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https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
Working on making Progress use threads.
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@@ -62,7 +62,7 @@ namespace UICatalog {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "", () => Application.RequestStop() )
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}),
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new MenuBarItem ("_About...", "About this app", () => MessageBox.Query (0, 6, "About UI Catalog", "UI Catalog is a comprehensive sample library for Terminal.Gui", "Ok")),
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new MenuBarItem ("_About...", "About this app", () => MessageBox.Query (0, 10, "About UI Catalog", "UI Catalog is a comprehensive sample library for Terminal.Gui", "Ok")),
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});
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_leftPane = new Window ("Categories") {
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@@ -119,4 +119,4 @@ For complete control, the `Init` and `Run` overrides can be implemented. The `ba
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- Use the `Bug Rero` Category for `Scnarios` that reproduce bugs.
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- Include the Github Issue # in the Description.
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- Once the bug has been fixed in `master` submit another PR to remove the `Scenario` (or modify it to provide a good regression test).
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- Tag bugs or suggestions for `UI Catalog` in the main `Terminal.Gui` Github Issues with "UICatalog: ".
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- Tag bugs or suggestions for `UI Catalog` as [`Terminal.Gui` Github Issues](https://github.com/migueldeicaza/gui.cs/issues) with "UICatalog: ".
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@@ -17,7 +17,9 @@ namespace UICatalog {
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/// The Main program uses reflection to find all sceanarios and adds them to the
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/// ListViews. Press ENTER to run the selected sceanrio. Press CTRL-Q to exit it.
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/// </summary>
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public class Scenario {
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public class Scenario : IDisposable {
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private bool _disposedValue;
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/// <summary>
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/// The Top level for the Scenario. This should be set to `Application.Top` in most cases.
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/// </summary>
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@@ -177,5 +179,25 @@ namespace UICatalog {
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}
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return objects;
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!_disposedValue) {
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if (disposing) {
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// TODO: dispose managed state (managed objects)
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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_disposedValue = true;
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}
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}
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public void Dispose ()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose (disposing: true);
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GC.SuppressFinalize (this);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Threading;
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using Terminal.Gui;
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namespace UICatalog {
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@@ -11,6 +12,8 @@ namespace UICatalog {
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private ProgressBar _activityProgressBar;
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private ProgressBar _pulseProgressBar;
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private Timer _timer;
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public override void Setup ()
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{
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Win.Add (new Button ("Start") {
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@@ -50,24 +53,40 @@ namespace UICatalog {
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Win.Add (_pulseProgressBar);
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}
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protected override void Dispose (bool disposing)
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{
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_timer?.Dispose ();
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_timer = null;
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base.Dispose (disposing);
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}
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private void Pulse ()
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{
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if (_activityProgressBar.Fraction + 0.1F >= 1) {
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if (_activityProgressBar.Fraction + 0.01F >= 1) {
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_activityProgressBar.Fraction = 0F;
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} else {
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_activityProgressBar.Fraction += 0.1F;
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_activityProgressBar.Fraction += 0.01F;
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}
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_pulseProgressBar.Pulse ();
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}
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private void Start ()
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{
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_timer?.Dispose ();
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_timer = null;
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_activityProgressBar.Fraction = 0F;
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_pulseProgressBar.Fraction = 0F;
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_timer = new Timer ((o) => Application.MainLoop.Invoke (() => Pulse ()), null, 0, 250);
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}
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private void Stop ()
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{
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_timer?.Dispose ();
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_timer = null;
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_activityProgressBar.Fraction = 1F;
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_pulseProgressBar.Fraction = 1F;
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}
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