mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Broke Application.cs up and put into subfolder
This commit is contained in:
@@ -1,51 +0,0 @@
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namespace Terminal.Gui;
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public static partial class Application
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{
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/// <summary>
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/// provides the sync context set while executing code in Terminal.Gui, to let
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/// users use async/await on their code
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/// </summary>
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private sealed class MainLoopSyncContext : SynchronizationContext
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{
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public override SynchronizationContext CreateCopy () { return new MainLoopSyncContext (); }
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public override void Post (SendOrPostCallback d, object state)
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{
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MainLoop?.AddIdle (
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() =>
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{
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d (state);
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return false;
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}
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);
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}
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//_mainLoop.Driver.Wakeup ();
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public override void Send (SendOrPostCallback d, object state)
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{
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if (Thread.CurrentThread.ManagedThreadId == _mainThreadId)
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{
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d (state);
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}
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else
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{
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var wasExecuted = false;
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Invoke (
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() =>
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{
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d (state);
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wasExecuted = true;
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}
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);
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while (!wasExecuted)
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{
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Thread.Sleep (15);
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}
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}
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}
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}
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}
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@@ -1426,602 +1426,3 @@ public static partial class Application
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#endregion Toplevel handling
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#region Mouse handling
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/// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
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[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
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public static bool IsMouseDisabled { get; set; }
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/// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
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public static View WantContinuousButtonPressedView { get; private set; }
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/// <summary>
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/// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
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/// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
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/// </summary>
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public static View MouseGrabView { get; private set; }
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/// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
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public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
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/// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
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public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
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/// <summary>Invoked after a view has grabbed the mouse.</summary>
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public static event EventHandler<ViewEventArgs> GrabbedMouse;
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/// <summary>Invoked after a view has un-grabbed the mouse.</summary>
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public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
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/// <summary>
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/// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
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/// is called.
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/// </summary>
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/// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
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public static void GrabMouse (View view)
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{
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if (view is null)
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{
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return;
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}
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if (!OnGrabbingMouse (view))
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{
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OnGrabbedMouse (view);
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MouseGrabView = view;
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}
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}
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/// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
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public static void UngrabMouse ()
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{
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if (MouseGrabView is null)
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{
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return;
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}
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if (!OnUnGrabbingMouse (MouseGrabView))
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{
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View view = MouseGrabView;
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MouseGrabView = null;
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OnUnGrabbedMouse (view);
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}
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}
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private static bool OnGrabbingMouse (View view)
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{
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if (view is null)
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{
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return false;
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}
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var evArgs = new GrabMouseEventArgs (view);
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GrabbingMouse?.Invoke (view, evArgs);
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return evArgs.Cancel;
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}
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private static bool OnUnGrabbingMouse (View view)
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{
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if (view is null)
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{
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return false;
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}
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var evArgs = new GrabMouseEventArgs (view);
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UnGrabbingMouse?.Invoke (view, evArgs);
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return evArgs.Cancel;
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}
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private static void OnGrabbedMouse (View view)
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{
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if (view is null)
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{
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return;
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}
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GrabbedMouse?.Invoke (view, new (view));
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}
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private static void OnUnGrabbedMouse (View view)
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{
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if (view is null)
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{
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return;
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}
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UnGrabbedMouse?.Invoke (view, new (view));
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}
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#nullable enable
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// Used by OnMouseEvent to track the last view that was clicked on.
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internal static View? _mouseEnteredView;
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/// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
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/// <remarks>
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/// <para>
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/// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
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/// receive mouse events relative to a <see cref="View.Viewport"/>.
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/// </para>
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/// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
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/// </remarks>
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public static event EventHandler<MouseEvent>? MouseEvent;
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/// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
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/// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
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/// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
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internal static void OnMouseEvent (MouseEvent mouseEvent)
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{
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if (IsMouseDisabled)
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{
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return;
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}
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var view = View.FindDeepestView (Current, mouseEvent.Position);
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if (view is { })
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{
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mouseEvent.View = view;
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}
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MouseEvent?.Invoke (null, mouseEvent);
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if (mouseEvent.Handled)
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{
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return;
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}
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if (MouseGrabView is { })
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{
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// If the mouse is grabbed, send the event to the view that grabbed it.
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// The coordinates are relative to the Bounds of the view that grabbed the mouse.
