
Console.Clear ();
|
||||
}
|
||||
|
||||
void ResizeScreen ()
|
||||
{
|
||||
OutputBuffer = new WindowsConsole.CharInfo[Rows * Cols];
|
||||
Clip = new Rect (0, 0, Cols, Rows);
|
||||
}
|
||||
|
||||
void UpdateOffScreen ()
|
||||
{
|
||||
for (int row = 0; row < rows; row++)
|
||||
for (int col = 0; col < cols; col++){
|
||||
int position = row * cols + col;
|
||||
OutputBuffer[position].Attributes = (ushort)MakeColor(ConsoleColor.White, ConsoleColor.Blue);
|
||||
OutputBuffer[position].Char.UnicodeChar = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
int ccol, crow;
|
||||
public override void Move (int col, int row)
|
||||
{
|
||||
ccol = col;
|
||||
crow = row;
|
||||
}
|
||||
|
||||
public override void AddRune (Rune rune)
|
||||
{
|
||||
var position = crow * Cols + ccol;
|
||||
|
||||
if (Clip.Contains (ccol, crow)){
|
||||
OutputBuffer[position].Attributes = (ushort)currentAttribute;
|
||||
OutputBuffer[position].Char.UnicodeChar = (char)rune;
|
||||
}
|
||||
|
||||
ccol++;
|
||||
if (ccol == Cols) {
|
||||
ccol = 0;
|
||||
if (crow + 1 < Rows)
|
||||
crow++;
|
||||
}
|
||||
if (sync)
|
||||
UpdateScreen ();
|
||||
}
|
||||
|
||||
public override void AddStr (ustring str)
|
||||
{
|
||||
foreach (var rune in str)
|
||||
AddRune (rune);
|
||||
}
|
||||
|
||||
int currentAttribute;
|
||||
public override void SetAttribute (Attribute c)
|
||||
{
|
||||
currentAttribute = c.value;
|
||||
}
|
||||
|
||||
private Attribute MakeColor (ConsoleColor f, ConsoleColor b)
|
||||
{
|
||||
// Encode the colors into the int value.
|
||||
return new Attribute (){
|
||||
value = ((int)f | (int)b << 4)
|
||||
};
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
var bufferCoords = new WindowsConsole.Coord (){
|
||||
X = (short)Clip.Width,
|
||||
Y = (short)Clip.Height
|
||||
};
|
||||
|
||||
var window = new WindowsConsole.SmallRect (){
|
||||
Top = 0,
|
||||
Left = 0,
|
||||
Right = (short)Clip.Right,
|
||||
Bottom = (short)Clip.Bottom
|
||||
};
|
||||
|
||||
UpdateCursor();
|
||||
winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
|
||||
}
|
||||
|
||||
public override void UpdateScreen ()
|
||||
{
|
||||
var bufferCoords = new WindowsConsole.Coord (){
|
||||
X = (short)Clip.Width,
|
||||
Y = (short)Clip.Height
|
||||
};
|
||||
|
||||
var window = new WindowsConsole.SmallRect (){
|
||||
Top = 0,
|
||||
Left = 0,
|
||||
Right = (short)Clip.Right,
|
||||
Bottom = (short)Clip.Bottom
|
||||
};
|
||||
|
||||
UpdateCursor();
|
||||
winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
|
||||
}
|
||||
|
||||
public override void UpdateCursor()
|
||||
{
|
||||
var position = new WindowsConsole.Coord(){
|
||||
X = (short)ccol,
|
||||
Y = (short)crow
|
||||
};
|
||||
winConsole.SetCursorPosition(position);
|
||||
}
|
||||
public override void End ()
|
||||
{
|
||||
winConsole.Cleanup();
|
||||
}
|
||||
|
||||
#region Unused
|
||||
public override void SetColors (ConsoleColor foreground, ConsoleColor background)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetColors (short foregroundColorId, short backgroundColorId)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Suspend ()
|
||||
{
|
||||
}
|
||||
|
||||
public override void StartReportingMouseMoves ()
|
||||
{
|
||||
}
|
||||
|
||||
public override void StopReportingMouseMoves ()
|
||||
{
|
||||
}
|
||||
|
||||
public override void UncookMouse ()
|
||||
{
|
||||
}
|
||||
|
||||
public override void CookMouse ()
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -55,11 +55,43 @@ namespace Terminal.Gui {
|
||||
/// So for each context must be a new instance of a statusbar.
