added unit test that proves 'wrong' key behavior is broken

This commit is contained in:
Charlie Kindel
2022-11-01 10:03:14 -06:00
parent 079a2e03ca
commit bc846bf83a

View File

@@ -1,4 +1,5 @@
using System.Threading;
using System;
using System.Threading;
using Xunit;
namespace Terminal.Gui.Core {
@@ -256,6 +257,51 @@ namespace Terminal.Gui.Core {
Assert.Equal ("2", n.SearchString);
}
[Fact]
public void MutliKeySearchPlusWrongKeyStays ()
{
var strings = new string []{
"a",
"c",
"can",
"candle",
"candy",
"yellow"
};
int current = 0;
var n = new CollectionNavigator (strings);
// https://github.com/gui-cs/Terminal.Gui/pull/2132#issuecomment-1298425573
// One thing that it currently does that is different from Explorer is that as soon as you hit a wrong key then it jumps to that index.
// So if you type cand then z it jumps you to something beginning with z. In the same situation Windows Explorer beeps (not the best!)
// but remains on candle.
// We might be able to update the behaviour so that a 'wrong' keypress (z) within 500ms of a 'right' keypress ("can" + 'd') is
// simply ignored (possibly ending the search process though). That would give a short delay for user to realise the thing
// they typed doesn't exist and then start a new search (which would be possible 500ms after the last 'good' keypress).
// This would only apply for 2+ character searches where theres been a successful 2+ character match right before.
Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
Assert.Equal ("c", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("ca", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
Assert.Equal ("can", n.SearchString);
Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'd'));
Assert.Equal ("cand", n.SearchString);
// Same as above, but with a 'wrong' key (z)
Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
Assert.Equal ("c", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("ca", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
Assert.Equal ("can", n.SearchString);
Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'z'));
Assert.Equal ("cand", n.SearchString);
}
[Fact]
public void MinimizeMovement_False_ShouldMoveIfMultipleMatches ()
{