mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
POC
This commit is contained in:
@@ -7,6 +7,8 @@
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// Define this to enable diagnostics drawing for Window Frames
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using NStack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Terminal.Gui {
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@@ -317,42 +319,81 @@ namespace Terminal.Gui {
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/// The default <see cref="ColorScheme"/>s for the application.
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/// </summary>
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public static class Colors {
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static ColorScheme _toplevel;
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static ColorScheme _base;
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static ColorScheme _dialog;
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static ColorScheme _menu;
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static ColorScheme _error;
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static Colors ()
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{
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// Use reflection to dynamically create the default set of ColorSchemes from the list defiined
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// by the class.
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ColorSchemes = typeof (Colors).GetProperties ()
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.Where(p => p.PropertyType == typeof(ColorScheme))
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.Select (p => new KeyValuePair<string, ColorScheme> (p.Name, new ColorScheme())) // (ColorScheme)p.GetValue (p)))
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.ToDictionary (t => t.Key, t => t.Value);
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}
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/// <summary>
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/// The application toplevel color scheme, for the default toplevel views.
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/// </summary>
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public static ColorScheme TopLevel { get { return _toplevel; } set { _toplevel = SetColorScheme (value); } }
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["TopLevel"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme TopLevel { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The base color scheme, for the default toplevel views.
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/// </summary>
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public static ColorScheme Base { get { return _base; } set { _base = SetColorScheme (value); } }
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Base"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Base { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The dialog color scheme, for standard popup dialog boxes
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/// </summary>
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public static ColorScheme Dialog { get { return _dialog; } set { _dialog = SetColorScheme (value); } }
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Dialog"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Dialog { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The menu bar color
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/// </summary>
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public static ColorScheme Menu { get { return _menu; } set { _menu = SetColorScheme (value); } }
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Menu"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Menu { get => GetColorScheme (); set => SetColorScheme (value); }
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/// <summary>
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/// The color scheme for showing errors.
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/// </summary>
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public static ColorScheme Error { get { return _error; } set { _error = SetColorScheme (value); } }
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/// <remarks>
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/// <para>
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/// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Error"];</c>
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/// </para>
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/// </remarks>
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public static ColorScheme Error { get => GetColorScheme (); set => SetColorScheme (value); }
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static ColorScheme SetColorScheme (ColorScheme colorScheme, [CallerMemberName] string callerMemberName = null)
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static ColorScheme GetColorScheme([CallerMemberName] string callerMemberName = null)
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{
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colorScheme.caller = callerMemberName;
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return colorScheme;
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return ColorSchemes [callerMemberName];
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}
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static void SetColorScheme (ColorScheme colorScheme, [CallerMemberName] string callerMemberName = null)
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{
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ColorSchemes [callerMemberName] = colorScheme;
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colorScheme.caller = callerMemberName;
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}
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/// <summary>
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/// Provides the defined <see cref="ColorScheme"/>s.
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/// </summary>
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public static Dictionary<string, ColorScheme> ColorSchemes { get; }
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}
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///// <summary>
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@@ -535,7 +576,7 @@ namespace Terminal.Gui {
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public virtual void DrawWindowTitle (Rect region, ustring title, int paddingLeft, int paddingTop, int paddingRight, int paddingBottom, TextAlignment textAlignment = TextAlignment.Left)
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{
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var width = region.Width - (paddingLeft + 2) * 2;
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if (!ustring.IsNullOrEmpty(title) && width > 4 && region.Y + paddingTop <= region.Y + paddingBottom) {
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if (!ustring.IsNullOrEmpty (title) && width > 4 && region.Y + paddingTop <= region.Y + paddingBottom) {
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Move (region.X + 1 + paddingLeft, region.Y + paddingTop);
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AddRune (' ');
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var str = title.Length >= width ? title [0, width - 2] : title;
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@@ -548,16 +589,16 @@ namespace Terminal.Gui {
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/// Enables diagnostic funcions
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/// </summary>
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[Flags]
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public enum DiagnosticFlags : uint {
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public enum DiagnosticFlags : uint {
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/// <summary>
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/// All diagnostics off
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/// </summary>
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Off = 0b_0000_0000,
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Off = 0b_0000_0000,
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/// <summary>
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/// When enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/> will draw a
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/// ruler in the frame for any side with a padding value greater than 0.
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/// </summary>
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FrameRuler = 0b_0000_0001,
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FrameRuler = 0b_0000_0001,
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/// <summary>
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/// When Enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/> will use
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/// 'L', 'R', 'T', and 'B' for padding instead of ' '.
