mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-30 01:38:01 +01:00
Fixes #1073, #1058, #480 #1049. Provides more automation to the ScrollBarView, allowing easily implement on any view.
This commit is contained in:
@@ -741,7 +741,7 @@ namespace Terminal.Gui {
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public void SetChildNeedsDisplay ()
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{
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ChildNeedsDisplay = true;
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if (container != null)
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if (container != null && !container.ChildNeedsDisplay)
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container.SetChildNeedsDisplay ();
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}
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@@ -1342,6 +1342,7 @@ namespace Terminal.Gui {
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// Draw the subview
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// Use the view's bounds (view-relative; Location will always be (0,0)
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if (view.Visible && view.Frame.Width > 0 && view.Frame.Height > 0) {
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view.OnDrawContent (view.Bounds);
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view.Redraw (view.Bounds);
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}
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}
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@@ -298,11 +298,6 @@ namespace Terminal.Gui {
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Driver.SetAttribute (current);
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Move (0, 0);
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var f = Frame;
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if (selected < top) {
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top = selected;
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} else if (selected >= top + f.Height) {
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top = selected;
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}
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var item = top;
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bool focused = HasFocus;
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int col = allowsMarking ? 2 : 0;
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@@ -477,8 +472,11 @@ namespace Terminal.Gui {
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} else if (selected + 1 < source.Count) { //can move by down by one.
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selected++;
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if (selected >= top + Frame.Height)
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if (selected >= top + Frame.Height) {
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top++;
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} else if (selected < top) {
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top = selected;
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}
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OnSelectedChanged ();
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SetNeedsDisplay ();
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} else if (selected == 0) {
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@@ -511,8 +509,11 @@ namespace Terminal.Gui {
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if (selected > Source.Count) {
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selected = Source.Count - 1;
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}
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if (selected < top)
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if (selected < top) {
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top = selected;
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} else if (selected > top + Frame.Height) {
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top = Math.Max (selected - Frame.Height + 1, 0);
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}
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OnSelectedChanged ();
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SetNeedsDisplay ();
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}
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@@ -551,6 +552,26 @@ namespace Terminal.Gui {
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return true;
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}
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/// <summary>
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/// Scrolls the view down.
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/// </summary>
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/// <param name="lines">Number of lines to scroll down.</param>
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public virtual void ScrollDown (int lines)
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{
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top = Math.Min (top + lines, source.Count - 1);
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SetNeedsDisplay ();
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}
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/// <summary>
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/// Scrolls the view up.
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/// </summary>
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/// <param name="lines">Number of lines to scroll up.</param>
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public virtual void ScrollUp (int lines)
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{
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top = Math.Max (top - lines, 0);
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SetNeedsDisplay ();
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}
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int lastSelectedItem = -1;
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private bool allowsMultipleSelection = true;
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@@ -630,10 +651,10 @@ namespace Terminal.Gui {
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}
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if (me.Flags == MouseFlags.WheeledDown) {
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MoveDown ();
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ScrollDown (1);
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return true;
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} else if (me.Flags == MouseFlags.WheeledUp) {
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MoveUp ();
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ScrollUp (1);
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return true;
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}
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@@ -655,6 +676,8 @@ namespace Terminal.Gui {
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return true;
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}
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}
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/// <summary>
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538
Terminal.Gui/Views/ScrollBarView.cs
Normal file
538
Terminal.Gui/Views/ScrollBarView.cs
Normal file
@@ -0,0 +1,538 @@
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//
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// ScrollBarView.cs: ScrollBarView view.
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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using System;
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namespace Terminal.Gui {
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/// <summary>
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/// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
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/// </summary>
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/// <remarks>
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/// <para>
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/// The scrollbar is drawn to be a representation of the Size, assuming that the
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/// scroll position is set at Position.
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/// </para>
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/// <para>
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/// If the region to display the scrollbar is larger than three characters,
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/// arrow indicators are drawn.
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/// </para>
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/// </remarks>
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public class ScrollBarView : View {
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bool vertical;
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int size, position, contentOffset;
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bool showScrollIndicator;
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bool keepContentAlwaysInViewport = true;
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bool autoHideScrollBars = true;
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Dim originalHostWidth, originalHostHeight;
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bool hosted;
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bool showBothScrollIndicator => OtherScrollBarView != null && OtherScrollBarView.showScrollIndicator;
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
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/// </summary>
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/// <param name="rect">Frame for the scrollbar.</param>
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public ScrollBarView (Rect rect) : this (rect, 0, 0, false) { }
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
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/// </summary>
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/// <param name="rect">Frame for the scrollbar.</param>
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/// <param name="size">The size that this scrollbar represents. Sets the <see cref="Size"/> property.</param>
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/// <param name="position">The position within this scrollbar. Sets the <see cref="Position"/> property.</param>
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/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal. Sets the <see cref="IsVertical"/> property.</param>
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public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
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{
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Init (size, position, isVertical);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
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/// </summary>
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public ScrollBarView () : this (0, 0, false) { }
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
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/// </summary>
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/// <param name="size">The size that this scrollbar represents.</param>
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/// <param name="position">The position within this scrollbar.</param>
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/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.</param>
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public ScrollBarView (int size, int position, bool isVertical) : base ()
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{
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Init (size, position, isVertical);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
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/// </summary>
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public ScrollBarView (View host, bool isVertical) : this (0, 0, isVertical)
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{
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hosted = true;
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originalHostWidth = host.Width;
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originalHostHeight = host.Height;
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X = isVertical ? Pos.Right(host) : Pos.Left (host);
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Y = isVertical ? Pos.Top (host) : Pos.Bottom (host);
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Host = host;
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Host.SuperView.Add (this);
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ShowScrollIndicator = true;
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AutoHideScrollBars = true;
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}
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void Init (int size, int position, bool isVertical)
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{
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vertical = isVertical;
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this.position = position;
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this.size = size;
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WantContinuousButtonPressed = true;
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}
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/// <summary>
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/// If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.
