Merge pull request #2281 from tznind/line-drawer

Adds LineCanvas
This commit is contained in:
Tig
2023-02-06 07:07:39 +09:00
committed by GitHub
3 changed files with 950 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Terminal.Gui.Graphs {
/// <summary>
/// Facilitates box drawing and line intersection detection
/// and rendering. Does not support diagonal lines.
/// </summary>
public class LineCanvas {
private List<StraightLine> lines = new List<StraightLine> ();
/// <summary>
/// Add a new line to the canvas starting at <paramref name="from"/>.
/// Use positive <paramref name="length"/> for Right and negative for Left
/// when <see cref="Orientation"/> is <see cref="Orientation.Horizontal"/>.
/// Use positive <paramref name="length"/> for Down and negative for Up
/// when <see cref="Orientation"/> is <see cref="Orientation.Vertical"/>.
/// </summary>
/// <param name="from">Starting point.</param>
/// <param name="length">Length of line. 0 for a dot.
/// Positive for Down/Right. Negative for Up/Left.</param>
/// <param name="orientation">Direction of the line.</param>
/// <param name="style">The style of line to use</param>
public void AddLine (Point from, int length, Orientation orientation, BorderStyle style)
{
lines.Add (new StraightLine (from, length, orientation, style));
}
/// <summary>
/// Evaluate all currently defined lines that lie within
/// <paramref name="inArea"/> and generate a 'bitmap' that
/// shows what characters (if any) should be rendered at each
/// point so that all lines connect up correctly with appropriate
/// intersection symbols.
/// <returns></returns>
/// </summary>
/// <param name="inArea"></param>
/// <returns>Map as 2D array where first index is rows and second is column</returns>
public Rune? [,] GenerateImage (Rect inArea)
{
Rune? [,] canvas = new Rune? [inArea.Height, inArea.Width];
// walk through each pixel of the bitmap
for (int y = 0; y < inArea.Height; y++) {
for (int x = 0; x < inArea.Width; x++) {
var intersects = lines
.Select (l => l.Intersects (x, y))
.Where (i => i != null)
.ToArray ();
// TODO: use Driver and LineStyle to map
canvas [y, x] = GetRuneForIntersects (Application.Driver, intersects);
}
}
return canvas;
}
/// <summary>
/// Draws all the lines that lie within the <paramref name="bounds"/> onto
/// the <paramref name="view"/> client area. This method should be called from
/// <see cref="View.Redraw(Rect)"/>.
/// </summary>
/// <param name="view"></param>
/// <param name="bounds"></param>
public void Draw (View view, Rect bounds)
{
var runes = GenerateImage (bounds);
for (int y = bounds.Y; y < bounds.Height; y++) {
for (int x = bounds.X; x < bounds.Width; x++) {
var rune = runes [y, x];
if (rune.HasValue) {
view.AddRune (x, y, rune.Value);
}
}
}
}
private Rune? GetRuneForIntersects (ConsoleDriver driver, IntersectionDefinition [] intersects)
{
if (!intersects.Any ())
return null;
var runeType = GetRuneTypeForIntersects (intersects);
var useDouble = intersects.Any (i => i.Line.Style == BorderStyle.Double && i.Line.Length != 0);
var useRounded = intersects.Any (i => i.Line.Style == BorderStyle.Rounded && i.Line.Length != 0);
switch (runeType) {
case IntersectionRuneType.None:
return null;
case IntersectionRuneType.Dot:
return (Rune)'.';
case IntersectionRuneType.ULCorner:
return useDouble ? driver.ULDCorner : useRounded ? driver.ULRCorner : driver.ULCorner;
case IntersectionRuneType.URCorner:
return useDouble ? driver.URDCorner : useRounded ? driver.URRCorner : driver.URCorner;
case IntersectionRuneType.LLCorner:
return useDouble ? driver.LLDCorner : useRounded ? driver.LLRCorner : driver.LLCorner;
case IntersectionRuneType.LRCorner:
return useDouble ? driver.LRDCorner : useRounded ? driver.LRRCorner : driver.LRCorner;
