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https://github.com/gui-cs/Terminal.Gui.git
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Added CanExpandGetter logic (optional)
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@@ -25,6 +25,16 @@ namespace Terminal.Gui {
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}
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private ChildrenGetterDelegate childrenGetter;
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private CanExpandGetterDelegate canExpandGetter;
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/// <summary>
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/// Optional delegate where <see cref="ChildrenGetter"/> is expensive. This should quickly return true/false for whether an object is expandable. (e.g. indicating to a user that all folders can be expanded because they are folders without having to calculate contents)
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/// </summary>
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/// <remarks>When this is null <see cref="ChildrenGetter"/> is used directly to determine if a node should be expandable</remarks>
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public CanExpandGetterDelegate CanExpandGetter {
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get { return canExpandGetter; }
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set { canExpandGetter = value; }
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}
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/// <summary>
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/// The currently selected object in the tree
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@@ -409,9 +419,18 @@ namespace Terminal.Gui {
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if(IsExpanded)
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return tree.ExpandedSymbol;
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if(ChildBranches == null)
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if(ChildBranches == null) {
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//if there is a rapid method for determining whether there are children
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if(tree.CanExpandGetter != null) {
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return tree.CanExpandGetter(Model) ? tree.ExpandableSymbol : tree.LeafSymbol;
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}
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//there is no way of knowing whether we can expand without fetching the children
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FetchChildren();
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}
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//we fetched or already know the children, so return whether we are a leaf or a expandable branch
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return ChildBranches.Any() ? tree.ExpandableSymbol : tree.LeafSymbol;
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}
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@@ -448,4 +467,11 @@ namespace Terminal.Gui {
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/// <param name="model"></param>
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/// <returns></returns>
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public delegate string AspectGetterDelegate(object model);
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/// <summary>
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/// Delegates of this type are used to quickly display to the user whether a given user object can be expanded when fetching it's children is expensive (e.g. indicating to a user that all 1000 folders can be expanded because they are folders without having to calculate contents)
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/// </summary>
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/// <param name="model"></param>
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/// <returns></returns>
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public delegate bool CanExpandGetterDelegate(object model);
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}
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@@ -54,6 +54,9 @@ namespace UICatalog.Scenarios {
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return;
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}
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// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
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_treeView.CanExpandGetter = (o)=>o is DirectoryInfo;
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// Determines how to compute children of any given branch
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_treeView.ChildrenGetter = GetChildren;
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