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Add tests, corners not working properly for some reason
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111
UnitTests/TextEffects/New/GradientFillTests.cs
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111
UnitTests/TextEffects/New/GradientFillTests.cs
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namespace Terminal.Gui.TextEffects.Tests;
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public class GradientFillTests
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{
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private Gradient _gradient;
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public GradientFillTests ()
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{
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// Define the colors of the gradient stops
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var stops = new List<Color>
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{
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Color.FromRgb(255, 0, 0), // Red
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Color.FromRgb(0, 0, 255) // Blue
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};
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// Define the number of steps between each color
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var steps = new List<int> { 10 }; // 10 steps between Red -> Blue
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_gradient = new Gradient (stops, steps, loop: false);
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}
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[Fact]
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public void TestGradientFillCorners ()
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{
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var area = new Rectangle (0, 0, 10, 10);
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var gradientFill = new GradientFill (area, _gradient, Gradient.Direction.Diagonal);
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// Test the corners
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var topLeft = new Point (0, 0);
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var topRight = new Point (area.Width - 1, 0);
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var bottomLeft = new Point (0, area.Height - 1);
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var bottomRight = new Point (area.Width - 1, area.Height - 1);
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var topLeftColor = gradientFill.GetColor (topLeft);
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var topRightColor = gradientFill.GetColor (topRight);
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var bottomLeftColor = gradientFill.GetColor (bottomLeft);
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var bottomRightColor = gradientFill.GetColor (bottomRight);
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// Validate the colors at the corners
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Assert.NotNull (topLeftColor);
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Assert.NotNull (topRightColor);
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Assert.NotNull (bottomLeftColor);
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Assert.NotNull (bottomRightColor);
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// Expected colors
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var expectedTopLeftColor = new Terminal.Gui.Color (255, 0, 0); // Red
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var expectedBottomRightColor = new Terminal.Gui.Color (0, 0, 255); // Blue
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Assert.Equal (expectedTopLeftColor, topLeftColor);
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Assert.Equal (expectedBottomRightColor, bottomRightColor);
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// Additional checks can be added to verify the exact expected colors if known
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Console.WriteLine ($"Top-left: {topLeftColor}");
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Console.WriteLine ($"Top-right: {topRightColor}");
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Console.WriteLine ($"Bottom-left: {bottomLeftColor}");
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Console.WriteLine ($"Bottom-right: {bottomRightColor}");
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}
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[Fact]
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public void TestGradientFillColorTransition ()
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{
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var area = new Rectangle (0, 0, 10, 10);
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var gradientFill = new GradientFill (area, _gradient, Gradient.Direction.Diagonal);
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for (int row = 0; row < area.Height; row++)
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{
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int previousRed = 255;
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int previousBlue = 0;
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for (int col = 0; col < area.Width; col++)
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{
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var point = new Point (col, row);
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var color = gradientFill.GetColor (point);
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// Ensure color is not null
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Assert.NotNull (color);
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// Check if the current color is 'more blue' and 'less red' as it goes right and down
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Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
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Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
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// Update the previous color values for the next iteration
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previousRed = color.R;
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previousBlue = color.B;
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}
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}
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for (int col = 0; col < area.Width; col++)
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{
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int previousRed = 255;
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int previousBlue = 0;
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for (int row = 0; row < area.Height; row++)
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{
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var point = new Point (col, row);
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var color = gradientFill.GetColor (point);
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// Ensure color is not null
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Assert.NotNull (color);
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// Check if the current color is 'more blue' and 'less red' as it goes right and down
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Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
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Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
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// Update the previous color values for the next iteration
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previousRed = color.R;
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previousBlue = color.B;
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}
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}
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}
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}
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