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Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
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var viewRelativeMouseEvent = new MouseEvent
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{
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Position = frameLoc,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = MouseGrabView
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};
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if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.Position) is false)
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{
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// The mouse has moved outside the bounds of the view that grabbed the mouse
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_mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
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}
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//System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
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if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
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{
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return;
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}
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}
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if (view is { WantContinuousButtonPressed: true })
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{
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WantContinuousButtonPressedView = view;
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}
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else
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{
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WantContinuousButtonPressedView = null;
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}
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if (view is not Adornment)
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{
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if ((view is null || view == OverlappedTop)
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&& Current is { Modal: false }
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&& OverlappedTop != null
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&& mouseEvent.Flags != MouseFlags.ReportMousePosition
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&& mouseEvent.Flags != 0)
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{
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// This occurs when there are multiple overlapped "tops"
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// E.g. "Mdi" - in the Background Worker Scenario
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View? top = FindDeepestTop (Top, mouseEvent.Position);
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view = View.FindDeepestView (top, mouseEvent.Position);
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if (view is { } && view != OverlappedTop && top != Current && top is { })
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{
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MoveCurrent ((Toplevel)top);
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}
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}
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}
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if (view is null)
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{
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return;
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}
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MouseEvent? me = null;
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if (view is Adornment adornment)
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{
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Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
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me = new ()
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{
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Position = frameLoc,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = view
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};
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}
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else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.Position))
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{
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Point viewportLocation = view.ScreenToViewport (mouseEvent.Position);
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me = new ()
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{
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Position = viewportLocation,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = view
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};
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}
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if (me is null)
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{
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return;
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}
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if (_mouseEnteredView is null)
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{
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_mouseEnteredView = view;
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view.NewMouseEnterEvent (me);
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}
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else if (_mouseEnteredView != view)
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{
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_mouseEnteredView.NewMouseLeaveEvent (me);
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view.NewMouseEnterEvent (me);
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_mouseEnteredView = view;
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}
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if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
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{
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return;
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}
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WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
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//Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
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while (view.NewMouseEvent (me) != true)
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{
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if (MouseGrabView is { })
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{
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break;
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}
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if (view is Adornment adornmentView)
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{
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view = adornmentView.Parent.SuperView;
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}
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else
