WIP: Focus re-design

This commit is contained in:
Tig
2024-08-01 16:38:30 -06:00
parent 8e70e2ae8f
commit 9990503296
5 changed files with 440 additions and 335 deletions

View File

@@ -13,27 +13,32 @@ public static class ApplicationNavigation
private static View? _focused = null;
/// <summary>
/// Gets or sets the most focused <see cref="View"/> in the application.
/// Gets the most focused <see cref="View"/> in the application, if there is one.
/// </summary>
public static View? GetFocused () { return _focused; }
/// <summary>
/// INTERNAL method to record the most focused <see cref="View"/> in the application.
/// </summary>
/// <remarks>
/// When set, raises <see cref="FocusedChanged"/>.
/// Raises <see cref="FocusedChanged"/>.
/// </remarks>
public static View? Focused
internal static void SetFocused (View? value)
{
get => _focused;
set
if (_focused == value)
{
if (_focused == value)
{
return;
}
_focused = value;
FocusedChanged?.Invoke (null, EventArgs.Empty);
return;
}
_focused = value;
FocusedChanged?.Invoke (null, EventArgs.Empty);
return;
}
// TODO: Support Application canceling the HasFocus change
/// <summary>
/// Gets whether <paramref name="view"/> is in the Subview hierarchy of <paramref name="start"/>.
/// </summary>

View File

@@ -1,9 +1,9 @@
namespace Terminal.Gui;
/// <summary>Defines the event arguments for <see cref="View.SetFocus()"/></summary>
/// <summary>Defines the event arguments for <see cref="View.HasFocus"/></summary>
public class FocusEventArgs : EventArgs
{
/// <summary>Constructs.</summary>
/// <summary>Initializes a new instance.</summary>
/// <param name="leaving">The view that is losing focus.</param>
/// <param name="entering">The view that is gaining focus.</param>
public FocusEventArgs (View leaving, View entering) {
@@ -12,16 +12,14 @@ public class FocusEventArgs : EventArgs
}
/// <summary>
/// Indicates if the current focus event has already been processed and the driver should stop notifying any other
/// event subscriber. It's important to set this value to true specially when updating any View's layout from inside the
/// subscriber method.
/// Gets or sets whether the event should be canceled. Set to <see langword="true"/> to prevent the focus change.
/// </summary>
public bool Handled { get; set; }
public bool Cancel { get; set; }
/// <summary>Indicates the view that is losing focus.</summary>
/// <summary>Gets or sets the view that is losing focus.</summary>
public View Leaving { get; set; }
/// <summary>Indicates the view that is gaining focus.</summary>
/// <summary>Gets or sets the view that is gaining focus.</summary>
public View Entering { get; set; }
}