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/// </summary>
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public bool IsVertical {
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get => vertical;
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set {
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vertical = value;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// The size of content the scrollbar represents.
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/// </summary>
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/// <value>The size.</value>
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/// <remarks>The <see cref="Size"/> is typically the size of the virtual content. E.g. when a Scrollbar is
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/// part of a <see cref="View"/> the Size is set to the appropriate dimension of <see cref="Host"/>.</remarks>
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public int Size {
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get => size;
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set {
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size = value;
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ShowHideScrollBars ();
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Represents the top left/top corner coordinate that is displayed by the scrollbar.
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/// </summary>
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/// <value>The content offset.</value>
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public int ContentOffset {
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get {
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return contentOffset;
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}
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set {
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var co = -Math.Abs (value);
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if (contentOffset != co) {
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if (CanScroll (contentOffset - co, out int max, vertical)) {
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if (max == contentOffset - co) {
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contentOffset = co;
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} else {
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contentOffset = co + max;
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}
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}
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Position = Math.Max (0, -contentOffset);
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OnChangedPosition ();
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SetNeedsDisplay ();
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}
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}
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}
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/// <summary>
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/// This event is raised when the position on the scrollbar has changed.
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/// </summary>
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public event Action ChangedPosition;
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/// <summary>
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/// The position, relative to <see cref="Size"/>, to set the scrollbar at.
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/// </summary>
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/// <value>The position.</value>
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public int Position {
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get => position;
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set {
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position = value;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Get or sets the view that host this <see cref="View"/>
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/// </summary>
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public View Host { get; internal set; }
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/// <summary>
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/// Represent a vertical or horizontal ScrollBarView other than this.
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/// </summary>
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public ScrollBarView OtherScrollBarView { get; set; }
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/// <summary>
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/// Gets or sets the visibility for the vertical or horizontal scroll indicator.
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/// </summary>
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/// <value><c>true</c> if show vertical or horizontal scroll indicator; otherwise, <c>false</c>.</value>
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public bool ShowScrollIndicator {
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get => showScrollIndicator;
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set {
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if (value == showScrollIndicator) {
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return;
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}
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showScrollIndicator = value;
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SetNeedsLayout ();
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if (value) {
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Visible = true;
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} else {
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Visible = false;
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}
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Width = vertical ? 1 : Dim.Width (Host);
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Height = vertical ? Dim.Height (Host) : 1;
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if (vertical) {
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Host.Width = showScrollIndicator ? originalHostWidth - 1 : originalHostWidth;
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} else {
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Host.Height = showScrollIndicator ? originalHostHeight - 1 : originalHostHeight;
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}
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}
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}
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/// <summary>
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/// Get or sets if the view-port is kept always visible in the area of this <see cref="ScrollBarView"/>
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/// </summary>
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public bool KeepContentAlwaysInViewport {
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get { return keepContentAlwaysInViewport; }
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set {
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if (keepContentAlwaysInViewport != value) {
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keepContentAlwaysInViewport = value;
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int co = 0;
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if (value && !vertical && -contentOffset + Host.Bounds.Width > size) {
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co = size - Host.Bounds.Width + (showBothScrollIndicator ? 1 : 0);
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}
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if (value && vertical && -contentOffset + Host.Bounds.Height > size) {
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co = size - Host.Bounds.Height + (showBothScrollIndicator ? 1 : 0);
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}
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if (co != 0) {
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ContentOffset = co;
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}
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if (OtherScrollBarView != null && OtherScrollBarView.keepContentAlwaysInViewport != value) {
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OtherScrollBarView.KeepContentAlwaysInViewport = value;
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}
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}
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}
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}
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/// <summary>
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/// If true the vertical/horizontal scroll bars won't be showed if it's not needed.
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/// </summary>
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public bool AutoHideScrollBars {
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get => autoHideScrollBars;
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set {
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if (autoHideScrollBars != value) {
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autoHideScrollBars = value;
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SetNeedsDisplay ();
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}
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}
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}
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void SetPosition (int newPos)
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{
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Position = newPos;
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ContentOffset = Position;
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OnChangedPosition ();
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}
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/// <summary>
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/// Virtual method to invoke the <see cref="ChangedPosition"/> action event.
