mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-30 17:57:57 +01:00
Merge branch 'master' into unit_test_update
This commit is contained in:
@@ -17,6 +17,27 @@ using System.Linq;
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using NStack;
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namespace Terminal.Gui {
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/// <summary>
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/// Text alignment enumeration, controls how text is displayed.
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/// </summary>
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public enum TextAlignment {
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/// <summary>
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/// Aligns the text to the left of the frame.
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/// </summary>
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Left,
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/// <summary>
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/// Aligns the text to the right side of the frame.
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/// </summary>
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Right,
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/// <summary>
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/// Centers the text in the frame.
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/// </summary>
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Centered,
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/// <summary>
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/// Shows the text as justified text in the frame.
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/// </summary>
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Justified
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}
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/// <summary>
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/// Determines the LayoutStyle for a view, if Absolute, during LayoutSubviews, the
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@@ -299,6 +320,7 @@ namespace Terminal.Gui {
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set {
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x = value;
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SetNeedsLayout ();
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SetNeedsDisplay (frame);
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}
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}
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@@ -314,6 +336,7 @@ namespace Terminal.Gui {
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set {
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y = value;
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SetNeedsLayout ();
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SetNeedsDisplay (frame);
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}
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}
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@@ -331,6 +354,7 @@ namespace Terminal.Gui {
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set {
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width = value;
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SetNeedsLayout ();
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SetNeedsDisplay (frame);
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}
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}
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@@ -344,6 +368,7 @@ namespace Terminal.Gui {
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set {
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height = value;
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SetNeedsLayout ();
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SetNeedsDisplay (frame);
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}
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}
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@@ -1450,6 +1475,153 @@ namespace Terminal.Gui {
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OnLayoutComplete (new LayoutEventArgs () { OldBounds = oldBounds });
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}
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/// <summary>
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/// A generic virtual method at the level of View to manipulate any hot-keys.
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/// </summary>
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/// <param name="text">The text to manipulate.</param>
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/// <param name="hotKey">The hot-key to look for.</param>
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/// <param name="hotPos">The returning hot-key position.</param>
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/// <param name="showHotKey">The character immediately to the right relative to the hot-key position</param>
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/// <returns>It aims to facilitate the preparation for <see cref="TextAlignment"/> procedures.</returns>
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public virtual ustring GetTextFromHotKey(ustring text, Rune hotKey, out int hotPos, out Rune showHotKey)
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{
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Rune hot_key = (Rune)0;
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int hot_pos = -1;
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ustring shown_text = text;
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// Use first hot_key char passed into 'hotKey'.
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int i = 0;
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foreach (Rune c in shown_text) {
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if ((char)c != 0xFFFD) {
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if (c == hotKey) {
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hot_pos = i;
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} else if (hot_pos > -1) {
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hot_key = c;
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break;
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}
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}
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i++;
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}
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if (hot_pos == -1) {
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// Use first upper-case char if there are no hot-key in the text.
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i = 0;
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foreach (Rune c in shown_text) {
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if ((char)c != 0xFFFD) {
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if (Rune.IsUpper (c)) {
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hot_key = c;
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hot_pos = i;
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break;
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}
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}
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i++;
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}
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} else {
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// Use char after 'hotKey'
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ustring start = "";
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i = 0;
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foreach (Rune c in shown_text) {
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start += ustring.Make (c);
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i++;
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if (i == hot_pos)
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break;
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}
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var st = shown_text;
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shown_text = start;
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i = 0;
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foreach (Rune c in st) {
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i++;
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if (i > hot_pos + 1) {
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shown_text += ustring.Make (c);
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}
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}
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}
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hotPos = hot_pos;
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showHotKey = hot_key;
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return shown_text;
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}
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/// <summary>
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/// A generic virtual method at the level of View to manipulate any hot-keys with <see cref="TextAlignment"/> process.