View File

@@ -5,8 +5,313 @@ namespace Terminal.Gui;
public partial class View // Focus and cross-view navigation management (TabStop, TabIndex, etc...)
{
#region HasFocus
private NavigationDirection _focusDirection;
// Backs `HasFocus` and is the ultimate source of truth whether a View has focus or not.
private bool _hasFocus;
/// <summary>
/// Gets or sets whether this view has focus.
/// </summary>
/// <remarks>
/// <para>
/// Only Views that are visible, enabled, and have <see cref="CanFocus"/> set to <see langword="true"/> are focusable. If
/// these conditions are not met when this property is set to <see langword="true"/> <see cref="HasFocus"/> will not change.
/// </para>
/// <para>
/// Setting this property causes the <see cref="OnEnter"/> and <see cref="OnLeave"/> virtual methods (and <see cref="Enter"/> and
/// <see cref="Leave"/> events to be raised). If the event is cancelled, <see cref="HasFocus"/> will not be changed.
/// </para>
/// <para>
/// Setting this property to <see langword="true"/> will recursively set <see cref="HasFocus"/> to
/// <see langword="true"/> for all SuperViews up the hierarchy.
/// </para>
/// <para>
/// Setting this property to <see langword="true"/> will cause the subview furthest down the hierarchy that is
/// focusable to also gain focus (as long as <see cref="TabStop"/>
/// </para>
/// <para>
/// Setting this property to <see langword="false"/> will recursively set <see cref="HasFocus"/> to
/// <see langword="false"/> for any focused subviews.
/// </para>
/// </remarks>
public bool HasFocus
{
set => SetHasFocus (value, this);
get => _hasFocus;
}
/// <summary>
/// Causes this view to be focused. Calling this method has the same effect as setting <see cref="HasFocus"/> to
/// <see langword="true"/>.
/// </summary>
public void SetFocus ()
{
HasFocus = true;
}
/// <summary>
/// Internal API that sets <see cref="HasFocus"/>. This method is called by `HasFocus_set` and other methods that
/// need to set or remove focus from a view.
/// </summary>
/// <param name="newHasFocus">The new setting for <see cref="HasFocus"/>.</param>
/// <param name="view">The view that will be gaining or losing focus.</param>
/// <remarks>
/// If <paramref name="newHasFocus"/> is <see langword="false"/> and there is a focused subview (<see cref="Focused"/>
/// is not <see langword="null"/>),
/// this method will recursively remove focus from any focused subviews of <see cref="Focused"/>.
/// </remarks>
private bool SetHasFocus (bool newHasFocus, View view)
{
if (HasFocus != newHasFocus)
{
if (newHasFocus)
{
Debug.Assert (view is null || SuperView is null || ApplicationNavigation.IsInHierarchy (SuperView, view));
if (OnEnter (view))
{
// The change happened
// HasFocus is now true
}
else
{
// The event was cancelled or view is not focusable
return false;
}
}
else
{
if (OnLeave (view))
{
// The change happened
// HasFocus is now false
}
else
{
// The event was cancelled or view was not focused
return false;
}
}
SetNeedsDisplay ();
}
return true;
}
/// <summary>
/// Called when view is entering focus. This method is called by <see cref="SetHasFocus"/> and other methods that
/// set or remove focus from a view.
/// </summary>
/// <param name="leavingView">The previously focused view. If <see langword="null"/> there is no previously focused view.</param>
/// <returns><see langword="true"/> if <see cref="HasFocus"/> was changed to <see langword="true"/>.</returns>
/// <exception cref="InvalidOperationException"></exception>
private bool EnterFocus ([CanBeNull] View leavingView)
{
// Pre-conditions
if (_hasFocus)
{
throw new InvalidOperationException ($"EnterFocus should not be called if the view already has focus.");
}
if (CanFocus && SuperView?.CanFocus == false)
{
throw new InvalidOperationException ($"It is not possible to EnterFocus if the View's SuperView has CanFocus = false.");
}
if (!CanBeVisible (this) || !Enabled)
{
return false;
}
if (!CanFocus)
{
return false;
}
// Verify all views up the superview-hierarchy are focusable.
if (SuperView is { })
{
View super = SuperView;
while (super is { })
{
// TODO: Check Visible & Enabled too!
if (!super.CanFocus)
{
return false;
}
super = super.SuperView;
}
}
bool previousValue = HasFocus;
// Call the virtual method
if (OnEnter (leavingView))
{
// The event was cancelled
return false;
}
var args = new FocusEventArgs (leavingView, this);
Enter?.Invoke (this, args);
if (args.Cancel)
{
// The event was cancelled
return false;
}
// Now, these things need to be true for us to set _hasFocus to true:
