This commit is contained in:
Charlie Kindel
2020-06-06 13:58:02 -06:00
parent 03104495a5
commit 8feab947fd
4 changed files with 159 additions and 89 deletions

View File

@@ -7,6 +7,8 @@
// Define this to enable diagnostics drawing for Window Frames
using NStack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Terminal.Gui {
@@ -317,42 +319,81 @@ namespace Terminal.Gui {
/// The default <see cref="ColorScheme"/>s for the application.
/// </summary>
public static class Colors {
static ColorScheme _toplevel;
static ColorScheme _base;
static ColorScheme _dialog;
static ColorScheme _menu;
static ColorScheme _error;
static Colors ()
{
// Use reflection to dynamically create the default set of ColorSchemes from the list defiined
// by the class.
ColorSchemes = typeof (Colors).GetProperties ()
.Where(p => p.PropertyType == typeof(ColorScheme))
.Select (p => new KeyValuePair<string, ColorScheme> (p.Name, new ColorScheme())) // (ColorScheme)p.GetValue (p)))
.ToDictionary (t => t.Key, t => t.Value);
}
/// <summary>
/// The application toplevel color scheme, for the default toplevel views.
/// </summary>
public static ColorScheme TopLevel { get { return _toplevel; } set { _toplevel = SetColorScheme (value); } }
/// <remarks>
/// <para>
/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["TopLevel"];</c>
/// </para>
/// </remarks>
public static ColorScheme TopLevel { get => GetColorScheme (); set => SetColorScheme (value); }
/// <summary>
/// The base color scheme, for the default toplevel views.
/// </summary>
public static ColorScheme Base { get { return _base; } set { _base = SetColorScheme (value); } }
/// <remarks>
/// <para>
/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Base"];</c>
/// </para>
/// </remarks>
public static ColorScheme Base { get => GetColorScheme (); set => SetColorScheme (value); }
/// <summary>
/// The dialog color scheme, for standard popup dialog boxes
/// </summary>
public static ColorScheme Dialog { get { return _dialog; } set { _dialog = SetColorScheme (value); } }
/// <remarks>
/// <para>
/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Dialog"];</c>
/// </para>
/// </remarks>
public static ColorScheme Dialog { get => GetColorScheme (); set => SetColorScheme (value); }
/// <summary>
/// The menu bar color
/// </summary>
public static ColorScheme Menu { get { return _menu; } set { _menu = SetColorScheme (value); } }
/// <remarks>
/// <para>
/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Menu"];</c>
/// </para>
/// </remarks>
public static ColorScheme Menu { get => GetColorScheme (); set => SetColorScheme (value); }
/// <summary>
/// The color scheme for showing errors.
/// </summary>
public static ColorScheme Error { get { return _error; } set { _error = SetColorScheme (value); } }
/// <remarks>
/// <para>
/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Error"];</c>
/// </para>
/// </remarks>
public static ColorScheme Error { get => GetColorScheme (); set => SetColorScheme (value); }
static ColorScheme SetColorScheme (ColorScheme colorScheme, [CallerMemberName] string callerMemberName = null)
static ColorScheme GetColorScheme([CallerMemberName] string callerMemberName = null)
{
colorScheme.caller = callerMemberName;
return colorScheme;
return ColorSchemes [callerMemberName];
}
static void SetColorScheme (ColorScheme colorScheme, [CallerMemberName] string callerMemberName = null)
{
ColorSchemes [callerMemberName] = colorScheme;
colorScheme.caller = callerMemberName;
}
/// <summary>
/// Provides the defined <see cref="ColorScheme"/>s.
/// </summary>
public static Dictionary<string, ColorScheme> ColorSchemes { get; }
}
///// <summary>
@@ -535,7 +576,7 @@ namespace Terminal.Gui {
public virtual void DrawWindowTitle (Rect region, ustring title, int paddingLeft, int paddingTop, int paddingRight, int paddingBottom, TextAlignment textAlignment = TextAlignment.Left)
{
var width = region.Width - (paddingLeft + 2) * 2;
if (!ustring.IsNullOrEmpty(title) && width > 4 && region.Y + paddingTop <= region.Y + paddingBottom) {
if (!ustring.IsNullOrEmpty (title) && width > 4 && region.Y + paddingTop <= region.Y + paddingBottom) {
Move (region.X + 1 + paddingLeft, region.Y + paddingTop);
AddRune (' ');
var str = title.Length >= width ? title [0, width - 2] : title;
@@ -548,16 +589,16 @@ namespace Terminal.Gui {
/// Enables diagnostic funcions
/// </summary>
[Flags]
public enum DiagnosticFlags : uint {
public enum DiagnosticFlags : uint {
/// <summary>
/// All diagnostics off
/// </summary>
Off = 0b_0000_0000,
Off = 0b_0000_0000,
/// <summary>
/// When enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/> will draw a
/// ruler in the frame for any side with a padding value greater than 0.
/// </summary>
FrameRuler = 0b_0000_0001,
FrameRuler = 0b_0000_0001,
/// <summary>
/// When Enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/> will use
/// 'L', 'R', 'T', and 'B' for padding instead of ' '.
@@ -744,7 +785,7 @@ namespace Terminal.Gui {
{
// DrawFrame assumes the border is always at least one row/col thick
// DrawWindowFrame assumes a padding of 0 means NO padding and no frame
DrawWindowFrame (new Rect (region.X, region.Y, region.Width, region.Height),
DrawWindowFrame (new Rect (region.X, region.Y, region.Width, region.Height),
padding + 1, padding + 1, padding + 1, padding + 1, border: false, fill: fill);
}

