Actually call relevant builders

This commit is contained in:
tznind
2024-10-04 03:10:50 +01:00
parent c4c7754715
commit 9d5d853de3

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@@ -469,7 +469,8 @@ public class Images : Scenario
)
{
var encoder = new SixelEncoder ();
encoder.Quantizer.PaletteBuildingAlgorithm = GetPaletteBuilder ();
encoder.Quantizer.DistanceAlgorithm = GetDistanceAlgorithm ();
// Calculate the target size in pixels based on console units
int targetWidthInPixels = maxSize.Width * pixelsPerCellX;