|
||||
/// </summary>
|
||||
public class StatusBar : View {
|
||||
// After attempting to implement this, I noticed that there are hard dependencies
|
||||
// on StatusBar and MenuBars within core. They will need to be refactored for having the
|
||||
// StatusBar work at the top
|
||||
#if SNAP_TO_TOP
|
||||
/// <summary>
|
||||
/// The style supported by StatusBar
|
||||
/// </summary>
|
||||
public enum StatusBarStyle {
|
||||
Default = 0,
|
||||
/// <summary>
|
||||
/// The StatusBar will snap at the the bottom line of the Parent view.
|
||||
/// If the console window is made larger while the app is runing, the StatusBar
|
||||
/// will continue to snap to the bottom line of the Parent, staying visible.
|
||||
/// On consoles that support resizing of console apps (e.g. Windows Terminal and ConEmu),
|
||||
/// if the console window is subsequently made shorter, the status bar will remain visible
|
||||
/// as the Parent view resizes. If Parent is null, the StatusBar will snap to the bottom line
|
||||
/// of the console window.
|
||||
/// This is the default.
|
||||
/// </summary>
|
||||
SnapToBottom = Default,
|
||||
|
||||
/// <summary>
|
||||
/// The StatusBar will act identically to MenuBar, snapping to the first line of the
|
||||
/// console window.
|
||||
/// </summary>
|
||||
SnapToTop = 1,
|
||||
}
|
||||
|
||||
public StatusBarStyle Style { get; set; } = StatusBarStyle.Default;
|
||||
#endif
|
||||
public View Parent { get; set; }
|
||||
|
||||
public StatusItem [] Items { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:Terminal.Gui.StatusBar"/> class with the specified set of statusbar items.
|
||||
/// It will be drawn in the lowest column of the terminal.
|
||||
/// It will be drawn in the lowest line of the terminal.
|
||||
/// </summary>
|
||||
/// <param name="items">A list of statusbar items.</param>
|
||||
public StatusBar (StatusItem [] items) : base ()
|
||||
@@ -71,8 +103,25 @@ namespace Terminal.Gui {
|
||||
ColorScheme = Colors.Menu;
|
||||
|
||||
Application.OnLoad += () => {
|
||||
this.X = Pos.Left (Application.Top);
|
||||
this.Y = Pos.Bottom (Application.Top);
|
||||
X = 0;
|
||||
Height = 1;
|
||||
#if SNAP_TO_TOP
|
||||
switch (Style) {
|
||||
case StatusBarStyle.SnapToTop:
|
||||
X = 0;
|
||||
Y = 0;
|
||||
break;
|
||||
case StatusBarStyle.SnapToBottom:
|
||||
#endif
|
||||
if (Parent == null) {
|
||||
Y = Application.Driver.Rows - 1; // TODO: using internals of Application
|
||||
} else {
|
||||
Y = Pos.Bottom (Parent);
|
||||
}
|
||||
#if SNAP_TO_TOP
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
118
Terminal.sln
118
Terminal.sln
@@ -1,59 +1,59 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example", "Example\Example.csproj", "{B0A602CD-E176-449D-8663-64238D54F857}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Terminal.Gui", "Terminal.Gui\Terminal.Gui.csproj", "{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Designer", "Designer\Designer.csproj", "{1228D992-C801-49BB-839A-7BD28A3FFF0A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Debug|x86.Build.0 = Debug|x86
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Release|x86.ActiveCfg = Release|x86
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Release|x86.Build.0 = Release|x86
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Release|x86.Build.0 = Release|Any CPU
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Debug|x86.Build.0 = Debug|x86