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/// </summary>
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public virtual void OnChangedPosition ()
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{
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ChangedPosition?.Invoke ();
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}
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internal bool pending;
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void ShowHideScrollBars ()
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{
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if (!hosted || !autoHideScrollBars) {
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return;
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}
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if (vertical) {
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if (Host.Bounds.Height == 0 || Host.Bounds.Height > size) {
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if (showScrollIndicator) {
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ShowScrollIndicator = false;
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}
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} else if (Host.Bounds.Height > 0 && Host.Bounds.Height == size) {
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pending = true;
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} else if (!showScrollIndicator) {
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ShowScrollIndicator = true;
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}
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} else {
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if (Host.Bounds.Width == 0 || Host.Bounds.Width > size) {
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if (showScrollIndicator) {
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ShowScrollIndicator = false;
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}
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} else if (Host.Bounds.Width > 0 && Host.Bounds.Width == size && OtherScrollBarView.pending) {
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if (showScrollIndicator) {
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ShowScrollIndicator = false;
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}
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if (showBothScrollIndicator) {
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OtherScrollBarView.showScrollIndicator = false;
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}
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} else {
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if (OtherScrollBarView.pending) {
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if (!showBothScrollIndicator) {
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OtherScrollBarView.showScrollIndicator = true;
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}
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}
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if (!showScrollIndicator) {
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ShowScrollIndicator = true;
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}
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}
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}
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}
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int posTopTee;
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int posLeftTee;
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int posBottomTee;
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int posRightTee;
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///<inheritdoc/>
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public override void Redraw (Rect region)
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{
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if (ColorScheme == null || Size == 0) {
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return;
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}
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Driver.SetAttribute (ColorScheme.Normal);
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if ((vertical && Bounds.Height == 0) || (!vertical && Bounds.Width == 0)) {
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return;
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}
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if (vertical) {
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if (region.Right < Bounds.Width - 1) {
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return;
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}
|
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var col = Bounds.Width - 1;
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var bh = Bounds.Height;
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Rune special;
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if (bh < 4) {
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var by1 = position * bh / Size;
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var by2 = (position + bh) * bh / Size;
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Move (col, 0);
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if (Bounds.Height == 1) {
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Driver.AddRune (Driver.Diamond);
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} else {
|
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Driver.AddRune (Driver.UpArrow);
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}
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if (Bounds.Height == 3) {
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Move (col, 1);
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Driver.AddRune (Driver.Diamond);
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}
|
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if (Bounds.Height > 1) {
|
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Move (col, Bounds.Height - 1);
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Driver.AddRune (Driver.DownArrow);
|
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}
|
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} else {
|
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bh -= 2;
|
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var by1 = position * bh / Size;
|
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var by2 = KeepContentAlwaysInViewport ? Math.Min (((position + bh) * bh / Size) + 1, bh - 1) : (position + bh) * bh / Size;
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if (KeepContentAlwaysInViewport && by1 == by2) {
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by1 = Math.Max (by1 - 1, 0);
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}
|
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|
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Move (col, 0);
|
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Driver.AddRune (Driver.UpArrow);
|
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Move (col, Bounds.Height - 1);
|
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Driver.AddRune (Driver.DownArrow);
|
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|
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bool hasTopTee = false;
|
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bool hasDiamond = false;
|
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bool hasBottomTee = false;
|
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for (int y = 0; y < bh; y++) {
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Move (col, y + 1);
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if ((y < by1 || y > by2) && ((position > 0 && !hasTopTee) || (hasTopTee && hasBottomTee))) {
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special = Driver.Stipple;
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} else {
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if (y != by2 && y > 1 && by2 - by1 == 0 && by1 < bh - 1 && hasTopTee && !hasDiamond) {
|
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hasDiamond = true;
|
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special = Driver.Diamond;
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} else {
|
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if (y == by1 && !hasTopTee) {
|
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hasTopTee = true;
|
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posTopTee = y;
|
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special = Driver.TopTee;
|