case IntersectionRuneType.TopTee:
return useDouble ? '╦' : driver.TopTee;
case IntersectionRuneType.BottomTee:
return useDouble ? '╩' : driver.BottomTee;
case IntersectionRuneType.RightTee:
return useDouble ? '╣' : driver.RightTee;
case IntersectionRuneType.LeftTee:
return useDouble ? '╠' : driver.LeftTee;
case IntersectionRuneType.Crosshair:
return useDouble ? '╬' : '┼';
case IntersectionRuneType.HLine:
return useDouble ? driver.HDLine : driver.HLine;
case IntersectionRuneType.VLine:
return useDouble ? driver.VDLine : driver.VLine;
default: throw new ArgumentOutOfRangeException (nameof (runeType));
}
}
private IntersectionRuneType GetRuneTypeForIntersects (IntersectionDefinition [] intersects)
{
if(intersects.All(i=>i.Line.Length == 0)) {
return IntersectionRuneType.Dot;
}
// ignore dots
intersects = intersects.Where (i => i.Type != IntersectionType.Dot).ToArray ();
var set = new HashSet<IntersectionType> (intersects.Select (i => i.Type));
#region Crosshair Conditions
if (Has (set,
IntersectionType.PassOverHorizontal,
IntersectionType.PassOverVertical
)) {
return IntersectionRuneType.Crosshair;
}
if (Has (set,
IntersectionType.PassOverVertical,
IntersectionType.StartLeft,
IntersectionType.StartRight
)) {
return IntersectionRuneType.Crosshair;
}
if (Has (set,
IntersectionType.PassOverHorizontal,
IntersectionType.StartUp,
IntersectionType.StartDown
)) {
return IntersectionRuneType.Crosshair;
}
if (Has (set,
IntersectionType.StartLeft,
IntersectionType.StartRight,
IntersectionType.StartUp,
IntersectionType.StartDown)) {
return IntersectionRuneType.Crosshair;
}
#endregion
#region Corner Conditions
if (Exactly (set,
IntersectionType.StartRight,
IntersectionType.StartDown)) {
return IntersectionRuneType.ULCorner;
}
if (Exactly (set,
IntersectionType.StartLeft,
IntersectionType.StartDown)) {
return IntersectionRuneType.URCorner;
}
if (Exactly (set,
IntersectionType.StartUp,
IntersectionType.StartLeft)) {
return IntersectionRuneType.LRCorner;
}
if (Exactly (set,
IntersectionType.StartUp,
IntersectionType.StartRight)) {
return IntersectionRuneType.LLCorner;
}
#endregion Corner Conditions
#region T Conditions
if (Has (set,
IntersectionType.PassOverHorizontal,
IntersectionType.StartDown)) {
return IntersectionRuneType.TopTee;
}
if (Has (set,
IntersectionType.StartRight,
IntersectionType.StartLeft,
IntersectionType.StartDown)) {
return IntersectionRuneType.TopTee;
}
if (Has (set,
IntersectionType.PassOverHorizontal,
IntersectionType.StartUp)) {
return IntersectionRuneType.BottomTee;
}
if (Has (set,
IntersectionType.StartRight,
IntersectionType.StartLeft,
IntersectionType.StartUp)) {
return IntersectionRuneType.BottomTee;
}
if (Has (set,
IntersectionType.PassOverVertical,
IntersectionType.StartRight)) {
return IntersectionRuneType.LeftTee;
}
if (Has (set,
IntersectionType.StartRight,
IntersectionType.StartDown,
IntersectionType.StartUp)) {
return IntersectionRuneType.LeftTee;
}
if (Has (set,
IntersectionType.PassOverVertical,
IntersectionType.StartLeft)) {
return IntersectionRuneType.RightTee;
}
if (Has (set,
IntersectionType.StartLeft,
IntersectionType.StartDown,
IntersectionType.StartUp)) {
return IntersectionRuneType.RightTee;
}
#endregion
if (All (intersects, Orientation.Horizontal)) {
return IntersectionRuneType.HLine;
}
if (All (intersects, Orientation.Vertical)) {
return IntersectionRuneType.VLine;
}
return IntersectionRuneType.Dot;
}
private bool All (IntersectionDefinition [] intersects, Orientation orientation)
{
return intersects.All (i => i.Line.Orientation == orientation);
}
/// <summary>
/// Returns true if the <paramref name="intersects"/> collection has all the <paramref name="types"/>
/// specified (i.e. AND).
