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https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Sorted catagories, renamed ListAndCombos, tweaked Progress UI
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@@ -31,7 +31,7 @@ namespace UICatalog {
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if (Debugger.IsAttached)
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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_scenarios = Scenario.GetDerivedClassesCollection ().ToList ();
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_scenarios = Scenario.GetDerivedClassesCollection ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList();
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if (args.Length > 0) {
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var item = _scenarios.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals (args [0], StringComparison.OrdinalIgnoreCase));
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@@ -75,7 +75,7 @@ namespace UICatalog {
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};
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_categories = Scenario.GetAllCategories ();
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_categories = Scenario.GetAllCategories ().OrderBy(c => c).ToList();
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_categoryListView = new ListView (_categories) {
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X = 1,
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Y = 0,
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@@ -6,7 +6,7 @@ using Terminal.Gui;
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using NStack;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Lists", Description: "Demonstrates list selections")]
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[ScenarioMetadata (Name: "ListView & ComboBox", Description: "Demonstrates a ListView populating a ComboBox that acts as a filter.")]
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[ScenarioCategory ("Controls")]
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class ListsAndCombos : Scenario {
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@@ -6,8 +6,9 @@ namespace UICatalog {
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//
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// This would be a great scenario to show of threading (Issue #471)
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//
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[ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar.")]
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[ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar and Threading")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Threading")]
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class Progress : Scenario {
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private ProgressBar _activityProgressBar;
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@@ -19,23 +20,28 @@ namespace UICatalog {
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{
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var pulseButton = new Button ("Pulse") {
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X = Pos.Center (),
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Y = Pos.Center () - 5,
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Y = Pos.Center () - 3,
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Clicked = () => Pulse ()
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};
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Win.Add (new Button ("Start Timer") {
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X = Pos.Left(pulseButton) - 20,
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var startButton = new Button ("Start Timer") {
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Y = Pos.Y(pulseButton),
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Clicked = () => Start ()
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});
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};
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Win.Add (new Button ("Stop Timer") {
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X = Pos.Right (pulseButton) + 20, // BUGBUG: Right is somehow adding additional width
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var stopbutton = new Button ("Stop Timer") {
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Y = Pos.Y (pulseButton),
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Clicked = () => Stop()
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});
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};
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// Center three buttons with 5 spaces between them
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// TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
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startButton.X = Pos.Left (pulseButton) - (Pos.Right (startButton) - Pos.Left (startButton)) - 5;
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stopbutton.X = Pos.Right (pulseButton) + 5;
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Win.Add (startButton);
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Win.Add (pulseButton);
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Win.Add (stopbutton);
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_activityProgressBar = new ProgressBar () {
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X = Pos.Center (),
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@@ -86,7 +92,7 @@ namespace UICatalog {
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_timer = new Timer ((o) => {
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// BUGBUG: #409 - Invoke does not cause Wakeup as it should
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Application.MainLoop.Invoke (() => Pulse ());
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}, null, 0, 250);
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}, null, 0, 20);
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}
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private void Stop ()
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