mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-30 09:47:58 +01:00
Merge pull request #3699 from BDisp/v2_3698_resourcemanager-wrapper-new
Fixes #3698. ResourceManager GetResourceSet doesn't fallback to default for no translated keys.
This commit is contained in:
@@ -1,7 +1,6 @@
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#nullable enable
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using System.Collections;
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using System.Globalization;
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using System.Resources;
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using Terminal.Gui.Resources;
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namespace Terminal.Gui;
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@@ -11,8 +10,6 @@ namespace Terminal.Gui;
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/// </summary>
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public static class ColorStrings
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{
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private static readonly ResourceManager _resourceManager = new (typeof (Strings));
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/// <summary>
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/// Gets the W3C standard string for <paramref name="color"/>.
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/// </summary>
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@@ -21,7 +18,7 @@ public static class ColorStrings
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public static string? GetW3CColorName (Color color)
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{
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// Fetch the color name from the resource file
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return _resourceManager.GetString ($"#{color.R:X2}{color.G:X2}{color.B:X2}", CultureInfo.CurrentUICulture);
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return GlobalResources.GetString ($"#{color.R:X2}{color.G:X2}{color.B:X2}", CultureInfo.CurrentUICulture);
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}
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/// <summary>
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@@ -30,14 +27,18 @@ public static class ColorStrings
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/// <returns></returns>
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public static IEnumerable<string> GetW3CColorNames ()
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{
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foreach (DictionaryEntry entry in _resourceManager.GetResourceSet (CultureInfo.CurrentUICulture, true, true)!)
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{
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string keyName = entry.Key.ToString () ?? string.Empty;
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foreach (DictionaryEntry entry in GlobalResources.GetResourceSet (
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CultureInfo.CurrentUICulture,
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true,
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true,
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e =>
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{
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string keyName = e.Key.ToString () ?? string.Empty;
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if (entry.Value is string colorName && keyName.StartsWith ('#'))
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{
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yield return colorName;
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}
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return e.Value is string && keyName.StartsWith ('#');
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})!)
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{
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yield return (entry.Value as string)!;
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}
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}
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@@ -50,7 +51,7 @@ public static class ColorStrings
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public static bool TryParseW3CColorName (string name, out Color color)
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{
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// Iterate through all resource entries to find the matching color name
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foreach (DictionaryEntry entry in _resourceManager.GetResourceSet (CultureInfo.CurrentUICulture, true, true)!)
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foreach (DictionaryEntry entry in GlobalResources.GetResourceSet (CultureInfo.CurrentUICulture, true, true)!)
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{
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if (entry.Value is string colorName && colorName.Equals (name, StringComparison.OrdinalIgnoreCase))
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{
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70
Terminal.Gui/Resources/GlobalResources.cs
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70
Terminal.Gui/Resources/GlobalResources.cs
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@@ -0,0 +1,70 @@
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#nullable enable
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using System.Collections;
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using System.Globalization;
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using System.Resources;
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namespace Terminal.Gui.Resources;
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/// <summary>
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/// Provide static access to the ResourceManagerWrapper
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/// </summary>
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public static class GlobalResources
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{
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private static readonly ResourceManagerWrapper _resourceManagerWrapper;
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static GlobalResources ()
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{
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// Initialize the ResourceManagerWrapper once
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var resourceManager = new ResourceManager (typeof (Strings));
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_resourceManagerWrapper = new (resourceManager);
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}
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/// <summary>
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/// Looks up a resource value for a particular name. Looks in the specified CultureInfo, and if not found, all parent
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/// CultureInfos.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="culture"></param>
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/// <returns>Null if the resource was not found in the current culture or the invariant culture.</returns>
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public static object GetObject (string name, CultureInfo culture = null!) { return _resourceManagerWrapper.GetObject (name, culture); }
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/// <summary>
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/// Looks up a set of resources for a particular CultureInfo. This is not useful for most users of the ResourceManager
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/// - call GetString() or GetObject() instead. The parameters let you control whether the ResourceSet is created if it
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/// hasn't yet been loaded and if parent CultureInfos should be loaded as well for resource inheritance.
