Broke Application.cs up and put into subfolder

This commit is contained in:
Tig
2024-06-08 09:28:16 -06:00
parent ab655feadc
commit c12578cf14
11 changed files with 644 additions and 650 deletions

View File

@@ -1,51 +0,0 @@
namespace Terminal.Gui;
public static partial class Application
{
/// <summary>
/// provides the sync context set while executing code in Terminal.Gui, to let
/// users use async/await on their code
/// </summary>
private sealed class MainLoopSyncContext : SynchronizationContext
{
public override SynchronizationContext CreateCopy () { return new MainLoopSyncContext (); }
public override void Post (SendOrPostCallback d, object state)
{
MainLoop?.AddIdle (
() =>
{
d (state);
return false;
}
);
}
//_mainLoop.Driver.Wakeup ();
public override void Send (SendOrPostCallback d, object state)
{
if (Thread.CurrentThread.ManagedThreadId == _mainThreadId)
{
d (state);
}
else
{
var wasExecuted = false;
Invoke (
() =>
{
d (state);
wasExecuted = true;
}
);
while (!wasExecuted)
{
Thread.Sleep (15);
}
}
}
}
}

View File

@@ -1426,602 +1426,3 @@ public static partial class Application
#endregion Toplevel handling
#region Mouse handling
/// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
public static bool IsMouseDisabled { get; set; }
/// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
public static View WantContinuousButtonPressedView { get; private set; }
/// <summary>
/// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
/// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
/// </summary>
public static View MouseGrabView { get; private set; }
/// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
/// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
/// <summary>Invoked after a view has grabbed the mouse.</summary>
public static event EventHandler<ViewEventArgs> GrabbedMouse;
/// <summary>Invoked after a view has un-grabbed the mouse.</summary>
public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
/// <summary>
/// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
/// is called.
/// </summary>
/// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
public static void GrabMouse (View view)
{
if (view is null)
{
return;
}
if (!OnGrabbingMouse (view))
{
OnGrabbedMouse (view);
MouseGrabView = view;
}
}
/// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
public static void UngrabMouse ()
{
if (MouseGrabView is null)
{
return;
}
if (!OnUnGrabbingMouse (MouseGrabView))
{
View view = MouseGrabView;
MouseGrabView = null;
OnUnGrabbedMouse (view);
}
}
private static bool OnGrabbingMouse (View view)
{
if (view is null)
{
return false;
}
var evArgs = new GrabMouseEventArgs (view);
GrabbingMouse?.Invoke (view, evArgs);
return evArgs.Cancel;
}
private static bool OnUnGrabbingMouse (View view)
{
if (view is null)
{
return false;
}
var evArgs = new GrabMouseEventArgs (view);
UnGrabbingMouse?.Invoke (view, evArgs);
return evArgs.Cancel;
}
private static void OnGrabbedMouse (View view)
{
if (view is null)
{
return;
}
GrabbedMouse?.Invoke (view, new (view));
}
private static void OnUnGrabbedMouse (View view)
{
if (view is null)
{
return;
}
UnGrabbedMouse?.Invoke (view, new (view));
}
#nullable enable
// Used by OnMouseEvent to track the last view that was clicked on.
internal static View? _mouseEnteredView;
/// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
/// <remarks>
/// <para>
/// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
/// receive mouse events relative to a <see cref="View.Viewport"/>.
/// </para>
/// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
/// </remarks>
public static event EventHandler<MouseEvent>? MouseEvent;
/// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
/// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
/// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
internal static void OnMouseEvent (MouseEvent mouseEvent)
{
if (IsMouseDisabled)
{
return;
}
var view = View.FindDeepestView (Current, mouseEvent.Position);
if (view is { })
{
mouseEvent.View = view;
}
MouseEvent?.Invoke (null, mouseEvent);
if (mouseEvent.Handled)
{
return;
}
if (MouseGrabView is { })
{
// If the mouse is grabbed, send the event to the view that grabbed it.
// The coordinates are relative to the Bounds of the view that grabbed the mouse.
Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
var viewRelativeMouseEvent = new MouseEvent
{
Position = frameLoc,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = MouseGrabView
};
if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.Position) is false)
{
// The mouse has moved outside the bounds of the view that grabbed the mouse
_mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
}
//System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
{
return;
}
}
if (view is { WantContinuousButtonPressed: true })
{
WantContinuousButtonPressedView = view;
}
else
{
WantContinuousButtonPressedView = null;
}
if (view is not Adornment)
{
if ((view is null || view == OverlappedTop)
&& Current is { Modal: false }
&& OverlappedTop != null
&& mouseEvent.Flags != MouseFlags.ReportMousePosition
&& mouseEvent.Flags != 0)
{
// This occurs when there are multiple overlapped "tops"
// E.g. "Mdi" - in the Background Worker Scenario
View? top = FindDeepestTop (Top, mouseEvent.Position);
view = View.FindDeepestView (top, mouseEvent.Position);
if (view is { } && view != OverlappedTop && top != Current && top is { })
{
MoveCurrent ((Toplevel)top);
}
}
}
if (view is null)
{
return;
}
MouseEvent? me = null;
if (view is Adornment adornment)
{
Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
me = new ()
{
Position = frameLoc,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = view
};
}
else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.Position))
{
Point viewportLocation = view.ScreenToViewport (mouseEvent.Position);
me = new ()
{
Position = viewportLocation,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = view
};
}
if (me is null)
{
return;
}
if (_mouseEnteredView is null)
{
_mouseEnteredView = view;
view.NewMouseEnterEvent (me);
}
else if (_mouseEnteredView != view)
{
_mouseEnteredView.NewMouseLeaveEvent (me);
view.NewMouseEnterEvent (me);
_mouseEnteredView = view;
}
if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
{
return;
}
WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
//Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
while (view.NewMouseEvent (me) != true)
{
if (MouseGrabView is { })
{
break;
}
if (view is Adornment adornmentView)
{
view = adornmentView.Parent.SuperView;
}
else
{
view = view.SuperView;
}
if (view is null)
{
break;
}
Point boundsPoint = view.ScreenToViewport (mouseEvent.Position);
me = new ()
{
Position = boundsPoint,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = view
};
}
BringOverlappedTopToFront ();
}
#nullable restore
#endregion Mouse handling
#region Keyboard handling
private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
/// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
[JsonConverter (typeof (KeyJsonConverter))]
public static Key AlternateForwardKey
{
get => _alternateForwardKey;
set
{
if (_alternateForwardKey != value)
{
Key oldKey = _alternateForwardKey;
_alternateForwardKey = value;
OnAlternateForwardKeyChanged (new (oldKey, value));
}
}
}
private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
{
foreach (Toplevel top in _topLevels.ToArray ())
{
top.OnAlternateForwardKeyChanged (e);
}
}
private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
/// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
[JsonConverter (typeof (KeyJsonConverter))]
public static Key AlternateBackwardKey
{
get => _alternateBackwardKey;
set
{
if (_alternateBackwardKey != value)
{
Key oldKey = _alternateBackwardKey;
_alternateBackwardKey = value;
OnAlternateBackwardKeyChanged (new (oldKey, value));
}
}
}
private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
{
foreach (Toplevel top in _topLevels.ToArray ())
{
top.OnAlternateBackwardKeyChanged (oldKey);
}
}
private static Key _quitKey = Key.Empty; // Defined in config.json
/// <summary>Gets or sets the key to quit the application.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
[JsonConverter (typeof (KeyJsonConverter))]
public static Key QuitKey
{
get => _quitKey;
set
{
if (_quitKey != value)
{
Key oldKey = _quitKey;
_quitKey = value;
OnQuitKeyChanged (new (oldKey, value));
}
}
}
private static void OnQuitKeyChanged (KeyChangedEventArgs e)
{
// Duplicate the list so if it changes during enumeration we're safe
foreach (Toplevel top in _topLevels.ToArray ())
{
top.OnQuitKeyChanged (e);
}
}
/// <summary>
/// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
/// <para>
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
/// additional processing.
