Release v1.6.0 (#1722)

* Change log for Release v1.6.0

* Regenerated API docs for v1.6.0

* Merged #1724

* Relnotes update

* Fixed minor issues in readme

* Updated changelog

* New sample.gif for README.md

* Ignore demo artifacts
This commit is contained in:
Tig Kindel
2022-05-26 13:50:17 -07:00
committed by GitHub
parent dd48651da3
commit cc04bb37f5
6 changed files with 49 additions and 43 deletions

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.vscode/
demo.txt
demo.*
*.deb

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[![License](https://img.shields.io/github/license/migueldeicaza/gui.cs.svg)](LICENSE)
![Bugs](https://img.shields.io/github/issues/migueldeicaza/gui.cs/bug)
# Terminal.Gui - Cross Platform Terminal GUI toolkit for .NET
# Terminal.Gui - Cross Platform Terminal UI toolkit for .NET
A toolkit for building console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
A toolkit for building rich console apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
![Sample app](https://raw.githubusercontent.com/migueldeicaza/gui.cs/master/docfx/sample.gif)
## Controls & Features
## Controls and Views
*Terminal.Gui* contains various controls for building text user interfaces:
*Terminal.Gui* provides a rich set of views and controls for building terminal user interfaces:
* [Button](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html)
* [CheckBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
@@ -43,21 +43,21 @@ A toolkit for building console GUI apps for .NET, .NET Core, and Mono that works
* [StatusBar](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.StatusBar.html)
* [Window](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull [`TerminalView.cs`](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) into your project.
### Features
* **Cross Platform** - Works on Windows, Mac, and Linux. Terminal drivers for Curses, [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), and the .NET Console mean **Terminal.Gui** works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
* **Keyboard and Mouse Input** - Both keyboard and mouse input are supported, including limited support for drag & drop.
* **[Flexible Layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)** - **Terminal.Gui** supports both *Absolute layout* and an innovative UI layout system referred to as *Computed Layout*. *Computed Layout* makes it easy to layout controls relative to each other and enables dynamic console GUIs.
* **Cross Platform** - Windows, Mac, and Linux. Terminal drivers for Curses, [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), and the .NET Console mean apps will work well on both color and monochrome terminals.
* **Keyboard and Mouse Input** - Both keyboard and mouse input are supported, including support for drag & drop.
* **[Flexible Layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)** - Supports both *Absolute layout* and an innovative *Computed Layout* system. *Computed Layout* makes it easy to layout controls relative to each other and enables dynamic terminal UIs.
* **Clipboard support** - Cut, Copy, and Paste of text provided through the [`Clipboard`](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Clipboard.html) class.
* **[Arbitrary Views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html)** - All visible UI elements are subclasses of the `View` class, and these in turn can contain an arbitrary number of sub-views.
* **Advanced App Features** - The [Mainloop](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MainLoop.html) supports processing events, idle handlers, timers, and monitoring file
descriptors.
* **Reactive Extensions Support** - Use [reactive extensions](https://github.com/dotnet/reactive) and benefit from increased code readability, and the ability to apply the MVVM pattern and [ReactiveUI](https://www.reactiveui.net/) data bindings. See the [source code](https://github.com/migueldeicaza/gui.cs/tree/master/ReactiveExample) of a sample app in order to learn how to achieve this.
descriptors. Most classes are safe for threading.
* **Reactive Extensions** - Use [reactive extensions](https://github.com/dotnet/reactive) and benefit from increased code readability, and the ability to apply the MVVM pattern and [ReactiveUI](https://www.reactiveui.net/) data bindings. See the [source code](https://github.com/migueldeicaza/gui.cs/tree/master/ReactiveExample) of a sample app in order to learn how to achieve this.
### Keyboard Input Handling
**Terminal.Gui** respects common Linux, Mac, and Windows keyboard idioms. For example, clipboard operations use the familiar `Control/Command-C, X, V` model. `CTRL-Q` is used for exiting views (and apps).
The input handling of **Terminal.Gui** is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`.
@@ -66,25 +66,9 @@ To enter the key `ESC`, you can either press `ESC` and wait 100 milliseconds, or
`ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to `F10`, and `F1` to `F9` respectively.
**Terminal.Gui** respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar `Control/Command-C, X, V` model.
Apps can change key bindings using the `AddKeyBinding` API.
`CTRL-Q` is used for exiting views (and apps).
