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https://github.com/gui-cs/Terminal.Gui.git
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@@ -23,12 +23,36 @@ namespace Terminal.Gui {
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/// </summary>
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public BorderStyle IntegratedBorder { get; set; }
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/// <summary>
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/// A single <see cref="View"/> presented in a <see cref="TileView"/>. To create
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/// new instances use <see cref="TileView.RebuildForTileCount(int)"/>
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/// or <see cref="TileView.InsertTile(int)"/>.
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/// </summary>
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public class Tile {
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/// <summary>
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/// The <see cref="View"/> that is showing in this <see cref="TileView"/>.
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/// You should add new child views to this member if you want multiple
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/// <see cref="View"/> within the <see cref="Tile"/>.
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/// </summary>
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public View View { get; internal set; }
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/// <summary>
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/// Gets or Sets the minimum size you to allow when splitter resizing along
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/// parent <see cref="TileView.Orientation"/> direction.
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/// </summary>
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public int MinSize { get; set; }
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/// <summary>
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/// The text that should be displayed above the <see cref="View"/>. This will
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/// either appear as content above <see cref="View"/> or superimposed over the
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/// the parent <see cref="TileView.IntegratedBorder"/> (if it has one).
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/// </summary>
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public string Title { get; set; }
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public Tile ()
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/// <summary>
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/// Creates a new instance of the <see cref="Tile"/> class.
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/// </summary>
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internal Tile ()
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{
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View = new View () { Width = Dim.Fill (), Height = Dim.Fill () };
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Title = string.Empty;
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@@ -54,12 +78,18 @@ namespace Terminal.Gui {
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private Orientation orientation = Orientation.Vertical;
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/// <summary>
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/// Creates a new instance of the TileView class.
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/// Creates a new instance of the <see cref="TileView"/> class with
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/// 2 tiles (i.e. left and right).
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/// </summary>
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public TileView () : this (2)
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{
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}
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/// <summary>
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/// Creates a new instance of the <see cref="TileView"/> class with
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/// <paramref name="tiles"/> number of tiles.
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/// </summary>
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/// <param name="tiles"></param>
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public TileView (int tiles)
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{
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CanFocus = true;
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@@ -67,7 +97,7 @@ namespace Terminal.Gui {
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}
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/// <summary>
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/// Invoked when the <see cref="SplitterDistance"/> is changed
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/// Invoked when any of the <see cref="SplitterDistances"/> is changed.
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/// </summary>
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public event SplitterEventHandler SplitterMoved;
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@@ -211,7 +241,7 @@ namespace Terminal.Gui {
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LayoutSubviews ();
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}
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}
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/// <inheritdoc/>
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public override void LayoutSubviews ()
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{
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var contentArea = Bounds;
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@@ -344,18 +374,17 @@ namespace Terminal.Gui {
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}
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}
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}
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/// <summary>
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/// Converts <see cref="View1"/> from a regular <see cref="View"/>
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/// container to a new nested <see cref="TileView"/>. If <see cref="View1"/>
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/// is already a <see cref="TileView"/> then returns false.
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/// Converts <see cref="Tile.View"/> of <see cref="Tiles"/> element <paramref name="idx"/>
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/// from a regular <see cref="View"/> to a new nested <see cref="TileView"/> with <paramref name="panels"/>
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/// number of panels. Returns false if the element already contains a nested view.
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/// </summary>
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/// <remarks>After successful splitting, the returned container's <see cref="View1"/>
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/// will contain the original content and <see cref="View1Title"/> (if any) while
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/// <see cref="View2"/> will be empty and available for adding to.
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/// for adding to.</remarks>
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/// <param name="result">The new <see cref="TileView"/> now showing in
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/// <see cref="View1"/> or the existing one if it was already been converted before.</param>
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/// <remarks>After successful splitting, the <paramref name="result"/> <see cref="TileView"/>
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/// will contain the previous (replaced) <see cref="Tile.View"/> at element 0.</remarks>
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/// <param name="idx">The element of <see cref="Tiles"/> that is to be subdivided.</param>
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/// <param name="panels">The number of panels that the <see cref="Tile"/> should be split into</param>
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/// <param name="result">The new nested <see cref="TileView"/>.</param>
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/// <returns><see langword="true"/> if a <see cref="View"/> was converted to a new nested
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/// <see cref="TileView"/>. <see langword="false"/> if it was already a nested
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/// <see cref="TileView"/></returns>
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@@ -364,6 +393,8 @@ namespace Terminal.Gui {
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// when splitting a view into 2 sub views we will need to migrate
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// the title too
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var tile = tiles [idx];
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// TODO: migrate the title too right?
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var title = tile.Title;
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View toMove = tile.View;
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@@ -432,6 +463,16 @@ namespace Terminal.Gui {
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return parentTileView == null;
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}
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/// <summary>
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/// Returns the immediate parent <see cref="TileView"/> of this. Note that in case
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/// of deep nesting this might not be the root <see cref="TileView"/>. Returns null
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/// if this instance is not a nested child (created with
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/// <see cref="TrySplitTile(int, int, out TileView)"/>)
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/// </summary>
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/// <remarks>
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/// Use <see cref="IsRootTileView"/> to determine if the returned value is the root.
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/// </remarks>
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/// <returns></returns>
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public TileView GetParentTileView ()
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{
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return this.parentTileView;
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@@ -757,7 +798,7 @@ namespace Terminal.Gui {
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/// <summary>
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/// <para>
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/// Moves <see cref="Parent"/> <see cref="TileView.SplitterDistance"/> to
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/// Moves <see cref="Parent"/> <see cref="TileView.SplitterDistances"/> to
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/// <see cref="Pos"/> <paramref name="newValue"/> preserving <see cref="Pos"/> format
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/// (absolute / relative) that <paramref name="oldValue"/> had.
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/// </para>
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@@ -839,8 +880,9 @@ namespace Terminal.Gui {
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/// <summary>
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/// Creates a new instance of the <see cref="SplitterEventArgs"/> class.
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/// </summary>
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/// <param name="tileView"></param>
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/// <param name="splitterDistance"></param>
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/// <param name="tileView"><see cref="TileView"/> in which splitter is being moved.</param>
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/// <param name="idx">Index of the splitter being moved in <see cref="TileView.SplitterDistances"/>.</param>
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/// <param name="splitterDistance">The new <see cref="Pos"/> of the splitter line.</param>
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public SplitterEventArgs (TileView tileView, int idx, Pos splitterDistance)
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{
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SplitterDistance = splitterDistance;
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@@ -849,7 +891,7 @@ namespace Terminal.Gui {
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}
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/// <summary>
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/// New position of the <see cref="TileView.SplitterDistance"/>
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/// New position of the splitter line (see <see cref="TileView.SplitterDistances"/>).
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/// </summary>
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public Pos SplitterDistance { get; }
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@@ -859,8 +901,8 @@ namespace Terminal.Gui {
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public TileView TileView { get; }
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/// <summary>
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/// The splitter that is being moved (use when <see cref="TileView"/>
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/// has more than 2 panels).
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/// Gets the index of the splitter that is being moved. This can be
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/// used to index <see cref="TileView.SplitterDistances"/>
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/// </summary>
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public int Idx { get; }
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}
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