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/// </summary>
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/// <param name="shown_text">The text to manipulate to align.</param>
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/// <param name="hot_pos">The passed in hot-key position.</param>
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/// <param name="c_hot_pos">The returning hot-key position.</param>
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/// <param name="textAlignment">The <see cref="TextAlignment"/> to align to.</param>
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/// <returns>It performs the <see cref="TextAlignment"/> process to the caller.</returns>
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public virtual ustring GetTextAlignment (ustring shown_text, int hot_pos, out int c_hot_pos, TextAlignment textAlignment)
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{
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int start;
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var caption = shown_text;
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c_hot_pos = hot_pos;
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if (Frame.Width > shown_text.Length + 1) {
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switch (textAlignment) {
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case TextAlignment.Left:
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caption += new string (' ', Frame.Width - caption.RuneCount);
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break;
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case TextAlignment.Right:
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start = Frame.Width - caption.RuneCount;
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caption = $"{new string (' ', Frame.Width - caption.RuneCount)}{caption}";
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if (c_hot_pos > -1) {
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c_hot_pos += start;
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}
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break;
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case TextAlignment.Centered:
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start = Frame.Width / 2 - caption.RuneCount / 2;
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caption = $"{new string (' ', start)}{caption}{new string (' ', Frame.Width - caption.RuneCount - start)}";
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if (c_hot_pos > -1) {
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c_hot_pos += start;
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}
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break;
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case TextAlignment.Justified:
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var words = caption.Split (" ");
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var wLen = GetWordsLength (words, c_hot_pos, out int runeCount, out int w_hot_pos);
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var space = (Frame.Width - runeCount) / (caption.Length - wLen);
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caption = "";
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for (int i = 0; i < words.Length; i++) {
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if (i == words.Length - 1) {
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caption += new string (' ', Frame.Width - caption.RuneCount - 1);
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caption += words [i];
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} else {
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caption += words [i];
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}
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if (i < words.Length - 1) {
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caption += new string (' ', space);
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}
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}
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if (c_hot_pos > -1) {
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if (wLen - runeCount == 0) {
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c_hot_pos += (wLen - runeCount == 0 ? w_hot_pos * (space) - space - w_hot_pos + 1 : space + wLen - runeCount);
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} else {
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c_hot_pos += space + wLen - runeCount;
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}
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}
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break;
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}
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}
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return caption;
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}
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int GetWordsLength (ustring [] words, int hotPos, out int runeCount, out int wordHotPos)
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{
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int length = 0;
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int rCount = 0;
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int wHotPos = -1;
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for (int i = 0; i < words.Length; i++) {
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if (wHotPos == -1 && rCount + words [i].RuneCount >= hotPos)
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wHotPos = i;
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length += words [i].Length;
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rCount += words [i].RuneCount;
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}
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if (wHotPos == -1 && hotPos > -1)
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wHotPos = words.Length;
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runeCount = rCount;
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wordHotPos = wHotPos;
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return length;
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}
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/// <summary>
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/// Pretty prints the View
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/// </summary>
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@@ -1505,7 +1677,6 @@ namespace Terminal.Gui {
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return false;
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}
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/// <summary>
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/// Method invoked when a mouse event is generated
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/// </summary>
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@@ -137,9 +137,7 @@ namespace Terminal.Gui {
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}
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set {
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if (text?.Length != value?.Length) {
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SetWidthHeight (value, is_default);
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}
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SetWidthHeight (value, is_default);
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text = value;
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Update ();
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}
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@@ -152,14 +150,14 @@ namespace Terminal.Gui {
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get => textAlignment;