**Terminal.Gui** supports rebinding keys. For example the default key for activating a button is Enter. You can change this using the `ClearKeybinding` and `AddKeybinding` methods:
```csharp
var btn = new Button ("Press Me");
btn.ClearKeybinding (Command.Accept);
btn.AddKeyBinding (Key.b, Command.Accept);
```
The `Command` enum lists generic operations that are implemented by views. For example `Command.Accept` in a Button results in the `Clicked` event firing while in `TableView` it is bound to `CellActivated`. Not all commands are implemented by all views (e.g. you cannot scroll in a Button). To see which commands are implemented by a View you can use the `GetSupportedCommands()` method.
Not all controls have the same key bound for a given command, for example `Command.Accept` defaults to `Key.Enter` in a `Button` but defaults to `Key.Space` in `RadioGroup`.
Keybindings only operate while a view has focus. To register global hotkeys you can override a view's `bool ProcessHotKey (KeyEvent kb)` method.
### Driver model
### Driver Model
**Terminal.Gui** has support for [ncurses](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/ConsoleDrivers/CursesDriver/CursesDriver.cs), [`System.Console`](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/ConsoleDrivers/NetDriver.cs), and a full [Win32 Console](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/ConsoleDrivers/WindowsDriver.cs) front-end.
@@ -99,8 +83,7 @@ You can force the use of `System.Console` on Unix as well; see `Core.cs`.
* **[Example (aka `demo.cs`)](https://github.com/migueldeicaza/gui.cs/tree/master/Example)** - Run `dotnet run` in the `Example` directory to run the simple demo.
* **[Standalone Example](https://github.com/migueldeicaza/gui.cs/tree/master/StandaloneExample)** - A trivial .NET core sample application can be found in the `StandaloneExample` directory. Run `dotnet run` in directory to test.
* **[F# Example](https://github.com/migueldeicaza/gui.cs/tree/master/FSharpExample)** - An example showing how to build a Terminal.Gui app using F#.
* **[Powershell Sample]()** - (Coming soon! See PR #952. Shows how to build Terminal.Gui apps using Powershell.
* **PowerShell's Out-ConsoleGridView** - The [`Out-ConsoleGridView` PowerShell Cmdlet](https://github.com/PowerShell/GraphicalTools/blob/master/docs/Microsoft.PowerShell.ConsoleGuiTools/Out-ConsoleGridView.md) sends the output from a command to a grid view window where the output is displayed in an interactive table. sends the output from a command to a grid view window where the output is displayed in an interactive table, using Terminal.Gui.
* **[PowerShell's `Out-ConsoleGridView`](https://github.com/PowerShell/GraphicalTools/blob/master/docs/Microsoft.PowerShell.ConsoleGuiTools/Out-ConsoleGridView.md)** - `OCGV` sends the output from a command to an interactive table.
* **[PoshRedisViewer](https://github.com/En3Tho/PoshRedisViewer)** - A compact Redis viewer module for PowerShell written in F# and Gui.cs
## Documentation
@@ -112,7 +95,7 @@ You can force the use of `System.Console` on Unix as well; see `Core.cs`.
See the [`Terminal.Gui/` README](https://github.com/migueldeicaza/gui.cs/tree/master/Terminal.Gui) for an overview of how the library is structured. The [Conceptual Documentation](https://migueldeicaza.github.io/gui.cs/articles/index.html) provides insight into core concepts.
### Sample Usage
The code below is done with the new [Top-level statements](https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9#top-level-statements) in C# 9.0.
(This code uses C# 9.0 [Top-level statements](https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9#top-level-statements).)
```csharp
using Terminal.Gui;
using NStack;
@@ -191,6 +174,8 @@ Application.Run();
Application.Shutdown();
```
The example above shows adding views using both styles of layout supported by **Terminal.Gui**: **Absolute layout** and **[Computed layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)**.
Alternatively, you can encapsulate the app behavior in a new `Window`-derived class, say `App.cs` containing the code above, and simplify your `Main` method to:
```csharp
@@ -205,8 +190,6 @@ class Demo {
}
```
The example above shows how to add views using both styles of layout supported by **Terminal.Gui**: **Absolute layout** and **[Computed layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)**.
## Installing
Use NuGet to install the `Terminal.Gui` NuGet package: https://www.nuget.org/packages/Terminal.Gui
@@ -221,10 +204,10 @@ dotnet add package Terminal.Gui
## Running and Building
* Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (`dotnet build` in the root directory). Run `UICatalog` with `dotnet run --project ./UICatalog` or by directly executing `./UICatalog/bin/Debug/net5.0/UICatalog.exe`.
* Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (`dotnet build` in the root directory). Run `UICatalog` with `dotnet run --project UICatalog`.
* Windows - Open `Terminal.Gui.sln` with Visual Studio 2019.
Building in Release requires the [git command line tool](https://git-scm.com/) (a dependency of the [MinVer](https://github.com/adamralph/minver#can-i-disable-minver) build tool)
Building in `Release` requires the [git command line tool](https://git-scm.com/) (a dependency of the [MinVer](https://github.com/adamralph/minver#can-i-disable-minver) build tool)
## Contributing