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} else if ((position == 0 && y == bh - 1 || y >= by2 || by2 == 0) && !hasBottomTee) {
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hasBottomTee = true;
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posBottomTee = y;
|
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special = Driver.BottomTee;
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} else {
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special = Driver.VLine;
|
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}
|
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}
|
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}
|
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Driver.AddRune (special);
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}
|
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if (!hasTopTee) {
|
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Move (col, Bounds.Height - 2);
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Driver.AddRune (Driver.TopTee);
|
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}
|
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}
|
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} else {
|
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if (region.Bottom < Bounds.Height - 1) {
|
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return;
|
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}
|
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|
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var row = Bounds.Height - 1;
|
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var bw = Bounds.Width;
|
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Rune special;
|
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|
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if (bw < 4) {
|
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var bx1 = position * bw / Size;
|
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var bx2 = (position + bw) * bw / Size;
|
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|
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Move (0, row);
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Driver.AddRune (Driver.LeftArrow);
|
||||
Driver.AddRune (Driver.RightArrow);
|
||||
} else {
|
||||
bw -= 2;
|
||||
var bx1 = position * bw / Size;
|
||||
var bx2 = KeepContentAlwaysInViewport ? Math.Min (((position + bw) * bw / Size) + 1, bw - 1) : (position + bw) * bw / Size;
|
||||
if (KeepContentAlwaysInViewport && bx1 == bx2) {
|
||||
bx1 = Math.Max (bx1 - 1, 0);
|
||||
}
|
||||
|
||||
Move (0, row);
|
||||
Driver.AddRune (Driver.LeftArrow);
|
||||
|
||||
bool hasLeftTee = false;
|
||||
bool hasDiamond = false;
|
||||
bool hasRightTee = false;
|
||||
for (int x = 0; x < bw; x++) {
|
||||
if ((x < bx1 || x >= bx2 + 1) && ((position > 0 && !hasLeftTee) || (hasLeftTee && hasRightTee))) {
|
||||
special = Driver.Stipple;
|
||||
} else {
|
||||
if (x != bx2 && x > 1 && bx2 - bx1 == 0 && bx1 < bw - 1 && hasLeftTee && !hasDiamond) {
|
||||
hasDiamond = true;
|
||||
special = Driver.Diamond;
|
||||
} else {
|
||||
if (x == bx1 && !hasLeftTee) {
|
||||
hasLeftTee = true;
|
||||
posLeftTee = x;
|
||||
special = Driver.LeftTee;
|
||||
} else if ((position == 0 && x == bw - 1 || x >= bx2 || bx2 == 0) && !hasRightTee) {
|
||||
hasRightTee = true;
|
||||
posRightTee = x;
|
||||
special = Driver.RightTee;
|
||||
} else {
|
||||
special = Driver.HLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
Driver.AddRune (special);
|
||||
}
|
||||
if (!hasLeftTee) {
|
||||
Move (Bounds.Width -2, row);
|
||||
Driver.AddRune (Driver.LeftTee);
|
||||
}
|
||||
|
||||
Driver.AddRune (Driver.RightArrow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int lastLocation = -1;
|
||||
|
||||
///<inheritdoc/>
|
||||
public override bool MouseEvent (MouseEvent me)
|
||||
{
|
||||
if (me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
|
||||
!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
|
||||
lastLocation = -1;
|
||||
}
|
||||
|
||||
int location = vertical ? me.Y : me.X;
|
||||
int barsize = vertical ? Bounds.Height : Bounds.Width;
|
||||
int posTopLeftTee = vertical ? posTopTee : posLeftTee;
|
||||
int posBottomRightTee = vertical ? posBottomTee : posRightTee;
|
||||
|
||||
barsize -= 2;
|
||||
var pos = Position;
|
||||
if (location == 0) {
|
||||
if (pos > 0) {
|
||||
SetPosition (pos - 1);
|
||||
}
|
||||
} else if (location == barsize + 1) {
|
||||
if (CanScroll (1, out _, vertical)) {
|
||||
SetPosition (pos + 1);
|
||||
}
|
||||
} else if (location > 0 && location < barsize + 1) {
|
||||
var b1 = pos * barsize / Size;
|
||||
var b2 = KeepContentAlwaysInViewport ? Math.Min (((pos + barsize) * barsize / Size) + 1, barsize - 1) : (pos + barsize) * barsize / Size;
|
||||
if (KeepContentAlwaysInViewport && b1 == b2) {
|
||||
b1 = Math.Max (b1 - 1, 0);
|
||||
}
|
||||
|
||||
if (location > b1 && location <= b2 + 1) {
|
||||
if (me.Flags == MouseFlags.Button1Pressed || me.Flags == MouseFlags.Button1Clicked) {
|
||||
if (location == 1) {
|
||||
SetPosition (0);
|
||||
} else if (location == barsize) {
|
||||
CanScroll (Size - pos, out int nv, vertical);
|
||||
if (nv > 0) {
|
||||
SetPosition (Math.Min (pos + nv, Size));
|
||||
}
|
||||
}
|
||||
} else if (me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
|
||||
var mb = (b2 - b1) / 2;
|
||||
var ml = mb + b1 + (mb == 0 ? 1 : 0);
|
||||
if ((location >= b1 && location <= ml) || (location < lastLocation && lastLocation > -1)) {
|
||||
lastLocation = location;
|
||||
var np = b1 * Size / barsize;
|
||||
SetPosition (np);
|
||||
} else if (location > lastLocation) {
|
||||
var np = location * Size / barsize;
|
||||
CanScroll (np - pos, out int nv, vertical);
|
||||
if (nv > 0) {
|
||||
SetPosition (pos + nv);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (location >= b2 + 1 && location > posTopLeftTee && location > b1 && location > posBottomRightTee && posBottomRightTee > 0) {
|
||||
CanScroll (location, out int nv, vertical);
|
||||
if (nv > 0) {
|
||||
SetPosition (Math.Min (pos + nv, Size));
|
||||
}
|
||||
} else if (location <= b1) {
|
||||
SetPosition (Math.Max (pos - barsize - location, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool CanScroll (int n, out int max, bool isVertical = false)
|
||||
{
|
||||
var size = isVertical ?
|
||||
(KeepContentAlwaysInViewport ? Host.Bounds.Height + (showBothScrollIndicator ? -2 : -1) : 0) :
|
||||
(KeepContentAlwaysInViewport ? Host.Bounds.Width + (showBothScrollIndicator ? -2 : -1) : 0);
|
||||
var cSize = -Size;
|
||||
var cOffSet = contentOffset;
|
||||
var newSize = Math.Max (cSize, cOffSet - n);
|
||||
max = cSize < newSize - size ? n : -cSize + (cOffSet - size) - 1;
|
||||
if (cSize < newSize - size) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// ScrollView.cs: ScrollView and ScrollBarView views.
|
||||
// ScrollView.cs: ScrollView view.
|
||||
//
|
||||
// Authors:
|
||||
// Miguel de Icaza (miguel@gnome.org)
|
||||
@@ -15,345 +15,6 @@ using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Terminal.Gui {
|
||||
/// <summary>
|
||||
/// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The scrollbar is drawn to be a representation of the Size, assuming that the
|
||||
/// scroll position is set at Position.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If the region to display the scrollbar is larger than three characters,
|
||||
/// arrow indicators are drawn.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ScrollBarView : View {
|
||||
bool vertical = false;
|
||||
int size = 0, position = 0;
|
||||
|
||||
/// <summary>
|
||||
/// If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.
|
||||
/// </summary>
|
||||
public bool IsVertical {
|
||||
get => vertical;
|
||||
set {
|
||||
vertical = value;
|
||||
SetNeedsDisplay ();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of content the scrollbar represents.
|
||||
/// </summary>
|
||||
/// <value>The size.</value>
|
||||
/// <remarks>The <see cref="Size"/> is typically the size of the virtual content. E.g. when a Scrollbar is
|
||||
/// part of a <see cref="ScrollView"/> the Size is set to the appropriate dimension of <see cref="ScrollView.ContentSize"/>.</remarks>
|
||||
public int Size {
|
||||
get => size;
|
||||
set {
|
||||
size = value;
|
||||
SetNeedsDisplay ();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This event is raised when the position on the scrollbar has changed.
|
||||
/// </summary>
|
||||
public event Action ChangedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The position, relative to <see cref="Size"/>, to set the scrollbar at.
