mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Improvements to LineDrawing scenario (#2732)
* Improvements to LineDrawing scenario - Add drag drawing of current line - Add undo/redo - LineCanvas is now more mutable with StraightLine now public and mutable * Prevent redo after drawing * Fix xmldoc and test --------- Co-authored-by: Tig <tig@users.noreply.github.com>
This commit is contained in:
@@ -3,8 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Terminal.Gui {
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/// <summary>
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@@ -123,12 +121,30 @@ namespace Terminal.Gui {
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_lines.Add (new StraightLine (start, length, orientation, style, attribute));
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}
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private void AddLine (StraightLine line)
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/// <summary>
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/// Adds a new line to the canvas
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/// </summary>
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/// <param name="line"></param>
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public void AddLine (StraightLine line)
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{
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_cachedBounds = Rect.Empty;
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_lines.Add (line);
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}
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/// <summary>
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/// Removes the last line added to the canvas
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/// </summary>
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/// <returns></returns>
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public StraightLine RemoveLastLine()
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{
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var l = _lines.LastOrDefault ();
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if(l != null) {
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_lines.Remove(l);
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}
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return l;
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}
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/// <summary>
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/// Clears all lines from the LineCanvas.
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/// </summary>
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@@ -138,6 +154,15 @@ namespace Terminal.Gui {
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_lines.Clear ();
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}
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/// <summary>
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/// Clears any cached states from the canvas
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/// Call this method if you make changes to lines
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/// that have already been added.
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/// </summary>
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public void ClearCache ()
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{
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_cachedBounds = Rect.Empty;
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}
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private Rect _cachedBounds;
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/// <summary>
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@@ -703,256 +728,93 @@ namespace Terminal.Gui {
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AddLine (line);
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}
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}
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internal class IntersectionDefinition {
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/// <summary>
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/// The point at which the intersection happens
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/// </summary>
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internal Point Point { get; }
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/// <summary>
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/// Defines how <see cref="Line"/> position relates
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/// to <see cref="Point"/>.
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/// </summary>
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internal IntersectionType Type { get; }
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/// <summary>
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/// The line that intersects <see cref="Point"/>
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/// </summary>
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internal StraightLine Line { get; }
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internal IntersectionDefinition (Point point, IntersectionType type, StraightLine line)
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{
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Point = point;
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Type = type;
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Line = line;
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}
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}
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}
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internal class IntersectionDefinition {
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/// <summary>
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/// The point at which the intersection happens
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/// </summary>
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internal Point Point { get; }
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/// <summary>
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/// The type of Rune that we will use before considering
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/// double width, curved borders etc
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/// Defines how <see cref="Line"/> position relates
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/// to <see cref="Point"/>.
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/// </summary>
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internal enum IntersectionRuneType {
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None,
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Dot,
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ULCorner,
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URCorner,
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LLCorner,
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LRCorner,
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TopTee,
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BottomTee,
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RightTee,
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LeftTee,
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Cross,
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HLine,
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VLine,
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}
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internal IntersectionType Type { get; }
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internal enum IntersectionType {
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/// <summary>
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/// There is no intersection
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/// </summary>
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None,
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/// <summary>
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/// The line that intersects <see cref="Point"/>
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/// </summary>
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internal StraightLine Line { get; }
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/// <summary>
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/// A line passes directly over this point traveling along
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/// the horizontal axis
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/// </summary>
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PassOverHorizontal,
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/// <summary>
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/// A line passes directly over this point traveling along
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/// the vertical axis
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/// </summary>
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PassOverVertical,
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/// <summary>
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/// A line starts at this point and is traveling up
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/// </summary>
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StartUp,
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/// <summary>
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/// A line starts at this point and is traveling right
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/// </summary>
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StartRight,
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/// <summary>
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/// A line starts at this point and is traveling down
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/// </summary>
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StartDown,
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/// <summary>
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/// A line starts at this point and is traveling left
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/// </summary>
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StartLeft,
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/// <summary>
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/// A line exists at this point who has 0 length