/// </para>
/// </summary>
/// <remarks>
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
/// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
/// </remarks>
public static event EventHandler<Key> KeyDown;
/// <summary>
/// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
/// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
/// before <see cref="OnKeyUp"/>.
/// </summary>
/// <remarks>Can be used to simulate key press events.</remarks>
/// <param name="keyEvent"></param>
/// <returns><see langword="true"/> if the key was handled.</returns>
public static bool OnKeyDown (Key keyEvent)
{
if (!_initialized)
{
return true;
}
KeyDown?.Invoke (null, keyEvent);
if (keyEvent.Handled)
{
return true;
}
foreach (Toplevel topLevel in _topLevels.ToList ())
{
if (topLevel.NewKeyDownEvent (keyEvent))
{
return true;
}
if (topLevel.Modal)
{
break;
}
}
// Invoke any global (Application-scoped) KeyBindings.
// The first view that handles the key will stop the loop.
foreach (KeyValuePair<Key, List<View>> binding in _keyBindings.Where (b => b.Key == keyEvent.KeyCode))
{
foreach (View view in binding.Value)
{
bool? handled = view?.OnInvokingKeyBindings (keyEvent);
if (handled != null && (bool)handled)
{
return true;
}
}
}
return false;
}
/// <summary>
/// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
/// <para>
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
/// additional processing.
/// </para>
/// </summary>
/// <remarks>
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
/// <para>Fired after <see cref="KeyDown"/>.</para>
/// </remarks>
public static event EventHandler<Key> KeyUp;
/// <summary>
/// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
/// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
/// </summary>
/// <remarks>Can be used to simulate key press events.</remarks>
/// <param name="a"></param>
/// <returns><see langword="true"/> if the key was handled.</returns>
public static bool OnKeyUp (Key a)
{
if (!_initialized)
{
return true;
}
KeyUp?.Invoke (null, a);
if (a.Handled)
{
return true;
}
foreach (Toplevel topLevel in _topLevels.ToList ())
{
if (topLevel.NewKeyUpEvent (a))
{
return true;
}
if (topLevel.Modal)
{
break;
}
}
return false;
}
/// <summary>
/// The <see cref="KeyBindingScope.Application"/> key bindings.
/// </summary>
private static readonly Dictionary<Key, List<View>> _keyBindings = new ();
/// <summary>
/// Adds an <see cref="KeyBindingScope.Application"/> scoped key binding.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
/// </remarks>
/// <param name="key">The key being bound.</param>
/// <param name="view">The view that is bound to the key.</param>
internal static void AddKeyBinding (Key key, View view)
{
if (!_keyBindings.ContainsKey (key))
{
_keyBindings [key] = [];
}
_keyBindings [key].Add (view);
}
/// <summary>
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
/// </remarks>
/// <returns>The list of Views that have Application-scoped key bindings.</returns>
internal static List<View> GetViewsWithKeyBindings ()
{
return _keyBindings.Values.SelectMany (v => v).ToList ();
}
/// <summary>
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings for the specified key.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
/// </remarks>
/// <param name="key">The key to check.</param>
/// <param name="views">Outputs the list of views bound to <paramref name="key"/></param>
/// <returns><see langword="True"/> if successful.</returns>
internal static bool TryGetKeyBindings (Key key, out List<View> views)
{
return _keyBindings.TryGetValue (key, out views);
}
/// <summary>
/// Removes an <see cref="KeyBindingScope.Application"/> scoped key binding.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="key">The key that was bound.</param>
/// <param name="view">The view that is bound to the key.</param>
internal static void RemoveKeyBinding (Key key, View view)
{
if (_keyBindings.TryGetValue (key, out List<View> views))
{
views.Remove (view);
if (views.Count == 0)
{
_keyBindings.Remove (key);
}
}
}
/// <summary>
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="view">The view that is bound to the key.</param>
internal static void ClearKeyBindings (View view)
{
foreach (Key key in _keyBindings.Keys)
{
_keyBindings [key].Remove (view);
}
}
/// <summary>
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="view">The view that is bound to the key.</param>