|
||||
/// </summary>
|
||||
/// <value>The position.</value>
|
||||
public int Position {
|
||||
get => position;
|
||||
set {
|
||||
position = value;
|
||||
SetNeedsDisplay ();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get or sets the view that host this <see cref="ScrollView"/>
|
||||
/// </summary>
|
||||
public ScrollView Host { get; internal set; }
|
||||
|
||||
void SetPosition (int newPos)
|
||||
{
|
||||
Position = newPos;
|
||||
ChangedPosition?.Invoke ();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
|
||||
/// </summary>
|
||||
/// <param name="rect">Frame for the scrollbar.</param>
|
||||
public ScrollBarView (Rect rect) : this (rect, 0, 0, false) { }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
|
||||
/// </summary>
|
||||
/// <param name="rect">Frame for the scrollbar.</param>
|
||||
/// <param name="size">The size that this scrollbar represents. Sets the <see cref="Size"/> property.</param>
|
||||
/// <param name="position">The position within this scrollbar. Sets the <see cref="Position"/> property.</param>
|
||||
/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal. Sets the <see cref="IsVertical"/> property.</param>
|
||||
public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
|
||||
{
|
||||
Init (size, position, isVertical);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
|
||||
/// </summary>
|
||||
public ScrollBarView () : this (0, 0, false) { }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
|
||||
/// </summary>
|
||||
/// <param name="size">The size that this scrollbar represents.</param>
|
||||
/// <param name="position">The position within this scrollbar.</param>
|
||||
/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.</param>
|
||||
public ScrollBarView (int size, int position, bool isVertical) : base ()
|
||||
{
|
||||
Init (size, position, isVertical);
|
||||
}
|
||||
|
||||
void Init (int size, int position, bool isVertical)
|
||||
{
|
||||
vertical = isVertical;
|
||||
this.position = position;
|
||||
this.size = size;
|
||||
WantContinuousButtonPressed = true;
|
||||
}
|
||||
|
||||
int posTopTee;
|
||||
int posLeftTee;
|
||||
int posBottomTee;
|
||||
int posRightTee;
|
||||
|
||||
///<inheritdoc/>
|
||||
public override void Redraw (Rect region)
|
||||
{
|
||||
if (ColorScheme == null || Size == 0)
|
||||
return;
|
||||
|
||||
Driver.SetAttribute (ColorScheme.Normal);
|
||||
|
||||
if (Bounds.Height == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (vertical) {
|
||||
if (region.Right < Bounds.Width - 1)
|
||||
return;
|
||||
|
||||
var col = Bounds.Width - 1;
|
||||
var bh = Bounds.Height;
|
||||
Rune special;
|
||||
|
||||
if (bh < 4) {
|
||||
var by1 = position * bh / Size;
|
||||
var by2 = (position + bh) * bh / Size;
|
||||
|
||||
Move (col, 0);
|
||||
if (Bounds.Height == 1) {
|
||||
Driver.AddRune (Driver.Diamond);
|
||||
} else {
|
||||
Driver.AddRune (Driver.UpArrow);
|
||||
}
|
||||
if (Bounds.Height == 3) {
|
||||
Move (col, 1);
|
||||
Driver.AddRune (Driver.Diamond);
|
||||
}
|
||||
if (Bounds.Height > 1) {
|
||||
Move (col, Bounds.Height - 1);
|
||||
Driver.AddRune (Driver.DownArrow);
|
||||
}
|
||||
} else {
|
||||
bh -= 2;
|
||||
var by1 = position * bh / Size;
|
||||
var by2 = Host.KeepContentAlwaysInViewport ? Math.Min (((position + bh) * bh / Size) + 1, bh - 1) : (position + bh) * bh / Size;
|
||||
if (Host.KeepContentAlwaysInViewport && by1 == by2) {
|
||||
by1 = Math.Max (by1 - 1, 0);
|
||||
}
|
||||
|
||||
Move (col, 0);
|
||||
Driver.AddRune (Driver.UpArrow);
|
||||
Move (col, Bounds.Height - 1);
|
||||
Driver.AddRune (Driver.DownArrow);
|
||||
|
||||
bool hasTopTee = false;
|
||||
bool hasDiamond = false;
|
||||
bool hasBottomTee = false;
|
||||
for (int y = 0; y < bh; y++) {
|
||||
Move (col, y + 1);
|
||||
if ((y < by1 || y > by2) && ((position > 0 && !hasTopTee) || (hasTopTee && hasBottomTee))) {
|
||||
special = Driver.Stipple;
|
||||
} else {
|
||||
if (y != by2 && y > 1 && by2 - by1 == 0 && by1 < bh - 1 && hasTopTee && !hasDiamond) {
|
||||
hasDiamond = true;
|
||||
special = Driver.Diamond;
|
||||
} else {
|
||||
if (y == by1 && !hasTopTee) {
|
||||
hasTopTee = true;
|
||||
posTopTee = y;
|
||||
special = Driver.TopTee;
|
||||
} else if ((position == 0 && y == bh - 1 || y >= by2 || by2 == 0) && !hasBottomTee) {
|
||||
hasBottomTee = true;
|
||||
posBottomTee = y;
|
||||
special = Driver.BottomTee;
|
||||
} else {
|
||||
special = Driver.VLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
Driver.AddRune (special);
|
||||
}
|
||||
if (!hasTopTee) {
|
||||
Move (col, Bounds.Height - 2);
|
||||