View File

@@ -225,11 +225,11 @@ namespace UICatalog {
/// Returns an instance of each <see cref="Scenario"/> defined in the project.
/// https://stackoverflow.com/questions/5411694/get-all-inherited-classes-of-an-abstract-class
/// </summary>
internal static List<Type> GetDerivedClassesCollection ()
internal static List<Type> GetDerivedClasses<T> ()
{
List<Type> objects = new List<Type> ();
foreach (Type type in typeof (Scenario).Assembly.GetTypes ()
.Where (myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf (typeof (Scenario)))) {
foreach (Type type in typeof (T).Assembly.GetTypes ()
.Where (myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf (typeof (T)))) {
objects.Add (type);
}
return objects;

View File

@@ -1,5 +1,8 @@
using NStack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Terminal.Gui;
namespace UICatalog {
@@ -16,7 +19,7 @@ namespace UICatalog {
};
Win.Add (editLabel);
// Add a TextField using Absolute layout. Use buttons to move/grow.
var edit = new TextField (31, 0, 25, "");
var edit = new TextField (31, 0, 15, "");
Win.Add (edit);
// This is the default button (IsDefault = true); if user presses ENTER in the TextField
@@ -30,6 +33,13 @@ namespace UICatalog {
};
Win.Add (defaultButton);
var swapButton = new Button (50, 0, "Swap Default (Absolute Layout)");
swapButton.Clicked = () => {
defaultButton.IsDefault = !defaultButton.IsDefault;
swapButton.IsDefault = !swapButton.IsDefault;
};
Win.Add (swapButton);
static void DoMessage (Button button, ustring txt)
{
button.Clicked = () => {
@@ -38,79 +48,63 @@ namespace UICatalog {
};
}
var y = 2;
var button = new Button (10, y, "Ba_se Color") {
ColorScheme = Colors.Base,
var colorButtonsLabel = new Label ("Color Buttons:") {
X = 0,
Y = Pos.Bottom (editLabel) + 1,
};
DoMessage (button, button.Text);
Win.Add (button);
Win.Add (colorButtonsLabel);
y += 2;
Win.Add (button = new Button (10, y, "Error Color") {
ColorScheme = Colors.Error,
View prev = colorButtonsLabel;
foreach (var colorScheme in Colors.ColorSchemes) {
var colorButton = new Button ($"{colorScheme.Key}") {
ColorScheme = colorScheme.Value,
X = Pos.Right (prev) + 2,
Y = Pos.Y (colorButtonsLabel),
};
DoMessage (colorButton, colorButton.Text);
Win.Add (colorButton);
prev = colorButton;
}
Button button;
Win.Add (button = new Button ("A super long _Button that will probably expose a bug in clipping or wrapping of text. Will it?") {
X = 2,
Y = Pos.Bottom (colorButtonsLabel) + 1,
});
DoMessage (button, button.Text);
y += 2;
Win.Add (button = new Button (10, y, "Dialog Color") {
ColorScheme = Colors.Dialog,
});
DoMessage (button, button.Text);
y += 2;
Win.Add (button = new Button (10, y, "Menu Color") {
ColorScheme = Colors.Menu,
});
DoMessage (button, button.Text);
y += 2;
Win.Add (button = new Button (10, y, "TopLevel Color") {
ColorScheme = Colors.TopLevel,
});
DoMessage (button, button.Text);
y += 2;
Win.Add (button = new Button (10, y, "A super long _Button that will probably expose a bug in clipping or wrapping of text. Will it?") {
});
DoMessage (button, button.Text);
y += 2;
// Note the 'N' in 'Newline' will be the hotkey
Win.Add (new Button (10, y, "a Newline\nin the button") {
Clicked = () => MessageBox.Query (30, 7, "Message", "Question?", "Yes", "No")
Win.Add (button = new Button ("a Newline\nin the button") {
X = 2,
Y = Pos.Bottom (button) + 1,
Clicked = () => MessageBox.Query ("Message", "Question?", "Yes", "No")
});
y += 2;
// BUGBUG: Buttons don't support specifying hotkeys with _?!?
Win.Add (button = new Button ("Te_xt Changer") {
X = 10,
Y = y
var textChanger = new Button ("Te_xt Changer") {