// All views down v's view-hierarchy need to gain focus, if they don't already have it.
// Any of them may cancel gaining focus, so we need to do that first.
_hasFocus = true;
// By setting _hasFocus to true we've definitively changed HasFocus for this view
if (SuperView is { })
{
SuperView.Focused = this;
}
if (!RestoreFocus (TabStop))
{
// Couldn't restore focus, so use Advance to navigate
if (!AdvanceFocus (NavigationDirection.Forward, TabStop))
{
// Couldn't advance, so we're the most-focusable view in the application
ApplicationNavigation.SetFocused (this);
}
}
// All views down the superview-hierarchy need to have HasFocus == true
// Post-conditions - prove correctness
if (HasFocus == previousValue)
{
throw new InvalidOperationException ($"EnterFocus was not cancelled and the HasFocus value did not change.");
}
return true;
}
/// <summary>Virtual method invoked when this view is gaining focus (entering).</summary>
/// <param name="leavingView">The view that is leaving focus.</param>
/// <returns> <see langword="true"/>, if the event is to be cancelled, <see langword="false"/> otherwise.</returns>
protected virtual bool OnEnter ([CanBeNull] View leavingView)
{
return false;
}
/// <summary>Raised when the view is gaining (entering) focus. Can be cancelled.</summary>
/// <remarks>
/// Raised by <see cref="EnterFocus"/>.
/// </remarks>
public event EventHandler<FocusEventArgs> Enter;
/// <summary>
/// Called when view is entering focus. This method is called by <see cref="SetHasFocus"/> and other methods that
/// set or remove focus from a view.
/// </summary>
/// <param name="enteringView">The previously focused view. If <see langword="null"/> there is no previously focused view.</param>
/// <returns><see langword="true"/> if <see cref="HasFocus"/> was changed.</returns>
/// <exception cref="InvalidOperationException"></exception>
private bool LeaveFocus ([CanBeNull] View enteringView)
{
// Pre-conditions
if (_hasFocus)
{
throw new InvalidOperationException ($"LeaveFocus should not be called if the view does not have focus.");
}
// Before we can leave focus, we need to make sure that all views down the subview-hierarchy have left focus.
// Any of them may cancel losing focus, so we need to do that first.
if (ApplicationNavigation.GetFocused () != this)
{
// Save the most focused view in the subview-hierarchy
View originalBottom = ApplicationNavigation.GetFocused ();
// Start at the bottom and work our way up to us
View bottom = originalBottom;
while (bottom is { } && bottom != this)
{
if (bottom.HasFocus && !bottom.SetHasFocus (false, enteringView))
{
// The change was cancelled
return false;
}
bottom = bottom.SuperView;
}
PreviouslyMostFocused = originalBottom;
}
bool previousValue = HasFocus;
// Call the virtual method
if (OnLeave (enteringView))
{
// The event was cancelled
return false;
}
var args = new FocusEventArgs (enteringView, this);
Leave?.Invoke (this, args);
if (args.Cancel)
{
// The event was cancelled
return false;
}
Focused = null;
if (SuperView is { })
{
SuperView.Focused = null;
}
_hasFocus = false;
if (ApplicationNavigation.GetFocused () != this)
{
PreviouslyMostFocused = null;
if (SuperView is { })
{
SuperView.PreviouslyMostFocused = this;
}
}
// Post-conditions - prove correctness
if (HasFocus == previousValue)
{
throw new InvalidOperationException ($"LeaveFocus was not cancelled and the HasFocus value did not change.");
}
return true;
}
/// <summary>
/// Caches the most focused subview when this view is losing focus. This is used by <see cref="RestoreFocus"/>.
/// </summary>
[CanBeNull]
internal View PreviouslyMostFocused { get; set; }
/// <summary>Virtual method invoked when this view is losing focus (leaving).</summary>
/// <param name="enteringView">The view that is gaining focus.</param>
/// <returns> <see langword="true"/>, if the event is to be cancelled, <see langword="false"/> otherwise.</returns>
protected virtual bool OnLeave ([CanBeNull] View enteringView)
{
return false;
}
/// <summary>Raised when the view is gaining (entering) focus. Can be cancelled.</summary>
/// <remarks>
/// Raised by <see cref="LeaveFocus"/>.
/// </remarks>
public event EventHandler<FocusEventArgs> Leave;
#endregion HasFocus
/// <summary>
/// Advances the focus to the next or previous view in <see cref="View.TabIndexes"/>, based on
@@ -19,20 +324,18 @@ public partial class View // Focus and cross-view navigation management (TabStop
/// </para>
/// </remarks>
/// <param name="direction"></param>