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/// </summary>
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Dot
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}
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// TODO: Add events that notify when StraightLine changes to enable dynamic layout
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internal class StraightLine {
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public Point Start { get; }
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public int Length { get; }
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public Orientation Orientation { get; }
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public LineStyle Style { get; }
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public Attribute? Attribute { get; set; }
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internal StraightLine (Point start, int length, Orientation orientation, LineStyle style, Attribute? attribute = default)
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{
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this.Start = start;
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this.Length = length;
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this.Orientation = orientation;
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this.Style = style;
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this.Attribute = attribute;
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}
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internal IntersectionDefinition Intersects (int x, int y)
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{
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switch (Orientation) {
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case Orientation.Horizontal: return IntersectsHorizontally (x, y);
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case Orientation.Vertical: return IntersectsVertically (x, y);
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default: throw new ArgumentOutOfRangeException (nameof (Orientation));
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}
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}
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private IntersectionDefinition IntersectsHorizontally (int x, int y)
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{
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if (Start.Y != y) {
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return null;
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} else {
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if (StartsAt (x, y)) {
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return new IntersectionDefinition (
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Start,
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GetTypeByLength (IntersectionType.StartLeft, IntersectionType.PassOverHorizontal, IntersectionType.StartRight),
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this
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);
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}
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if (EndsAt (x, y)) {
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return new IntersectionDefinition (
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Start,
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Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft,
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this
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);
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} else {
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var xmin = Math.Min (Start.X, Start.X + Length);
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var xmax = Math.Max (Start.X, Start.X + Length);
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if (xmin < x && xmax > x) {
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return new IntersectionDefinition (
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new Point (x, y),
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IntersectionType.PassOverHorizontal,
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this
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);
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}
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}
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return null;
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}
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}
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private IntersectionDefinition IntersectsVertically (int x, int y)
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{
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if (Start.X != x) {
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return null;
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} else {
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if (StartsAt (x, y)) {
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return new IntersectionDefinition (
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Start,
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GetTypeByLength (IntersectionType.StartUp, IntersectionType.PassOverVertical, IntersectionType.StartDown),
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this
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);
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}
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if (EndsAt (x, y)) {
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return new IntersectionDefinition (
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Start,
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Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp,
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this
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);
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} else {
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var ymin = Math.Min (Start.Y, Start.Y + Length);
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var ymax = Math.Max (Start.Y, Start.Y + Length);
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if (ymin < y && ymax > y) {
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return new IntersectionDefinition (
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new Point (x, y),
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IntersectionType.PassOverVertical,
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this
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);
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}
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}
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return null;
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}
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}
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private IntersectionType GetTypeByLength (IntersectionType typeWhenNegative, IntersectionType typeWhenZero, IntersectionType typeWhenPositive)
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{
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if (Length == 0) {
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return typeWhenZero;
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}
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return Length < 0 ? typeWhenNegative : typeWhenPositive;
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}
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private bool EndsAt (int x, int y)
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{
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var sub = (Length == 0) ? 0 : (Length > 0) ? 1 : -1;
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if (Orientation == Orientation.Horizontal) {
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return Start.X + Length - sub == x && Start.Y == y;
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}
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return Start.X == x && Start.Y + Length - sub == y;
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}
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private bool StartsAt (int x, int y)
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{
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return Start.X == x && Start.Y == y;
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}
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/// <summary>
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/// Gets the rectangle that describes the bounds of the canvas. Location is the coordinates of the
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/// line that is furthest left/top and Size is defined by the line that extends the furthest
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/// right/bottom.
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/// </summary>
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internal Rect Bounds {
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get {
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// 0 and 1/-1 Length means a size (width or height) of 1
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var size = Math.Max (1, Math.Abs (Length));
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// How much to offset x or y to get the start of the line
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var offset = Math.Abs (Length < 0 ? Length + 1 : 0);
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var x = Start.X - (Orientation == Orientation.Horizontal ? offset : 0);
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var y = Start.Y - (Orientation == Orientation.Vertical ? offset : 0);
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var width = Orientation == Orientation.Horizontal ? size : 1;
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var height = Orientation == Orientation.Vertical ? size : 1;
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return new Rect (x, y, width, height);
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}
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}
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/// <summary>
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/// Formats the Line as a string in (Start.X,Start.Y,Length,Orientation) notation.