/// </summary>
/// <param name="intersects"></param>
/// <param name="types"></param>
/// <returns></returns>
private bool Has (HashSet<IntersectionType> intersects, params IntersectionType [] types)
{
return types.All (t => intersects.Contains (t));
}
/// <summary>
/// Returns true if all requested <paramref name="types"/> appear in <paramref name="intersects"/>
/// and there are no additional <see cref="IntersectionRuneType"/>
/// </summary>
/// <param name="intersects"></param>
/// <param name="types"></param>
/// <returns></returns>
private bool Exactly (HashSet<IntersectionType> intersects, params IntersectionType [] types)
{
return intersects.SetEquals (types);
}
class IntersectionDefinition {
/// <summary>
/// The point at which the intersection happens
/// </summary>
public Point Point { get; }
/// <summary>
/// Defines how <see cref="Line"/> position relates
/// to <see cref="Point"/>.
/// </summary>
public IntersectionType Type { get; }
/// <summary>
/// The line that intersects <see cref="Point"/>
/// </summary>
public StraightLine Line { get; }
public IntersectionDefinition (Point point, IntersectionType type, StraightLine line)
{
Point = point;
Type = type;
Line = line;
}
}
/// <summary>
/// The type of Rune that we will use before considering
/// double width, curved borders etc
/// </summary>
enum IntersectionRuneType {
None,
Dot,
ULCorner,
URCorner,
LLCorner,
LRCorner,
TopTee,
BottomTee,
RightTee,
LeftTee,
Crosshair,
HLine,
VLine,
}
enum IntersectionType {
/// <summary>
/// There is no intersection
/// </summary>
None,
/// <summary>
/// A line passes directly over this point traveling along
/// the horizontal axis
/// </summary>
PassOverHorizontal,
/// <summary>
/// A line passes directly over this point traveling along
/// the vertical axis
/// </summary>
PassOverVertical,
/// <summary>
/// A line starts at this point and is traveling up
/// </summary>
StartUp,
/// <summary>
/// A line starts at this point and is traveling right
/// </summary>
StartRight,
/// <summary>
/// A line starts at this point and is traveling down
/// </summary>
StartDown,
/// <summary>
/// A line starts at this point and is traveling left
/// </summary>
StartLeft,
/// <summary>
/// A line exists at this point who has 0 length
/// </summary>
Dot
}
class StraightLine {
public Point Start { get; }
public int Length { get; }
public Orientation Orientation { get; }
public BorderStyle Style { get; }
public StraightLine (Point start, int length, Orientation orientation, BorderStyle style)
{
this.Start = start;
this.Length = length;
this.Orientation = orientation;
this.Style = style;
}
internal IntersectionDefinition Intersects (int x, int y)
{
if (IsDot ()) {
if (StartsAt (x, y)) {
return new IntersectionDefinition (Start, IntersectionType.Dot, this);
} else {
return null;
}
}
switch (Orientation) {
case Orientation.Horizontal: return IntersectsHorizontally (x, y);
case Orientation.Vertical: return IntersectsVertically (x, y);
default: throw new ArgumentOutOfRangeException (nameof (Orientation));
}
}
private IntersectionDefinition IntersectsHorizontally (int x, int y)
{
if (Start.Y != y) {
return null;
} else {
if (StartsAt (x, y)) {
return new IntersectionDefinition (
Start,
Length < 0 ? IntersectionType.StartLeft : IntersectionType.StartRight,
this
);
}
if (EndsAt (x, y)) {
return new IntersectionDefinition (
Start,
Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft,
this
);
} else {
var xmin = Math.Min (Start.X, Start.X + Length);
var xmax = Math.Max (Start.X, Start.X + Length);
if (xmin < x && xmax > x) {
return new IntersectionDefinition (
new Point (x, y),
IntersectionType.PassOverHorizontal,
this
);
}
}
return null;
}
}
private IntersectionDefinition IntersectsVertically (int x, int y)
{
if (Start.X != x) {
return null;
} else {
if (StartsAt (x, y)) {
return new IntersectionDefinition (
Start,