Driver.AddRune (Driver.TopTee);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (region.Bottom < Bounds.Height - 1)
|
||||
return;
|
||||
|
||||
var row = Bounds.Height - 1;
|
||||
var bw = Bounds.Width;
|
||||
Rune special;
|
||||
|
||||
if (bw < 4) {
|
||||
var bx1 = position * bw / Size;
|
||||
var bx2 = (position + bw) * bw / Size;
|
||||
|
||||
Move (0, row);
|
||||
Driver.AddRune (Driver.LeftArrow);
|
||||
Driver.AddRune (Driver.RightArrow);
|
||||
} else {
|
||||
bw -= 2;
|
||||
var bx1 = position * bw / Size;
|
||||
var bx2 = Host.KeepContentAlwaysInViewport ? Math.Min (((position + bw) * bw / Size) + 1, bw - 1) : (position + bw) * bw / Size;
|
||||
if (Host.KeepContentAlwaysInViewport && bx1 == bx2) {
|
||||
bx1 = Math.Max (bx1 - 1, 0);
|
||||
}
|
||||
|
||||
Move (0, row);
|
||||
Driver.AddRune (Driver.LeftArrow);
|
||||
|
||||
bool hasLeftTee = false;
|
||||
bool hasDiamond = false;
|
||||
bool hasRightTee = false;
|
||||
for (int x = 0; x < bw; x++) {
|
||||
if ((x < bx1 || x >= bx2 + 1) && ((position > 0 && !hasLeftTee) || (hasLeftTee && hasRightTee))) {
|
||||
special = Driver.Stipple;
|
||||
} else {
|
||||
if (x != bx2 && x > 1 && bx2 - bx1 == 0 && bx1 < bw - 1 && hasLeftTee && !hasDiamond) {
|
||||
hasDiamond = true;
|
||||
special = Driver.Diamond;
|
||||
} else {
|
||||
if (x == bx1 && !hasLeftTee) {
|
||||
hasLeftTee = true;
|
||||
posLeftTee = x;
|
||||
special = Driver.LeftTee;
|
||||
} else if ((position == 0 && x == bw - 1 || x >= bx2 || bx2 == 0) && !hasRightTee) {
|
||||
hasRightTee = true;
|
||||
posRightTee = x;
|
||||
special = Driver.RightTee;
|
||||
} else {
|
||||
special = Driver.HLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
Driver.AddRune (special);
|
||||
}
|
||||
if (!hasLeftTee) {
|
||||
Move (Bounds.Width -2, row);
|
||||
Driver.AddRune (Driver.LeftTee);
|
||||
}
|
||||
|
||||
Driver.AddRune (Driver.RightArrow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int lastLocation = -1;
|
||||
|
||||
///<inheritdoc/>
|
||||
public override bool MouseEvent (MouseEvent me)
|
||||
{
|
||||
if (me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
|
||||
!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
|
||||
lastLocation = -1;
|
||||
}
|
||||
|
||||
int location = vertical ? me.Y : me.X;
|
||||
int barsize = vertical ? Bounds.Height : Bounds.Width;
|
||||
int posTopLeftTee = vertical ? posTopTee : posLeftTee;
|
||||
int posBottomRightTee = vertical ? posBottomTee : posRightTee;
|
||||
|
||||
barsize -= 2;
|
||||
var pos = Position;
|
||||
if (location == 0) {
|
||||
if (pos > 0) {
|
||||
SetPosition (pos - 1);
|
||||
}
|
||||
} else if (location == barsize + 1) {
|
||||
if (Host.CanScroll (1, out _, vertical)) {
|
||||
SetPosition (pos + 1);
|
||||
}
|
||||
} else if (location > 0 && location < barsize + 1) {
|
||||
var b1 = pos * barsize / Size;
|
||||
var b2 = Host.KeepContentAlwaysInViewport ? Math.Min (((pos + barsize) * barsize / Size) + 1, barsize - 1) : (pos + barsize) * barsize / Size;
|
||||
if (Host.KeepContentAlwaysInViewport && b1 == b2) {
|
||||
b1 = Math.Max (b1 - 1, 0);
|
||||
}
|
||||
|
||||
if (location > b1 && location <= b2 + 1) {
|
||||
if (me.Flags == MouseFlags.Button1Pressed || me.Flags == MouseFlags.Button1Clicked) {
|
||||
if (location == 1) {
|
||||
SetPosition (0);
|
||||
} else if (location == barsize) {
|
||||
Host.CanScroll (Size - pos, out int nv, vertical);
|
||||
if (nv > 0) {
|
||||
SetPosition (Math.Min (pos + nv, Size));
|
||||
}
|
||||
}
|
||||
} else if (me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
|
||||
var mb = (b2 - b1) / 2;
|
||||
var ml = mb + b1 + (mb == 0 ? 1 : 0);
|
||||
if ((location >= b1 && location <= ml) || (location < lastLocation && lastLocation > -1)) {
|
||||
lastLocation = location;
|
||||
var np = b1 * Size / barsize;
|
||||
SetPosition (np);
|
||||
} else if (location > lastLocation) {
|
||||
var np = location * Size / barsize;
|
||||
Host.CanScroll (np - pos, out int nv, vertical);
|
||||
if (nv > 0) {
|
||||
SetPosition (pos + nv);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (location >= b2 + 1 && location > posTopLeftTee && location > b1 && location > posBottomRightTee && posBottomRightTee > 0) {
|
||||
Host.CanScroll (location, out int nv, vertical);
|
||||
if (nv > 0) {
|
||||
SetPosition (Math.Min (pos + nv, Size));
|
||||
}
|
||||
} else if (location <= b1) {
|
||||
SetPosition (Math.Max (pos - barsize - location, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scrollviews are views that present a window into a virtual space where subviews are added. Similar to the iOS UIScrollView.