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{
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view = view.SuperView;
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}
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if (view is null)
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{
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break;
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}
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Point boundsPoint = view.ScreenToViewport (mouseEvent.Position);
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me = new ()
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{
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Position = boundsPoint,
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Flags = mouseEvent.Flags,
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ScreenPosition = mouseEvent.Position,
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View = view
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};
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}
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BringOverlappedTopToFront ();
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}
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#nullable restore
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#endregion Mouse handling
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#region Keyboard handling
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private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
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/// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
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[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
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[JsonConverter (typeof (KeyJsonConverter))]
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public static Key AlternateForwardKey
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{
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get => _alternateForwardKey;
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set
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{
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if (_alternateForwardKey != value)
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{
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Key oldKey = _alternateForwardKey;
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_alternateForwardKey = value;
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OnAlternateForwardKeyChanged (new (oldKey, value));
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}
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}
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}
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private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
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{
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foreach (Toplevel top in _topLevels.ToArray ())
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||||
{
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top.OnAlternateForwardKeyChanged (e);
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}
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}
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||||
private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
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/// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
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[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
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[JsonConverter (typeof (KeyJsonConverter))]
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||||
public static Key AlternateBackwardKey
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{
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||||
get => _alternateBackwardKey;
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set
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||||
{
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if (_alternateBackwardKey != value)
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||||
{
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Key oldKey = _alternateBackwardKey;
|
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_alternateBackwardKey = value;
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OnAlternateBackwardKeyChanged (new (oldKey, value));
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}
|
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}
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}
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|
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private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
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||||
{
|
||||
foreach (Toplevel top in _topLevels.ToArray ())
|
||||
{
|
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top.OnAlternateBackwardKeyChanged (oldKey);
|
||||
}
|
||||
}
|
||||
|
||||
private static Key _quitKey = Key.Empty; // Defined in config.json
|
||||
|
||||
/// <summary>Gets or sets the key to quit the application.</summary>
|
||||
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
|
||||
[JsonConverter (typeof (KeyJsonConverter))]
|
||||
public static Key QuitKey
|
||||
{
|
||||
get => _quitKey;
|
||||
set
|
||||
{
|
||||
if (_quitKey != value)
|
||||
{
|
||||
Key oldKey = _quitKey;
|
||||
_quitKey = value;
|
||||
OnQuitKeyChanged (new (oldKey, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnQuitKeyChanged (KeyChangedEventArgs e)
|
||||
{
|
||||
// Duplicate the list so if it changes during enumeration we're safe
|
||||
foreach (Toplevel top in _topLevels.ToArray ())
|
||||
{
|
||||
top.OnQuitKeyChanged (e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
|
||||
/// <para>
|
||||
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
|
||||
/// additional processing.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
|
||||
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
|
||||
/// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
|
||||
/// </remarks>
|
||||
public static event EventHandler<Key> KeyDown;
|
||||
|
||||
/// <summary>
|
||||
/// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
|
||||
/// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
|
||||
/// before <see cref="OnKeyUp"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Can be used to simulate key press events.</remarks>
|
||||
/// <param name="keyEvent"></param>
|
||||
/// <returns><see langword="true"/> if the key was handled.</returns>
|
||||
public static bool OnKeyDown (Key keyEvent)
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
KeyDown?.Invoke (null, keyEvent);
|
||||
|
||||
if (keyEvent.Handled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (Toplevel topLevel in _topLevels.ToList ())
|
||||
{
|
||||
if (topLevel.NewKeyDownEvent (keyEvent))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (topLevel.Modal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Invoke any global (Application-scoped) KeyBindings.
|
||||
// The first view that handles the key will stop the loop.
|
||||
foreach (KeyValuePair<Key, List<View>> binding in _keyBindings.Where (b => b.Key == keyEvent.KeyCode))