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/// </summary>
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public override string ToString ()
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{
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return $"({Start.X},{Start.Y},{Length},{Orientation})";
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}
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internal IntersectionDefinition (Point point, IntersectionType type, StraightLine line)
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{
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Point = point;
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Type = type;
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Line = line;
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}
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}
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/// <summary>
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/// The type of Rune that we will use before considering
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/// double width, curved borders etc
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/// </summary>
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internal enum IntersectionRuneType {
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None,
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Dot,
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ULCorner,
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URCorner,
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LLCorner,
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LRCorner,
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TopTee,
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BottomTee,
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RightTee,
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LeftTee,
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Cross,
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HLine,
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VLine,
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}
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internal enum IntersectionType {
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/// <summary>
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/// There is no intersection
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/// </summary>
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None,
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/// <summary>
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/// A line passes directly over this point traveling along
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/// the horizontal axis
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/// </summary>
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PassOverHorizontal,
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/// <summary>
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/// A line passes directly over this point traveling along
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/// the vertical axis
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/// </summary>
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PassOverVertical,
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/// <summary>
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/// A line starts at this point and is traveling up
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/// </summary>
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StartUp,
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/// <summary>
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/// A line starts at this point and is traveling right
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/// </summary>
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StartRight,
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/// <summary>
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/// A line starts at this point and is traveling down
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/// </summary>
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StartDown,
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/// <summary>
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/// A line starts at this point and is traveling left
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/// </summary>
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StartLeft,
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/// <summary>
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/// A line exists at this point who has 0 length
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/// </summary>
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Dot
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}
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}
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196
Terminal.Gui/Drawing/StraightLine.cs
Normal file
196
Terminal.Gui/Drawing/StraightLine.cs
Normal file
@@ -0,0 +1,196 @@
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using System;
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namespace Terminal.Gui {
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// TODO: Add events that notify when StraightLine changes to enable dynamic layout
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/// <summary>
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/// A line between two points on a horizontal or vertical <see cref="Orientation"/>
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/// and a given style/color.
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/// </summary>
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public class StraightLine {
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/// <summary>
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/// Gets or sets where the line begins.
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/// </summary>
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public Point Start { get; set; }
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/// <summary>
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/// Gets or sets the length of the line.
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/// </summary>
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public int Length { get; set; }
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/// <summary>
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/// Gets or sets the orientation (horizontal or vertical) of the line.
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/// </summary>
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public Orientation Orientation { get; set; }
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/// <summary>
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/// Gets or sets the line style of the line (e.g. dotted, double).
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/// </summary>
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public LineStyle Style { get; set; }
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/// <summary>
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/// Gets or sets the color of the line.
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/// </summary>
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public Attribute? Attribute { get; set; }
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/// <summary>
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/// Creates a new instance of the <see cref="StraightLine"/> class.
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/// </summary>
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/// <param name="start"></param>
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/// <param name="length"></param>
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/// <param name="orientation"></param>
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/// <param name="style"></param>
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/// <param name="attribute"></param>
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public StraightLine (Point start, int length, Orientation orientation, LineStyle style, Attribute? attribute = default)
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{
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this.Start = start;
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this.Length = length;
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this.Orientation = orientation;
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this.Style = style;
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this.Attribute = attribute;
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}
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internal IntersectionDefinition Intersects (int x, int y)
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{
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switch (Orientation) {
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case Orientation.Horizontal: return IntersectsHorizontally (x, y);
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case Orientation.Vertical: return IntersectsVertically (x, y);
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default: throw new ArgumentOutOfRangeException (nameof (Orientation));
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}
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}
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private IntersectionDefinition IntersectsHorizontally (int x, int y)
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{
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if (Start.Y != y) {
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return null;
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} else {
|
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if (StartsAt (x, y)) {
|
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|
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return new IntersectionDefinition (
|
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Start,
|
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GetTypeByLength (IntersectionType.StartLeft, IntersectionType.PassOverHorizontal, IntersectionType.StartRight),
|
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this
|
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);
|
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|
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}
|
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|
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if (EndsAt (x, y)) {
|
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|
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return new IntersectionDefinition (
|
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Start,
|
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Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft,
|
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this
|
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);
|
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|
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} else {
|
||||
var xmin = Math.Min (Start.X, Start.X + Length);
|
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var xmax = Math.Max (Start.X, Start.X + Length);
|
||||
|
||||
if (xmin < x && xmax > x) {
|
||||
return new IntersectionDefinition (
|
||||
new Point (x, y),
|
||||
IntersectionType.PassOverHorizontal,
|
||||
this
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private IntersectionDefinition IntersectsVertically (int x, int y)
|
||||
{
|
||||
if (Start.X != x) {
|
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return null;
|
||||
} else {
|
||||
if (StartsAt (x, y)) {
|
||||
|
||||
return new IntersectionDefinition (
|
||||
Start,
|
||||
GetTypeByLength (IntersectionType.StartUp, IntersectionType.PassOverVertical, IntersectionType.StartDown),
|
||||
this
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
if (EndsAt (x, y)) {
|
||||
|
||||
return new IntersectionDefinition (
|
||||
Start,
|
||||
Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp,
|
||||
this
|
||||
);
|
||||
|
||||
} else {
|
||||
var ymin = Math.Min (Start.Y, Start.Y + Length);
|
||||
var ymax = Math.Max (Start.Y, Start.Y + Length);
|
||||
|
||||
if (ymin < y && ymax > y) {
|
||||
return new IntersectionDefinition (
|
||||
new Point (x, y),
|
||||
IntersectionType.PassOverVertical,
|
||||
this
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private IntersectionType GetTypeByLength (IntersectionType typeWhenNegative, IntersectionType typeWhenZero, IntersectionType typeWhenPositive)
|
||||
{
|
||||
if (Length == 0) {
|
||||
return typeWhenZero;
|
||||
}
|
||||
|
||||
return Length < 0 ? typeWhenNegative : typeWhenPositive;
|
||||
}
|
||||
|
||||
private bool EndsAt (int x, int y)
|
||||
{
|
||||
var sub = (Length == 0) ? 0 : (Length > 0) ? 1 : -1;
|
||||
if (Orientation == Orientation.Horizontal) {
|
||||
return Start.X + Length - sub == x && Start.Y == y;
|
||||
}
|
||||
|
||||
return Start.X == x && Start.Y + Length - sub == y;
|
||||
}
|
||||
|
||||
private bool StartsAt (int x, int y)
|
||||
{
|
||||
return Start.X == x && Start.Y == y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the rectangle that describes the bounds of the canvas. Location is the coordinates of the
|
||||
/// line that is furthest left/top and Size is defined by the line that extends the furthest
|
||||
/// right/bottom.