|
||||
/// </summary>
|
||||
@@ -483,6 +144,8 @@ namespace Terminal.Gui {
|
||||
set {
|
||||
if (keepContentAlwaysInViewport != value) {
|
||||
keepContentAlwaysInViewport = value;
|
||||
vertical.OtherScrollBarView.KeepContentAlwaysInViewport = value;
|
||||
horizontal.OtherScrollBarView.KeepContentAlwaysInViewport = value;
|
||||
Point p = default;
|
||||
if (value && -contentOffset.X + Bounds.Width > contentSize.Width) {
|
||||
p = new Point (contentSize.Width - Bounds.Width + (showVerticalScrollIndicator ? 1 : 0), -contentOffset.Y);
|
||||
@@ -540,17 +203,21 @@ namespace Terminal.Gui {
|
||||
public bool ShowHorizontalScrollIndicator {
|
||||
get => showHorizontalScrollIndicator;
|
||||
set {
|
||||
if (value == showHorizontalScrollIndicator)
|
||||
if (value == showHorizontalScrollIndicator) {
|
||||
return;
|
||||
}
|
||||
|
||||
showHorizontalScrollIndicator = value;
|
||||
SetNeedsLayout ();
|
||||
if (value) {
|
||||
base.Add (horizontal);
|
||||
horizontal.OtherScrollBarView = vertical;
|
||||
horizontal.OtherScrollBarView.ShowScrollIndicator = value;
|
||||
horizontal.MouseEnter += View_MouseEnter;
|
||||
horizontal.MouseLeave += View_MouseLeave;
|
||||
} else {
|
||||
Remove (horizontal);
|
||||
base.Remove (horizontal);
|
||||
horizontal.OtherScrollBarView = null;
|
||||
horizontal.MouseEnter -= View_MouseEnter;
|
||||
horizontal.MouseLeave -= View_MouseLeave;
|
||||
}
|
||||
@@ -575,17 +242,21 @@ namespace Terminal.Gui {
|
||||
public bool ShowVerticalScrollIndicator {
|
||||
get => showVerticalScrollIndicator;
|
||||
set {
|
||||
if (value == showVerticalScrollIndicator)
|
||||
if (value == showVerticalScrollIndicator) {
|
||||
return;
|
||||
}
|
||||
|
||||
showVerticalScrollIndicator = value;
|
||||
SetNeedsLayout ();
|
||||
if (value) {
|
||||
base.Add (vertical);
|
||||
vertical.OtherScrollBarView = horizontal;
|
||||
vertical.OtherScrollBarView.ShowScrollIndicator = value;
|
||||
vertical.MouseEnter += View_MouseEnter;
|
||||
vertical.MouseLeave += View_MouseLeave;
|
||||
} else {
|
||||
Remove (vertical);
|
||||
vertical.OtherScrollBarView = null;
|
||||
vertical.MouseEnter -= View_MouseEnter;
|
||||
vertical.MouseLeave -= View_MouseLeave;
|
||||
}
|
||||
@@ -739,7 +410,7 @@ namespace Terminal.Gui {
|
||||
/// <param name="lines">Number of lines to scroll.</param>
|
||||
public bool ScrollDown (int lines)
|
||||
{
|
||||
if (CanScroll (lines, out _, true)) {
|
||||
if (vertical.CanScroll (lines, out _, true)) {
|
||||
ContentOffset = new Point (contentOffset.X, contentOffset.Y - lines);
|
||||
return true;
|
||||
}
|
||||
@@ -753,28 +424,13 @@ namespace Terminal.Gui {
|
||||
/// <param name="cols">Number of columns to scroll by.</param>
|
||||
public bool ScrollRight (int cols)
|
||||
{
|
||||
if (CanScroll (cols, out _)) {
|
||||
if (horizontal.CanScroll (cols, out _)) {
|
||||
ContentOffset = new Point (contentOffset.X - cols, contentOffset.Y);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal bool CanScroll (int n, out int max, bool isVertical = false)
|
||||
{
|
||||
var size = isVertical ?
|
||||
(KeepContentAlwaysInViewport ? Bounds.Height + (showHorizontalScrollIndicator ? -2 : -1) : 0) :
|
||||
(KeepContentAlwaysInViewport ? Bounds.Width + (showVerticalScrollIndicator ? -2 : -1) : 0);
|
||||
var cSize = isVertical ? -contentSize.Height : -contentSize.Width;
|
||||
var cOffSet = isVertical ? contentOffset.Y : contentOffset.X;
|
||||
var newSize = Math.Max (cSize, cOffSet - n);
|
||||
max = cSize < newSize - size ? n : -cSize + (cOffSet - size) - 1;
|
||||
if (cSize < newSize - size) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
///<inheritdoc/>
|
||||
public override bool ProcessKey (KeyEvent kb)
|
||||
{
|
||||
|
||||
@@ -460,6 +460,26 @@ namespace Terminal.Gui {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the top row.
|
||||
/// </summary>
|
||||
public int TopRow { get => topRow; set => topRow = Math.Max (Math.Min (value, Lines - 1), 0); }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the left column.
|
||||
/// </summary>
|
||||
public int LeftColumn { get => leftColumn; set => leftColumn = Math.Max (Math.Min (value, Maxlength - 1), 0); }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum visible length line.
|
||||
/// </summary>
|
||||
public int Maxlength => model.GetMaxVisibleLine (topRow, topRow + Frame.Height);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of lines.
|
||||
/// </summary>
|
||||
public int Lines => model.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Loads the contents of the file into the <see cref="TextView"/>.
