mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 02:08:03 +01:00
Changed from object to generic <T> for TreeView
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@@ -14,7 +14,20 @@ namespace UICatalog.Scenarios {
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[ScenarioCategory ("TopLevel")]
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class TreeViewFileSystem : Scenario {
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TreeView _treeView;
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/// <summary>
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/// A tree view where nodes are files and folders
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/// </summary>
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TreeView<FileSystemInfo> _treeViewFiles;
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/// <summary>
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/// A tree view where nodes are <see cref="ITreeNode"/>
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/// </summary>
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TreeView _treeViewNodes;
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/// <summary>
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/// Currently showing tree view (either <see cref="_treeViewFiles"/> or <see cref="_treeViewNodes"/>)
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/// </summary>
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ITreeView _treeView;
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public override void Setup ()
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{
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@@ -35,22 +48,39 @@ namespace UICatalog.Scenarios {
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Top.Add (menu);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Key.F2, "~F2~ Add Root Drives", () => AddRootDrives()),
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new StatusItem(Key.F3, "~F3~ Remove Root Object", () => RemoveRoot()),
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new StatusItem(Key.F4, "~F4~ Clear Objects", () => ClearObjects()),
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new StatusItem(Key.F5, "~F5~ Simple Tree", () => AddSimpleTree()),
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new StatusItem(Key.F2, "~F2~ File Tree", () => SwitchToFileTree()),
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new StatusItem(Key.F3, "~F3~ Clear Objects", () => ClearObjects()),
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new StatusItem(Key.F4, "~F4~ Simple Tree", () => SwitchToSimpleTree()),
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new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
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});
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Top.Add (statusBar);
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_treeView = new TreeView () {
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_treeViewFiles = new TreeView<FileSystemInfo> () {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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// setup delegates
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_treeViewFiles.TreeBuilder = new DelegateTreeBuilder<FileSystemInfo>(
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// Determines how to compute children of any given branch
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GetChildren,
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// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
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(o)=>o is DirectoryInfo
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);
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// Determines how to represent objects as strings on the screen
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_treeViewFiles.AspectGetter = FileSystemAspectGetter;
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_treeViewNodes = new TreeView() {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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string root = System.IO.Path.GetPathRoot(Environment.CurrentDirectory);
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if(root == null)
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@@ -58,9 +88,6 @@ namespace UICatalog.Scenarios {
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MessageBox.ErrorQuery(10,5,"Error","Unable to determine file system root","ok");
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return;
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}
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Win.Add (_treeView);
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}
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@@ -75,34 +102,19 @@ namespace UICatalog.Scenarios {
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_treeView.ShowExpandableSymbol = !_treeView.ShowExpandableSymbol;
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_treeView.SetNeedsDisplay();
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}
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/// <summary>
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/// Sets up children getter delegates that return subfolders/files from directories
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/// </summary>
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private void SetupFileSystemDelegates ()
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private void SwitchToSimpleTree ()
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{
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_treeView.TreeBuilder = new DelegateTreeBuilder(
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Win.Remove (_treeViewFiles);
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Win.Add(_treeViewNodes);
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_treeView = _treeViewNodes;
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// Determines how to compute children of any given branch
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GetChildren,
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// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
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(o)=>o is DirectoryInfo
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);
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// Determines how to represent objects as strings on the screen
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_treeView.AspectGetter = AspectGetter;
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}
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private void AddSimpleTree ()
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{
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ClearObjects();
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// Set builder to serve children of ITreeNode objects
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_treeView.TreeBuilder = new TreeNodeBuilder();
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// Add 2 root nodes with simple set of subfolders
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_treeView.AddObject(CreateSimpleRoot());
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_treeView.AddObject(CreateSimpleRoot());
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_treeViewNodes.AddObject(CreateSimpleRoot());
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_treeViewNodes.AddObject(CreateSimpleRoot());
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}
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private ITreeNode CreateSimpleRoot ()
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@@ -168,24 +180,21 @@ namespace UICatalog.Scenarios {
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private void ClearObjects()
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{
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_treeView.ClearObjects();
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_treeView?.ClearObjects();
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}
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private void AddRootDrives()
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private void SwitchToFileTree()
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{
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SetupFileSystemDelegates();
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// switch trees
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Win.Remove(_treeViewNodes);
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Win.Add (_treeViewFiles);
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_treeView = _treeViewFiles;
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_treeView.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
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}
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private void RemoveRoot()
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{
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if(_treeView.SelectedObject == null)
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MessageBox.ErrorQuery(10,5,"Error","No object selected","ok");
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else {
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_treeView.Remove(_treeView.SelectedObject);
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}
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ClearObjects();
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_treeViewFiles.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
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}
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private IEnumerable<object> GetChildren(object model)
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private IEnumerable<FileSystemInfo> GetChildren(FileSystemInfo model)
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{
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// If it is a directory it's children are all contained files and dirs
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if(model is DirectoryInfo d) {
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@@ -195,14 +204,16 @@ namespace UICatalog.Scenarios {
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.OrderBy(a=>a is DirectoryInfo ? 0:1)
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.ThenBy(b=>b.Name);
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}
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catch(SystemException ex) {
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return new []{ex};
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catch(SystemException) {
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// Access violation or other error getting the file list for directory
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return Enumerable.Empty<FileSystemInfo>();
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}
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}
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return new object[0];
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return Enumerable.Empty<FileSystemInfo>();;
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}
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private string AspectGetter(object model)
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private string FileSystemAspectGetter(FileSystemInfo model)
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{
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if(model is DirectoryInfo d)
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return d.Name;
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