mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Scrolling scenario upgraded
This commit is contained in:
@@ -43,10 +43,15 @@ public partial class View
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Bottom = scrollBar.Visible ? Padding.Thickness.Bottom + 1 : 0
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};
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scrollBar.SliderPositionChanged += (_, args) =>
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{
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Viewport = Viewport with { X = args.CurrentValue };
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};
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scrollBar.ContentPositionChanged += (_, args) =>
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{
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Viewport = Viewport with
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{
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X = Math.Min (
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args.CurrentValue,
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GetContentSize ().Width - (Viewport.Width))
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};
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};
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scrollBar.VisibleChanged += (_, _) =>
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{
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@@ -96,18 +101,23 @@ public partial class View
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Right = scrollBar.Visible ? Padding.Thickness.Right + 1 : 0
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};
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scrollBar.SliderPositionChanged += (_, args) =>
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{
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Viewport = Viewport with { Y = args.CurrentValue };
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};
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scrollBar.ContentPositionChanged += (_, args) =>
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{
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Viewport = Viewport with
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{
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Y = Math.Min (
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args.CurrentValue,
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GetContentSize ().Height - (Viewport.Height))
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};
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};
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scrollBar.VisibleChanged += (_, _) =>
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{
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Padding.Thickness = Padding.Thickness with
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{
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Right = scrollBar.Visible
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? Padding.Thickness.Right + 1
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: Padding.Thickness.Right - 1
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? Padding.Thickness.Right + 1
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: Padding.Thickness.Right - 1
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};
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};
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}
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@@ -120,12 +130,12 @@ public partial class View
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{
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if (_verticalScrollBar.IsValueCreated)
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{
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_verticalScrollBar.Value.SliderPosition = Viewport.Y;
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_verticalScrollBar.Value.ContentPosition = Viewport.Y;
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}
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if (_horizontalScrollBar.IsValueCreated)
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{
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_horizontalScrollBar.Value.SliderPosition = Viewport.X;
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_horizontalScrollBar.Value.ContentPosition = Viewport.X;
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}
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};
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@@ -159,7 +159,7 @@ public class Scroll : View, IOrientation, IDesignable
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{
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int currentSliderPosition = CalculateSliderPosition (_contentPosition);
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if (newSliderPosition > Size - ViewportDimension || currentSliderPosition == newSliderPosition)
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if (/*newSliderPosition > Size - ViewportDimension ||*/ currentSliderPosition == newSliderPosition)
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{
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return;
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}
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@@ -125,7 +125,7 @@ public class ContentScrolling : Scenario
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app.Add (view);
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// Add Scroll Setting UI to Padding
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view.Padding.Thickness = view.Padding.Thickness with { Top = view.Padding.Thickness.Top + 4 };
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view.Padding.Thickness = view.Padding.Thickness with { Top = view.Padding.Thickness.Top + 6 };
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view.Padding.CanFocus = true;
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Label frameLabel = new ()
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@@ -3,35 +3,25 @@ using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Scrolling", "Demonstrates scrolling etc...")]
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[ScenarioMetadata ("Scrolling", "Content scrolling, IScrollBars, etc...")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Scrolling")]
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[ScenarioCategory ("Tests")]
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public class Scrolling : Scenario
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{
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private ViewDiagnosticFlags _diagnosticFlags;
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public override void Main ()
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{
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Application.Init ();
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_diagnosticFlags = View.Diagnostics;
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View.Diagnostics = ViewDiagnosticFlags.Ruler;
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var app = new Window
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{
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Title = GetQuitKeyAndName (),
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// Offset to stress clipping
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X = 3,
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Y = 3,
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Width = Dim.Fill (3),
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Height = Dim.Fill (3)
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};
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var label = new Label { X = 0, Y = 0 };
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app.Add (label);
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var scrollView = new ScrollView
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var scrollView = new IScrollView
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{
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Id = "scrollView",
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X = 2,
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@@ -39,53 +29,48 @@ public class Scrolling : Scenario
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Width = 60,
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Height = 20,
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ColorScheme = Colors.ColorSchemes ["TopLevel"],
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//ContentOffset = Point.Empty,
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ShowVerticalScrollIndicator = true,
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ShowHorizontalScrollIndicator = true
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CanFocus = true,
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BorderStyle = LineStyle.Heavy,
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Arrangement = ViewArrangement.Resizable
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};
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// BUGBUG: set_ContentSize is supposed to be `protected`.