|
||||
{
|
||||
foreach (View view in binding.Value)
|
||||
{
|
||||
bool? handled = view?.OnInvokingKeyBindings (keyEvent);
|
||||
|
||||
if (handled != null && (bool)handled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
|
||||
/// <para>
|
||||
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
|
||||
/// additional processing.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
|
||||
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
|
||||
/// <para>Fired after <see cref="KeyDown"/>.</para>
|
||||
/// </remarks>
|
||||
public static event EventHandler<Key> KeyUp;
|
||||
|
||||
/// <summary>
|
||||
/// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
|
||||
/// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Can be used to simulate key press events.</remarks>
|
||||
/// <param name="a"></param>
|
||||
/// <returns><see langword="true"/> if the key was handled.</returns>
|
||||
public static bool OnKeyUp (Key a)
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
KeyUp?.Invoke (null, a);
|
||||
|
||||
if (a.Handled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (Toplevel topLevel in _topLevels.ToList ())
|
||||
{
|
||||
if (topLevel.NewKeyUpEvent (a))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (topLevel.Modal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="KeyBindingScope.Application"/> key bindings.
|
||||
/// </summary>
|
||||
private static readonly Dictionary<Key, List<View>> _keyBindings = new ();
|
||||
|
||||
/// <summary>
|
||||
/// Adds an <see cref="KeyBindingScope.Application"/> scoped key binding.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="key">The key being bound.</param>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void AddKeyBinding (Key key, View view)
|
||||
{
|
||||
if (!_keyBindings.ContainsKey (key))
|
||||
{
|
||||
_keyBindings [key] = [];
|
||||
}
|
||||
_keyBindings [key].Add (view);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
|
||||
/// </remarks>
|
||||
/// <returns>The list of Views that have Application-scoped key bindings.</returns>
|
||||
internal static List<View> GetViewsWithKeyBindings ()
|
||||
{
|
||||
return _keyBindings.Values.SelectMany (v => v).ToList ();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings for the specified key.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <param name="views">Outputs the list of views bound to <paramref name="key"/></param>
|
||||
/// <returns><see langword="True"/> if successful.</returns>
|
||||
internal static bool TryGetKeyBindings (Key key, out List<View> views)
|
||||
{
|
||||
return _keyBindings.TryGetValue (key, out views);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="KeyBindingScope.Application"/> scoped key binding.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="key">The key that was bound.</param>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void RemoveKeyBinding (Key key, View view)
|
||||
{
|
||||
if (_keyBindings.TryGetValue (key, out List<View> views))
|
||||
{
|
||||
views.Remove (view);
|
||||
|
||||
if (views.Count == 0)
|
||||
{
|
||||
_keyBindings.Remove (key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void ClearKeyBindings (View view)
|
||||
{
|
||||
foreach (Key key in _keyBindings.Keys)
|
||||
{
|
||||
_keyBindings [key].Remove (view);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void ClearKeyBindings ()
|
||||
{
|
||||
_keyBindings.Clear ();
|
||||
}
|
||||
|
||||
#endregion Keyboard handling
|
||||
}
|
||||
294
Terminal.Gui/Application/ApplicationKeyboard.cs
Normal file
294
Terminal.Gui/Application/ApplicationKeyboard.cs
Normal file
@@ -0,0 +1,294 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Terminal.Gui;
|
||||
|
||||
partial class Application
|
||||
{
|
||||
private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
|
||||
|
||||
/// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
|
||||
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
|
||||
[JsonConverter (typeof (KeyJsonConverter))]
|
||||
public static Key AlternateForwardKey
|
||||
{
|
||||
get => _alternateForwardKey;
|
||||
set
|
||||
{
|
||||
if (_alternateForwardKey != value)
|
||||
{
|
||||
Key oldKey = _alternateForwardKey;
|
||||
_alternateForwardKey = value;
|
||||
OnAlternateForwardKeyChanged (new (oldKey, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
|
||||
{
|
||||
foreach (Toplevel top in _topLevels.ToArray ())
|
||||
{
|
||||
top.OnAlternateForwardKeyChanged (e);
|
||||
}
|
||||
}
|
||||
|
||||
private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
|
||||
|
||||
/// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
|
||||
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
|
||||
[JsonConverter (typeof (KeyJsonConverter))]
|
||||
public static Key AlternateBackwardKey
|
||||
{
|
||||
get => _alternateBackwardKey;
|
||||
set
|
||||
{
|
||||
if (_alternateBackwardKey != value)
|
||||
{
|
||||
Key oldKey = _alternateBackwardKey;
|
||||
_alternateBackwardKey = value;
|
||||
OnAlternateBackwardKeyChanged (new (oldKey, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
|
||||
{
|
||||
foreach (Toplevel top in _topLevels.ToArray ())
|
||||
{
|
||||
top.OnAlternateBackwardKeyChanged (oldKey);
|
||||
}
|
||||
}
|
||||
|
||||
private static Key _quitKey = Key.Empty; // Defined in config.json
|
||||
|
||||
/// <summary>Gets or sets the key to quit the application.</summary>
|
||||
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
|
||||
[JsonConverter (typeof (KeyJsonConverter))]
|
||||
public static Key QuitKey
|
||||
{
|
||||
get => _quitKey;
|
||||
set
|
||||
{
|
||||
if (_quitKey != value)
|
||||
{
|
||||
Key oldKey = _quitKey;
|
||||
_quitKey = value;
|
||||
OnQuitKeyChanged (new (oldKey, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnQuitKeyChanged (KeyChangedEventArgs e)
|
||||
{
|
||||
// Duplicate the list so if it changes during enumeration we're safe
|
||||
foreach (Toplevel top in _topLevels.ToArray ())
|
||||
{
|
||||
top.OnQuitKeyChanged (e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
|
||||
/// <para>
|
||||
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
|
||||
/// additional processing.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
|
||||
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
|
||||
/// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
|
||||
/// </remarks>
|
||||
public static event EventHandler<Key> KeyDown;
|
||||
|
||||
/// <summary>
|
||||
/// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
|
||||
/// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
|
||||
/// before <see cref="OnKeyUp"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Can be used to simulate key press events.</remarks>
|
||||
/// <param name="keyEvent"></param>
|
||||
/// <returns><see langword="true"/> if the key was handled.</returns>
|
||||
public static bool OnKeyDown (Key keyEvent)
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
KeyDown?.Invoke (null, keyEvent);
|
||||
|
||||
if (keyEvent.Handled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (Toplevel topLevel in _topLevels.ToList ())
|
||||
{
|
||||
if (topLevel.NewKeyDownEvent (keyEvent))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (topLevel.Modal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Invoke any global (Application-scoped) KeyBindings.