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Release|x86.ActiveCfg = Release|x86
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.FileWidth = 80
|
||||
$1.scope = text/x-csharp
|
||||
$1.TabWidth = 8
|
||||
$1.IndentWidth = 8
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.scope = text/x-csharp
|
||||
$2.IndentSwitchSection = False
|
||||
$2.NewLinesForBracesInTypes = False
|
||||
$2.NewLinesForBracesInProperties = False
|
||||
$2.NewLinesForBracesInAccessors = False
|
||||
$2.NewLinesForBracesInAnonymousMethods = False
|
||||
$2.NewLinesForBracesInControlBlocks = False
|
||||
$2.NewLinesForBracesInAnonymousTypes = False
|
||||
$2.NewLinesForBracesInObjectCollectionArrayInitializers = False
|
||||
$2.NewLinesForBracesInLambdaExpressionBody = False
|
||||
$2.NewLineForElse = False
|
||||
$2.NewLineForCatch = False
|
||||
$2.NewLineForFinally = False
|
||||
$2.NewLineForMembersInObjectInit = False
|
||||
$2.NewLineForMembersInAnonymousTypes = False
|
||||
$2.NewLineForClausesInQuery = False
|
||||
$2.SpacingAfterMethodDeclarationName = True
|
||||
$2.SpaceAfterMethodCallName = True
|
||||
$2.SpaceBeforeOpenSquareBracket = True
|
||||
$0.DotNetNamingPolicy = $3
|
||||
$0.StandardHeader = $4
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example", "Example\Example.csproj", "{B0A602CD-E176-449D-8663-64238D54F857}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Terminal.Gui", "Terminal.Gui\Terminal.Gui.csproj", "{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Designer", "Designer\Designer.csproj", "{1228D992-C801-49BB-839A-7BD28A3FFF0A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Debug|x86.Build.0 = Debug|x86
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Release|x86.ActiveCfg = Release|x86
|
||||
{B0A602CD-E176-449D-8663-64238D54F857}.Release|x86.Build.0 = Release|x86
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{00F366F8-DEE4-482C-B9FD-6DB0200B79E5}.Release|x86.Build.0 = Release|Any CPU
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Debug|x86.Build.0 = Debug|x86
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Release|x86.ActiveCfg = Release|x86
|
||||
{1228D992-C801-49BB-839A-7BD28A3FFF0A}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.FileWidth = 80
|
||||
$1.scope = text/x-csharp
|
||||
$1.TabWidth = 8
|
||||
$1.IndentWidth = 8
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.scope = text/x-csharp
|
||||
$2.IndentSwitchSection = False
|
||||
$2.NewLinesForBracesInTypes = False
|
||||
$2.NewLinesForBracesInProperties = False
|
||||
$2.NewLinesForBracesInAccessors = False
|
||||
$2.NewLinesForBracesInAnonymousMethods = False
|
||||
$2.NewLinesForBracesInControlBlocks = False
|
||||
$2.NewLinesForBracesInAnonymousTypes = False
|
||||
$2.NewLinesForBracesInObjectCollectionArrayInitializers = False
|
||||
$2.NewLinesForBracesInLambdaExpressionBody = False
|
||||
$2.NewLineForElse = False
|
||||
$2.NewLineForCatch = False
|
||||
$2.NewLineForFinally = False
|
||||
$2.NewLineForMembersInObjectInit = False
|
||||
$2.NewLineForMembersInAnonymousTypes = False
|
||||
$2.NewLineForClausesInQuery = False
|
||||
$2.SpacingAfterMethodDeclarationName = True
|
||||
$2.SpaceAfterMethodCallName = True
|
||||
$2.SpaceBeforeOpenSquareBracket = True
|
||||
$0.DotNetNamingPolicy = $3
|
||||
$0.StandardHeader = $4
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Reference in New Issue
Block a user