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set {
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textAlignment = value;
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SetNeedsDisplay ();
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Update ();
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}
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}
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Rune _leftBracket = new Rune ('[');
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Rune _rightBracket = new Rune (']');
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Rune _leftDefault = new Rune ('<');
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Rune _rightDefault = new Rune ('>');
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Rune _leftBracket = new Rune (Driver.LeftBracket);
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Rune _rightBracket = new Rune (Driver.RightBracket);
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Rune _leftDefault = new Rune (Driver.LeftDefaultIndicator);
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Rune _rightDefault = new Rune (Driver.RightDefaultIndicator);
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internal void Update ()
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{
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@@ -168,26 +166,7 @@ namespace Terminal.Gui {
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else
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shown_text = ustring.Make (_leftBracket) + " " + text + " " + ustring.Make (_rightBracket);
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hot_key = (Rune)0;
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hot_pos = shown_text.IndexOf ('_');
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if (hot_pos == -1) {
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// Use first upper-case char
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int i = 0;
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foreach (Rune c in shown_text) {
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if (Rune.IsUpper (c)) {
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hot_key = c;
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hot_pos = i;
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break;
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}
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i++;
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}
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} else {
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// Use char after '_'
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var start = shown_text [0, hot_pos];
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shown_text = start + shown_text [hot_pos + 1, shown_text.Length];
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hot_key = Char.ToUpper((char)shown_text [hot_pos]);
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}
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shown_text = GetTextFromHotKey (shown_text, '_', out hot_pos, out hot_key);
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SetNeedsDisplay ();
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}
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@@ -200,51 +179,8 @@ namespace Terminal.Gui {
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Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
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Move (0, 0);
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var caption = shown_text;
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c_hot_pos = hot_pos;
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int start;
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|
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if (Frame.Width > shown_text.Length + 1) {
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switch (TextAlignment) {
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case TextAlignment.Left:
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caption += new string (' ', Frame.Width - caption.Length);
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break;
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case TextAlignment.Right:
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start = Frame.Width - caption.Length;
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caption = $"{new string (' ', Frame.Width - caption.Length)}{caption}";
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if (c_hot_pos > -1) {
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c_hot_pos += start;
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}
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break;
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case TextAlignment.Centered:
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start = Frame.Width / 2 - caption.Length / 2;
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caption = $"{new string (' ', start)}{caption}{new string (' ', Frame.Width - caption.Length - start)}";
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if (c_hot_pos > -1) {
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c_hot_pos += start;
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}
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break;
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case TextAlignment.Justified:
|
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var words = caption.ToString ().Split (new string [] { " " }, StringSplitOptions.RemoveEmptyEntries);
|
||||
var wLen = GetWordsLength (words);
|
||||
var space = (Frame.Width - wLen) / (caption.Length - wLen);
|
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caption = "";
|
||||
for (int i = 0; i < words.Length; i++) {
|
||||
if (i == words.Length - 1) {
|
||||
caption += new string (' ', Frame.Width - caption.Length - 1);
|
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caption += words [i];
|
||||
} else {
|
||||
caption += words [i];
|
||||
}
|
||||
if (i < words.Length - 1) {
|
||||
caption += new string (' ', space);
|
||||
}
|
||||
}
|
||||
if (c_hot_pos > -1) {
|
||||
c_hot_pos += space - 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
var caption = GetTextAlignment (shown_text, hot_pos, out int s_hot_pos, TextAlignment);
|
||||
c_hot_pos = s_hot_pos;
|
||||
|
||||
Driver.AddStr (caption);
|
||||
|
||||
@@ -255,17 +191,6 @@ namespace Terminal.Gui {
|
||||
}
|
||||
}
|
||||
|
||||
int GetWordsLength (string[] words)
|
||||
{
|
||||
int length = 0;
|
||||
|
||||
for (int i = 0; i < words.Length; i++) {
|
||||
length += words [i].Length;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
///<inheritdoc/>
|
||||
public override void PositionCursor ()
|
||||
{
|
||||
@@ -274,7 +199,7 @@ namespace Terminal.Gui {
|
||||
|
||||
bool CheckKey (KeyEvent key)
|
||||
{
|
||||
if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
|
||||
if ((char)key.KeyValue == hot_key) {
|
||||
this.SuperView.SetFocus (this);
|
||||
Clicked?.Invoke ();
|
||||
return true;
|
||||
|
||||
@@ -11,28 +11,6 @@ using System.Linq;
|
||||
using NStack;
|
||||
|
||||
namespace Terminal.Gui {
|
||||
/// <summary>
|
||||
/// Text alignment enumeration, controls how text is displayed.
|
||||
/// </summary>
|
||||
public enum TextAlignment {
|
||||
/// <summary>
|
||||
/// Aligns the text to the left of the frame.
|
||||
/// </summary>
|
||||
Left,
|
||||
/// <summary>
|
||||
/// Aligns the text to the right side of the frame.
|
||||
/// </summary>
|
||||
Right,
|
||||
/// <summary>
|
||||
/// Centers the text in the frame.
|
||||
/// </summary>
|
||||
Centered,
|
||||
/// <summary>
|
||||
/// Shows the text as justified text in the frame.
