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Restore the static approach to rendering for now and fix dispose
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@@ -215,15 +215,22 @@ public class Images : Scenario
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sixelView.Frame.Size,
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pxX.Value,
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pxY.Value);
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// TODO: Static way of doing this, suboptimal
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Application.Sixel.Add (new SixelToRender
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{
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SixelData = _encodedSixelData,
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ScreenPosition = _screenLocationForSixel
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});
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};
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}
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void SixelViewOnDrawContent (object sender, DrawEventArgs e)
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{
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if (!string.IsNullOrWhiteSpace (_encodedSixelData))
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{
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// Does not work
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Application.Driver?.Move (_screenLocationForSixel.X, _screenLocationForSixel.Y);
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Application.Driver?.AddStr (_encodedSixelData);
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// Does not work (see https://github.com/gui-cs/Terminal.Gui/issues/3763)
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// Application.Driver?.Move (_screenLocationForSixel.X, _screenLocationForSixel.Y);
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// Application.Driver?.AddStr (_encodedSixelData);
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// Works in NetDriver but results in screen flicker when moving mouse but vanish instantly
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// Console.SetCursorPosition (_screenLocationForSixel.X, _screenLocationForSixel.Y);
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@@ -274,6 +281,7 @@ public class Images : Scenario
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dlg.Add (pv);
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dlg.AddButton (btn);
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Application.Run (dlg);
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dlg.Dispose ();
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return encoded;
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}
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