|
||||
// The first view that handles the key will stop the loop.
|
||||
foreach (KeyValuePair<Key, List<View>> binding in _keyBindings.Where (b => b.Key == keyEvent.KeyCode))
|
||||
{
|
||||
foreach (View view in binding.Value)
|
||||
{
|
||||
bool? handled = view?.OnInvokingKeyBindings (keyEvent);
|
||||
|
||||
if (handled != null && (bool)handled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
|
||||
/// <para>
|
||||
/// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
|
||||
/// additional processing.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
|
||||
/// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
|
||||
/// <para>Fired after <see cref="KeyDown"/>.</para>
|
||||
/// </remarks>
|
||||
public static event EventHandler<Key> KeyUp;
|
||||
|
||||
/// <summary>
|
||||
/// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
|
||||
/// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Can be used to simulate key press events.</remarks>
|
||||
/// <param name="a"></param>
|
||||
/// <returns><see langword="true"/> if the key was handled.</returns>
|
||||
public static bool OnKeyUp (Key a)
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
KeyUp?.Invoke (null, a);
|
||||
|
||||
if (a.Handled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (Toplevel topLevel in _topLevels.ToList ())
|
||||
{
|
||||
if (topLevel.NewKeyUpEvent (a))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (topLevel.Modal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="KeyBindingScope.Application"/> key bindings.
|
||||
/// </summary>
|
||||
private static readonly Dictionary<Key, List<View>> _keyBindings = new ();
|
||||
|
||||
/// <summary>
|
||||
/// Adds an <see cref="KeyBindingScope.Application"/> scoped key binding.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="key">The key being bound.</param>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void AddKeyBinding (Key key, View view)
|
||||
{
|
||||
if (!_keyBindings.ContainsKey (key))
|
||||
{
|
||||
_keyBindings [key] = [];
|
||||
}
|
||||
|
||||
_keyBindings [key].Add (view);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
|
||||
/// </remarks>
|
||||
/// <returns>The list of Views that have Application-scoped key bindings.</returns>
|
||||
internal static List<View> GetViewsWithKeyBindings () { return _keyBindings.Values.SelectMany (v => v).ToList (); }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of Views that have <see cref="KeyBindingScope.Application"/> key bindings for the specified key.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to add Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <param name="views">Outputs the list of views bound to <paramref name="key"/></param>
|
||||
/// <returns><see langword="True"/> if successful.</returns>
|
||||
internal static bool TryGetKeyBindings (Key key, out List<View> views) { return _keyBindings.TryGetValue (key, out views); }
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="KeyBindingScope.Application"/> scoped key binding.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="key">The key that was bound.</param>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void RemoveKeyBinding (Key key, View view)
|
||||
{
|
||||
if (_keyBindings.TryGetValue (key, out List<View> views))
|
||||
{
|
||||
views.Remove (view);
|
||||
|
||||
if (views.Count == 0)
|
||||
{
|
||||
_keyBindings.Remove (key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void ClearKeyBindings (View view)
|
||||
{
|
||||
foreach (Key key in _keyBindings.Keys)
|
||||
{
|
||||
_keyBindings [key].Remove (view);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all <see cref="KeyBindingScope.Application"/> scoped key bindings for the specified view.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal method used by the <see cref="View"/> class to remove Application key bindings.
|
||||
/// </remarks>
|
||||
/// <param name="view">The view that is bound to the key.</param>
|
||||
internal static void ClearKeyBindings () { _keyBindings.Clear (); }
|
||||
}
|
||||
302
Terminal.Gui/Application/ApplicationMouse.cs
Normal file
302
Terminal.Gui/Application/ApplicationMouse.cs
Normal file
@@ -0,0 +1,302 @@
|
||||
namespace Terminal.Gui;
|
||||
|
||||
partial class Application
|
||||
{
|
||||
#region Mouse handling
|
||||
|
||||
/// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
|
||||
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
|
||||
public static bool IsMouseDisabled { get; set; }
|
||||
|
||||
/// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
|
||||
public static View WantContinuousButtonPressedView { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
|
||||
/// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
|
||||
/// </summary>
|
||||
public static View MouseGrabView { get; private set; }
|
||||
|
||||
/// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
|
||||
public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
|
||||
|
||||
/// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
|
||||
public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
|
||||
|
||||
/// <summary>Invoked after a view has grabbed the mouse.</summary>
|
||||
public static event EventHandler<ViewEventArgs> GrabbedMouse;
|
||||
|
||||
/// <summary>Invoked after a view has un-grabbed the mouse.</summary>
|
||||
public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
|
||||
|
||||
/// <summary>
|
||||
/// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
|
||||
/// is called.