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/// </summary>
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/// <param name="culture"></param>
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/// <param name="createIfNotExists"></param>
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/// <param name="tryParents"></param>
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/// <returns></returns>
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public static ResourceSet? GetResourceSet (CultureInfo culture, bool createIfNotExists, bool tryParents)
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{
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return _resourceManagerWrapper.GetResourceSet (culture, createIfNotExists, tryParents)!;
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}
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/// <summary>
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/// Looks up a set of resources for a particular CultureInfo. This is not useful for most users of the ResourceManager
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/// - call GetString() or GetObject() instead. The parameters let you control whether the ResourceSet is created if it
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/// hasn't yet been loaded and if parent CultureInfos should be loaded as well for resource inheritance. Allows
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/// filtering of resources.
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/// </summary>
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/// <param name="culture"></param>
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/// <param name="createIfNotExists"></param>
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/// <param name="tryParents"></param>
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/// <param name="filter"></param>
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/// <returns></returns>
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public static ResourceSet? GetResourceSet (CultureInfo culture, bool createIfNotExists, bool tryParents, Func<DictionaryEntry, bool>? filter)
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{
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return _resourceManagerWrapper.GetResourceSet (culture, createIfNotExists, tryParents, filter)!;
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}
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/// <summary>
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/// Looks up a resource value for a particular name. Looks in the specified CultureInfo, and if not found, all parent
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/// CultureInfos.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="culture"></param>
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/// <returns>Null if the resource was not found in the current culture or the invariant culture.</returns>
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public static string GetString (string name, CultureInfo? culture = null!) { return _resourceManagerWrapper.GetString (name, culture); }
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}
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112
Terminal.Gui/Resources/ResourceManagerWrapper.cs
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112
Terminal.Gui/Resources/ResourceManagerWrapper.cs
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@@ -0,0 +1,112 @@
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#nullable enable
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using System.Collections;
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using System.Globalization;
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using System.Resources;
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namespace Terminal.Gui.Resources;
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internal class ResourceManagerWrapper (ResourceManager resourceManager)
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{
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private readonly ResourceManager _resourceManager = resourceManager ?? throw new ArgumentNullException (nameof (resourceManager));
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// Optionally, expose other ResourceManager methods as needed
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public object GetObject (string name, CultureInfo culture = null!)
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{
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object value = _resourceManager.GetObject (name, culture)!;
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if (Equals (culture, CultureInfo.InvariantCulture))
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{
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return value;
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}
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if (value is null)
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{
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value = _resourceManager.GetObject (name, CultureInfo.InvariantCulture)!;
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}
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return value;
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}
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public ResourceSet? GetResourceSet (CultureInfo culture, bool createIfNotExists, bool tryParents)
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{
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ResourceSet value = _resourceManager.GetResourceSet (culture, createIfNotExists, tryParents)!;
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if (Equals (culture, CultureInfo.InvariantCulture))
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{
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return value;
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}
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if (value!.Cast<DictionaryEntry> ().Any ())
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{
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value = _resourceManager.GetResourceSet (CultureInfo.InvariantCulture, createIfNotExists, tryParents)!;
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}
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return value;
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}
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public ResourceSet? GetResourceSet (CultureInfo culture, bool createIfNotExists, bool tryParents, Func<DictionaryEntry, bool>? filter)
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{
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ResourceSet value = _resourceManager.GetResourceSet (culture, createIfNotExists, tryParents)!;
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IEnumerable<DictionaryEntry> filteredEntries = value.Cast<DictionaryEntry> ().Where (filter ?? (_ => true));
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ResourceSet? filteredValue = ConvertToResourceSet (filteredEntries);
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if (Equals (culture, CultureInfo.InvariantCulture))
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{
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return filteredValue;
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}
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if (!filteredValue!.Cast<DictionaryEntry> ().Any ())
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{
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filteredValue = GetResourceSet (CultureInfo.InvariantCulture, createIfNotExists, tryParents, filter)!;
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}
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return filteredValue;
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}
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public string GetString (string name, CultureInfo? culture = null!)