/// <param name="groupOnly">If <see langword="true"/> will advance into ...</param>
/// <param name="behavior"></param>
/// <returns>
/// <see langword="true"/> if focus was changed to another subview (or stayed on this one), <see langword="false"/>
/// otherwise.
/// </returns>
public bool AdvanceFocus (NavigationDirection direction, TabBehavior? behavior)
{
if (!CanBeVisible (this))
if (!CanBeVisible (this)) // TODO: is this check needed?
{
return false;
}
FocusDirection = direction;
if (TabIndexes is null || TabIndexes.Count == 0)
{
return false;
@@ -71,40 +374,13 @@ public partial class View // Focus and cross-view navigation management (TabStop
{
if (behavior == TabBehavior.TabGroup && behavior == TabStop && SuperView?.TabStop == TabBehavior.TabGroup)
{
// Go up the hierarchy
// Leave
// Go up the hierarchy and leave
Focused.SetHasFocus (false, this);
// Signal that nothing is focused, and callers should try a peer-subview
Focused = null;
// TODO: Should we check the return value of SetHasFocus?
return false;
}
//Focused.RestoreFocus (TabBehavior.TabStop);
//if (Focused is { })
//{
// return true;
//}
// Wrap around
//if (SuperView is {})
//{
// if (direction == NavigationDirection.Forward)
// {
// return false;
// }
// else
// {
// return false;
// //SuperView.FocusFirst (groupOnly);
// }
// return true;
//}
//next = index.Length - 1;
}
View view = index [next];
@@ -137,6 +413,104 @@ public partial class View // Focus and cross-view navigation management (TabStop
return false;
}
/// <summary>
/// INTERNAL API to restore focus to the subview that had focus before this view lost focused.
/// </summary>
/// <returns>
/// Returns true if focus was restored to a subview, false otherwise.
/// </returns>
internal bool RestoreFocus (TabBehavior? behavior)
{
if (Focused is null && _subviews?.Count > 0)
{
// TODO: Find the previous focused view and set focus to it
if (PreviouslyMostFocused is { } && PreviouslyMostFocused.TabStop == behavior)
{
SetFocus (PreviouslyMostFocused);
return true;
}
return true;
}
return false;
}
/// <summary>
/// Internal API that causes <paramref name="viewToEnterFocus"/> to enter focus.
/// <paramref name="viewToEnterFocus"/> does not need to be a subview.
/// Recursively sets focus DOWN in the view hierarchy.
/// </summary>
/// <param name="viewToEnterFocus"></param>
private void SetFocus (View viewToEnterFocus)
{
if (viewToEnterFocus is null)
{
return;
}
if (!viewToEnterFocus.CanFocus || !viewToEnterFocus.Visible || !viewToEnterFocus.Enabled)
{
return;
}
// If viewToEnterFocus is already the focused view, don't do anything
if (Focused?._hasFocus == true && Focused == viewToEnterFocus)
{
return;
}
// If a subview has focus and viewToEnterFocus is the focused view's superview OR viewToEnterFocus is this view,
// then make viewToEnterFocus.HasFocus = true and return
if ((Focused?._hasFocus == true && Focused?.SuperView == viewToEnterFocus) || viewToEnterFocus == this)
{
if (!viewToEnterFocus._hasFocus)
{
viewToEnterFocus._hasFocus = true;
}
return;
}
// Make sure that viewToEnterFocus is a subview of this view
View c;
for (c = viewToEnterFocus._superView; c != null; c = c._superView)
{
if (c == this)
{
break;
}
}
if (c is null)
{
throw new ArgumentException (@$"The specified view {viewToEnterFocus} is not part of the hierarchy of {this}.");
}
// If a subview has focus, make it leave focus. This will leave focus up the hierarchy.
Focused?.SetHasFocus (false, viewToEnterFocus);
// make viewToEnterFocus Focused and enter focus
View f = Focused;
Focused = viewToEnterFocus;
Focused?.SetHasFocus (true, f, true);
Focused?.FocusDeepest (null, NavigationDirection.Forward);
// Recursively set focus down the view hierarchy
if (SuperView is { })
{
SuperView.SetFocus (this);
}
else
{
// If there is no SuperView, then this is a top-level view
SetFocus (this);
}
}
#if AUTO_CANFOCUS
// BUGBUG: This is a poor API design. Automatic behavior like this is non-obvious and should be avoided. Instead, callers to Add should be explicit about what they want.
// Set to true in Add() to indicate that the view being added to a SuperView has CanFocus=true.
@@ -286,14 +660,9 @@ public partial class View // Focus and cross-view navigation management (TabStop
/// </remarks>
public event EventHandler CanFocusChanged;
/// <summary>Raised when the view is gaining (entering) focus. Can be cancelled.</summary>
/// <remarks>
/// Raised by the <see cref="OnEnter"/> virtual method.
/// </remarks>
public event EventHandler<FocusEventArgs> Enter;
