Change to hashmap char since all terminators we ignore are single character

This commit is contained in:
tznind
2024-10-11 20:28:38 +01:00
parent 3af5c6a4fb
commit 964196d3b9

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@@ -7,8 +7,6 @@ internal class AnsiResponseParser
private readonly StringBuilder held = new ();
private readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
private readonly List<Func<string, bool>> _ignorers = new ();
// Enum to manage the parser's state
private enum ParserState
{
@@ -19,7 +17,7 @@ internal class AnsiResponseParser
// Current state of the parser
private ParserState currentState = ParserState.Normal;
private readonly HashSet<string> _knownTerminators = new ();
private readonly HashSet<char> _knownTerminators = new ();
/*
* ANSI Input Sequences
@@ -42,64 +40,61 @@ internal class AnsiResponseParser
{
// These all are valid terminators on ansi responses,
// see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
_knownTerminators.Add ("@");
_knownTerminators.Add ("A");
_knownTerminators.Add ("B");
_knownTerminators.Add ("C");
_knownTerminators.Add ("D");
_knownTerminators.Add ("E");
_knownTerminators.Add ("F");
_knownTerminators.Add ("G");
_knownTerminators.Add ("G");
_knownTerminators.Add ("H");
_knownTerminators.Add ("I");
_knownTerminators.Add ("J");
_knownTerminators.Add ("K");
_knownTerminators.Add ("L");
_knownTerminators.Add ("M");
_knownTerminators.Add ('@');
_knownTerminators.Add ('A');
_knownTerminators.Add ('B');
_knownTerminators.Add ('C');
_knownTerminators.Add ('D');
_knownTerminators.Add ('E');
_knownTerminators.Add ('F');
_knownTerminators.Add ('G');
_knownTerminators.Add ('G');
_knownTerminators.Add ('H');
_knownTerminators.Add ('I');
_knownTerminators.Add ('J');
_knownTerminators.Add ('K');
_knownTerminators.Add ('L');
_knownTerminators.Add ('M');
// No - N or O
_knownTerminators.Add ("P");
_knownTerminators.Add ("Q");
_knownTerminators.Add ("R");
_knownTerminators.Add ("S");
_knownTerminators.Add ("T");
_knownTerminators.Add ("W");
_knownTerminators.Add ("X");
_knownTerminators.Add ("Z");
_knownTerminators.Add ('P');
_knownTerminators.Add ('Q');
_knownTerminators.Add ('R');
_knownTerminators.Add ('S');
_knownTerminators.Add ('T');
_knownTerminators.Add ('W');
_knownTerminators.Add ('X');
_knownTerminators.Add ('Z');
_knownTerminators.Add ("^");
_knownTerminators.Add ("`");
_knownTerminators.Add ("~");
_knownTerminators.Add ('^');
_knownTerminators.Add ('`');
_knownTerminators.Add ('~');
_knownTerminators.Add ("a");
_knownTerminators.Add ("b");
_knownTerminators.Add ("c");
_knownTerminators.Add ("d");
_knownTerminators.Add ("e");
_knownTerminators.Add ("f");
_knownTerminators.Add ("g");
_knownTerminators.Add ("h");
_knownTerminators.Add ("i");
_knownTerminators.Add ('a');
_knownTerminators.Add ('b');
_knownTerminators.Add ('c');
_knownTerminators.Add ('d');
_knownTerminators.Add ('e');
_knownTerminators.Add ('f');
_knownTerminators.Add ('g');
_knownTerminators.Add ('h');
_knownTerminators.Add ('i');
_knownTerminators.Add ("l");
_knownTerminators.Add ("m");
_knownTerminators.Add ("n");
_knownTerminators.Add ('l');
_knownTerminators.Add ('m');
_knownTerminators.Add ('n');
_knownTerminators.Add ("p");
_knownTerminators.Add ("q");
_knownTerminators.Add ("r");
_knownTerminators.Add ("s");
_knownTerminators.Add ("t");
_knownTerminators.Add ("u");
_knownTerminators.Add ("v");
_knownTerminators.Add ("w");
_knownTerminators.Add ("x");
_knownTerminators.Add ("y");
_knownTerminators.Add ("z");
// Add more common ANSI sequences to be ignored
_ignorers.Add (s => s.StartsWith ("\x1B[<") && s.EndsWith ("M")); // Mouse event
_knownTerminators.Add ('p');
_knownTerminators.Add ('q');
_knownTerminators.Add ('r');
_knownTerminators.Add ('s');
_knownTerminators.Add ('t');
_knownTerminators.Add ('u');
_knownTerminators.Add ('v');
_knownTerminators.Add ('w');
_knownTerminators.Add ('x');
_knownTerminators.Add ('y');
_knownTerminators.Add ('z');
// Add more if necessary
}
@@ -205,17 +200,10 @@ internal class AnsiResponseParser
return string.Empty;
}
if (_knownTerminators.Any (cur.EndsWith) && cur.StartsWith (EscSeqUtils.CSI))
if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
{
// Detected a response that we were not expecting
return held.ToString ();
}
// Handle common ANSI sequences (such as mouse input or arrow keys)
if (_ignorers.Any (m => m.Invoke (held.ToString ())))
{
// Detected mouse input, release it without triggering the delegate
return held.ToString ();
return cur;
}
// Add more cases here for other standard sequences (like arrow keys, function keys, etc.)