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{
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// Attempt to get the string for the specified culture
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string value = _resourceManager.GetString (name, culture)!;
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// If it's already using the invariant culture return
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if (Equals (culture, CultureInfo.InvariantCulture))
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{
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return value;
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}
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// If the string is empty or null, fall back to the invariant culture
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if (string.IsNullOrEmpty (value))
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{
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value = _resourceManager.GetString (name, CultureInfo.InvariantCulture)!;
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}
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return value;
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}
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private static ResourceSet? ConvertToResourceSet (IEnumerable<DictionaryEntry> entries)
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{
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using var memoryStream = new MemoryStream ();
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using var resourceWriter = new ResourceWriter (memoryStream);
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// Add each DictionaryEntry to the ResourceWriter
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foreach (DictionaryEntry entry in entries)
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{
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resourceWriter.AddResource ((string)entry.Key, entry.Value);
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}
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// Finish writing to the stream
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resourceWriter.Generate ();
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// Reset the stream position to the beginning
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memoryStream.Position = 0;
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// Create a ResourceSet from the MemoryStream
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var resourceSet = new ResourceSet (memoryStream);
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return resourceSet;
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}
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}
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165
UnitTests/Resources/ResourceManagerTests.cs
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165
UnitTests/Resources/ResourceManagerTests.cs
Normal file
@@ -0,0 +1,165 @@
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#nullable enable
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using System.Collections;
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using System.Globalization;
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using System.Resources;
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using Terminal.Gui.Resources;
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namespace Terminal.Gui.ResourcesTests;
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public class ResourceManagerTests
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{
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private const string DODGER_BLUE_COLOR_KEY = "#1E90FF";
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private const string DODGER_BLUE_COLOR_NAME = "DodgerBlue";
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private const string EXISTENT_CULTURE = "pt-PT";
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private const string NO_EXISTENT_CULTURE = "de-DE";
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private const string NO_EXISTENT_KEY = "blabla";
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private const string NO_TRANSLATED_KEY = "fdDeleteTitle";
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private const string NO_TRANSLATED_VALUE = "Delete {0}";
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private const string TRANSLATED_KEY = "ctxSelectAll";
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private const string TRANSLATED_VALUE = "_Selecionar Tudo";
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private static readonly string _stringsNoTranslatedKey = Strings.fdDeleteTitle;
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private static readonly string _stringsTranslatedKey = Strings.ctxSelectAll;
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private static readonly CultureInfo _savedCulture = CultureInfo.CurrentCulture;
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private static readonly CultureInfo _savedUICulture = CultureInfo.CurrentUICulture;
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[Fact]
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public void GetObject_Does_Not_Overflows_If_Key_Does_Not_Exist () { Assert.Null (GlobalResources.GetObject (NO_EXISTENT_KEY, CultureInfo.CurrentCulture)); }
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[Fact]
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public void GetObject_FallBack_To_Default_For_No_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (NO_EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (NO_EXISTENT_CULTURE);
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Assert.Equal (NO_TRANSLATED_VALUE, GlobalResources.GetObject (NO_TRANSLATED_KEY, CultureInfo.CurrentCulture));
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RestoreCurrentCultures ();
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}
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[Fact]
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public void GetObject_FallBack_To_Default_For_Not_Translated_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (NO_EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (NO_EXISTENT_CULTURE);
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Assert.Equal (NO_TRANSLATED_VALUE, GlobalResources.GetObject (NO_TRANSLATED_KEY, CultureInfo.CurrentCulture));
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RestoreCurrentCultures ();
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}
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[Fact]
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public void GetResourceSet_FallBack_To_Default_For_No_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (NO_EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (NO_EXISTENT_CULTURE);
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// W3CColors.GetColorNames also calls ColorStrings.GetW3CColorNames
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string [] colorNames = new W3CColors ().GetColorNames ().ToArray ();
