updated README

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Charlie Kindel
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[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mono/mono?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) - This is the Mono Channel room
# Gui.cs - Terminal UI toolkit for .NET
# Terminal.Gui - Terminal UI toolkit for .NET
This is a simple UI toolkit for .NET, .NET Core and Mono and works on
both Windows and Linux/Unix.
A simple UI toolkit for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
![Sample app](https://raw.githubusercontent.com/migueldeicaza/gui.cs/master/docfx/sample.png)
A presentation of this was part of the [Retro.NET](https://channel9.msdn.com/Events/dotnetConf/2018/S313) talk at .NET Conf 2018 [Slides](https://tirania.org/Retro.pdf)
## Controls
The toolkit contains various controls for building text user interfaces:
* [Buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html)
* [Labels](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html)
* [Text entry](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html)
* [Text view](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html)
* [Time editing field](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html)
* [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
* [Checkboxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
* [Dialog boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html)
* [Message boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
* [Windows](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
* [Menus](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
* [ListViews](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html)
* [Frames](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.FrameView.html)
* [Hex viewer/editor](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.HexView.html)
* [Labels](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html)
* [ListViews](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html)
* [Menus](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
* [Message boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
* [ProgressBars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html)
* [Scroll views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html) and [Scrollbars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
* Hexadecimal viewer/editor (HexView)
* Terminal Emulator - a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull the `TerminalView` linked here into your project.
* [Time editing field](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html)
* [Text entry](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html)
* [Text view](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html)
* [Scroll views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html)
* [Scrollbars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
* [Status bars]()
* [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
* [Windows](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
All visible UI elements are subclasses of the
[View](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html),
and these in turn can contain an arbitrary number of subviews.
In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull the `TerminalView` linked here into your project.
It comes with a
[mainloop](https://migueldeicaza.github.io/gui.cs/api/Mono.Terminal/Mono.Terminal.MainLoop.html)
to process events, process idle handlers, timers and monitoring file
## Features
* **Cross Platform** - Terminal drivers for Curses, [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), and the .NET Console mean **Terminal.Gui** works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
* **Keyboard and Mouse Input** - Both keyboard and mouse input are supported, including limited support for drag & drop.
* **[Flexible Layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)** - **Terminal.Gui** supports both *Absolute layout* and an innovative UI layout system referred to as *Computed Layout*. *Computed Layout* makes it easy to layout controls relative to each other and enables dynamic console GUIs.
* **Clipboard support** - Cut, Copy, and Paste of text provided through the `[Clipboard](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Clipboard.html)` class.
* **[Arbitrary Views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html)** - All visible UI elements are subclasses of the `View` class, and these in turn can contain an arbitrary number of sub-views.
* **Advanced App Features** - The [Mainloop](https://migueldeicaza.github.io/gui.cs/api/Mono.Terminal/Mono.Terminal.MainLoop.html) supports processing events, idle handlers, timers, and monitoring file
descriptors.
It is designed to work on Curses and the [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27),
works well on both color and monochrome terminals and has mouse support on
terminal emulators that support it.
### Keyboard Input Handling
# Documentation
The input handling of **Terminal.Gui** is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
* [API documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui.html) for details.
The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`.
* [Overview](https://migueldeicaza.github.io/gui.cs/articles/overview.html) contains the conceptual
documentation and a walkthrough of the core concepts of `gui.cs`
To enter the key `ESC`, you can either press `ESC` and wait 100 milliseconds, or you can press `ESC` twice.
# Sample Usage
`ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to `F10`, and `F1` to `F9` respectively.
**Terminal.Gui** respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar `Control/Command-C, X, V` model.
`CTRL-Q` is used for exiting views (and apps).
### Driver model
Currently **Terminal.Gui** has support for `[ncurses](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Drivers/CursesDriver.cs)`, [`System.Console`](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Drivers/NetDriver.cs), and a full [Win32 Console](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Drivers/WindowsDriver.cs) front-end.
`ncurses` is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug `System.Console` can be used on Windows and Unix, but lacks mouse support.
You can force the use of `System.Console` on Unix as well; see `Core.cs`.
## Showcase
The [UI Catalog project](https://github.com/migueldeicaza/gui.cs/tree/master/UICatalog) provides an easy to use and extend sample illustrating the capabilities of **Terminal.Gui**.
## Documentation
* [API documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui.html)
* [Overview](https://migueldeicaza.github.io/gui.cs/articles/overview.html) contains the conceptual documentation and a walkthrough of the core concepts of **Terminal.Gui**.
### Sample Usage
```csharp
using Terminal.Gui;
@@ -125,8 +150,7 @@ class Demo {
}
```
Alternatively, you can encapsulate the app behavior in a new `Window`-derived class,
say `App.cs` containing the code above, and simplify your `Main` method to:
Alternatively, you can encapsulate the app behavior in a new `Window`-derived class, say `App.cs` containing the code above, and simplify your `Main` method to:
```csharp
using Terminal.Gui;
@@ -139,78 +163,27 @@ class Demo {
}
```
The example above shows how to add views, two styles are used, a very
nice layout system that I have no name for, but that [is
documented](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout),
and the absolute positioning.
The example above shows how to add views using both styles of layout supported by **Terminal.Gui**: **Absolute layout** and **[Computed layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)**.