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scrollView.SetContentSize (new (120, 40));
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scrollView.Padding.Thickness = new (1);
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scrollView.SetContentSize (new (80, 25));
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//scrollView.Padding.Thickness = new (1);
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//scrollView.Padding.Diagnostics = ViewDiagnosticFlags.Ruler;
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label.Text = $"{scrollView}\nContentSize: {scrollView.GetContentSize ()}\nContentOffset: {scrollView.ContentOffset}";
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const string rule = "0123456789";
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var horizontalRuler = new Label
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View rulerView = new View ()
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{
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = 2,
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ColorScheme = Colors.ColorSchemes ["Error"]
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};
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scrollView.Add (horizontalRuler);
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const string vrule = "0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n";
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var verticalRuler = new Label
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{
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X = 0,
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Y = 0,
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Width = 1,
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Height = Dim.Fill (),
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ColorScheme = Colors.ColorSchemes ["Error"]
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Width = Dim.Fill (),
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};
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scrollView.Add (verticalRuler);
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rulerView.Border.Thickness = new (1);
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rulerView.Border.LineStyle = LineStyle.None;
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rulerView.Border.Diagnostics = ViewDiagnosticFlags.Ruler;
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rulerView.Border.ColorScheme = Colors.ColorSchemes ["Error"];
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var pressMeButton = new Button { X = 3, Y = 3, Text = "Press me!" };
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scrollView.Add (rulerView);
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label.Text =
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$"{scrollView}\nContentSize: {scrollView.GetContentSize ()}\nViewport.Location: {scrollView.Viewport.Location}";
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scrollView.ViewportChanged += (_, _) =>
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{
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label.Text =
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$"{scrollView}\nContentSize: {scrollView.GetContentSize ()}\nViewport.Location: {scrollView.Viewport.Location}";
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};
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var pressMeButton = new Button
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{
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X = 1,
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Y = 1,
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Text = "Press me!"
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};
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pressMeButton.Accepting += (s, e) => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No");
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scrollView.Add (pressMeButton);
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var aLongButton = new Button
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{
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X = 3,
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Y = 4,
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X = Pos.Right (pressMeButton),
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Y = Pos.Bottom (pressMeButton),
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Width = Dim.Fill (3),
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Text = "A very long button. Should be wide enough to demo clipping!"
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};
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aLongButton.Accepting += (s, e) => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No");
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@@ -94,8 +79,8 @@ public class Scrolling : Scenario
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scrollView.Add (
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new TextField
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{
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X = 3,
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Y = 5,
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X = Pos.Left (pressMeButton),
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Y = Pos.Bottom (aLongButton) + 1,
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Width = 50,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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Text = "This is a test of..."
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@@ -105,8 +90,8 @@ public class Scrolling : Scenario
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scrollView.Add (
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new TextField
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{
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X = 3,
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Y = 10,
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X = Pos.Left (pressMeButton),
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Y = Pos.Bottom (aLongButton) + 3,
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Width = 50,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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Text = "... the emergency broadcast system."
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@@ -116,19 +101,21 @@ public class Scrolling : Scenario
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scrollView.Add (
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new TextField
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{
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X = 3,
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Y = 99,
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X = Pos.Left (pressMeButton),
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Y = 40,
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Width = 50,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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ColorScheme = Colors.ColorSchemes ["Error"],
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Text = "Last line"
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}
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);
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// Demonstrate AnchorEnd - Button is anchored to bottom/right
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var anchorButton = new Button { Y = Pos.AnchorEnd (0) - 1, Text = "Bottom Right" };
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// TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
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anchorButton.X = Pos.AnchorEnd (0) - (Pos.Right (anchorButton) - Pos.Left (anchorButton));
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var anchorButton = new Button
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{
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X = Pos.AnchorEnd (),
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Y = Pos.AnchorEnd (),
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Text = "Bottom Right"
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};
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anchorButton.Accepting += (s, e) =>
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{
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@@ -141,74 +128,51 @@ public class Scrolling : Scenario
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app.Add (scrollView);
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scrollView.HorizontalScrollBar.Visible = true;
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var hCheckBox = new CheckBox
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{
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X = Pos.X (scrollView),
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Y = Pos.Bottom (scrollView),
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Text = "Horizontal Scrollbar",
