Fix doc references after namespacing

This commit is contained in:
Miguel de Icaza
2018-01-27 15:20:58 -05:00
parent 3f2c6b6f97
commit 85692036ec
8 changed files with 23 additions and 23 deletions

View File

@@ -188,7 +188,7 @@ namespace Terminal.Gui {
public ustring Id { get; set; } = "";
/// <summary>
/// Gets or sets a value indicating whether this <see cref="T:Terminal.View"/> want mouse position reports.
/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.View"/> want mouse position reports.
/// </summary>
/// <value><c>true</c> if want mouse position reports; otherwise, <c>false</c>.</value>
public virtual bool WantMousePositionReports { get; set; } = false;
@@ -242,7 +242,7 @@ namespace Terminal.Gui {
public View SuperView => container;
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.View"/> class with the specified frame. This is the default constructor.
/// Initializes a new instance of the <see cref="T:Terminal.Gui.View"/> class with the specified frame. This is the default constructor.
/// </summary>
/// <param name="frame">The region covered by this view.</param>
public View (Rect frame)
@@ -542,7 +542,7 @@ namespace Terminal.Gui {
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="T:Terminal.View"/> has focus.
/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.View"/> has focus.
/// </summary>
/// <value><c>true</c> if has focus; otherwise, <c>false</c>.</value>
public override bool HasFocus {
@@ -848,9 +848,9 @@ namespace Terminal.Gui {
}
/// <summary>
/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.View"/>.
/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.View"/>.
/// </summary>
/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.View"/>.</returns>
/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.View"/>.</returns>
public override string ToString ()
{
return $"{GetType ().Name}({Id})({Frame})";
@@ -874,7 +874,7 @@ namespace Terminal.Gui {
public bool Running;
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.Toplevel"/> class.
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Toplevel"/> class.
/// </summary>
/// <param name="frame">Frame.</param>
public Toplevel (Rect frame) : base (frame)
@@ -964,7 +964,7 @@ namespace Terminal.Gui {
}
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Window"/> class with an optioanl title
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.Window"/> class with an optioanl title
/// </summary>
/// <param name="frame">Frame.</param>
/// <param name="title">Title.</param>
@@ -974,7 +974,7 @@ namespace Terminal.Gui {
int padding;
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.Window"/> with
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Window"/> with
/// the specified frame for its location, with the specified border
/// an optional title.
/// </summary>
@@ -1210,13 +1210,13 @@ namespace Terminal.Gui {
internal Toplevel Toplevel;
/// <summary>
/// Releases all resource used by the <see cref="T:Terminal.Application.RunState"/> object.
/// Releases all resource used by the <see cref="T:Terminal.Gui.Application.RunState"/> object.
/// </summary>
/// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="T:Terminal.Application.RunState"/>. The
/// <see cref="Dispose"/> method leaves the <see cref="T:Terminal.Application.RunState"/> in an unusable state. After
/// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="T:Terminal.Gui.Application.RunState"/>. The
/// <see cref="Dispose"/> method leaves the <see cref="T:Terminal.Gui.Application.RunState"/> in an unusable state. After
/// calling <see cref="Dispose"/>, you must release all references to the
/// <see cref="T:Terminal.Application.RunState"/> so the garbage collector can reclaim the memory that the
/// <see cref="T:Terminal.Application.RunState"/> was occupying.</remarks>
/// <see cref="T:Terminal.Gui.Application.RunState"/> so the garbage collector can reclaim the memory that the
/// <see cref="T:Terminal.Gui.Application.RunState"/> was occupying.</remarks>
public void Dispose ()
{
Dispose (true);

View File

@@ -431,9 +431,9 @@ namespace Terminal.Gui {
public MouseFlags Flags;
/// <summary>
/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.MouseEvent"/>.
/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.MouseEvent"/>.
/// </summary>
/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.MouseEvent"/>.</returns>
/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.MouseEvent"/>.</returns>
public override string ToString()
{
return $"({X},{Y}:{Flags}";

View File

@@ -32,7 +32,7 @@ namespace Terminal.Gui {
bool is_default;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="T:Terminal.Button"/> is the default action to activate on return on a dialog.
/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.Button"/> is the default action to activate on return on a dialog.
/// </summary>
/// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
public bool IsDefault {

View File

@@ -19,7 +19,7 @@ namespace Terminal.Gui {
const int padding = 1;
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.Dialog"/> class with an optional set of buttons to display
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Dialog"/> class with an optional set of buttons to display
/// </summary>
/// <param name="title">Title for the dialog.</param>
/// <param name="width">Width for the dialog.</param>

View File

@@ -34,7 +34,7 @@ namespace Terminal.Gui {
}
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.Gui.FrameView"/> class with
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.FrameView"/> class with
/// a title.
/// </summary>
/// <param name="frame">Frame.</param>

View File

@@ -19,7 +19,7 @@ namespace Terminal.Gui {
public class MenuItem {
/// <summary>
/// Initializes a new <see cref="T:Terminal.MenuItem"/>.
/// Initializes a new <see cref="T:Terminal.Gui.MenuItem"/>.
/// </summary>
/// <param name="title">Title for the menu item.</param>
/// <param name="help">Help text to display.</param>
@@ -272,7 +272,7 @@ namespace Terminal.Gui {
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.MenuBar"/> class with the specified set of toplevel menu items.
/// Initializes a new instance of the <see cref="T:Terminal.Gui.MenuBar"/> class with the specified set of toplevel menu items.
/// </summary>
/// <param name="menus">Menus.</param>
public MenuBar (MenuBarItem [] menus) : base (new Rect (0, 0, Application.Driver.Cols, 1))

View File

@@ -7,7 +7,7 @@ namespace Terminal.Gui {
int selected, cursor;
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.RadioGroup"/> class
/// Initializes a new instance of the <see cref="T:Terminal.Gui.RadioGroup"/> class
/// setting up the initial set of radio labels and the item that should be selected.
/// </summary>
/// <param name="rect">Boundaries for the radio group.</param>
@@ -29,7 +29,7 @@ namespace Terminal.Gui {
return new Rect (x, y, width, radioLabels.Length);
}
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.RadioGroup"/> class
/// Initializes a new instance of the <see cref="T:Terminal.Gui.RadioGroup"/> class
/// setting up the initial set of radio labels and the item that should be selected,
/// the view frame is computed from the provided radioLabels.
/// </summary>

View File

@@ -49,7 +49,7 @@ namespace Terminal.Gui {
}
/// <summary>
/// Initializes a new instance of the <see cref="T:Terminal.Gui.ScrollBarView"/> class.
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.ScrollBarView"/> class.
/// </summary>
/// <param name="rect">Frame for the scrollbar.</param>
/// <param name="size">The size that this scrollbar represents.</param>