Length < 0 ? IntersectionType.StartUp : IntersectionType.StartDown,
this
);
}
if (EndsAt (x, y)) {
return new IntersectionDefinition (
Start,
Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp,
this
);
} else {
var ymin = Math.Min (Start.Y, Start.Y + Length);
var ymax = Math.Max (Start.Y, Start.Y + Length);
if (ymin < y && ymax > y) {
return new IntersectionDefinition (
new Point (x, y),
IntersectionType.PassOverVertical,
this
);
}
}
return null;
}
}
private bool EndsAt (int x, int y)
{
if (Orientation == Orientation.Horizontal) {
return Start.X + Length == x && Start.Y == y;
}
return Start.X == x && Start.Y + Length == y;
}
private bool StartsAt (int x, int y)
{
return Start.X == x && Start.Y == y;
}
private bool IsDot ()
{
return Length == 0;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection.Metadata.Ecma335;
using Terminal.Gui;
using Terminal.Gui.Graphs;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Line Drawing", Description: "Demonstrates LineCanvas.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Layout")]
public class LineDrawing : Scenario {
public override void Setup ()
{
var toolsWidth = 8;
var canvas = new DrawingArea {
Width = Dim.Fill (-toolsWidth),
Height = Dim.Fill ()
};
var tools = new ToolsView (toolsWidth) {
Y = 1,
X = Pos.AnchorEnd (toolsWidth + 1),
Height = Dim.Fill (),
Width = Dim.Fill ()
};
tools.ColorChanged += (c) => canvas.SetColor (c);
tools.SetStyle += (b) => canvas.BorderStyle = b;
Win.Add (canvas);
Win.Add (tools);
Win.Add (new Label (" -Tools-") { X = Pos.AnchorEnd (toolsWidth + 1) });
}
class ToolsView : View {
LineCanvas grid;
public event Action<Color> ColorChanged;
public event Action<BorderStyle> SetStyle;
Dictionary<Point, Color> swatches = new Dictionary<Point, Color> {
{ new Point(1,1),Color.Red},
{ new Point(3,1),Color.Green},
{ new Point(5,1),Color.BrightBlue},
{ new Point(7,1),Color.Black},
{ new Point(1,3),Color.White},
};
public ToolsView (int width)
{
grid = new LineCanvas ();
grid.AddLine (new Point (0, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
grid.AddLine (new Point (0, 0), width, Orientation.Horizontal, BorderStyle.Single);
grid.AddLine (new Point (width, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
grid.AddLine (new Point (0, 2), width, Orientation.Horizontal, BorderStyle.Single);
grid.AddLine (new Point (2, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
grid.AddLine (new Point (4, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
grid.AddLine (new Point (6, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
grid.AddLine (new Point (0, 4), width, Orientation.Horizontal, BorderStyle.Single);
}
public override void Redraw (Rect bounds)
{
base.Redraw (bounds);
Driver.SetAttribute (new Terminal.Gui.Attribute (Color.DarkGray, ColorScheme.Normal.Background));
grid.Draw (this, bounds);
foreach (var swatch in swatches) {
Driver.SetAttribute (new Terminal.Gui.Attribute (swatch.Value, ColorScheme.Normal.Background));
AddRune (swatch.Key.X, swatch.Key.Y, '█');
}
Driver.SetAttribute (new Terminal.Gui.Attribute (ColorScheme.Normal.Foreground, ColorScheme.Normal.Background));
AddRune (3, 3, Application.Driver.HDLine);
AddRune (5, 3, Application.Driver.HLine);
AddRune (7, 3, Application.Driver.ULRCorner);
}
public override bool OnMouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)) {
foreach (var swatch in swatches) {
if (mouseEvent.X == swatch.Key.X && mouseEvent.Y == swatch.Key.Y) {
ColorChanged?.Invoke (swatch.Value);
return true;
}
}
if (mouseEvent.X == 3 && mouseEvent.Y == 3) {
SetStyle?.Invoke (BorderStyle.Double);
return true;
}
if (mouseEvent.X == 5 && mouseEvent.Y == 3) {
SetStyle?.Invoke (BorderStyle.Single);
return true;
}
if (mouseEvent.X == 7 && mouseEvent.Y == 3) {
SetStyle?.Invoke (BorderStyle.Rounded);
return true;
}
}
return base.OnMouseEvent (mouseEvent);
}
}
class DrawingArea : View {
/// <summary>
/// Index into <see cref="canvases"/> by color.