|
||||
/// </summary>
|
||||
/// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
|
||||
public static void GrabMouse (View view)
|
||||
{
|
||||
if (view is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!OnGrabbingMouse (view))
|
||||
{
|
||||
OnGrabbedMouse (view);
|
||||
MouseGrabView = view;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
|
||||
public static void UngrabMouse ()
|
||||
{
|
||||
if (MouseGrabView is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!OnUnGrabbingMouse (MouseGrabView))
|
||||
{
|
||||
View view = MouseGrabView;
|
||||
MouseGrabView = null;
|
||||
OnUnGrabbedMouse (view);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool OnGrabbingMouse (View view)
|
||||
{
|
||||
if (view is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var evArgs = new GrabMouseEventArgs (view);
|
||||
GrabbingMouse?.Invoke (view, evArgs);
|
||||
|
||||
return evArgs.Cancel;
|
||||
}
|
||||
|
||||
private static bool OnUnGrabbingMouse (View view)
|
||||
{
|
||||
if (view is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var evArgs = new GrabMouseEventArgs (view);
|
||||
UnGrabbingMouse?.Invoke (view, evArgs);
|
||||
|
||||
return evArgs.Cancel;
|
||||
}
|
||||
|
||||
private static void OnGrabbedMouse (View view)
|
||||
{
|
||||
if (view is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GrabbedMouse?.Invoke (view, new (view));
|
||||
}
|
||||
|
||||
private static void OnUnGrabbedMouse (View view)
|
||||
{
|
||||
if (view is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UnGrabbedMouse?.Invoke (view, new (view));
|
||||
}
|
||||
|
||||
#nullable enable
|
||||
|
||||
// Used by OnMouseEvent to track the last view that was clicked on.
|
||||
internal static View? _mouseEnteredView;
|
||||
|
||||
/// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
|
||||
/// receive mouse events relative to a <see cref="View.Viewport"/>.
|
||||
/// </para>
|
||||
/// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
|
||||
/// </remarks>
|
||||
public static event EventHandler<MouseEvent>? MouseEvent;
|
||||
|
||||
/// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
|
||||
/// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
|
||||
/// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
|
||||
internal static void OnMouseEvent (MouseEvent mouseEvent)
|
||||
{
|
||||
if (IsMouseDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var view = View.FindDeepestView (Current, mouseEvent.Position);
|
||||
|
||||
if (view is { })
|
||||
{
|
||||
mouseEvent.View = view;
|
||||
}
|
||||
|
||||
MouseEvent?.Invoke (null, mouseEvent);
|
||||
|
||||
if (mouseEvent.Handled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MouseGrabView is { })
|
||||
{
|
||||
// If the mouse is grabbed, send the event to the view that grabbed it.
|
||||
// The coordinates are relative to the Bounds of the view that grabbed the mouse.