internal static void ClearKeyBindings ()
{
_keyBindings.Clear ();
}
#endregion Keyboard handling
}

View File

@@ -0,0 +1,294 @@
using System.Text.Json.Serialization;
namespace Terminal.Gui;
partial class Application
{
private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
/// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
[JsonConverter (typeof (KeyJsonConverter))]
public static Key AlternateForwardKey
{
get => _alternateForwardKey;
set
{
if (_alternateForwardKey != value)
{
Key oldKey = _alternateForwardKey;
_alternateForwardKey = value;
OnAlternateForwardKeyChanged (new (oldKey, value));
}
}
}
private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
{
foreach (Toplevel top in _topLevels.ToArray ())
{
top.OnAlternateForwardKeyChanged (e);
}
}
private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
/// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
[JsonConverter (typeof (KeyJsonConverter))]
public static Key AlternateBackwardKey
{
get => _alternateBackwardKey;
set
{
if (_alternateBackwardKey != value)
{
Key oldKey = _alternateBackwardKey;
_alternateBackwardKey = value;
OnAlternateBackwardKeyChanged (new (oldKey, value));
}
}
}
private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
{
foreach (Toplevel top in _topLevels.ToArray ())
{
top.OnAlternateBackwardKeyChanged (oldKey);
}
}
private static Key _quitKey = Key.Empty; // Defined in config.json
/// <summary>Gets or sets the key to quit the application.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
[JsonConverter (typeof (KeyJsonConverter))]
public static Key QuitKey
{
get => _quitKey;
set
{
if (_quitKey != value)
{
Key oldKey = _quitKey;
_quitKey = value;
OnQuitKeyChanged (new (oldKey, value));
}
}
}
private static void OnQuitKeyChanged (KeyChangedEventArgs e)
{
// Duplicate the list so if it changes during enumeration we're safe
foreach (Toplevel top in _topLevels.ToArray ())
{
top.OnQuitKeyChanged (e);
}
}
/// <summary>
/// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
/// <para>
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
/// additional processing.
/// </para>
/// </summary>
/// <remarks>
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
/// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
/// </remarks>
public static event EventHandler<Key> KeyDown;
/// <summary>
/// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
/// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
/// before <see cref="OnKeyUp"/>.
/// </summary>
/// <remarks>Can be used to simulate key press events.</remarks>
/// <param name="keyEvent"></param>
/// <returns><see langword="true"/> if the key was handled.</returns>
public static bool OnKeyDown (Key keyEvent)
{
if (!_initialized)
{
return true;
}
KeyDown?.Invoke (null, keyEvent);
if (keyEvent.Handled)
{
return true;
}
foreach (Toplevel topLevel in _topLevels.ToList ())
{
if (topLevel.NewKeyDownEvent (keyEvent))
{
return true;
}
if (topLevel.Modal)
{
break;
}
}
// Invoke any global (Application-scoped) KeyBindings.
// The first view that handles the key will stop the loop.
foreach (KeyValuePair<Key, List<View>> binding in _keyBindings.Where (b => b.Key == keyEvent.KeyCode))
{
foreach (View view in binding.Value)
{
bool? handled = view?.OnInvokingKeyBindings (keyEvent);
if (handled != null && (bool)handled)
{
return true;
}
}
}
return false;
}
/// <summary>
/// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
/// <para>
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
/// additional processing.
/// </para>
/// </summary>
/// <remarks>
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
/// <para>Fired after <see cref="KeyDown"/>.</para>
/// </remarks>
public static event EventHandler<Key> KeyUp;
/// <summary>
/// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
/// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
/// </summary>
/// <remarks>Can be used to simulate key press events.</remarks>
/// <param name="a"></param>
/// <returns><see langword="true"/> if the key was handled.</returns>
public static bool OnKeyUp (Key a)
{
if (!_initialized)
{
return true;
}
KeyUp?.Invoke (null, a);
if (a.Handled)
{
return true;
}
foreach (Toplevel topLevel in _topLevels.ToList ())
{
if (topLevel.NewKeyUpEvent (a))
{
return true;
}
if (topLevel.Modal)
{
break;
}
}
return false;
}
/// <summary>
/// The <see cref="KeyBindingScope.Application"/> key bindings.