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CheckedState = scrollView.ShowHorizontalScrollIndicator ? CheckState.Checked : CheckState.UnChecked
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CheckedState = scrollView.HorizontalScrollBar.Visible ? CheckState.Checked : CheckState.UnChecked
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};
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app.Add (hCheckBox);
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hCheckBox.CheckedStateChanged += (sender, args) =>
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{
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scrollView.HorizontalScrollBar.Visible = args.CurrentValue == CheckState.Checked;
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};
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scrollView.VerticalScrollBar.Visible = true;
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var vCheckBox = new CheckBox
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{
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X = Pos.Right (hCheckBox) + 3,
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Y = Pos.Bottom (scrollView),
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Text = "Vertical Scrollbar",
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CheckedState = scrollView.ShowVerticalScrollIndicator ? CheckState.Checked : CheckState.UnChecked
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CheckedState = scrollView.VerticalScrollBar.Visible ? CheckState.Checked : CheckState.UnChecked
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};
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app.Add (vCheckBox);
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vCheckBox.CheckedStateChanged += (sender, args) =>
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{
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scrollView.VerticalScrollBar.Visible = args.CurrentValue == CheckState.Checked;
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};
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var t = "Auto Hide Scrollbars";
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var ahCheckBox = new CheckBox
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{
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X = Pos.Left (scrollView), Y = Pos.Bottom (hCheckBox), Text = t, CheckedState = scrollView.AutoHideScrollBars ? CheckState.Checked : CheckState.UnChecked
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X = Pos.Left (scrollView), Y = Pos.Bottom (hCheckBox), Text = t,
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CheckedState = scrollView.HorizontalScrollBar.AutoHide ? CheckState.Checked : CheckState.UnChecked
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};
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var k = "Keep Content Always In Viewport";
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var keepCheckBox = new CheckBox
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{
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X = Pos.Left (scrollView), Y = Pos.Bottom (ahCheckBox), Text = k, CheckedState = scrollView.AutoHideScrollBars ? CheckState.Checked : CheckState.UnChecked
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};
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hCheckBox.CheckedStateChanging += (s, e) =>
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{
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if (ahCheckBox.CheckedState == CheckState.UnChecked)
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{
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scrollView.ShowHorizontalScrollIndicator = e.NewValue == CheckState.Checked;
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}
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else
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{
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hCheckBox.CheckedState = CheckState.Checked;
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MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
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}
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};
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vCheckBox.CheckedStateChanging += (s, e) =>
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{
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if (ahCheckBox.CheckedState == CheckState.UnChecked)
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{
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scrollView.ShowVerticalScrollIndicator = e.NewValue == CheckState.Checked;
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}
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else
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{
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vCheckBox.CheckedState = CheckState.Checked;
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MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
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}
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};
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ahCheckBox.CheckedStateChanging += (s, e) =>
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{
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scrollView.AutoHideScrollBars = e.NewValue == CheckState.Checked;
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scrollView.HorizontalScrollBar.AutoHide = e.NewValue == CheckState.Checked;
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scrollView.VerticalScrollBar.AutoHide = e.NewValue == CheckState.Checked;
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hCheckBox.CheckedState = CheckState.Checked;
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vCheckBox.CheckedState = CheckState.Checked;
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};
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app.Add (ahCheckBox);
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keepCheckBox.CheckedStateChanging += (s, e) => scrollView.KeepContentAlwaysInViewport = e.NewValue == CheckState.Checked;
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app.Add (keepCheckBox);
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var count = 0;
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var mousePos = new Label
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@@ -238,38 +202,24 @@ public class Scrolling : Scenario
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Application.AddTimeout (TimeSpan.FromMilliseconds (300), timer);
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app.Loaded += App_Loaded;
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app.Unloaded += app_Unloaded;
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Application.Run (app);
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app.Loaded -= App_Loaded;
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app.Unloaded -= app_Unloaded;
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app.Dispose ();
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Application.Shutdown ();
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return;
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// Local functions
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void App_Loaded (object sender, EventArgs args)
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{
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horizontalRuler.Text =
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rule.Repeat ((int)Math.Ceiling (horizontalRuler.Viewport.Width / (double)rule.Length)) [
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..horizontalRuler.Viewport.Width]
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+ "\n"
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+ "| ".Repeat (
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(int)Math.Ceiling (horizontalRuler.Viewport.Width / (double)rule.Length)
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) [
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..horizontalRuler.Viewport.Width];
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verticalRuler.Text =
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vrule.Repeat ((int)Math.Ceiling (verticalRuler.Viewport.Height * 2 / (double)rule.Length))
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[..(verticalRuler.Viewport.Height * 2)];
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}
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void app_Unloaded (object sender, EventArgs args)
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{
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View.Diagnostics = _diagnosticFlags;
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pulsing = false;
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}
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}
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}
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public class IScrollView : View
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{
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}
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