/// </summary>
Dictionary<Color, int> colorLayers = new Dictionary<Color, int> ();
List<LineCanvas> canvases = new List<LineCanvas> ();
int currentColor;
Point? currentLineStart = null;
public BorderStyle BorderStyle { get; internal set; }
public DrawingArea ()
{
AddCanvas (Color.White);
}
private void AddCanvas (Color c)
{
if (colorLayers.ContainsKey (c)) {
return;
}
canvases.Add (new LineCanvas ());
colorLayers.Add (c, canvases.Count - 1);
currentColor = canvases.Count - 1;
}
public override void Redraw (Rect bounds)
{
base.Redraw (bounds);
foreach (var kvp in colorLayers) {
Driver.SetAttribute (new Terminal.Gui.Attribute (kvp.Key, ColorScheme.Normal.Background));
canvases [kvp.Value].Draw (this, bounds);
}
}
public override bool OnMouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
if (currentLineStart == null) {
currentLineStart = new Point (mouseEvent.X, mouseEvent.Y);
}
} else {
if (currentLineStart != null) {
var start = currentLineStart.Value;
var end = new Point (mouseEvent.X, mouseEvent.Y);
var orientation = Orientation.Vertical;
var length = end.Y - start.Y;
// if line is wider than it is tall switch to horizontal
if (Math.Abs (start.X - end.X) > Math.Abs (start.Y - end.Y)) {
orientation = Orientation.Horizontal;
length = end.X - start.X;
}
canvases [currentColor].AddLine (
start,
length,
orientation,
BorderStyle);
currentLineStart = null;
SetNeedsDisplay ();
}
}
return base.OnMouseEvent (mouseEvent);
}
internal void SetColor (Color c)
{
AddCanvas (c);
currentColor = colorLayers [c];
}
}
}
}

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using Terminal.Gui.Graphs;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.Core {
public class LineCanvasTests {
readonly ITestOutputHelper output;
public LineCanvasTests (ITestOutputHelper output)
{
this.output = output;
}
[Fact, AutoInitShutdown]
public void TestLineCanvas_Dot ()
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 0, Orientation.Horizontal, BorderStyle.Single);
v.Redraw (v.Bounds);
string looksLike =
@"
.";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
[InlineData (BorderStyle.Single)]
[InlineData (BorderStyle.Rounded)]
[Theory, AutoInitShutdown]
public void TestLineCanvas_Horizontal (BorderStyle style)
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, style);
v.Redraw (v.Bounds);
string looksLike =
@"
──";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
[Fact, AutoInitShutdown]
public void TestLineCanvas_Horizontal_Double ()
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, BorderStyle.Double);
v.Redraw (v.Bounds);
string looksLike =
@"
══";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
[InlineData (BorderStyle.Single)]
[InlineData(BorderStyle.Rounded)]
[Theory, AutoInitShutdown]
public void TestLineCanvas_Vertical (BorderStyle style)
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 1, Orientation.Vertical, style);
v.Redraw (v.Bounds);
string looksLike =
@"
│";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
[Fact, AutoInitShutdown]
public void TestLineCanvas_Vertical_Double ()
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 1, Orientation.Vertical, BorderStyle.Double);
v.Redraw (v.Bounds);
string looksLike =
@"
║";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
/// <summary>
/// This test demonstrates that corners are only drawn when lines overlap.
/// Not when they terminate adjacent to one another.
