Add tests, corners not working properly for some reason

This commit is contained in:
tznind
2024-07-07 05:34:50 +01:00
parent 3171df8e02
commit c1e82e63e4
3 changed files with 136 additions and 13 deletions

View File

@@ -17,15 +17,19 @@ public class GradientFill : IFill
public GradientFill (Rectangle area, Gradient gradient, Gradient.Direction direction)
{
_map =
_map =
gradient.BuildCoordinateColorMapping (area.Height, area.Width, direction)
.ToDictionary(
(k)=> new Point(k.Key.Column,k.Key.Row),
(v)=> new Terminal.Gui.Color (v.Value.R, v.Value.G, v.Value.B));
.ToDictionary (
(k) => new Point (k.Key.Column, k.Key.Row),
(v) => new Terminal.Gui.Color (v.Value.R, v.Value.G, v.Value.B));
}
public Terminal.Gui.Color GetColor (Point point)
{
return _map [point];
if (_map.TryGetValue (point, out var color))
{
return color;
}
return new Terminal.Gui.Color (0, 0, 0); // Default to black if point not found
}
}
}

View File

@@ -24,6 +24,7 @@ public class TextEffectsScenario : Scenario
{
Width = Dim.Fill(),
Height = Dim.Fill (),
Title = "Text Effects Scenario"
};
w.Loaded += (s, e) =>
@@ -34,7 +35,11 @@ public class TextEffectsScenario : Scenario
};
w.SizeChanging += (s,e)=>
{
SetupGradientLineCanvas (w, e.Size);
if(e.Size.HasValue)
{
SetupGradientLineCanvas (w, e.Size.Value);
}
// TODO: Does not work
//SetupGradientLineCanvas (tabView, tabView.Frame.Size);
};
@@ -87,14 +92,14 @@ public class TextEffectsScenario : Scenario
}
private void SetupGradientLineCanvas (View w, Size? size)
private void SetupGradientLineCanvas (View w, Size size)
{
GetAppealingGradientColors (out var stops, out var steps);
GetAppealingGradientColors (size, out var stops, out var steps);
var g = new Gradient (stops, steps);
var fore = new GradientFill (
new Rectangle (0, 0, size.Value.Width, size.Value.Height), g, Gradient.Direction.Diagonal);
new Rectangle (0, 0, size.Width, size.Height), g, Gradient.Direction.Diagonal);
var back = new SolidFill (new Terminal.Gui.Color (ColorName.Black));
w.LineCanvas.Fill = new FillPair (
@@ -102,7 +107,7 @@ public class TextEffectsScenario : Scenario
back);
}
private void GetAppealingGradientColors (out List<Color> stops, out List<int> steps)
private void GetAppealingGradientColors (Size size, out List<Color> stops, out List<int> steps)
{
// Define the colors of the gradient stops with more appealing colors
stops = new List<Color>
@@ -114,8 +119,11 @@ public class TextEffectsScenario : Scenario
Color.FromRgb(255, 0, 128) // Bright Pink
};
// Define the number of steps between each color for smoother transitions
steps = new List<int> { 15, 15, 15, 15 }; // 15 steps between each color
// Calculate the number of steps based on the size
int maxSteps = Math.Max (size.Width, size.Height);
// Define the number of steps between each color for smoother transitions
steps = new List<int> { maxSteps / 4, maxSteps / 4, maxSteps / 4, maxSteps / 4 };
}
}

View File

@@ -0,0 +1,111 @@
namespace Terminal.Gui.TextEffects.Tests;
public class GradientFillTests
{
private Gradient _gradient;
public GradientFillTests ()
{
// Define the colors of the gradient stops
var stops = new List<Color>
{
Color.FromRgb(255, 0, 0), // Red
Color.FromRgb(0, 0, 255) // Blue
};
// Define the number of steps between each color
var steps = new List<int> { 10 }; // 10 steps between Red -> Blue
_gradient = new Gradient (stops, steps, loop: false);
}
[Fact]
public void TestGradientFillCorners ()
{
var area = new Rectangle (0, 0, 10, 10);
var gradientFill = new GradientFill (area, _gradient, Gradient.Direction.Diagonal);
// Test the corners
var topLeft = new Point (0, 0);
var topRight = new Point (area.Width - 1, 0);
var bottomLeft = new Point (0, area.Height - 1);
var bottomRight = new Point (area.Width - 1, area.Height - 1);
var topLeftColor = gradientFill.GetColor (topLeft);
var topRightColor = gradientFill.GetColor (topRight);
var bottomLeftColor = gradientFill.GetColor (bottomLeft);
var bottomRightColor = gradientFill.GetColor (bottomRight);
// Validate the colors at the corners
Assert.NotNull (topLeftColor);
Assert.NotNull (topRightColor);
Assert.NotNull (bottomLeftColor);
Assert.NotNull (bottomRightColor);
// Expected colors
var expectedTopLeftColor = new Terminal.Gui.Color (255, 0, 0); // Red
var expectedBottomRightColor = new Terminal.Gui.Color (0, 0, 255); // Blue
Assert.Equal (expectedTopLeftColor, topLeftColor);
Assert.Equal (expectedBottomRightColor, bottomRightColor);
// Additional checks can be added to verify the exact expected colors if known
Console.WriteLine ($"Top-left: {topLeftColor}");
Console.WriteLine ($"Top-right: {topRightColor}");
Console.WriteLine ($"Bottom-left: {bottomLeftColor}");
Console.WriteLine ($"Bottom-right: {bottomRightColor}");
}
[Fact]
public void TestGradientFillColorTransition ()
{
var area = new Rectangle (0, 0, 10, 10);
var gradientFill = new GradientFill (area, _gradient, Gradient.Direction.Diagonal);
for (int row = 0; row < area.Height; row++)
{
int previousRed = 255;
int previousBlue = 0;
for (int col = 0; col < area.Width; col++)
{
var point = new Point (col, row);
var color = gradientFill.GetColor (point);
// Ensure color is not null
Assert.NotNull (color);
// Check if the current color is 'more blue' and 'less red' as it goes right and down
Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
// Update the previous color values for the next iteration
previousRed = color.R;
previousBlue = color.B;
}
}
for (int col = 0; col < area.Width; col++)
{
int previousRed = 255;
int previousBlue = 0;
for (int row = 0; row < area.Height; row++)
{
var point = new Point (col, row);
var color = gradientFill.GetColor (point);
// Ensure color is not null
Assert.NotNull (color);
// Check if the current color is 'more blue' and 'less red' as it goes right and down
Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
// Update the previous color values for the next iteration
previousRed = color.R;
previousBlue = color.B;
}
}
}
}