Replaced delegates with new interface ITreeBuilder

This commit is contained in:
tznind
2020-12-15 09:37:59 +00:00
parent e7dcd49506
commit 8fe8128b0b
3 changed files with 169 additions and 62 deletions

View File

@@ -64,30 +64,146 @@ namespace Terminal.Gui {
{
Text = text;
}
}
/// <summary>
/// Hierarchical tree view with expandable branches. Branch objects are dynamically determined when expanded using a user defined <see cref="ChildrenGetterDelegate"/>
/// Interface for supplying data to a <see cref="TreeView"/> on demand as root level nodes are expanded by the user
/// </summary>
public interface ITreeBuilder
{
/// <summary>
/// Returns true if <see cref="CanExpand"/> is implemented by this class
/// </summary>
/// <value></value>
bool SupportsCanExpand {get;}
/// <summary>
/// Returns true/false for whether a model has children. This method should be implemented when <see cref="GetChildren"/> is an expensive operation otherwise <see cref="SupportsCanExpand"/> should return false (in which case this method will not be called)
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
bool CanExpand(object model);
/// <summary>
/// Returns all children of a given <paramref name="model"/> which should be added to the tree as new branches underneath it
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
IEnumerable<object> GetChildren(object model);
}
/// <summary>
/// Abstract implementation of <see cref="ITreeBuilder"/>
/// </summary>
public abstract class TreeBuilder : ITreeBuilder {
/// <inheritdoc/>
public bool SupportsCanExpand { get; protected set;} = false;
/// <summary>
/// Override this method to return a rapid answer as to whether <see cref="GetChildren(object)"/> returns results.
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
public virtual bool CanExpand (object model){
return GetChildren(model).Any();
}
/// <inheritdoc/>
public abstract IEnumerable<object> GetChildren (object model);
/// <summary>
/// Constructs base and initializes <see cref="SupportsCanExpand"/>
/// </summary>
/// <param name="supportsCanExpand">Pass true if you intend to implement <see cref="CanExpand(object)"/> otherwise false</param>
public TreeBuilder(bool supportsCanExpand)
{
SupportsCanExpand = supportsCanExpand;
}
}
/// <summary>
/// <see cref="ITreeBuilder"/> implementation for <see cref="TreeNode"/> objects
/// </summary>
public class TreeNodeBuilder : TreeBuilder {
/// <summary>
/// Initialises a new instance of builder for any model objects of Type <see cref="ITreeNode"/>
/// </summary>
public TreeNodeBuilder():base(false)
{
}
/// <summary>
/// Returns <see cref="ITreeNode.Children"/> from <paramref name="model"/>
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
public override IEnumerable<object> GetChildren (object model)
{
return model is ITreeNode n ? n.Children : Enumerable.Empty<object>();
}
}
/// <summary>
/// Implementation of <see cref="ITreeBuilder"/> that uses user defined functions
/// </summary>
public class DelegateTreeBuilder : TreeBuilder
{
private Func<object,IEnumerable<object>> childGetter;
private Func<object,bool> canExpand;
/// <summary>
/// Constructs an implementation of <see cref="ITreeBuilder"/> that calls the user defined method <paramref name="childGetter"/> to determine children
/// </summary>
/// <param name="childGetter"></param>
/// <returns></returns>
public DelegateTreeBuilder(Func<object,IEnumerable<object>> childGetter) : base(false)
{
this.childGetter = childGetter;
}
/// <summary>
/// Constructs an implementation of <see cref="ITreeBuilder"/> that calls the user defined method <paramref name="childGetter"/> to determine children and <paramref name="canExpand"/> to determine expandability
/// </summary>
/// <param name="childGetter"></param>
/// <param name="canExpand"></param>
/// <returns></returns>
public DelegateTreeBuilder(Func<object,IEnumerable<object>> childGetter, Func<object,bool> canExpand) : base(true)
{
this.childGetter = childGetter;
this.canExpand = canExpand;
}
/// <summary>
/// Returns whether a node can be expanded based on the delegate passed during construction
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
public override bool CanExpand (object model)
{
return canExpand?.Invoke(model) ?? base.CanExpand (model);
}
/// <summary>
/// Returns children using the delegate method passed during construction
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
public override IEnumerable<object> GetChildren (object model)
{
return childGetter.Invoke(model);
}
}
/// <summary>
/// Hierarchical tree view with expandable branches. Branch objects are dynamically determined when expanded using a user defined <see cref="ITreeBuilder"/>
/// </summary>
public class TreeView : View
{
/// <summary>