|
||||
/// </summary>
|
||||
internal Rect Bounds {
|
||||
get {
|
||||
|
||||
// 0 and 1/-1 Length means a size (width or height) of 1
|
||||
var size = Math.Max (1, Math.Abs (Length));
|
||||
|
||||
// How much to offset x or y to get the start of the line
|
||||
var offset = Math.Abs (Length < 0 ? Length + 1 : 0);
|
||||
var x = Start.X - (Orientation == Orientation.Horizontal ? offset : 0);
|
||||
var y = Start.Y - (Orientation == Orientation.Vertical ? offset : 0);
|
||||
var width = Orientation == Orientation.Horizontal ? size : 1;
|
||||
var height = Orientation == Orientation.Vertical ? size : 1;
|
||||
|
||||
return new Rect (x, y, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Formats the Line as a string in (Start.X,Start.Y,Length,Orientation) notation.
|
||||
/// </summary>
|
||||
public override string ToString ()
|
||||
{
|
||||
return $"({Start.X},{Start.Y},{Length},{Orientation})";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Text;
|
||||
using Terminal.Gui;
|
||||
using Attribute = Terminal.Gui.Attribute;
|
||||
|
||||
@@ -24,7 +22,7 @@ namespace UICatalog.Scenarios {
|
||||
|
||||
var tools = new ToolsView () {
|
||||
Title = "Tools",
|
||||
X = Pos.Right(canvas) - 20,
|
||||
X = Pos.Right (canvas) - 20,
|
||||
Y = 2
|
||||
};
|
||||
|
||||
@@ -34,6 +32,8 @@ namespace UICatalog.Scenarios {
|
||||
|
||||
Win.Add (canvas);
|
||||
Win.Add (tools);
|
||||
|
||||
Win.KeyPress += (s,e) => { e.Handled = canvas.ProcessKey (e.KeyEvent); };
|
||||
}
|
||||
|
||||
class ToolsView : Window {
|
||||
@@ -55,7 +55,7 @@ namespace UICatalog.Scenarios {
|
||||
private void ToolsView_Initialized (object sender, EventArgs e)
|
||||
{
|
||||
LayoutSubviews ();
|
||||
Width = Math.Max (_colorPicker.Frame.Width, _stylePicker.Frame.Width) + GetFramesThickness().Horizontal;
|
||||
Width = Math.Max (_colorPicker.Frame.Width, _stylePicker.Frame.Width) + GetFramesThickness ().Horizontal;
|
||||
Height = _colorPicker.Frame.Height + _stylePicker.Frame.Height + _addLayerBtn.Frame.Height + GetFramesThickness ().Vertical;
|
||||
SuperView.LayoutSubviews ();
|
||||
}
|
||||
@@ -97,7 +97,7 @@ namespace UICatalog.Scenarios {
|
||||
List<LineCanvas> _layers = new List<LineCanvas> ();
|
||||
LineCanvas _currentLayer;
|
||||
Color _currentColor = Color.White;
|
||||
Point? _currentLineStart = null;
|
||||
StraightLine? _currentLine = null;
|
||||
|
||||
public LineStyle LineStyle { get; set; }
|
||||
|
||||
@@ -106,18 +106,41 @@ namespace UICatalog.Scenarios {
|
||||
AddLayer ();
|
||||
}
|
||||
|
||||
Stack<StraightLine> undoHistory = new ();
|
||||
|
||||
public override bool ProcessKey (KeyEvent e)
|
||||
{
|
||||
if (e.Key == (Key.Z | Key.CtrlMask)) {
|
||||
var pop = _currentLayer.RemoveLastLine ();
|
||||
if(pop != null) {
|
||||
undoHistory.Push (pop);
|
||||
SetNeedsDisplay ();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Key == (Key.Y | Key.CtrlMask)) {
|
||||
if (undoHistory.Any()) {
|
||||
var pop = undoHistory.Pop ();
|
||||
_currentLayer.AddLine(pop);
|
||||
