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added contribution guidelines, project layout docs, etc...
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CODE_OF_CONDUCT.md
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CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, sex characteristics, gender identity and expression,
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level of experience, education, socio-economic status, nationality, personal
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appearance, race, religion, or sexual identity and orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at miguel@gnome.org. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
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[homepage]: https://www.contributor-covenant.org
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For answers to common questions about this code of conduct, see
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https://www.contributor-covenant.org/faq
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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing to Terminal.Gui
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We welcome contributions from the community. See [Issues](https://github.com/migueldeicaza/gui.cs/issues) for a list of open [bugs](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Abug) and [enhancements](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement). Contributors looking for something fun to work on should look at issues taged as:
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- [good first issue](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22)
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- [up for grabs](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Aup-for-grabs)
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- [help wanted](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Aup-for-grabs)
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## Coding Style
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**Terminal.Gui** follows the [Mono Coding Guidelines](https://www.mono-project.com/community/contributing/coding-guidelines/). `../.editorconfig` uses Visual Studio to help enforce these.
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## User Experience Tenets
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**Terminal.Gui**, as a UI framework, heavily influences how console graphical user interfaces (GUIs) work. We use the following [tenets](https://ceklog.kindel.com/2020/02/10/tenets/) to guide us:
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*NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guideliens submit an Issue using the [design](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Adesign) tag.*
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1. **Honor What's Come Before**. The Mac and Windows OS's have well established GUI idioms that are mostly consistent. We adhere to these versus inventing new ways for users to do things. For example, **Terminal.Gui** adopts the `ctrl/command-c`, `ctrl/command-v`, and `ctrl/command-x` keyboard shortcuts for cut, copy, and paste versus defining new shortcuts.
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2. **Consistency Matters**. Common UI idioms should be consistent across the GUI framework. For example, `ctrl/command-q` quits/exits all modal views. See [Issue #456](https://github.com/migueldeicaza/gui.cs/issues/456) as a counter example that should be fixed.
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3. **Honor the OS, but Work Everywhere**. **Terminal.Gui** is cross-platform, but we support taking advantage of a platform's unique advantages. For example the Windows Console API is richer than the Unix API in terms of keyboard handling. Thus, in Windows pressing the `alt` key in a **Terminal.Gui** app will activate the `MenuBar`, but in Unix the user has to press the full hotkey (e.g. `alt-f`) or `F9`.
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4. **Keyboard first, Mouse also**. Users use consoles primarily with the keyboard; **Terminal.Gui** is optimized for getting stuff done without using the mouse. However, as a GUI framework, the mouse is essential, thus we strive to ensure that everything also works via the mouse.
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## Public API Tenets & Guidelines
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**Terminal.Gui** provides an API that is used by many. As the project evolves contributors should follow these [tenets](https://ceklog.kindel.com/2020/02/10/tenets/) to ensure consistency and backwards compatabiltiy.
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*NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guideliens submit an Issue using the [design](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Adesign) tag.*
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1. **Stand on the shoulders of giants.** Follow the [Microsoft .NET Framework Design Guidelines](https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/) where appropriate.
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2. **Don't Break Existing Stuff.** Avoid breaking changes to user behavior or the public API; instead, figure out how to implement new functionality in a parallel way. If a breaking change can't be avoided, follow the guidelines below.
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3. **Fail-fast.** Fail-fast makes bugs and failures appear sooner, leading to a higher-quality framework and API.
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4. **Standards Reduce Complexity**. We strive to adopt standard API idoms because doing so reduces complexity for users of the API. For example, see Tenet #1 above. A counter example is [Issue #447](https://github.com/migueldeicaza/gui.cs/issues/447).
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## Breaking Changes to User Behavior or the Public API
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- Tag all pull requests that cause breaking changes to user behavior or the public API with the [breaking-change](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Abreaking-change) tag. This will help project maintainers track and document these.
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- Add a `<remark></remark>` to the XML Documentation to the code describing the breaking change. These will get picked up in the [API Documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.html).
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## Examples & Tests
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**Terminal.Gui** does an automated unit or regression test suite ([please feel free to help build one](https://github.com/migueldeicaza/gui.cs/issues/566)). Until such a suite is available, the best we have is the [UICatalog](https://github.com/migueldeicaza/gui.cs/tree/master/UICatalog) sample app.
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When adding new functionality, fixing bugs, or changing things, please either add a new `Scenario` to **UICatalog** or update an existing `Scenario` to fully illustrate your work and provide a test-case.