/// Default implementation of a <see cref="ChildrenGetterDelegate"/>. Supports returning children of <see cref="ITreeNode"/> or otherwise returns an empty collection (i.e. no children)
/// </summary>
static ChildrenGetterDelegate DefaultChildrenGetter = (s)=>{return s is ITreeNode n ? n.Children : Enumerable.Empty<object>();};
/// <summary>
/// This is the delegate that will be used to fetch the children of a model object
/// </summary>
public ChildrenGetterDelegate ChildrenGetter {
get { return childrenGetter ?? DefaultChildrenGetter; }
set { childrenGetter = value; }
}
private ChildrenGetterDelegate childrenGetter;
private CanExpandGetterDelegate canExpandGetter;
private int scrollOffset;
/// <summary>
@@ -97,13 +213,10 @@ namespace Terminal.Gui {
public bool ShowBranchLines {get;set;} = true;
/// <summary>
/// Optional delegate where <see cref="ChildrenGetter"/> is expensive. This should quickly return true/false for whether an object is expandable. (e.g. indicating to a user that all folders can be expanded because they are folders without having to calculate contents)
/// Determines how sub branches of the tree are dynamically built at runtime as the user expands root nodes
/// </summary>
/// <remarks>When this is null <see cref="ChildrenGetter"/> is used directly to determine if a node should be expandable</remarks>
public CanExpandGetterDelegate CanExpandGetter {
get { return canExpandGetter; }
set { canExpandGetter = value; }
}
/// <value></value>
public ITreeBuilder TreeBuilder { get;set;}
/// <summary>
/// private variable for <see cref="SelectedObject"/>
@@ -179,11 +292,20 @@ namespace Terminal.Gui {
/// <summary>
/// Creates a new tree view with absolute positioning. Use <see cref="AddObjects(IEnumerable{object})"/> to set set root objects for the tree
/// Creates a new tree view with absolute positioning. Use <see cref="AddObjects(IEnumerable{object})"/> to set set root objects for the tree.
/// </summary>
public TreeView ():base()
public TreeView():base()
{
CanFocus = true;
TreeBuilder = new TreeNodeBuilder();
}
/// <summary>
/// Initialises <see cref="TreeBuilder"/>.Creates a new tree view with absolute positioning. Use <see cref="AddObjects(IEnumerable{object})"/> to set set root objects for the tree.
/// </summary>
public TreeView(ITreeBuilder builder) : this()
{
TreeBuilder = builder;
}
/// <summary>
@@ -580,10 +702,10 @@ namespace Terminal.Gui {
/// </summary>
public virtual void FetchChildren()
{
if (tree.ChildrenGetter == null)
if (tree.TreeBuilder == null)
return;
var children = tree.ChildrenGetter(this.Model) ?? new object[0];
var children = tree.TreeBuilder.GetChildren(this.Model) ?? Enumerable.Empty<object>();
this.ChildBranches = children.ToDictionary(k=>k,val=>new Branch(tree,this,val));
}
@@ -684,8 +806,8 @@ namespace Terminal.Gui {
if(ChildBranches == null) {
//if there is a rapid method for determining whether there are children
if(tree.CanExpandGetter != null) {
return tree.CanExpandGetter(Model) ? tree.ExpandableSymbol : leafSymbol;
if(tree.TreeBuilder.SupportsCanExpand) {
return tree.TreeBuilder.CanExpand(Model) ? tree.ExpandableSymbol : leafSymbol;
}
//there is no way of knowing whether we can expand without fetching the children
@@ -736,7 +858,7 @@ namespace Terminal.Gui {
// we already knew about some children so preserve the state of the old children
// first gather the new Children
var newChildren = tree.ChildrenGetter(this.Model) ?? new object[0];
var newChildren = tree.TreeBuilder?.GetChildren(this.Model) ?? Enumerable.Empty<object>();
// Children who no longer appear need to go
foreach(var toRemove in ChildBranches.Keys.Except(newChildren).ToArray())
@@ -800,13 +922,6 @@ namespace Terminal.Gui {
return Parent.ChildBranches.Values.LastOrDefault() == this;
}
}
/// <summary>
/// Delegates of this type are used to fetch the children of the given model object
/// </summary>
/// <param name="model">The parent whose children should be fetched</param>
/// <returns>An enumerable over the children</returns>
public delegate IEnumerable<object> ChildrenGetterDelegate(object model);
/// <summary>
/// Delegates of this type are used to fetch string representations of user's model objects
@@ -814,14 +929,6 @@ namespace Terminal.Gui {
/// <param name="model"></param>
/// <returns></returns>
public delegate string AspectGetterDelegate(object model);
/// <summary>
/// Delegates of this type are used to quickly display to the user whether a given user object can be expanded when fetching it's children is expensive (e.g. indicating to a user that all 1000 folders can be expanded because they are folders without having to calculate contents)
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
public delegate bool CanExpandGetterDelegate(object model);
/// <summary>
/// Event arguments describing a change in selected object in a tree view

