mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Added timeout to test
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@@ -125,41 +125,35 @@ public sealed class KeyBindings : Scenario
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};
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appWindow.Add (_focusedBindingsListView);
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appWindow.HasFocusChanged += AppWindow_HasFocusChanged;
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appWindow.DrawContent += AppWindow_DrawContent;
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Application.Navigation!.FocusedChanged += Application_HasFocusChanged;
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// Run - Start the application.
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Application.Run (appWindow);
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Application.Navigation!.FocusedChanged -= Application_HasFocusChanged;
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appWindow.Dispose ();
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// Shutdown - Calling Application.Shutdown is required.
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Application.Shutdown ();
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}
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private void AppWindow_DrawContent (object sender, DrawEventArgs e)
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{
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_focusedBindingsListView.Title = $"_Focused ({Application.Top.MostFocused.GetType ().Name}) Bindings";
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_focusedBindings.Clear ();
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foreach (var binding in Application.Top.MostFocused.KeyBindings.Bindings.Where (b => b.Value.Scope == KeyBindingScope.Focused))
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private void Application_HasFocusChanged (object sender, EventArgs e)
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{
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View focused = Application.Navigation!.GetFocused ();
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if (focused == null)
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{
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return;
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}
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_focusedBindingsListView.Title = $"_Focused ({focused?.GetType ().Name}) Bindings";
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_focusedBindings.Clear();
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foreach (var binding in focused?.KeyBindings!.Bindings.Where (b => b.Value.Scope == KeyBindingScope.Focused)!)
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{
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_focusedBindings.Add ($"{binding.Key} -> {binding.Value.Commands [0]}");
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}
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}
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private void AppWindow_HasFocusChanged (object sender, HasFocusEventArgs e)
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{
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if (e.NewValue)
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{
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if (Application.Top is { MostFocused: {} })
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{
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foreach (var binding in Application.Top.MostFocused.KeyBindings.Bindings.Where (b => b.Value.Scope == KeyBindingScope.Focused))
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{
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_focusedBindings.Add ($"{binding.Key} -> {binding.Value.Commands [0]}");
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}
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}
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}
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}
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}
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public class KeyBindingsDemo : View
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@@ -41,9 +41,9 @@ public class ScenarioTests : TestsAllViews
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var scenario = (Scenario)Activator.CreateInstance (scenarioType);
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uint abortTime = 1500;
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object timeout = null;
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var initialized = false;
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var shutdown = false;
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object timeout = null;
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int iterationCount = 0;
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Application.InitializedChanged += OnApplicationOnInitializedChanged;
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@@ -145,6 +145,9 @@ public class ScenarioTests : TestsAllViews
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[MemberData (nameof (AllScenarioTypes))]
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public void All_Scenarios_Time (Type scenarioType)
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{
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Assert.Null (_timeoutLock);
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_timeoutLock = new ();
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// Disable any UIConfig settings
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ConfigurationManager.ConfigLocations savedConfigLocations = ConfigurationManager.Locations;
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ConfigurationManager.Locations = ConfigurationManager.ConfigLocations.DefaultOnly;
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@@ -152,8 +155,13 @@ public class ScenarioTests : TestsAllViews
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// If a previous test failed, this will ensure that the Application is in a clean state
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Application.ResetState (true);
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int iterationCount = 0;
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uint maxIterations = 1000;
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uint abortTime = 2000;
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object timeout = null;
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var initialized = false;
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var shutdown = false;
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int iterationCount = 0;
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int clearedContentCount = 0;
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int refreshedCount = 0;
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int updatedCount = 0;
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@@ -165,22 +173,35 @@ public class ScenarioTests : TestsAllViews
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Stopwatch stopwatch = null;
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Application.InitializedChanged += OnApplicationOnInitializedChanged;
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Application.ForceDriver = "FakeDriver";
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scenario!.Main ();
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scenario.Dispose ();
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scenario = null;
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Application.ForceDriver = string.Empty;
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Application.InitializedChanged -= OnApplicationOnInitializedChanged;
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lock (_timeoutLock)
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{
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if (timeout is { })
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{
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timeout = null;
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}
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}
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Assert.True (initialized);
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Assert.True (shutdown);
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lock (_timeoutLock)
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{
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_timeoutLock = null;
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}
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_output.WriteLine ($"Scenario {scenarioType}");
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_output.WriteLine ($" took {stopwatch.ElapsedMilliseconds} ms to run.");
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_output.WriteLine ($" called Driver.ClearContents {clearedContentCount} times.");
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_output.WriteLine ($" called Driver.Refresh {refreshedCount} times.");
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_output.WriteLine ($" which updated the screen {updatedCount} times.");
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_output.WriteLine ($" called Application.Top.Draw {drawCompleteCount} times.");
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// _output.WriteLine ($" called View.Draw {drawCompleteCount} times.");
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_output.WriteLine ($" called View.Draw {drawCompleteCount} times.");
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// Restore the configuration locations
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ConfigurationManager.Locations = savedConfigLocations;
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@@ -192,6 +213,12 @@ public class ScenarioTests : TestsAllViews
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{
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if (a.CurrentValue)
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{
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lock (_timeoutLock)
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{
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timeout = Application.AddTimeout (TimeSpan.FromMilliseconds (abortTime), ForceCloseCallback);
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}
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initialized = true;
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Application.Iteration += OnApplicationOnIteration;
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Application.Driver!.ClearedContents += (sender, args) => clearedContentCount++;
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Application.Driver!.Refreshed += (sender, args) =>
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@@ -209,6 +236,7 @@ public class ScenarioTests : TestsAllViews
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}
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else
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{
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shutdown = true;
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Application.NotifyNewRunState -= OnApplicationNotifyNewRunState;
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Application.Iteration -= OnApplicationOnIteration;
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stopwatch!.Stop ();
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@@ -219,7 +247,7 @@ public class ScenarioTests : TestsAllViews
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void OnApplicationOnIteration (object s, IterationEventArgs a)
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{
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iterationCount++;
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if (iterationCount > 1000)
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if (iterationCount > maxIterations)
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{
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// Press QuitKey
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_output.WriteLine ($"Attempting to quit with {Application.QuitKey}");
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@@ -230,9 +258,43 @@ public class ScenarioTests : TestsAllViews
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void OnApplicationNotifyNewRunState (object sender, RunStateEventArgs e)
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{
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Application.Top.DrawComplete += (sender, args) => drawCompleteCount++;
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// Get a list of all subviews under Application.Top (and their subviews, etc.)
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// and subscribe to their DrawComplete event
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void SubscribeToDrawComplete (View view)
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{
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view.DrawComplete += (s, a) => drawCompleteCount++;
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foreach (View subview in view.Subviews)
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{
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SubscribeToDrawComplete (subview);
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}
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}
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SubscribeToDrawComplete (Application.Top);
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}
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// If the scenario doesn't close within the abort time, this will force it to quit
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bool ForceCloseCallback ()
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{
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lock (_timeoutLock)
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{
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if (timeout is { })
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{
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timeout = null;
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}
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}
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_output.WriteLine(
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$"'{scenario.GetName ()}' failed to Quit with {Application.QuitKey} after {abortTime}ms and {iterationCount} iterations. Force quit.");
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Application.RequestStop ();
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//// Restore the configuration locations
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//ConfigurationManager.Locations = savedConfigLocations;
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//ConfigurationManager.Reset ();
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//Application.ResetState (true);
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return false;
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}
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}
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public static IEnumerable<object []> AllScenarioTypes =>
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