# Installing it
## Installing
If you want to try Gui.cs, use NuGet to install the `Terminal.Gui` NuGet package:
Use NuGet to install the `Terminal.Gui` NuGet package: https://www.nuget.org/packages/Terminal.Gui
https://www.nuget.org/packages/Terminal.Gui
## Running and Building
# Running and Building
* *`Terminal.Gui`* - Build and run using the .NET SDK command line tools (`doetnet build` in the root directory) or with Visual Studio 2019.
* *UI Catalog* - Run `dotnet run` in the `UICatalog` directory to run the UI Catalog.
* *Example (aka `demo.cs`)* - Run `dotnet run` in the `Example` directory to run the simple demo.
* *Standalone Example* - A trivial .NET core sample application can be found in the `StandaloneExample` directory. Run `dotnet run` in directory to test.
You can find a trivial .NET core sample application in the
"StandaloneExample" directory. You can execute it by running
`dotnet run` in that directory.
## Contributing
That sample relies on the distributed NuGet package, if you want to
to use the code on GitHub, you can open the Example program which
references the library built out of this tree.
See [Issues](https://github.com/migueldeicaza/gui.cs/issues) for a list of open bugs and enhancements.
# Input Handling
## History
The input handling of gui.cs is similar in some ways to Emacs and the
Midnight Commander, so you can expect some of the special key
combinations to be active.
This is an updated version of [gui.cs](http://tirania.org/blog/archive/2007/Apr-16.html) that Miguel wrote for [mono-curses](https://github.com/mono/mono-curses) in 2007.
The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to
allow input on terminals that do not have an alt key. So to produce
the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`.
The original **gui.cs** was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.
To enter the key `ESC`, you can either press `ESC` and wait 100
milliseconds, or you can press `ESC` twice.
`ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to
`F10`, and `F1` to `F9` respectively.
# Driver model
Currently gui.cs has support for ncurses, `System.Console` and a full
Win32 console front-end.
ncurses is used on Unix with color support based on what your library
is compiled with; The windows driver supports full color and mouse, and
an easy-to-debug `System.Console` can be used on Windows and Unix, but
lacks mouse support.
You can force the use of `System.Console` on Unix as
well, see `Core.cs`.
# Tasks
There are some tasks in the github issues, and some others are being
tracked in the TODO.md file.
# History
This is an updated version of
[gui.cs](http://tirania.org/blog/archive/2007/Apr-16.html) that
I wrote for [mono-curses](https://github.com/mono/mono-curses) in 2007.
The original gui.cs was a UI toolkit in a single file and tied to
curses. This version tries to be console-agnostic and instead of
having a container/widget model, only uses Views (which can contain
subviews) and changes the rendering model to rely on damage regions
instead of burderning each view with the details.
# Releases
Recently, I setup VSTS to do the releases, for now, this requires a
branch to be pushed with the name release/XXX, do this after the NuGet
package version has been updated on the
Terminal.Gui/Terminal.Gui.csproj, and push.
Then once the package is built, VSTS will request an approval.
Release history can be found in the [Terminal.Gui.csproj](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Terminal.Gui.csproj) file.

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This is just a simple standalone sample that shows how to consume
the gui.cs from a NuGet package and .NET Core project.
This is just a simple standalone sample that shows how to consume Terinal.Gui from a NuGet package and .NET Core project.
Simply run:
@@ -7,6 +6,4 @@ Simply run:
$ dotnet run
```
To launch the application.
Or use Visual Studio, open the solution and run.
To launch the application. Or use Visual Studio, open the solution and run.

48
TODO.md
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# Things missing
## Color System
Topics to debate.
Given that we need pairs of foreground/background to be set when
operating on a view, should we surface the values independently, or
should we surface the attribute?
Currently views hardcode the colors to Colors.Base.SOmething for
example, perhaps these should be set with styles instead, or even
inheriting them.
The reason why the Colors definition is useful is because it comes with
defaults that work for both color and black and white and other limited
terminals. Setting foreground/background independently tends to break
the black and white scenarios.
## Color and Dialogs
Replaces `Colors.Base.Normal` with `Attributes.Normal`, and perhaps attributes
points to the container.
## Views
Wanted:
- HotLabels (should be labelsw ith a hotkey that take a focus view as an argument)
- Shell/Process?
- Submenus in menus.
- Make windows draggable
- View + Attribute for SolidFills?
Should Views support Padding/Margin/Border? Would make it simpler for Forms backend and perhaps
adopt the Forms CSS as-is
## Layout manager
Unclear what to do about that right now. Perhaps use Flex?
Will at least need the protocol for sizing
# Merge Responder into View
For now it is split, in case we want to introduce formal view
controllers. But the design becomes very ugly.

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{
"profiles": {
"UICatalog": {
"commandName": "Project",
"commandLineArgs": "HexEditor"
"commandName": "Project"
}
}
}

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# Conceptual Documentation
* [Gui.cs Overview](overview.html)
* [Terminal.Gui Overview](overview.html)
* [Keyboard Event Processing](keyboard.html)
* [Event Processing and the Application Main Loop](mainloop.md)

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@@ -12,7 +12,7 @@ class.
Mainloops are a common idiom in many user interface toolkits so many
of the concepts will be familiar to you if you have used other
toolkits before.
toolkits before.
This class provides the following capabilities:

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