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@@ -744,7 +785,7 @@ namespace Terminal.Gui {
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{
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// DrawFrame assumes the border is always at least one row/col thick
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// DrawWindowFrame assumes a padding of 0 means NO padding and no frame
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DrawWindowFrame (new Rect (region.X, region.Y, region.Width, region.Height),
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DrawWindowFrame (new Rect (region.X, region.Y, region.Width, region.Height),
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padding + 1, padding + 1, padding + 1, padding + 1, border: false, fill: fill);
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}
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@@ -225,11 +225,11 @@ namespace UICatalog {
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/// Returns an instance of each <see cref="Scenario"/> defined in the project.
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/// https://stackoverflow.com/questions/5411694/get-all-inherited-classes-of-an-abstract-class
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/// </summary>
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internal static List<Type> GetDerivedClassesCollection ()
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internal static List<Type> GetDerivedClasses<T> ()
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{
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List<Type> objects = new List<Type> ();
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foreach (Type type in typeof (Scenario).Assembly.GetTypes ()
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.Where (myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf (typeof (Scenario)))) {
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foreach (Type type in typeof (T).Assembly.GetTypes ()
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.Where (myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf (typeof (T)))) {
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objects.Add (type);
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}
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return objects;
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@@ -1,5 +1,8 @@
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using NStack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Terminal.Gui;
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namespace UICatalog {
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@@ -16,7 +19,7 @@ namespace UICatalog {
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};
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Win.Add (editLabel);
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// Add a TextField using Absolute layout. Use buttons to move/grow.
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var edit = new TextField (31, 0, 25, "");
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var edit = new TextField (31, 0, 15, "");
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Win.Add (edit);
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// This is the default button (IsDefault = true); if user presses ENTER in the TextField
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@@ -30,6 +33,13 @@ namespace UICatalog {
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};
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Win.Add (defaultButton);
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var swapButton = new Button (50, 0, "Swap Default (Absolute Layout)");
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swapButton.Clicked = () => {
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defaultButton.IsDefault = !defaultButton.IsDefault;
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swapButton.IsDefault = !swapButton.IsDefault;
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};
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Win.Add (swapButton);
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static void DoMessage (Button button, ustring txt)
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{
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button.Clicked = () => {
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@@ -38,79 +48,63 @@ namespace UICatalog {
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};
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}
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var y = 2;
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var button = new Button (10, y, "Ba_se Color") {
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ColorScheme = Colors.Base,
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var colorButtonsLabel = new Label ("Color Buttons:") {
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X = 0,
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Y = Pos.Bottom (editLabel) + 1,
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};
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DoMessage (button, button.Text);
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Win.Add (button);
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Win.Add (colorButtonsLabel);
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y += 2;
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Win.Add (button = new Button (10, y, "Error Color") {
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ColorScheme = Colors.Error,
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View prev = colorButtonsLabel;
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foreach (var colorScheme in Colors.ColorSchemes) {
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var colorButton = new Button ($"{colorScheme.Key}") {
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ColorScheme = colorScheme.Value,
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X = Pos.Right (prev) + 2,
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Y = Pos.Y (colorButtonsLabel),
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};
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DoMessage (colorButton, colorButton.Text);
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Win.Add (colorButton);
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prev = colorButton;
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}
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Button button;
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Win.Add (button = new Button ("A super long _Button that will probably expose a bug in clipping or wrapping of text. Will it?") {
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X = 2,
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Y = Pos.Bottom (colorButtonsLabel) + 1,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "Dialog Color") {
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ColorScheme = Colors.Dialog,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "Menu Color") {
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ColorScheme = Colors.Menu,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "TopLevel Color") {
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ColorScheme = Colors.TopLevel,
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});
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DoMessage (button, button.Text);
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y += 2;
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Win.Add (button = new Button (10, y, "A super long _Button that will probably expose a bug in clipping or wrapping of text. Will it?") {
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});
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DoMessage (button, button.Text);
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y += 2;
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// Note the 'N' in 'Newline' will be the hotkey
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Win.Add (new Button (10, y, "a Newline\nin the button") {
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Clicked = () => MessageBox.Query (30, 7, "Message", "Question?", "Yes", "No")
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Win.Add (button = new Button ("a Newline\nin the button") {
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X = 2,
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Y = Pos.Bottom (button) + 1,
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Clicked = () => MessageBox.Query ("Message", "Question?", "Yes", "No")
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});
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y += 2;
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// BUGBUG: Buttons don't support specifying hotkeys with _?!?