View File

@@ -73,12 +73,14 @@ namespace UICatalog.Scenarios {
/// </summary>
private void SetupFileSystemDelegates ()
{
// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
_treeView.CanExpandGetter = (o)=>o is DirectoryInfo;
_treeView.TreeBuilder = new DelegateTreeBuilder(
// Determines how to compute children of any given branch
_treeView.ChildrenGetter = GetChildren;
// Determines how to compute children of any given branch
GetChildren,
// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
(o)=>o is DirectoryInfo
);
// Determines how to represent objects as strings on the screen
_treeView.AspectGetter = AspectGetter;
@@ -88,9 +90,8 @@ namespace UICatalog.Scenarios {
{
ClearObjects();
// Clear any previous delegates
_treeView.CanExpandGetter = null;
_treeView.ChildrenGetter = null;
// Set builder to serve children of ITreeNode objects
_treeView.TreeBuilder = new TreeNodeBuilder();
// Add 2 root nodes with simple set of subfolders
_treeView.AddObject(CreateSimpleRoot());

View File

@@ -33,8 +33,7 @@ namespace UnitTests {
Cars = new []{car1 ,car2}
};
var tree = new TreeView();
tree.ChildrenGetter = (s)=> s is Factory f ? f.Cars: null;
var tree = new TreeView(new DelegateTreeBuilder((s)=> s is Factory f ? f.Cars: null));
tree.AddObject(factory1);
return tree;
@@ -219,11 +218,11 @@ namespace UnitTests {
Assert.False(tree.IsExpanded(c1));
// change the children getter so that now cars can have wheels
tree.ChildrenGetter = (o)=>
tree.TreeBuilder = new DelegateTreeBuilder((o)=>
// factories have cars
o is Factory ? new object[]{c1,c2}
// cars have wheels
: new object[]{wheel };
: new object[]{wheel });
// still cannot expand
tree.Expand(c1);
@@ -256,11 +255,11 @@ namespace UnitTests {
Assert.False(tree.IsExpanded(c1));
// change the children getter so that now cars can have wheels
tree.ChildrenGetter = (o)=>
tree.TreeBuilder = new DelegateTreeBuilder((o)=>
// factories have cars
o is Factory ? new object[]{c1,c2}
// cars have wheels
: new object[]{wheel };
: new object[]{wheel });
// still cannot expand
tree.Expand(c1);
@@ -333,7 +332,7 @@ namespace UnitTests {
string root = "root";
var tree = new TreeView();
tree.ChildrenGetter = (s)=> ReferenceEquals(s , root) ? new object[]{obj1 } : null;
tree.TreeBuilder = new DelegateTreeBuilder((s)=> ReferenceEquals(s , root) ? new object[]{obj1 } : null);
tree.AddObject(root);
// Tree is not expanded so the root has no children yet
@@ -346,7 +345,7 @@ namespace UnitTests {
Assert.Equal(1,tree.GetChildren(root).Count(child=>ReferenceEquals(obj1,child)));
// change the getter to return an Equal object (but not the same reference - obj2)
tree.ChildrenGetter = (s)=> ReferenceEquals(s , root) ? new object[]{obj2 } : null;
tree.TreeBuilder = new DelegateTreeBuilder((s)=> ReferenceEquals(s , root) ? new object[]{obj2 } : null);
// tree has cached the knowledge of what children the root has so won't know about the change (we still get obj1)
Assert.Equal(1,tree.GetChildren(root).Count(child=>ReferenceEquals(obj1,child)));