/// <summary>Returns the currently focused Subview inside this view, or <see langword="null"/> if nothing is focused.</summary>
/// <value>The currently focused Subview.</value>
[CanBeNull]
public View Focused { get; private set; }
/// <summary>
@@ -354,38 +723,9 @@ public partial class View // Focus and cross-view navigation management (TabStop
return null;
}
private bool _hasFocus;
/// <summary>
/// Gets or sets whether this view has focus.
/// </summary>
/// <remarks>
/// <para>
/// Causes the <see cref="OnEnter"/> and <see cref="OnLeave"/> virtual methods (and <see cref="Enter"/> and
/// <see cref="Leave"/> events to be raised) when the value changes.
/// </para>
/// <para>
/// Setting this property to <see langword="false"/> will recursively set <see cref="HasFocus"/> to
/// <see langword="false"/>
/// for any focused subviews.
/// </para>
/// </remarks>
public bool HasFocus
{
// Force the specified view to have focus
set => SetHasFocus (value, this, true);
get => _hasFocus;
}
/// <summary>Returns a value indicating if this View is currently on Top (Active)</summary>
public bool IsCurrentTop => Application.Current == this;
/// <summary>Raised when the view is losing (leaving) focus. Can be cancelled.</summary>
/// <remarks>
/// Raised by the <see cref="OnLeave"/> virtual method.
/// </remarks>
public event EventHandler<FocusEventArgs> Leave;
/// <summary>
/// Returns the most focused Subview in the chain of subviews (the leaf view that has the focus), or
/// <see langword="null"/> if nothing is focused.
@@ -416,251 +756,7 @@ public partial class View // Focus and cross-view navigation management (TabStop
/// Raises the <see cref="CanFocusChanged"/> event.
/// </remarks>
public virtual void OnCanFocusChanged () { CanFocusChanged?.Invoke (this, EventArgs.Empty); }
// BUGBUG: The focus API is poorly defined and implemented. It deeply intertwines the view hierarchy with the tab order.
/// <summary>Invoked when this view is gaining focus (entering).</summary>
/// <param name="leavingView">The view that is leaving focus.</param>
/// <returns> <see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
/// <remarks>
/// <para>
/// Overrides must call the base class method to ensure that the <see cref="Enter"/> event is raised. If the event
/// is handled, the method should return <see langword="true"/>.
/// </para>
/// </remarks>
public virtual bool OnEnter (View leavingView)
{
// BUGBUG: _hasFocus should ALWAYS be false when this method is called.
if (_hasFocus)
{
Debug.WriteLine ($"BUGBUG: HasFocus should be false when OnEnter is called - Leaving: {leavingView} Entering: {this}");
// return true;
}
var args = new FocusEventArgs (leavingView, this);
Enter?.Invoke (this, args);
if (args.Handled)
{
return true;
}
return false;
}
/// <summary>Invoked when this view is losing focus (leaving).</summary>
/// <param name="enteringView">The view that is entering focus.</param>
/// <returns> <see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
/// <remarks>
/// <para>
/// Overrides must call the base class method to ensure that the <see cref="Leave"/> event is raised. If the event
/// is handled, the method should return <see langword="true"/>.
/// </para>
/// </remarks>
public virtual bool OnLeave (View enteringView)
{
// BUGBUG: _hasFocus should ALWAYS be true when this method is called.
if (!_hasFocus)
{
Debug.WriteLine ($"BUGBUG: HasFocus should be true when OnLeave is called - Leaving: {this} Entering: {enteringView}");
//return true;
}
var args = new FocusEventArgs (this, enteringView);
Leave?.Invoke (this, args);
if (args.Handled)
{
return true;
}
return false;
}
/// <summary>
/// Causes this view to be focused. All focusable views up the Superview hierarchy will also be focused.
/// </summary>
public void SetFocus ()
{
if (!CanBeVisible (this) || !Enabled)
{
if (HasFocus)
{
// If this view is focused, make it leave focus
SetHasFocus (false, this);
}
return;
}
// Recursively set focus upwards in the view hierarchy
if (SuperView is { })
{
SuperView.SetFocus (this);
}
else
{
SetFocus (this);
}
}
/// <summary>
/// INTERNAL API that gets or sets the focus direction for this view and all subviews.
/// Setting this property will set the focus direction for all views up the SuperView hierarchy.
/// </summary>
internal NavigationDirection FocusDirection
{
get => SuperView?.FocusDirection ?? _focusDirection;
set
{
if (SuperView is { })
{
SuperView.FocusDirection = value;
}
else
{
_focusDirection = value;
}
}
}
/// <summary>
/// INTERNAL helper for calling <see cref="FocusDeepest"/> or <see cref="FocusLast"/> based on
