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https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 17:28:01 +01:00
@@ -1469,10 +1469,25 @@ namespace Terminal.Gui {
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/// </remarks>
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public class Toplevel : View {
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/// <summary>
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/// This flag is checked on each iteration of the mainloop and it continues
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/// running until this flag is set to false.
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/// Gets or sets whether the <see cref="T:Terminal.Gui.MainLoop"/> for this <see cref="T:Terminal.Gui.Toplevel"/> is running or not. Setting
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/// this property to false will cause the MainLoop to exit.
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/// </summary>
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public bool Running;
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public bool Running { get; set; }
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/// <summary>
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/// Fired once the Toplevel's <see cref="T:Terminal.Gui.MainLoop"/> has started it's first iteration.
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/// Subscribe to this event to perform tasks when the <see cref="T:Terminal.Gui.Toplevel"/> has been laid out and focus has been set.
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/// changes. A Ready event handler is a good place to finalize initialization after calling `<see cref="T:Terminal.Gui.Application.Run"/>(topLevel)`.
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/// </summary>
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public event EventHandler Ready;
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/// <summary>
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/// Called from Application.RunLoop after the <see cref="T:Terminal.Gui.Toplevel"/> has entered it's first iteration of the loop.
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/// </summary>
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internal virtual void OnReady ()
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{
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Ready?.Invoke (this, EventArgs.Empty);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="T:Terminal.Gui.Toplevel"/> class with the specified absolute layout.
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@@ -2419,8 +2434,15 @@ namespace Terminal.Gui {
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if (state.Toplevel == null)
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throw new ObjectDisposedException ("state");
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bool firstIteration = true;
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for (state.Toplevel.Running = true; state.Toplevel.Running;) {
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if (MainLoop.EventsPending (wait)) {
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// Notify Toplevel it's ready
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if (firstIteration) {
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state.Toplevel.OnReady ();
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}
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firstIteration = false;
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MainLoop.MainIteration ();
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Iteration?.Invoke (null, EventArgs.Empty);
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} else if (wait == false)
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