/// </summary>
private static readonly Dictionary<Key, List<View>> _keyBindings = new ();
/// <summary>
/// Adds an <see cref="KeyBindingScope.Application"/> scoped key binding.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
/// </remarks>
/// <param name="key">The key being bound.</param>
/// <param name="view">The view that is bound to the key.</param>
internal static void AddKeyBinding (Key key, View view)
{
if (!_keyBindings.ContainsKey (key))
{
_keyBindings [key] = [];
}
_keyBindings [key].Add (view);
}
/// <summary>
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
/// </remarks>
/// <returns>The list of Views that have Application-scoped key bindings.</returns>
internal static List<View> GetViewsWithKeyBindings () { return _keyBindings.Values.SelectMany (v => v).ToList (); }
/// <summary>
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings for the specified key.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
/// </remarks>
/// <param name="key">The key to check.</param>
/// <param name="views">Outputs the list of views bound to <paramref name="key"/></param>
/// <returns><see langword="True"/> if successful.</returns>
internal static bool TryGetKeyBindings (Key key, out List<View> views) { return _keyBindings.TryGetValue (key, out views); }
/// <summary>
/// Removes an <see cref="KeyBindingScope.Application"/> scoped key binding.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="key">The key that was bound.</param>
/// <param name="view">The view that is bound to the key.</param>
internal static void RemoveKeyBinding (Key key, View view)
{
if (_keyBindings.TryGetValue (key, out List<View> views))
{
views.Remove (view);
if (views.Count == 0)
{
_keyBindings.Remove (key);
}
}
}
/// <summary>
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="view">The view that is bound to the key.</param>
internal static void ClearKeyBindings (View view)
{
foreach (Key key in _keyBindings.Keys)
{
_keyBindings [key].Remove (view);
}
}
/// <summary>
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
/// </summary>
/// <remarks>
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
/// </remarks>
/// <param name="view">The view that is bound to the key.</param>
internal static void ClearKeyBindings () { _keyBindings.Clear (); }
}

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namespace Terminal.Gui;
partial class Application
{
#region Mouse handling
/// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
public static bool IsMouseDisabled { get; set; }
/// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
public static View WantContinuousButtonPressedView { get; private set; }
/// <summary>
/// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
/// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
/// </summary>
public static View MouseGrabView { get; private set; }
/// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
/// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
/// <summary>Invoked after a view has grabbed the mouse.</summary>
public static event EventHandler<ViewEventArgs> GrabbedMouse;
/// <summary>Invoked after a view has un-grabbed the mouse.</summary>
public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
/// <summary>
/// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
/// is called.
/// </summary>
/// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
public static void GrabMouse (View view)
{
if (view is null)
{
return;
}
if (!OnGrabbingMouse (view))
{
OnGrabbedMouse (view);
MouseGrabView = view;
}
}
/// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
public static void UngrabMouse ()
{
if (MouseGrabView is null)
{
return;
}
if (!OnUnGrabbingMouse (MouseGrabView))
{
View view = MouseGrabView;
MouseGrabView = null;
OnUnGrabbedMouse (view);
}
}
private static bool OnGrabbingMouse (View view)
{
if (view is null)
{
return false;
}
var evArgs = new GrabMouseEventArgs (view);
GrabbingMouse?.Invoke (view, evArgs);
return evArgs.Cancel;
}
private static bool OnUnGrabbingMouse (View view)
{
if (view is null)
{
return false;
}
var evArgs = new GrabMouseEventArgs (view);
UnGrabbingMouse?.Invoke (view, evArgs);
return evArgs.Cancel;
}
private static void OnGrabbedMouse (View view)
{
if (view is null)
{
return;
}
GrabbedMouse?.Invoke (view, new (view));
}
private static void OnUnGrabbedMouse (View view)
{
if (view is null)
{
return;
}
UnGrabbedMouse?.Invoke (view, new (view));
}
#nullable enable
// Used by OnMouseEvent to track the last view that was clicked on.
internal static View? _mouseEnteredView;
/// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
/// <remarks>
/// <para>
/// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
/// receive mouse events relative to a <see cref="View.Viewport"/>.