|
||||
/// </summary>
|
||||
Justified
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Label <see cref="View"/> displays a string at a given position and supports multiple lines separted by newline characters.
|
||||
/// </summary>
|
||||
|
||||
@@ -89,7 +89,7 @@ namespace UICatalog {
|
||||
textChanger.Clicked = () => textChanger.Text += "!";
|
||||
|
||||
Win.Add (button = new Button ("Lets see if this will move as \"Text Changer\" grows") {
|
||||
X = Pos.Right(textChanger) + 2,
|
||||
X = Pos.Right (textChanger) + 2,
|
||||
Y = Pos.Y (textChanger),
|
||||
});
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace UICatalog {
|
||||
var computedFrame = new FrameView ("Computed Layout") {
|
||||
X = 0,
|
||||
Y = Pos.Bottom (removeButton) + 1,
|
||||
Width = Dim.Percent(50),
|
||||
Width = Dim.Percent (50),
|
||||
Height = 5
|
||||
};
|
||||
Win.Add (computedFrame);
|
||||
@@ -113,7 +113,7 @@ namespace UICatalog {
|
||||
// Demonstrates how changing the View.Frame property can move Views
|
||||
var moveBtn = new Button ("Move This \u263b Button _via Pos") {
|
||||
X = 0,
|
||||
Y = Pos.Center() - 1,
|
||||
Y = Pos.Center () - 1,
|
||||
Width = 30,
|
||||
ColorScheme = Colors.Error,
|
||||
};
|
||||
@@ -132,14 +132,14 @@ namespace UICatalog {
|
||||
};
|
||||
sizeBtn.Clicked = () => {
|
||||
sizeBtn.Width = sizeBtn.Frame.Width + 5;
|
||||
computedFrame.LayoutSubviews (); // BUGBUG: This call should not be needed. View.X is not causing relayout correctly
|
||||
//computedFrame.LayoutSubviews (); // FIXED: This call should not be needed. View.X is not causing relayout correctly
|
||||
};
|
||||
computedFrame.Add (sizeBtn);
|
||||
|
||||
var absoluteFrame = new FrameView ("Absolute Layout") {
|
||||
X = Pos.Right(computedFrame),
|
||||
X = Pos.Right (computedFrame),
|
||||
Y = Pos.Bottom (removeButton) + 1,
|
||||
Width = Dim.Fill(),
|
||||
Width = Dim.Fill (),
|
||||
Height = 5
|
||||
};
|
||||
Win.Add (absoluteFrame);
|
||||
@@ -154,7 +154,7 @@ namespace UICatalog {
|
||||
absoluteFrame.Add (moveBtnA);
|
||||
|
||||
// Demonstrates how changing the View.Frame property can SIZE Views (#583)
|
||||
var sizeBtnA = new Button (0, 2, "Size This Button via Frame") {
|
||||
var sizeBtnA = new Button (0, 2, " ~ s gui.cs master ↑10 = Со_хранить") {
|
||||
ColorScheme = Colors.Error,
|
||||
};
|
||||
sizeBtnA.Clicked = () => {
|
||||
@@ -172,34 +172,6 @@ namespace UICatalog {
|
||||
X = 4,
|
||||
Y = Pos.Bottom (label) + 1,
|
||||
SelectedItem = 2,
|
||||
SelectedItemChanged = (args) => {
|
||||
switch (args.SelectedItem) {
|
||||
case 0:
|
||||
moveBtn.TextAlignment = TextAlignment.Left;
|
||||
sizeBtn.TextAlignment = TextAlignment.Left;
|
||||
moveBtnA.TextAlignment = TextAlignment.Left;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Left;
|
||||
break;
|
||||
case 1:
|
||||
moveBtn.TextAlignment = TextAlignment.Right;
|
||||
sizeBtn.TextAlignment = TextAlignment.Right;
|
||||
moveBtnA.TextAlignment = TextAlignment.Right;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Right;
|
||||
break;
|
||||
case 2:
|
||||
moveBtn.TextAlignment = TextAlignment.Centered;
|
||||
sizeBtn.TextAlignment = TextAlignment.Centered;
|
||||
moveBtnA.TextAlignment = TextAlignment.Centered;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Centered;
|
||||
