Code cleanup and API docs

This commit is contained in:
Tig
2024-11-04 12:54:20 -07:00
parent a5badb8d78
commit c0ee541f70

View File

@@ -32,7 +32,7 @@ public partial class View // Drawing APIs
/// or <see cref="NeedsLayout"/> set.
/// </para>
/// <para>
/// // TODO: Add docs for the drawing process.
/// See the View Drawing Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/drawing.html"/>.
/// </para>
/// </remarks>
public void Draw ()
@@ -44,12 +44,16 @@ public partial class View // Drawing APIs
Region? saved = GetClip ();
// TODO: This can be further optimized by checking NeedsDraw below and only clearing, drawing text, drawing content, etc. if it is true.
if (NeedsDraw || SubViewNeedsDraw)
{
// Draw the Border and Padding.
// We clip to the frame to prevent drawing outside the frame.
saved = ClipFrame ();
DoDrawBorderAndPadding ();
SetClip (saved);
// Draw the content within the Viewport
// By default, we clip to the viewport preventing drawing outside the viewport
// We also clip to the content, but if a developer wants to draw outside the viewport, they can do
// so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
@@ -57,19 +61,23 @@ public partial class View // Drawing APIs
saved = ClipViewport ();
// Clear the viewport
// TODO: Simplify/optimize SetAttribute system.
DoSetAttribute ();
DoClearViewport ();
// Draw the subviews
if (SubViewNeedsDraw)
{
DoSetAttribute ();
DoDrawSubviews ();
}
// Draw the text
DoSetAttribute ();
DoDrawText ();
// Draw the content
DoSetAttribute ();
DoDrawContent ();
@@ -79,10 +87,14 @@ public partial class View // Drawing APIs
saved = ClipFrame ();
// Draw the line canvas
DoRenderLineCanvas ();
// Re-draw the border and padding subviews
// HACK: This is a hack to ensure that the border and padding subviews are drawn after the line canvas.
DoDrawBorderAndPaddingSubViews ();
// Advance the diagnostics draw indicator
Border?.AdvanceDrawIndicator ();
ClearNeedsDraw ();
@@ -99,7 +111,7 @@ public partial class View // Drawing APIs
SetClip (saved);
// Exclude this view (not including Margin) from the Clip
if (this is not Adornment && GetClip () is { })
if (this is not Adornment)
{
Rectangle borderFrame = FrameToScreen ();
@@ -463,6 +475,7 @@ public partial class View // Drawing APIs
return;
}
// Draw the subviews in reverse order to leverage clipping.
foreach (View view in _subviews.Where (view => view.Visible).Reverse ())
{
view.Draw ();
@@ -592,11 +605,10 @@ public partial class View // Drawing APIs
#region NeedsDraw
// TODO: Change NeedsDraw to use a Region instead of Rectangle
// TODO: Make _needsDrawRect nullable instead of relying on Empty
// TODO: If null, it means ?
// TODO: If Empty, it means no need to redraw
// TODO: If not Empty, it means the region that needs to be redrawn
// TODO: If null, it means ?
// TODO: If Empty, it means no need to redraw
// TODO: If not Empty, it means the region that needs to be redrawn
// The viewport-relative region that needs to be redrawn. Marked internal for unit tests.
internal Rectangle _needsDrawRect = Rectangle.Empty;
@@ -612,7 +624,7 @@ public partial class View // Drawing APIs
/// </remarks>
public bool NeedsDraw
{
// TODO: Figure out if we can decouple NeedsDraw from NeedsLayout. This is a temporary fix.
// TODO: Figure out if we can decouple NeedsDraw from NeedsLayout.
get => Visible && (_needsDrawRect != Rectangle.Empty || NeedsLayout);
set
{
@@ -627,22 +639,8 @@ public partial class View // Drawing APIs
}
}
private bool _subViewNeedsDraw;
/// <summary>Gets whether any Subviews need to be redrawn.</summary>
public bool SubViewNeedsDraw
{
get => _subViewNeedsDraw;
private set
{
//if (!Visible)
//{
// _subViewNeedsDraw = false;
// return;
//}
_subViewNeedsDraw = value;
}
}
public bool SubViewNeedsDraw { get; private set; }
/// <summary>Sets that the <see cref="Viewport"/> of this View needs to be redrawn.</summary>
/// <remarks>
@@ -653,7 +651,7 @@ public partial class View // Drawing APIs
{
Rectangle viewport = Viewport;
if (/*!Visible || */(_needsDrawRect != Rectangle.Empty && viewport.IsEmpty))
if (!Visible || (_needsDrawRect != Rectangle.Empty && viewport.IsEmpty))
{
// This handles the case where the view has not been initialized yet
return;
@@ -675,10 +673,11 @@ public partial class View // Drawing APIs
/// <param name="viewPortRelativeRegion">The <see cref="Viewport"/>relative region that needs to be redrawn.</param>
public void SetNeedsDraw (Rectangle viewPortRelativeRegion)
{
//if (!Visible)
//{
// return;
//}
if (!Visible)
{
return;
}
if (_needsDrawRect.IsEmpty)
{
_needsDrawRect = viewPortRelativeRegion;
@@ -692,10 +691,7 @@ public partial class View // Drawing APIs
_needsDrawRect = new (x, y, w, h);
}
//if (Margin is { } && Margin.Thickness != Thickness.Empty)
//{
// Margin?.SetNeedsDraw ();
//}
// Do not set on Margin - it will be drawn in a separate pass.
if (Border is { } && Border.Thickness != Thickness.Empty)
{
@@ -709,7 +705,7 @@ public partial class View // Drawing APIs
SuperView?.SetSubViewNeedsDraw ();
if (this is Adornment adornment /*and (Gui.Padding or Gui.Border)*/)
if (this is Adornment adornment)
{
adornment.Parent?.SetSubViewNeedsDraw ();
}
@@ -729,11 +725,10 @@ public partial class View // Drawing APIs
/// <summary>Sets <see cref="SubViewNeedsDraw"/> to <see langword="true"/> for this View and all Superviews.</summary>
public void SetSubViewNeedsDraw ()
{
//if (!Visible)
//{
// SubViewNeedsDraw = false;
// return;
//}
if (!Visible)
{
return;
}
SubViewNeedsDraw = true;