|
||||
/// </summary>
|
||||
@@ -875,10 +895,10 @@ namespace Terminal.Gui {
|
||||
idx = 0;
|
||||
}
|
||||
if (isRow) {
|
||||
topRow = idx > model.Count - 1 ? model.Count - 1 : idx;
|
||||
topRow = Math.Max (idx > model.Count - 1 ? model.Count - 1 : idx, 0);
|
||||
} else {
|
||||
var maxlength = model.GetMaxVisibleLine (topRow, topRow + Frame.Height);
|
||||
leftColumn = idx > maxlength - 1 ? maxlength - 1 : idx;
|
||||
leftColumn = Math.Max (idx > maxlength - 1 ? maxlength - 1 : idx, 0);
|
||||
}
|
||||
SetNeedsDisplay ();
|
||||
}
|
||||
@@ -1374,7 +1394,7 @@ namespace Terminal.Gui {
|
||||
|
||||
if (ev.Flags == MouseFlags.Button1Clicked) {
|
||||
if (model.Count > 0) {
|
||||
var maxCursorPositionableLine = (model.Count - 1) - topRow;
|
||||
var maxCursorPositionableLine = Math.Max ((model.Count - 1) - topRow, 0);
|
||||
if (ev.Y > maxCursorPositionableLine) {
|
||||
currentRow = maxCursorPositionableLine;
|
||||
} else {
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace UICatalog {
|
||||
private string _fileName = "demo.txt";
|
||||
private TextView _textView;
|
||||
private bool _saved = true;
|
||||
private ScrollBarView _vertical;
|
||||
|
||||
public override void Init (Toplevel top, ColorScheme colorScheme)
|
||||
{
|
||||
@@ -35,6 +36,7 @@ namespace UICatalog {
|
||||
new MenuItem ("C_ut", "", () => Cut()),
|
||||
new MenuItem ("_Paste", "", () => Paste())
|
||||
}),
|
||||
new MenuBarItem ("_ScrollBarView", CreateKeepChecked ())
|
||||
});
|
||||
Top.Add (menu);
|
||||
|
||||
@@ -67,6 +69,41 @@ namespace UICatalog {
|
||||
LoadFile ();
|
||||
|
||||
Win.Add (_textView);
|
||||
|
||||
_vertical = new ScrollBarView (_textView, true);
|
||||
var horizontal = new ScrollBarView (_textView, false);
|
||||
_vertical.OtherScrollBarView = horizontal;
|
||||
horizontal.OtherScrollBarView = _vertical;
|
||||
|
||||
_vertical.ChangedPosition += () => {
|
||||
_textView.TopRow = _vertical.Position;
|
||||
if (_textView.TopRow != _vertical.Position) {
|
||||
_vertical.Position = _textView.TopRow;
|
||||
}
|
||||
_textView.SetNeedsDisplay ();
|
||||
};
|
||||
|
||||
horizontal.ChangedPosition += () => {
|
||||
_textView.LeftColumn = horizontal.Position;
|
||||
if (_textView.LeftColumn != horizontal.Position) {
|
||||
horizontal.Position = _textView.LeftColumn;
|
||||
}
|
||||
_textView.SetNeedsDisplay ();
|
||||
};
|
||||
|
||||
_textView.DrawContent += (e) => {
|
||||
_vertical.Size = _textView.Lines - 1;
|
||||
_vertical.ContentOffset = _textView.TopRow;
|
||||
horizontal.Size = _textView.Maxlength - 1;
|
||||
horizontal.ContentOffset = _textView.LeftColumn;
|
||||
_vertical.ColorScheme = horizontal.ColorScheme = _textView.ColorScheme;
|
||||
if (_vertical.ShowScrollIndicator) {
|
||||
_vertical.Redraw (e);
|
||||
}
|
||||
if (horizontal.ShowScrollIndicator) {
|
||||
horizontal.Redraw (e);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Setup ()
|
||||
@@ -145,11 +182,25 @@ namespace UICatalog {
|
||||
sb.Append ("Hello world.\n");
|
||||
sb.Append ("This is a test of the Emergency Broadcast System.\n");
|
||||
|
||||
for (int i = 0; i < 40; i++) {
|
||||
sb.Append ("This is a test with a very long line and many lines to test the ScrollViewBar against the TextView.\n");
|
||||
}
|
||||
var sw = System.IO.File.CreateText (fileName);
|
||||
sw.Write (sb.ToString ());
|
||||
sw.Close ();
|
||||
}
|
||||
|
||||
private MenuItem [] CreateKeepChecked ()
|
||||
{
|
||||
var item = new MenuItem ();
|
||||
item.Title = "Keep Content Always In Viewport";
|
||||
item.CheckType |= MenuItemCheckStyle.Checked;
|
||||
item.Checked = true;
|
||||
item.Action += () => _vertical.KeepContentAlwaysInViewport = item.Checked = !item.Checked;
|
||||
|
||||
return new MenuItem [] { item };
|
||||
}
|
||||
|
||||
public override void Run ()
|
||||
{
|
||||
base.Run ();
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using Terminal.Gui;
|
||||
|
||||
namespace UICatalog {
|
||||
[ScenarioMetadata (Name: "List View With Selection", Description: "ListView with colunns and selection")]
|
||||
[ScenarioMetadata (Name: "List View With Selection", Description: "ListView with columns and selection")]
|
||||
[ScenarioCategory ("Controls")]
|
||||
class ListViewWithSelection : Scenario {
|
||||
|
||||
@@ -55,9 +55,34 @@ namespace UICatalog {
|
||||
};
|
||||
Win.Add (_listView);
|
||||
|
||||
|
||||
var vertical = new ScrollBarView (_listView, true);
|
||||
|
||||
vertical.ChangedPosition += () => {
|
||||
_listView.TopItem = vertical.Position;
|
||||
if (_listView.TopItem != vertical.Position) {
|
||||
vertical.Position = _listView.TopItem;
|
||||
}
|
||||
_listView.SetNeedsDisplay ();
|
||||
};
|
||||
|
||||
_listView.DrawContent += (e) => {
|
||||
vertical.Size = _listView.Source.Count;
|
||||
vertical.ContentOffset = _listView.TopItem;
|
||||
vertical.ColorScheme = _listView.ColorScheme;
|
||||
if (vertical.ShowScrollIndicator) {
|
||||
vertical.Redraw (e);
|
||||
}
|
||||
};
|
||||
|
||||
_listView.SetSource (_scenarios);
|
||||
|
||||
var k = "Keep Content Always In Viewport";
|
||||
var keepCheckBox = new CheckBox (k, vertical.AutoHideScrollBars) {
|
||||
X = Pos.AnchorEnd (k.Length + 3),
|
||||
Y = 0,
|
||||
};
|
||||
keepCheckBox.Toggled += (_) => vertical.KeepContentAlwaysInViewport = keepCheckBox.Checked;
|
||||
Win.Add (keepCheckBox);
|
||||
}
|
||||
|
||||
private void _customRenderCB_Toggled (bool prev)
|
||||
@@ -84,7 +109,7 @@ namespace UICatalog {
|
||||
Win.SetNeedsDisplay ();
|
||||
}
|
||||
|
||||
// This is basicaly the same implementation used by the UICatalog main window
|
||||
// This is basically the same implementation used by the UICatalog main window
|
||||
internal class ScenarioListDataSource : IListDataSource {
|
||||
int _nameColumnWidth = 30;
|
||||
private List<Type> scenarios;
|
||||
|
||||
Reference in New Issue
Block a user