/// </summary>
[Fact, AutoInitShutdown]
public void TestLineCanvas_Corner_NoOverlap()
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, BorderStyle.Single);
canvas.AddLine (new Point (0, 1), 1, Orientation.Vertical, BorderStyle.Single);
v.Redraw (v.Bounds);
string looksLike =
@"
──
│";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
/// <summary>
/// This test demonstrates how to correctly trigger a corner. By
/// overlapping the lines in the same cell
/// </summary>
[Fact, AutoInitShutdown]
public void TestLineCanvas_Corner_Correct ()
{
var v = GetCanvas (out var canvas);
canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, BorderStyle.Single);
canvas.AddLine (new Point (0, 0), 2, Orientation.Vertical, BorderStyle.Single);
v.Redraw (v.Bounds);
string looksLike =
@"
┌─
│";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
[Fact,AutoInitShutdown]
public void TestLineCanvas_Window ()
{
var v = GetCanvas (out var canvas);
// outer box
canvas.AddLine (new Point (0, 0), 9, Orientation.Horizontal, BorderStyle.Single);
canvas.AddLine (new Point (9, 0), 4, Orientation.Vertical, BorderStyle.Single);
canvas.AddLine (new Point (9, 4), -9, Orientation.Horizontal, BorderStyle.Single);
canvas.AddLine (new Point (0, 4), -4, Orientation.Vertical, BorderStyle.Single);
canvas.AddLine (new Point (5, 0), 4, Orientation.Vertical, BorderStyle.Single);
canvas.AddLine (new Point (0, 2), 9, Orientation.Horizontal, BorderStyle.Single);
v.Redraw (v.Bounds);
string looksLike =
@"
┌────┬───┐
│ │ │
├────┼───┤
│ │ │
└────┴───┘";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
/// <summary>
/// Demonstrates when <see cref="BorderStyle.Rounded"/> corners are used. Notice how
/// not all lines declare rounded. If there are 1+ lines intersecting and a corner is
/// to be used then if any of them are rounded a rounded corner is used.
/// </summary>
[Fact, AutoInitShutdown]
public void TestLineCanvas_Window_Rounded ()
{
var v = GetCanvas (out var canvas);
// outer box
canvas.AddLine (new Point (0, 0), 9, Orientation.Horizontal, BorderStyle.Rounded);
// BorderStyle.Single is ignored because corner overlaps with the above line which is Rounded
// this results in a rounded corner being used.
canvas.AddLine (new Point (9, 0), 4, Orientation.Vertical, BorderStyle.Single);
canvas.AddLine (new Point (9, 4), -9, Orientation.Horizontal, BorderStyle.Rounded);
canvas.AddLine (new Point (0, 4), -4, Orientation.Vertical, BorderStyle.Single);
// These lines say rounded but they will result in the T sections which are never rounded.
canvas.AddLine (new Point (5, 0), 4, Orientation.Vertical, BorderStyle.Rounded);
canvas.AddLine (new Point (0, 2), 9, Orientation.Horizontal, BorderStyle.Rounded);
v.Redraw (v.Bounds);
string looksLike =
@"
╭────┬───╮
│ │ │
├────┼───┤
│ │ │
╰────┴───╯";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
[Fact, AutoInitShutdown]
public void TestLineCanvas_Window_Double ()
{
var v = GetCanvas (out var canvas);
// outer box
canvas.AddLine (new Point (0, 0), 9, Orientation.Horizontal, BorderStyle.Double);
canvas.AddLine (new Point (9, 0), 4, Orientation.Vertical, BorderStyle.Double);
canvas.AddLine (new Point (9, 4), -9, Orientation.Horizontal, BorderStyle.Double);
canvas.AddLine (new Point (0, 4), -4, Orientation.Vertical, BorderStyle.Double);
canvas.AddLine (new Point (5, 0), 4, Orientation.Vertical, BorderStyle.Double);
canvas.AddLine (new Point (0, 2), 9, Orientation.Horizontal, BorderStyle.Double);
v.Redraw (v.Bounds);
string looksLike =
@"
╔════╦═══╗
║ ║ ║
╠════╬═══╣
║ ║ ║
╚════╩═══╝";
TestHelpers.AssertDriverContentsAre (looksLike, output);
}
private View GetCanvas (out LineCanvas canvas)
{
var v = new View {
Width = 10,
Height = 5,
Bounds = new Rect (0, 0, 10, 5)
};
var canvasCopy = canvas = new LineCanvas ();
v.DrawContentComplete += (r)=> canvasCopy.Draw (v, v.Bounds);
return v;
}
}
}