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# Terminal.Gui Project
Contains all files required to build the **Terminal.Gui** library (and nuget package).
Contains all files required to build the **Terminal.Gui** library (and NuGEt package).
## Project Folder Structure
- `Terminal.Gui.sln` - The Visual Studio 2019 solution
- `Terminal.Gui.sln` - The Visual Studio solution
- `Core/` - Source files for all types that comprise the core building blocks of **Terminal-Gui**
- `Application` - A `static` class that provides the base 'application driver'. Given it defines a **Terminal.Gui** application it is both logically and literally (because `static`) a singleton. It has direct dependencies on `MainLoop`, `Events.cs` `NetDriver`, `CursesDriver`, `WindowsDriver`, `Responder`, `View`, and `TopLevel` (and nothing else).
- `MainLoop` - Defines `IMainLoopDriver` and implements the and `MainLoop` class.
- `ConsoleDriver` - Definition for the Console Driver API.
- `Events.cs` - Defines keyboard and mouse related structs & classes.
- `PosDim.cs` - Implements **Terminal-Gui's** *Computed Layout* system. These classes have deep dependencies on `View`.
- `PosDim.cs` - Implements *Computed Layout* system. These classes have deep dependencies on `View`.
- `Responder` - Base class for the windowing class hierarchy. Implements support for keyboard & mouse input.
- `View` - Derived from `Responder`, the base class for non-modal visual elements such as controls.
- `Toplevel` - Drived from `View`, the base class for modal visual elements such as top-level windows and dialogs. Supports the concept of `MenuBar` and `StatusBar`.
- `Window` - Drived from `TopLevel`, implements Toplevel views with a visible frame and Title.
- `Toplevel` - Derived from `View`, the base class for modal visual elements such as top-level windows and dialogs. Supports the concept of `MenuBar` and `StatusBar`.
- `Window` - Derived from `TopLevel`; implements top level views with a visible frame and Title.
- `Types/` - A folder (not namespace) containing implementations of `Point`, `Rect`, and `Size` which are ancient versions of the modern `System.Drawing.Point`, `System.Drawing.Size`, and `System.Drawning.Rectangle`.
- `ConsoleDrivers/` - Source files for the three `ConsoleDriver`-based drivers: .NET: `NetDriver`, Unix & Mac: `UnixDriver`, and Windows: `WindowsDriver`.
- `Views/` - A folder (not namespace) containing the source for all built-in classes that drive from `View` (non-modals).

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<PackageReference Include="NStack.Core" Version="0.17.0" />
<PackageReference Include="MinVer" Version="4.0.0" PrivateAssets="all" />
<InternalsVisibleTo Include="UnitTests" />
<!-- <None Remove="ConsoleDrivers\#ConsoleDriver.cs#" /> -->
</ItemGroup>
<ItemGroup>
@@ -60,6 +59,29 @@
<Title>Terminal.Gui is a framework for creating console user interfaces</Title>
<PackageReleaseNotes>
v1.6.0
* Adds ColorPicker control
* Adds Context Menu to TreeView
* Adds support for custom colors in TreeView
* Adds Data field to MenuItem
* Adds Timeout thread safety
* Adds better docs for Application.Shutdown ()
* Fixes #1699. Menu closes on button press and menu hot-key text renders correctly
* Fixes #1675. ContextMenu MenuItems typo
* Fixes #1715. UI Catalog about box version
* Fixes #1712. Intermittent Github Action build failures
* Fixes remaining wide runes render issues including #1693 Character Map
* Fixes the draw clip bounds issue visible on ScrollView.
* Fixes UpdateScreen running twice on Application.Refresh because Driver. Refresh already does.
* Fixes TextView throwing when WordWrap is true on constructor initialization.
* Fixes RunTimers not checking for key collisions in list when adding to timeouts
* Fixes erroneous namespace on LineView to match other views
* Fixes #1723. ProgressBar with Percentage has extra spaces on the right
* Fixes nullref on unclean shutdown
* Fixes Thin tabview
* Fixes #1732. Toplevel shouldn't clear the buffer.
* Fixes #1730. AllViewsTester throw exception on Dim.Percent.
v1.5.0
* Localization support added. en-US, Japanese, fr-FR, and pt-PT
* Adds Key Binding support. Also refactors Autocomplete.

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"profiles": {
"UICatalog": {
"commandName": "Project",
"commandLineArgs": "\"ProgressBar Styles\""
},
"UICatalog : -usc": {
"commandName": "Project",

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