mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Add tests, corners not working properly for some reason
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@@ -17,15 +17,19 @@ public class GradientFill : IFill
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public GradientFill (Rectangle area, Gradient gradient, Gradient.Direction direction)
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{
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_map =
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_map =
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gradient.BuildCoordinateColorMapping (area.Height, area.Width, direction)
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.ToDictionary(
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(k)=> new Point(k.Key.Column,k.Key.Row),
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(v)=> new Terminal.Gui.Color (v.Value.R, v.Value.G, v.Value.B));
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.ToDictionary (
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(k) => new Point (k.Key.Column, k.Key.Row),
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(v) => new Terminal.Gui.Color (v.Value.R, v.Value.G, v.Value.B));
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}
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public Terminal.Gui.Color GetColor (Point point)
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{
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return _map [point];
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if (_map.TryGetValue (point, out var color))
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{
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return color;
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}
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return new Terminal.Gui.Color (0, 0, 0); // Default to black if point not found
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}
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}
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}
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@@ -24,6 +24,7 @@ public class TextEffectsScenario : Scenario
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{
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Width = Dim.Fill(),
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Height = Dim.Fill (),
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Title = "Text Effects Scenario"
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};
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w.Loaded += (s, e) =>
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@@ -34,7 +35,11 @@ public class TextEffectsScenario : Scenario
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};
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w.SizeChanging += (s,e)=>
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{
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SetupGradientLineCanvas (w, e.Size);
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if(e.Size.HasValue)
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{
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SetupGradientLineCanvas (w, e.Size.Value);
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}
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// TODO: Does not work
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//SetupGradientLineCanvas (tabView, tabView.Frame.Size);
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};
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@@ -87,14 +92,14 @@ public class TextEffectsScenario : Scenario
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}
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private void SetupGradientLineCanvas (View w, Size? size)
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private void SetupGradientLineCanvas (View w, Size size)
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{
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GetAppealingGradientColors (out var stops, out var steps);
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GetAppealingGradientColors (size, out var stops, out var steps);
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var g = new Gradient (stops, steps);
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var fore = new GradientFill (
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new Rectangle (0, 0, size.Value.Width, size.Value.Height), g, Gradient.Direction.Diagonal);
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new Rectangle (0, 0, size.Width, size.Height), g, Gradient.Direction.Diagonal);
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var back = new SolidFill (new Terminal.Gui.Color (ColorName.Black));
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w.LineCanvas.Fill = new FillPair (
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@@ -102,7 +107,7 @@ public class TextEffectsScenario : Scenario
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back);
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}
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private void GetAppealingGradientColors (out List<Color> stops, out List<int> steps)
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private void GetAppealingGradientColors (Size size, out List<Color> stops, out List<int> steps)
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{
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// Define the colors of the gradient stops with more appealing colors
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stops = new List<Color>
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@@ -114,8 +119,11 @@ public class TextEffectsScenario : Scenario
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Color.FromRgb(255, 0, 128) // Bright Pink
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};
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// Define the number of steps between each color for smoother transitions
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steps = new List<int> { 15, 15, 15, 15 }; // 15 steps between each color
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// Calculate the number of steps based on the size
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int maxSteps = Math.Max (size.Width, size.Height);
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// Define the number of steps between each color for smoother transitions
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steps = new List<int> { maxSteps / 4, maxSteps / 4, maxSteps / 4, maxSteps / 4 };
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}
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}
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111
UnitTests/TextEffects/New/GradientFillTests.cs
Normal file
111
UnitTests/TextEffects/New/GradientFillTests.cs
Normal file
@@ -0,0 +1,111 @@
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namespace Terminal.Gui.TextEffects.Tests;
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public class GradientFillTests
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{
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private Gradient _gradient;
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public GradientFillTests ()
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{
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// Define the colors of the gradient stops
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var stops = new List<Color>
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{
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Color.FromRgb(255, 0, 0), // Red
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Color.FromRgb(0, 0, 255) // Blue
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};
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// Define the number of steps between each color
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var steps = new List<int> { 10 }; // 10 steps between Red -> Blue
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_gradient = new Gradient (stops, steps, loop: false);
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}
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[Fact]
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public void TestGradientFillCorners ()
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{
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var area = new Rectangle (0, 0, 10, 10);
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var gradientFill = new GradientFill (area, _gradient, Gradient.Direction.Diagonal);
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// Test the corners
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var topLeft = new Point (0, 0);
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var topRight = new Point (area.Width - 1, 0);
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var bottomLeft = new Point (0, area.Height - 1);
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var bottomRight = new Point (area.Width - 1, area.Height - 1);
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var topLeftColor = gradientFill.GetColor (topLeft);
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var topRightColor = gradientFill.GetColor (topRight);
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var bottomLeftColor = gradientFill.GetColor (bottomLeft);
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var bottomRightColor = gradientFill.GetColor (bottomRight);
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// Validate the colors at the corners
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Assert.NotNull (topLeftColor);
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Assert.NotNull (topRightColor);
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Assert.NotNull (bottomLeftColor);
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Assert.NotNull (bottomRightColor);
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// Expected colors
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var expectedTopLeftColor = new Terminal.Gui.Color (255, 0, 0); // Red
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var expectedBottomRightColor = new Terminal.Gui.Color (0, 0, 255); // Blue
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Assert.Equal (expectedTopLeftColor, topLeftColor);
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Assert.Equal (expectedBottomRightColor, bottomRightColor);
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// Additional checks can be added to verify the exact expected colors if known
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Console.WriteLine ($"Top-left: {topLeftColor}");
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Console.WriteLine ($"Top-right: {topRightColor}");
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Console.WriteLine ($"Bottom-left: {bottomLeftColor}");
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Console.WriteLine ($"Bottom-right: {bottomRightColor}");
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}
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[Fact]
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public void TestGradientFillColorTransition ()
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{
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var area = new Rectangle (0, 0, 10, 10);
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var gradientFill = new GradientFill (area, _gradient, Gradient.Direction.Diagonal);
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for (int row = 0; row < area.Height; row++)
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{
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int previousRed = 255;
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int previousBlue = 0;
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for (int col = 0; col < area.Width; col++)
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{
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var point = new Point (col, row);
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var color = gradientFill.GetColor (point);
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// Ensure color is not null
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Assert.NotNull (color);
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// Check if the current color is 'more blue' and 'less red' as it goes right and down
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Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
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Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
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// Update the previous color values for the next iteration
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previousRed = color.R;
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previousBlue = color.B;
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}
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}
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for (int col = 0; col < area.Width; col++)
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{
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int previousRed = 255;
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int previousBlue = 0;
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for (int row = 0; row < area.Height; row++)
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{
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var point = new Point (col, row);
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var color = gradientFill.GetColor (point);
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// Ensure color is not null
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Assert.NotNull (color);
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// Check if the current color is 'more blue' and 'less red' as it goes right and down
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Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
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Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
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// Update the previous color values for the next iteration
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previousRed = color.R;
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previousBlue = color.B;
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}
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}
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}
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}
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