If KeepContentAlwaysInViewport is true ensures that the scrollbars is at least a wide equal to one.

This commit is contained in:
BDisp
2020-08-15 21:19:16 +01:00
parent 5020e1f040
commit cb16ea8a3f
2 changed files with 49 additions and 38 deletions

View File

@@ -173,7 +173,10 @@ namespace Terminal.Gui {
} else {
bh -= 2;
var by1 = position * bh / Size;
var by2 = (position + bh) * bh / Size;
var by2 = Host.KeepContentAlwaysInViewport ? Math.Min (((position + bh) * bh / Size) + 1, bh - 1) : (position + bh) * bh / Size;
if (Host.KeepContentAlwaysInViewport && by1 == by2) {
by1 = Math.Max (by1 - 1, 0);
}
Move (col, 0);
Driver.AddRune (Driver.UpArrow);
@@ -196,7 +199,7 @@ namespace Terminal.Gui {
hasTopTee = true;
posTopTee = y;
special = Driver.TopTee;
} else if ((position == 0 && y == bh -1 || y >= by2 || by2 == 0) && !hasBottomTee) {
} else if ((position == 0 && y == bh - 1 || y >= by2 || by2 == 0) && !hasBottomTee) {
hasBottomTee = true;
posBottomTee = y;
special = Driver.BottomTee;
@@ -230,7 +233,10 @@ namespace Terminal.Gui {
} else {
bw -= 2;
var bx1 = position * bw / Size;
var bx2 = (position + bw) * bw / Size;
var bx2 = Host.KeepContentAlwaysInViewport ? Math.Min (((position + bw) * bw / Size) + 1, bw - 1) : (position + bw) * bw / Size;
if (Host.KeepContentAlwaysInViewport && bx1 == bx2) {
bx1 = Math.Max (bx1 - 1, 0);
}
Move (0, row);
Driver.AddRune (Driver.LeftArrow);
@@ -294,30 +300,20 @@ namespace Terminal.Gui {
if (Host.CanScroll (1, out _, vertical)) {
SetPosition (pos + 1);
}
} else {
} else if (location > 0 && location < barsize + 1) {
var b1 = pos * barsize / Size;
var b2 = (pos + barsize) * barsize / Size;
var b2 = Host.KeepContentAlwaysInViewport ? Math.Min (((pos + barsize) * barsize / Size) + 1, barsize - 1) : (pos + barsize) * barsize / Size;
if (Host.KeepContentAlwaysInViewport && b1 == b2) {
b1 = Math.Max (b1 - 1, 0);
}
if (b1 == 0 && location == 1 && pos == 0 || (location >= posTopLeftTee + 1 && location <= posBottomRightTee + 1 && location < Size && (pos != 0 || pos != Size - 1) && location != 1 && location != barsize) ||
(b2 == barsize + (b2 - b1 - 1) && location == barsize && pos == Size - 1)) {
return true;
} else if (location <= barsize) {
if (location > 1 && location > posTopLeftTee && location > b1 && location > posBottomRightTee && posBottomRightTee > 0) {
var n = Size / location;
if (pos < Size && n == 0) {
n = Size;
}
Host.CanScroll (n, out int nv, vertical);
if (nv > 0) {
SetPosition (Math.Min (pos + nv, Size));
}
} else if (location <= b2 && pos > 0 || pos > 0) {
var n = Size / barsize;
if (pos > 0 && n == 0) {
n = pos;
}
SetPosition (Math.Max (pos - n, 0));
if (location > b2 + 1 && location > posTopLeftTee && location > b1 && location > posBottomRightTee && posBottomRightTee > 0) {
Host.CanScroll (location, out int nv, vertical);
if (nv > 0) {
SetPosition (Math.Min (pos + nv, Size));
}
} else if (location <= b1) {
SetPosition (Math.Max (pos - barsize - location, 0));
}
}
@@ -408,18 +404,13 @@ namespace Terminal.Gui {
if (contentSize != value) {
contentSize = value;
contentView.Frame = new Rect (contentOffset, value);
UpdateSize ();
vertical.Size = contentSize.Height;
horizontal.Size = contentSize.Width;
SetNeedsDisplay ();
}
}
}
void UpdateSize ()
{
vertical.Size = keepContentAlwaysInViewport ? contentSize.Height - Bounds.Height + 1: contentSize.Height;
horizontal.Size = keepContentAlwaysInViewport ? contentSize.Width - Bounds.Width + 1 : contentSize.Width;
}
/// <summary>
/// Represents the top left corner coordinate that is displayed by the scrollview
/// </summary>
@@ -450,8 +441,20 @@ namespace Terminal.Gui {
set {
if (keepContentAlwaysInViewport != value) {
keepContentAlwaysInViewport = value;
UpdateSize ();
SetNeedsDisplay ();
Point p = default;
if (value && -contentOffset.X + Bounds.Width > contentSize.Width) {
p = new Point (contentSize.Width - Bounds.Width + (showVerticalScrollIndicator ? 1 : 0), -contentOffset.Y);
}
if (value && -contentOffset.Y + Bounds.Height > contentSize.Height) {
if (p == default) {
p = new Point (-contentOffset.X, contentSize.Height - Bounds.Height + (showHorizontalScrollIndicator ? 1 : 0));
} else {
p.Y = contentSize.Height - Bounds.Height + (showHorizontalScrollIndicator ? 1 : 0);
}
}
if (p != default) {
ContentOffset = p;
}
}
}
}
@@ -718,7 +721,7 @@ namespace Terminal.Gui {
var cSize = isVertical ? -contentSize.Height : -contentSize.Width;
var cOffSet = isVertical ? contentOffset.Y : contentOffset.X;
var newSize = Math.Max (cSize, cOffSet - n);
max = cSize < newSize - size ? n : cSize + -(newSize - size);
max = cSize < newSize - size ? n : -cSize + (cOffSet - size) - 1;
if (cSize < newSize - size) {
return true;
}