SetNeedsDisplay ();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.ProcessKey (e);
|
||||
}
|
||||
internal void AddLayer ()
|
||||
{
|
||||
_currentLayer = new LineCanvas ();
|
||||
_layers.Add (_currentLayer);
|
||||
}
|
||||
|
||||
public override void OnDrawContent (Rect contentArea)
|
||||
public override void OnDrawContentComplete (Rect contentArea)
|
||||
{
|
||||
base.OnDrawContent (contentArea);
|
||||
|
||||
base.OnDrawContentComplete (contentArea);
|
||||
foreach (var canvas in _layers) {
|
||||
|
||||
|
||||
foreach (var c in canvas.GetCellMap ()) {
|
||||
Driver.SetAttribute (c.Value.Attribute?.Value ?? ColorScheme.Normal);
|
||||
this.AddRune (c.Key.X, c.Key.Y, c.Value.Rune.Value);
|
||||
@@ -128,14 +151,15 @@ namespace UICatalog.Scenarios {
|
||||
public override bool OnMouseEvent (MouseEvent mouseEvent)
|
||||
{
|
||||
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
|
||||
if (_currentLineStart == null) {
|
||||
_currentLineStart = new Point (mouseEvent.X - GetBoundsOffset().X, mouseEvent.Y - GetBoundsOffset ().X);
|
||||
}
|
||||
} else {
|
||||
if (_currentLineStart != null) {
|
||||
if (_currentLine == null) {
|
||||
|
||||
var start = _currentLineStart.Value;
|
||||
var end = new Point (mouseEvent.X - GetBoundsOffset ().X, mouseEvent.Y - GetBoundsOffset ().X);
|
||||
_currentLine = new StraightLine (
|
||||
new Point (mouseEvent.X - GetBoundsOffset ().X, mouseEvent.Y - GetBoundsOffset ().X),
|
||||
0, Orientation.Vertical, LineStyle, new Attribute (_currentColor, GetNormalColor ().Background));
|
||||
_currentLayer.AddLine (_currentLine);
|
||||
} else {
|
||||
var start = _currentLine.Start;
|
||||
var end = new Point (mouseEvent.X - GetBoundsOffset ().X, mouseEvent.Y - GetBoundsOffset ().Y);
|
||||
var orientation = Orientation.Vertical;
|
||||
var length = end.Y - start.Y;
|
||||
|
||||
@@ -150,15 +174,15 @@ namespace UICatalog.Scenarios {
|
||||
} else {
|
||||
length--;
|
||||
}
|
||||
|
||||
_currentLayer.AddLine (
|
||||
start,
|
||||
length,
|
||||
orientation,
|
||||
LineStyle,
|
||||
new Attribute (_currentColor, GetNormalColor().Background));
|
||||
|
||||
_currentLineStart = null;
|
||||
_currentLine.Length = length;
|
||||
_currentLine.Orientation = orientation;
|
||||
_currentLayer.ClearCache ();
|
||||
SetNeedsDisplay ();
|
||||
}
|
||||
} else {
|
||||
if (_currentLine != null) {
|
||||
_currentLine = null;
|
||||
undoHistory.Clear ();
|
||||
SetNeedsDisplay ();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace Terminal.Gui.DrawingTests {
|
||||
[Theory, SetupFakeDriver]
|
||||
public void Bounds (Orientation orientation, int x, int y, int length, int expectedX, int expectedY, int expectedWidth, int expectedHeight)
|
||||
{
|
||||
var sl = new LineCanvas.StraightLine (new Point (x, y), length, orientation, LineStyle.Single);
|
||||
var sl = new StraightLine (new Point (x, y), length, orientation, LineStyle.Single);
|
||||
|
||||
Assert.Equal (new Rect (expectedX, expectedY, expectedWidth, expectedHeight), sl.Bounds);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user