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18
README.md
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README.md
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[](LICENSE)
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[](https://gitter.im/mono/mono?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) - The Mono Channel room
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# Terminal.Gui - Terminal UI toolkit for .NET
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# Terminal.Gui - Terminal GUI toolkit for .NET
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A simple UI toolkit for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
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A simple toolkit for buiding console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
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@@ -36,7 +36,7 @@ The *Terminal.Gui* toolkit contains various controls for building text user inte
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* [StatusBar](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.StatusBar.html)
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* [Window](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
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In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull the `TerminalView` linked here into your project.
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In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull [`TerminalView.cs`](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) into your project.
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### Features
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@@ -70,6 +70,12 @@ Currently **Terminal.Gui** has support for [ncurses](https://github.com/miguelde
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You can force the use of `System.Console` on Unix as well; see `Core.cs`.
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### Design
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See the [`Terminal.Gui/` README](https://github.com/migueldeicaza/gui.cs/tree/master/Terminal.Gui) for an overview of how the library is structured. The [Conceptual Documentation](https://migueldeicaza.github.io/gui.cs/articles/index.html) provides insight into core concepts.
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Debates on architecture and design can be found in Issues tagged with [design](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Adesign).
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## Showcase & Examples
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* **UI Catalog** - The [UI Catalog project](https://github.com/migueldeicaza/gui.cs/tree/master/UICatalog) provides an easy to use and extend sample illustrating the capabilities of **Terminal.Gui**. Run `dotnet run` in the `UICatalog` directory to run the UI Catalog.
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@@ -174,11 +180,13 @@ Use NuGet to install the `Terminal.Gui` NuGet package: https://www.nuget.org/pac
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## Running and Building
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* *`Terminal.Gui`* - Build and run using the .NET SDK command line tools (`dotnet build` in the root directory) or with Visual Studio 2019.
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* Windows - Build and run using the .NET SDK command line tools (`dotnet build` in the root directory) or open `Terminal.Gui.sln` with Visual Studio 2019.
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* Mac - ???
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* Linux - (see: https://github.com/migueldeicaza/gui.cs/issues/421)
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## Contributing
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See [Issues](https://github.com/migueldeicaza/gui.cs/issues) for a list of open bugs and enhancements.
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See [CONTRIBUTING.md](https://github.com/migueldeicaza/gui.cs/blob/master/CONTRIBUTING.md).
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## History
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25
Terminal.Gui/README.md
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# Terminal.Gui Project
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Contains all files required to build the **Terminal.Gui** library (and nuget package).
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## Project Folder Structure
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- `Terminal.Gui.sln` - The Visual Studio 2019 solution
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- `Core/` - Source files for all types that comprise the core building blocks of **Terminal-Gui**
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- `Application` - A `static` class that provides the base 'application driver'. Given it defines a **Terminal.Gui** application it is both logically and literally (because `static`) a singleton. It has direct dependencies on `MainLoop`, `Events.cs` `NetDriver`, `CursesDriver`, `WindowsDriver`, `Responder`, `View`, and `TopLevel` (and nothing else).
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- `MainLoop` - Defines `IMainLoopDriver` and implements the and `MainLoop` class.
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- `ConsoleDriver` - Definition for the Console Driver API.
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- `Events.cs` - Defines keyboard and mouse related structs & classes.
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- `PosDim.cs` - Implements **Terminal-Gui's** *Computed Layout* system. These classes have deep dependencies on `View`.
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- `Responder` - Base class for the windowing class heirachy. Implements support for keyboard & mouse input.
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- `View` - Derived from `Responder`, the base class for non-modal visual elements such as controls.
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- `Toplevel` - Drived from `View`, the base class for modal visual elements such as top-level windows and dialogs. Supports the concept of `MenuBar` and `StatusBar`.
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- `Window` - Drived from `TopLevel`, implements Toplevel views with a visible frame and Title.
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- `Types/` - A folder (not namespace) containing implementations of `Point`, `Rect`, and `Size` which are ancient versions of the modern `System.Drawing.Point`, `System.Drawing.Size`, and `System.Drawning.Rectangle`.
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- `ConsoleDrivers/` - Source files for the three `ConsoleDriver`-based drivers: .NET: `NetDriver`, Unix & Mac: `UnixDriver`, and Windows: `WindowsDriver`.
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- `Views/` - A folder (not namespace) containing the source for all built-in classes that drive from `View` (non-modals).
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- `Windows/` - A folder (not namespace) containing the source all built-in classes that derive from `Window`.
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## Contributing
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See [CONTRIBUTING.md](https://github.com/migueldeicaza/gui.cs/blob/master/CONTRIBUTING.md).
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