/// <see cref="FocusDirection"/>.
/// FocusDirection is not public. This API is thus non-deterministic from a public API perspective.
/// </summary>
internal void RestoreFocus (TabBehavior? behavior)
{
if (Focused is null && _subviews?.Count > 0)
{
FocusDeepest (behavior, FocusDirection);
}
}
/// <summary>
/// Internal API that causes <paramref name="viewToEnterFocus"/> to enter focus.
/// <paramref name="viewToEnterFocus"/> does not need to be a subview.
/// Recursively sets focus DOWN in the view hierarchy.
/// </summary>
/// <param name="viewToEnterFocus"></param>
private void SetFocus (View viewToEnterFocus)
{
if (viewToEnterFocus is null)
{
return;
}
if (!viewToEnterFocus.CanFocus || !viewToEnterFocus.Visible || !viewToEnterFocus.Enabled)
{
return;
}
// If viewToEnterFocus is already the focused view, don't do anything
if (Focused?._hasFocus == true && Focused == viewToEnterFocus)
{
return;
}
// If a subview has focus and viewToEnterFocus is the focused view's superview OR viewToEnterFocus is this view,
// then make viewToEnterFocus.HasFocus = true and return
if ((Focused?._hasFocus == true && Focused?.SuperView == viewToEnterFocus) || viewToEnterFocus == this)
{
if (!viewToEnterFocus._hasFocus)
{
viewToEnterFocus._hasFocus = true;
}
return;
}
// Make sure that viewToEnterFocus is a subview of this view
View c;
for (c = viewToEnterFocus._superView; c != null; c = c._superView)
{
if (c == this)
{
break;
}
}
if (c is null)
{
throw new ArgumentException (@$"The specified view {viewToEnterFocus} is not part of the hierarchy of {this}.");
}
// If a subview has focus, make it leave focus. This will leave focus up the hierarchy.
Focused?.SetHasFocus (false, viewToEnterFocus);
// make viewToEnterFocus Focused and enter focus
View f = Focused;
Focused = viewToEnterFocus;
Focused?.SetHasFocus (true, f, true);
Focused?.FocusDeepest (null, NavigationDirection.Forward);
// Recursively set focus down the view hierarchy
if (SuperView is { })
{
SuperView.SetFocus (this);
}
else
{
// If there is no SuperView, then this is a top-level view
SetFocus (this);
}
}
/// <summary>
/// Internal API that sets <see cref="HasFocus"/>. This method is called by <c>HasFocus_set</c> and other methods that
/// need to set or remove focus from a view.
/// </summary>
/// <param name="newHasFocus">The new setting for <see cref="HasFocus"/>.</param>
/// <param name="view">The view that will be gaining or losing focus.</param>
/// <param name="force">
/// <see langword="true"/> to force Enter/Leave on <paramref name="view"/> regardless of whether it
/// already HasFocus or not.
/// </param>
/// <remarks>
/// If <paramref name="newHasFocus"/> is <see langword="false"/> and there is a focused subview (<see cref="Focused"/>
/// is not <see langword="null"/>),
/// this method will recursively remove focus from any focused subviews of <see cref="Focused"/>.
/// </remarks>
private void SetHasFocus (bool newHasFocus, View view, bool force = false)
{
if (HasFocus != newHasFocus || force)
{
_hasFocus = newHasFocus;
if (newHasFocus)
{
Debug.Assert (view is null || SuperView is null || ApplicationNavigation.IsInHierarchy (SuperView, view));
OnEnter (view);
ApplicationNavigation.Focused = this;
//_hasFocus = true;
}
else
{
OnLeave (view);
//_hasFocus = false;
}
SetNeedsDisplay ();
}
// Remove focus down the chain of subviews if focus is removed
if (!newHasFocus && Focused is { })
{
View f = Focused;
f.OnLeave (view);
f.SetHasFocus (false, view, true);
Focused = null;
}
}
#region Tab/Focus Handling
#nullable enable

View File

@@ -387,6 +387,11 @@ public partial class View : Responder, ISupportInitializeNotification
/// <summary>Event fired when the <see cref="Visible"/> value is being changed.</summary>
public event EventHandler VisibleChanged;
/// <summary>
/// INTERNAL method for determining if all the specified view and all views up the Superview hierarchy are visible.
/// </summary>
/// <param name="view">The view to test.</param>
/// <returns> <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible, <see langword="true"/> otherwise.</returns>
private static bool CanBeVisible (View view)
{
if (!view.Visible)

View File

@@ -244,3 +244,4 @@ A bunch of the above is the proposed design. Eventually `Toplevel` will be delet
- The old `Toplevel` and `OverlappedTop` code. Only utilized when `IsOverlappedContainer == true`
- The new code path that treats all Views the same but relies on the appropriate combination of `TabBehavior` and `ViewArrangement` settings as well as `IRunnable`.