break;
|
||||
case 3:
|
||||
moveBtn.TextAlignment = TextAlignment.Justified;
|
||||
sizeBtn.TextAlignment = TextAlignment.Justified;
|
||||
moveBtnA.TextAlignment = TextAlignment.Justified;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Justified;
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
Win.Add (radioGroup);
|
||||
|
||||
@@ -208,7 +180,9 @@ namespace UICatalog {
|
||||
{
|
||||
// Remove the '_'
|
||||
var i = txt.IndexOf ('_');
|
||||
var start = txt [0, i];
|
||||
ustring start = "";
|
||||
if (i > -1)
|
||||
start = txt [0, i];
|
||||
txt = start + txt [i + 1, txt.Length];
|
||||
|
||||
// Move over one or go to start
|
||||
@@ -224,15 +198,66 @@ namespace UICatalog {
|
||||
return txt;
|
||||
}
|
||||
|
||||
var moveHotKeyBtn = new Button ("Click to Change th_is Button's Hotkey") {
|
||||
var mhkb = "Click to Change th_is Button's Hotkey";
|
||||
var moveHotKeyBtn = new Button (mhkb) {
|
||||
X = 2,
|
||||
Y = Pos.Bottom (radioGroup) + 1,
|
||||
Width = mhkb.Length + 10,
|
||||
ColorScheme = Colors.TopLevel,
|
||||
};
|
||||
moveHotKeyBtn.Clicked = () => {
|
||||
moveHotKeyBtn.Text = MoveHotkey (moveHotKeyBtn.Text);
|
||||
};
|
||||
Win.Add (moveHotKeyBtn);
|
||||
|
||||
var muhkb = " ~ s gui.cs master ↑10 = Сохранить";
|
||||
var moveUnicodeHotKeyBtn = new Button (muhkb) {
|
||||
X = Pos.Right (moveHotKeyBtn) + 6,
|
||||
Y = Pos.Bottom (radioGroup) + 1,
|
||||
Width = muhkb.Length + 30,
|
||||
ColorScheme = Colors.TopLevel,
|
||||
};
|
||||
moveUnicodeHotKeyBtn.Clicked = () => {
|
||||
moveUnicodeHotKeyBtn.Text = MoveHotkey (moveUnicodeHotKeyBtn.Text);
|
||||
};
|
||||
Win.Add (moveUnicodeHotKeyBtn);
|
||||
|
||||
radioGroup.SelectedItemChanged += (args) => {
|
||||
switch (args.SelectedItem) {
|
||||
case 0:
|
||||
moveBtn.TextAlignment = TextAlignment.Left;
|
||||
sizeBtn.TextAlignment = TextAlignment.Left;
|
||||
moveBtnA.TextAlignment = TextAlignment.Left;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Left;
|
||||
moveHotKeyBtn.TextAlignment = TextAlignment.Left;
|
||||
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Left;
|
||||
break;
|
||||
case 1:
|
||||
moveBtn.TextAlignment = TextAlignment.Right;
|
||||
sizeBtn.TextAlignment = TextAlignment.Right;
|
||||
moveBtnA.TextAlignment = TextAlignment.Right;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Right;
|
||||
moveHotKeyBtn.TextAlignment = TextAlignment.Right;
|
||||
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Right;
|
||||
break;
|
||||
case 2:
|
||||
moveBtn.TextAlignment = TextAlignment.Centered;
|
||||
sizeBtn.TextAlignment = TextAlignment.Centered;
|
||||
moveBtnA.TextAlignment = TextAlignment.Centered;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Centered;
|
||||
moveHotKeyBtn.TextAlignment = TextAlignment.Centered;
|
||||
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Centered;
|
||||
break;
|
||||
case 3:
|
||||
moveBtn.TextAlignment = TextAlignment.Justified;
|
||||
sizeBtn.TextAlignment = TextAlignment.Justified;
|
||||
moveBtnA.TextAlignment = TextAlignment.Justified;
|
||||
sizeBtnA.TextAlignment = TextAlignment.Justified;
|
||||
moveHotKeyBtn.TextAlignment = TextAlignment.Justified;
|
||||
moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Justified;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user