View File

@@ -213,10 +213,15 @@ namespace UICatalog {
var t = "Auto Hide Scrollbars";
var ahCheckBox = new CheckBox (t, scrollView.AutoHideScrollBars) {
X = Pos.Left (scrollView) + scrollView.Bounds.Width / 2 - t.Length / 2,
X = Pos.Left (scrollView) + (scrollView.Bounds.Width / 2) - (t.Length / 2),
Y = Pos.Bottom (scrollView) + 3,
};
hCheckBox.Toggled += (previousChecked) => {
var k = "Keep Content Always In Viewport";
var keepCheckBox = new CheckBox (k, scrollView.AutoHideScrollBars) {
X = Pos.Left (scrollView) + (scrollView.Bounds.Width / 2) - (k.Length / 2),
Y = Pos.Bottom (scrollView) + 4,
};
hCheckBox.Toggled += (_) => {
if (!ahCheckBox.Checked) {
scrollView.ShowHorizontalScrollIndicator = hCheckBox.Checked;
} else {
@@ -224,7 +229,7 @@ namespace UICatalog {
MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
}
};
vCheckBox.Toggled += (previousChecked) => {
vCheckBox.Toggled += (_) => {
if (!ahCheckBox.Checked) {
scrollView.ShowVerticalScrollIndicator = vCheckBox.Checked;
} else {
@@ -232,13 +237,16 @@ namespace UICatalog {
MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
}
};
ahCheckBox.Toggled += (previousChecked) => {
ahCheckBox.Toggled += (_) => {
scrollView.AutoHideScrollBars = ahCheckBox.Checked;
hCheckBox.Checked = true;
vCheckBox.Checked = true;
};
Win.Add (ahCheckBox);
keepCheckBox.Toggled += (_) => scrollView.KeepContentAlwaysInViewport = keepCheckBox.Checked;
Win.Add (keepCheckBox);
var scrollView2 = new ScrollView (new Rect (55, 2, 20, 8)) {
ContentSize = new Size (20, 50),
//ContentOffset = new Point (0, 0),