/// </para>
/// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
/// </remarks>
public static event EventHandler<MouseEvent>? MouseEvent;
/// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
/// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
/// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
internal static void OnMouseEvent (MouseEvent mouseEvent)
{
if (IsMouseDisabled)
{
return;
}
var view = View.FindDeepestView (Current, mouseEvent.Position);
if (view is { })
{
mouseEvent.View = view;
}
MouseEvent?.Invoke (null, mouseEvent);
if (mouseEvent.Handled)
{
return;
}
if (MouseGrabView is { })
{
// If the mouse is grabbed, send the event to the view that grabbed it.
// The coordinates are relative to the Bounds of the view that grabbed the mouse.
Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
var viewRelativeMouseEvent = new MouseEvent
{
Position = frameLoc,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = MouseGrabView
};
if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.Position) is false)
{
// The mouse has moved outside the bounds of the view that grabbed the mouse
_mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
}
//System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
{
return;
}
}
if (view is { WantContinuousButtonPressed: true })
{
WantContinuousButtonPressedView = view;
}
else
{
WantContinuousButtonPressedView = null;
}
if (view is not Adornment)
{
if ((view is null || view == OverlappedTop)
&& Current is { Modal: false }
&& OverlappedTop != null
&& mouseEvent.Flags != MouseFlags.ReportMousePosition
&& mouseEvent.Flags != 0)
{
// This occurs when there are multiple overlapped "tops"
// E.g. "Mdi" - in the Background Worker Scenario
View? top = FindDeepestTop (Top, mouseEvent.Position);
view = View.FindDeepestView (top, mouseEvent.Position);
if (view is { } && view != OverlappedTop && top != Current && top is { })
{
MoveCurrent ((Toplevel)top);
}
}
}
if (view is null)
{
return;
}
MouseEvent? me = null;
if (view is Adornment adornment)
{
Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
me = new ()
{
Position = frameLoc,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = view
};
}
else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.Position))
{
Point viewportLocation = view.ScreenToViewport (mouseEvent.Position);
me = new ()
{
Position = viewportLocation,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = view
};
}
if (me is null)
{
return;
}
if (_mouseEnteredView is null)
{
_mouseEnteredView = view;
view.NewMouseEnterEvent (me);
}
else if (_mouseEnteredView != view)
{
_mouseEnteredView.NewMouseLeaveEvent (me);
view.NewMouseEnterEvent (me);
_mouseEnteredView = view;
}
if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
{
return;
}
WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
//Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
while (view.NewMouseEvent (me) != true)
{
if (MouseGrabView is { })
{
break;
}
if (view is Adornment adornmentView)
{
view = adornmentView.Parent.SuperView;
}
else
{
view = view.SuperView;
}
if (view is null)
{
break;
}
Point boundsPoint = view.ScreenToViewport (mouseEvent.Position);
me = new ()
{
Position = boundsPoint,
Flags = mouseEvent.Flags,
ScreenPosition = mouseEvent.Position,
View = view
};
}
BringOverlappedTopToFront ();
}
#endregion Mouse handling
}

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namespace Terminal.Gui;
/// <summary>
/// provides the sync context set while executing code in Terminal.Gui, to let
/// users use async/await on their code
/// </summary>
internal sealed class MainLoopSyncContext : SynchronizationContext
{
public override SynchronizationContext CreateCopy () { return new MainLoopSyncContext (); }
public override void Post (SendOrPostCallback d, object state)
{
Application.MainLoop?.AddIdle (
() =>
{
d (state);
return false;
}
);
}
//_mainLoop.Driver.Wakeup ();
public override void Send (SendOrPostCallback d, object state)
{
if (Thread.CurrentThread.ManagedThreadId == Application._mainThreadId)
{
d (state);
}
else
{
var wasExecuted = false;
Application.Invoke (
() =>
{
d (state);
wasExecuted = true;
}
);
while (!wasExecuted)
{
Thread.Sleep (15);
}
}
}
}