|
||||
Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
|
||||
|
||||
var viewRelativeMouseEvent = new MouseEvent
|
||||
{
|
||||
Position = frameLoc,
|
||||
Flags = mouseEvent.Flags,
|
||||
ScreenPosition = mouseEvent.Position,
|
||||
View = MouseGrabView
|
||||
};
|
||||
|
||||
if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.Position) is false)
|
||||
{
|
||||
// The mouse has moved outside the bounds of the view that grabbed the mouse
|
||||
_mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
|
||||
}
|
||||
|
||||
//System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
|
||||
if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (view is { WantContinuousButtonPressed: true })
|
||||
{
|
||||
WantContinuousButtonPressedView = view;
|
||||
}
|
||||
else
|
||||
{
|
||||
WantContinuousButtonPressedView = null;
|
||||
}
|
||||
|
||||
if (view is not Adornment)
|
||||
{
|
||||
if ((view is null || view == OverlappedTop)
|
||||
&& Current is { Modal: false }
|
||||
&& OverlappedTop != null
|
||||
&& mouseEvent.Flags != MouseFlags.ReportMousePosition
|
||||
&& mouseEvent.Flags != 0)
|
||||
{
|
||||
// This occurs when there are multiple overlapped "tops"
|
||||
// E.g. "Mdi" - in the Background Worker Scenario
|
||||
View? top = FindDeepestTop (Top, mouseEvent.Position);
|
||||
view = View.FindDeepestView (top, mouseEvent.Position);
|
||||
|
||||
if (view is { } && view != OverlappedTop && top != Current && top is { })
|
||||
{
|
||||
MoveCurrent ((Toplevel)top);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (view is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MouseEvent? me = null;
|
||||
|
||||
if (view is Adornment adornment)
|
||||
{
|
||||
Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
|
||||
|
||||
me = new ()
|
||||
{
|
||||
Position = frameLoc,
|
||||
Flags = mouseEvent.Flags,
|
||||
ScreenPosition = mouseEvent.Position,
|
||||
View = view
|
||||
};
|
||||
}
|
||||
else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.Position))
|
||||
{
|
||||
Point viewportLocation = view.ScreenToViewport (mouseEvent.Position);
|
||||
|
||||
me = new ()
|
||||
{
|
||||
Position = viewportLocation,
|
||||
Flags = mouseEvent.Flags,
|
||||
ScreenPosition = mouseEvent.Position,
|
||||
View = view
|
||||
};
|
||||
}
|
||||
|
||||
if (me is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_mouseEnteredView is null)
|
||||
{
|
||||
_mouseEnteredView = view;
|
||||
view.NewMouseEnterEvent (me);
|
||||
}
|
||||
else if (_mouseEnteredView != view)
|
||||
{
|
||||
_mouseEnteredView.NewMouseLeaveEvent (me);
|
||||
view.NewMouseEnterEvent (me);
|
||||
_mouseEnteredView = view;
|
||||
}
|
||||
|
||||
if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
|
||||
|
||||
//Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
|
||||
|
||||
while (view.NewMouseEvent (me) != true)
|
||||
{
|
||||
if (MouseGrabView is { })
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (view is Adornment adornmentView)
|
||||
{
|
||||
view = adornmentView.Parent.SuperView;
|
||||
}
|
||||
else
|
||||
{
|
||||
view = view.SuperView;
|
||||
}
|
||||
|
||||
if (view is null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Point boundsPoint = view.ScreenToViewport (mouseEvent.Position);
|
||||
|
||||
me = new ()
|
||||
{
|
||||
Position = boundsPoint,
|
||||
Flags = mouseEvent.Flags,
|
||||
ScreenPosition = mouseEvent.Position,
|
||||
View = view
|
||||
};
|
||||
}
|
||||
|
||||
BringOverlappedTopToFront ();
|
||||
}
|
||||
|
||||
#endregion Mouse handling
|
||||
}
|
||||
48
Terminal.Gui/Application/MainLoopSyncContext.cs
Normal file
48
Terminal.Gui/Application/MainLoopSyncContext.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
namespace Terminal.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// provides the sync context set while executing code in Terminal.Gui, to let
|
||||
/// users use async/await on their code
|
||||
/// </summary>
|
||||
internal sealed class MainLoopSyncContext : SynchronizationContext
|
||||
{
|
||||
public override SynchronizationContext CreateCopy () { return new MainLoopSyncContext (); }
|
||||
|
||||
public override void Post (SendOrPostCallback d, object state)
|
||||
{
|
||||
Application.MainLoop?.AddIdle (
|
||||
() =>
|
||||
{
|
||||
d (state);
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
//_mainLoop.Driver.Wakeup ();
|
||||
public override void Send (SendOrPostCallback d, object state)
|
||||
{
|
||||
if (Thread.CurrentThread.ManagedThreadId == Application._mainThreadId)
|
||||
{
|
||||
d (state);
|
||||
}
|
||||
else
|
||||
{
|
||||
var wasExecuted = false;
|
||||
|
||||
Application.Invoke (
|
||||
() =>
|
||||
{
|
||||
d (state);
|
||||
wasExecuted = true;
|
||||
}
|
||||
);
|
||||
|
||||
while (!wasExecuted)
|
||||
{
|
||||
Thread.Sleep (15);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user