X = 2,
Y = Pos.Bottom (button) + 1,
};
Win.Add (textChanger);
textChanger.Clicked = () => textChanger.Text += "!";
Win.Add (button = new Button ("Lets see if this will move as \"Text Changer\" grows") {
X = Pos.Right(textChanger) + 2,
Y = Pos.Y (textChanger),
});
button.Clicked = () => button.Text += "!";
Win.Add (new Button ("Lets see if this will move as \"Text Changer\" grows") {
X = Pos.Right (button) + 10,
Y = y,
});
y += 2;
Win.Add (new Button (10, y, "Delete") {
ColorScheme = Colors.Error,
Clicked = () => Win.Remove (button)
});
y += 2;
Win.Add (new Button (10, y, "Change Default") {
Clicked = () => {
defaultButton.IsDefault = !defaultButton.IsDefault;
button.IsDefault = !button.IsDefault;
},
});
var removeButton = new Button ("Remove this button") {
X = 2,
Y = Pos.Bottom (button) + 1,
ColorScheme = Colors.Error
};
Win.Add (removeButton);
// This in intresting test case because `moveBtn` and below are laid out relative to this one!
removeButton.Clicked = () => Win.Remove (removeButton);
// Demonstrates how changing the View.Frame property can move Views
y += 2;
var moveBtn = new Button (10, y, "Move This Button via Frame") {
var moveBtn = new Button ("Move This Button via Frame") {
X = 2,
Y = Pos.Bottom (removeButton) + 1,
ColorScheme = Colors.Error,
};
moveBtn.Clicked = () => {
@@ -119,15 +113,49 @@ namespace UICatalog {
Win.Add (moveBtn);
// Demonstrates how changing the View.Frame property can SIZE Views (#583)
y += 2;
var sizeBtn = new Button (10, y, "Size This Button via Frame") {
var sizeBtn = new Button ("Size This Button via Frame") {
X = Pos.Right(moveBtn) + 2,
Y = Pos.Y (moveBtn),
Width = 30,
ColorScheme = Colors.Error,
};
moveBtn.Clicked = () => {
sizeBtn.Clicked = () => {
sizeBtn.Frame = new Rect (sizeBtn.Frame.X, sizeBtn.Frame.Y, sizeBtn.Frame.Width + 5, sizeBtn.Frame.Height);
};
Win.Add (sizeBtn);
var label = new Label ("Text Alignment (changes the two buttons above): ") {
X = 2,
Y = Pos.Bottom (sizeBtn) + 1,
};
Win.Add (label);
var radioGroup = new RadioGroup (new [] { "Left", "Right", "Centered", "Justified" }) {
X = 4,
Y = Pos.Bottom (label) + 1,
//SelectionChanged = (selected) => {
// switch (selected) {
// case 0:
// moveBtn.TextAlignment = TextAlignment.Left;
// sizeBtn.TextAlignment = TextAlignment.Left;
// break;
// case 1:
// moveBtn.TextAlignment = TextAlignment.Right;
// sizeBtn.TextAlignment = TextAlignment.Right;
// break;
// case 2:
// moveBtn.TextAlignment = TextAlignment.Centered;
// sizeBtn.TextAlignment = TextAlignment.Centered;
// break;
// case 3:
// moveBtn.TextAlignment = TextAlignment.Justified;
// sizeBtn.TextAlignment = TextAlignment.Justified;
// break;
// }
//}
};
Win.Add (radioGroup);
// Demo changing hotkey
ustring MoveHotkey (ustring txt)
{
@@ -149,8 +177,9 @@ namespace UICatalog {
return txt;
}
y += 2;
var moveHotKeyBtn = new Button (10, y, "Click to Change th_is Button's Hotkey") {
var moveHotKeyBtn = new Button ("Click to Change th_is Button's Hotkey") {
X = 2,
Y = Pos.Bottom (radioGroup) + 1,
ColorScheme = Colors.TopLevel,
};
moveHotKeyBtn.Clicked = () => {

View File

@@ -65,7 +65,7 @@ namespace UICatalog {
if (Debugger.IsAttached)
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
_scenarios = Scenario.GetDerivedClassesCollection ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList ();
_scenarios = Scenario.GetDerivedClasses<Scenario> ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList ();
if (args.Length > 0) {
var item = _scenarios.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals (args [0], StringComparison.OrdinalIgnoreCase));