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Assert.Contains (DODGER_BLUE_COLOR_NAME, colorNames);
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Assert.DoesNotContain (NO_TRANSLATED_VALUE, colorNames);
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RestoreCurrentCultures ();
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}
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[Fact]
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public void GetResourceSet_FallBack_To_Default_For_Not_Translated_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (EXISTENT_CULTURE);
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// These aren't already translated
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// ColorStrings.GetW3CColorNames method uses GetResourceSet method to retrieve color names
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IEnumerable<string> colorNames = ColorStrings.GetW3CColorNames ();
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Assert.NotEmpty (colorNames);
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// W3CColors.GetColorNames also calls ColorStrings.GetW3CColorNames
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colorNames = new W3CColors ().GetColorNames ().ToArray ();
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Assert.Contains (DODGER_BLUE_COLOR_NAME, colorNames);
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Assert.DoesNotContain (NO_TRANSLATED_VALUE, colorNames);
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// ColorStrings.TryParseW3CColorName method uses GetResourceSet method to retrieve a color value
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Assert.True (ColorStrings.TryParseW3CColorName (DODGER_BLUE_COLOR_NAME, out Color color));
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Assert.Equal (DODGER_BLUE_COLOR_KEY, color.ToString ());
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RestoreCurrentCultures ();
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}
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[Fact]
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public void GetResourceSet_With_Filter_Does_Not_Overflows_If_Key_Does_Not_Exist ()
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{
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ResourceSet value = GlobalResources.GetResourceSet (CultureInfo.CurrentCulture, true, true, d => (string)d.Key == NO_EXISTENT_KEY)!;
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Assert.NotNull (value);
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Assert.Empty (value.Cast<DictionaryEntry> ());
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}
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[Fact]
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public void GetResourceSet_Without_Filter_Does_Not_Overflows_If_Key_Does_Not_Exist ()
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{
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ResourceSet value = GlobalResources.GetResourceSet (CultureInfo.CurrentCulture, true, true)!;
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Assert.NotNull (value);
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Assert.NotEmpty (value.Cast<DictionaryEntry> ());
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}
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[Fact]
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public void GetString_Does_Not_Overflows_If_Key_Does_Not_Exist () { Assert.Null (GlobalResources.GetString (NO_EXISTENT_KEY, CultureInfo.CurrentCulture)); }
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[Fact]
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public void GetString_FallBack_To_Default_For_No_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (NO_EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (NO_EXISTENT_CULTURE);
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Assert.Equal (NO_TRANSLATED_VALUE, GlobalResources.GetString (NO_TRANSLATED_KEY, CultureInfo.CurrentCulture));
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RestoreCurrentCultures ();
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}
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[Fact]
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public void GetString_FallBack_To_Default_For_Not_Translated_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (EXISTENT_CULTURE);
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// This is really already translated
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Assert.Equal (TRANSLATED_VALUE, GlobalResources.GetString (TRANSLATED_KEY, CultureInfo.CurrentCulture));
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// These aren't already translated
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// Calling Strings.fdDeleteBody return always the invariant culture
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Assert.Equal (NO_TRANSLATED_VALUE, GlobalResources.GetString (NO_TRANSLATED_KEY, CultureInfo.CurrentCulture));
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RestoreCurrentCultures ();
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}
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[Fact]
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public void Strings_Always_FallBack_To_Default_For_No_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (NO_EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (NO_EXISTENT_CULTURE);
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Assert.Equal (NO_TRANSLATED_VALUE, _stringsNoTranslatedKey);
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RestoreCurrentCultures ();
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}
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[Fact]
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public void Strings_Always_FallBack_To_Default_For_Not_Translated_Existent_Culture_File ()
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{
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CultureInfo.CurrentCulture = new (EXISTENT_CULTURE);
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CultureInfo.CurrentUICulture = new (EXISTENT_CULTURE);
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// This is really already translated
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Assert.Equal (TRANSLATED_VALUE, _stringsTranslatedKey);
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// This isn't already translated
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Assert.Equal (NO_TRANSLATED_VALUE, _stringsNoTranslatedKey);
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RestoreCurrentCultures ();
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}
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private void RestoreCurrentCultures ()
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{
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CultureInfo.CurrentCulture = _savedCulture;
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CultureInfo.CurrentUICulture = _savedUICulture;
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}
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}
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