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Win.Add (button = new Button ("Te_xt Changer") {
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X = 10,
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Y = y
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var textChanger = new Button ("Te_xt Changer") {
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X = 2,
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Y = Pos.Bottom (button) + 1,
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};
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Win.Add (textChanger);
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textChanger.Clicked = () => textChanger.Text += "!";
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Win.Add (button = new Button ("Lets see if this will move as \"Text Changer\" grows") {
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X = Pos.Right(textChanger) + 2,
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Y = Pos.Y (textChanger),
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});
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button.Clicked = () => button.Text += "!";
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Win.Add (new Button ("Lets see if this will move as \"Text Changer\" grows") {
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X = Pos.Right (button) + 10,
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Y = y,
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});
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y += 2;
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Win.Add (new Button (10, y, "Delete") {
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ColorScheme = Colors.Error,
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Clicked = () => Win.Remove (button)
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});
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y += 2;
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Win.Add (new Button (10, y, "Change Default") {
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Clicked = () => {
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defaultButton.IsDefault = !defaultButton.IsDefault;
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button.IsDefault = !button.IsDefault;
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},
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});
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var removeButton = new Button ("Remove this button") {
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X = 2,
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Y = Pos.Bottom (button) + 1,
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ColorScheme = Colors.Error
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};
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Win.Add (removeButton);
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// This in intresting test case because `moveBtn` and below are laid out relative to this one!
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removeButton.Clicked = () => Win.Remove (removeButton);
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// Demonstrates how changing the View.Frame property can move Views
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y += 2;
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var moveBtn = new Button (10, y, "Move This Button via Frame") {
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var moveBtn = new Button ("Move This Button via Frame") {
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X = 2,
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Y = Pos.Bottom (removeButton) + 1,
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ColorScheme = Colors.Error,
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};
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moveBtn.Clicked = () => {
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@@ -119,15 +113,49 @@ namespace UICatalog {
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Win.Add (moveBtn);
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// Demonstrates how changing the View.Frame property can SIZE Views (#583)
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y += 2;
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var sizeBtn = new Button (10, y, "Size This Button via Frame") {
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var sizeBtn = new Button ("Size This Button via Frame") {
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X = Pos.Right(moveBtn) + 2,
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Y = Pos.Y (moveBtn),
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Width = 30,
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ColorScheme = Colors.Error,
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};
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moveBtn.Clicked = () => {
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sizeBtn.Clicked = () => {
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sizeBtn.Frame = new Rect (sizeBtn.Frame.X, sizeBtn.Frame.Y, sizeBtn.Frame.Width + 5, sizeBtn.Frame.Height);
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};
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Win.Add (sizeBtn);
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var label = new Label ("Text Alignment (changes the two buttons above): ") {
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X = 2,
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Y = Pos.Bottom (sizeBtn) + 1,
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};
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Win.Add (label);
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var radioGroup = new RadioGroup (new [] { "Left", "Right", "Centered", "Justified" }) {
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X = 4,
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Y = Pos.Bottom (label) + 1,
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//SelectionChanged = (selected) => {
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// switch (selected) {
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// case 0:
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// moveBtn.TextAlignment = TextAlignment.Left;
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// sizeBtn.TextAlignment = TextAlignment.Left;
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// break;
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// case 1:
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// moveBtn.TextAlignment = TextAlignment.Right;
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// sizeBtn.TextAlignment = TextAlignment.Right;
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// break;
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// case 2:
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// moveBtn.TextAlignment = TextAlignment.Centered;
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// sizeBtn.TextAlignment = TextAlignment.Centered;
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// break;
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// case 3:
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// moveBtn.TextAlignment = TextAlignment.Justified;
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// sizeBtn.TextAlignment = TextAlignment.Justified;
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// break;
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// }
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//}
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};
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Win.Add (radioGroup);
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// Demo changing hotkey
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ustring MoveHotkey (ustring txt)
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{
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@@ -149,8 +177,9 @@ namespace UICatalog {
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return txt;
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}
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y += 2;
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var moveHotKeyBtn = new Button (10, y, "Click to Change th_is Button's Hotkey") {
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var moveHotKeyBtn = new Button ("Click to Change th_is Button's Hotkey") {
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X = 2,
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Y = Pos.Bottom (radioGroup) + 1,
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ColorScheme = Colors.TopLevel,
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};
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moveHotKeyBtn.Clicked = () => {
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@@ -65,7 +65,7 @@ namespace UICatalog {
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if (Debugger.IsAttached)
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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_scenarios = Scenario.GetDerivedClassesCollection ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList ();
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_scenarios = Scenario.GetDerivedClasses<Scenario> ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList ();
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if (args.Length > 0) {
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var item = _scenarios.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals (args [0], StringComparison.OrdinalIgnoreCase));
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Reference in New Issue
Block a user