mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Remove continous press code from Application * WIP prototype code to handle continuous press as subcomponent of View * Prototype with Button * Implement CWP * Move to seperate classes and prevent double entry to Start * Fix repeat clicking when moving mouse by removing phantom click code (old implementation of WantContinuousButtonPressed) * Remove initial tick because it results in double activation e.g. button firing twice immediately as mouse is pressed down. * Refactor DatePicker lamdas * WIP investigate subcomponents instead of statics * Add IMouseGrabHandler to IApplication * Make mouse grabbing non static activity * Make MouseHeldDown suppress when null fields e.g. app not initialized in tests * Update test and remove dependency on Application * Fix other mouse click and hold tests * Code cleanup * Update class diagram * Fix bad xml doc references * Fix timed events not getting passed through in v2 applications * Make timed events nullable for tests that dont create an Application * Remove strange blocking test * WIP remove all idles and replace with zero timeouts * Fix build of tests * Fix unit tests * Add wakeup call back in * Comment out incredibly complicated test and fix others * Fix test * test fix * Make Post execute immediately if already on UI thread * Re enable test and simplify Invoke to just execute if in UI thread (up front) * Remove xml doc references to idles * Remove more references to idles * Make Screen initialization threadsafe * Add more exciting timeouts * WIP add tests * fix log * fix test * make continuous key press use smoth acceleration * Rename _lock to _lockScreen * Remove section on idles, they are not a thing anymore - and they kinda never were. * Add nullable enable * Add xml comment * Fix namings and cleanup code * xmldoc fix * Rename LockAndRunTimers to just RunTimers * Rename AddTimeout and RemoveTimeout (and event) to just Add/Remove * Update description of MainLoop * Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Again? Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Revert Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * When mouse is released from MouseHeldDown reset host MouseState * Fix namespaces in class diagram * Apply @BDisp suggested fix * Fix class diagrams * Add lock * Make TimeSpan.Zero definetly run * Fix duplicate entry in package props --------- Co-authored-by: Tig <tig@users.noreply.github.com>
This commit is contained in:
@@ -19,6 +19,16 @@ public class Threading : Scenario
|
||||
private ListView _logJob;
|
||||
private Action _sync;
|
||||
|
||||
private LogarithmicTimeout _logarithmicTimeout;
|
||||
private NumericUpDown _numberLog;
|
||||
private Button _btnLogarithmic;
|
||||
private object _timeoutObj;
|
||||
|
||||
private SmoothAcceleratingTimeout _smoothTimeout;
|
||||
private NumericUpDown _numberSmooth;
|
||||
private Button _btnSmooth;
|
||||
private object _timeoutObjSmooth;
|
||||
|
||||
public override void Main ()
|
||||
{
|
||||
Application.Init ();
|
||||
@@ -82,6 +92,35 @@ public class Threading : Scenario
|
||||
|
||||
var text = new TextField { X = 1, Y = 3, Width = 100, Text = "Type anything after press the button" };
|
||||
|
||||
_btnLogarithmic = new Button ()
|
||||
{
|
||||
X = 50,
|
||||
Y = 4,
|
||||
Text = "Start Log Counter"
|
||||
};
|
||||
_btnLogarithmic.Accepting += StartStopLogTimeout;
|
||||
|
||||
_numberLog = new NumericUpDown ()
|
||||
{
|
||||
X = Pos.Right (_btnLogarithmic),
|
||||
Y = 4,
|
||||
};
|
||||
|
||||
_btnSmooth = new Button ()
|
||||
{
|
||||
X = Pos.Right (_numberLog),
|
||||
Y = 4,
|
||||
Text = "Start Smooth Counter"
|
||||
};
|
||||
_btnSmooth.Accepting += StartStopSmoothTimeout;
|
||||
|
||||
_numberSmooth = new NumericUpDown ()
|
||||
{
|
||||
X = Pos.Right (_btnSmooth),
|
||||
Y = 4,
|
||||
};
|
||||
|
||||
|
||||
var btnAction = new Button { X = 80, Y = 10, Text = "Load Data Action" };
|
||||
btnAction.Accepting += (s, e) => _action.Invoke ();
|
||||
var btnLambda = new Button { X = 80, Y = 12, Text = "Load Data Lambda" };
|
||||
@@ -107,6 +146,10 @@ public class Threading : Scenario
|
||||
_btnActionCancel,
|
||||
_logJob,
|
||||
text,
|
||||
_btnLogarithmic,
|
||||
_numberLog,
|
||||
_btnSmooth,
|
||||
_numberSmooth,
|
||||
btnAction,
|
||||
btnLambda,
|
||||
btnHandler,
|
||||
@@ -129,6 +172,51 @@ public class Threading : Scenario
|
||||
Application.Shutdown ();
|
||||
}
|
||||
|
||||
private bool LogTimeout ()
|
||||
{
|
||||
_numberLog.Value++;
|
||||
_logarithmicTimeout.AdvanceStage ();
|
||||
return true;
|
||||
}
|
||||
private bool SmoothTimeout ()
|
||||
{
|
||||
_numberSmooth.Value++;
|
||||
_smoothTimeout.AdvanceStage ();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void StartStopLogTimeout (object sender, CommandEventArgs e)
|
||||
{
|
||||
if (_timeoutObj != null)
|
||||
{
|
||||
_btnLogarithmic.Text = "Start Log Counter";
|
||||
Application.TimedEvents.Remove (_timeoutObj);
|
||||
_timeoutObj = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
_btnLogarithmic.Text = "Stop Log Counter";
|
||||
_logarithmicTimeout = new LogarithmicTimeout (TimeSpan.FromMilliseconds (500), LogTimeout);
|
||||
_timeoutObj = Application.TimedEvents.Add (_logarithmicTimeout);
|
||||
}
|
||||
}
|
||||
|
||||
private void StartStopSmoothTimeout (object sender, CommandEventArgs e)
|
||||
{
|
||||
if (_timeoutObjSmooth != null)
|
||||
{
|
||||
_btnSmooth.Text = "Start Smooth Counter";
|
||||
Application.TimedEvents.Remove (_timeoutObjSmooth);
|
||||
_timeoutObjSmooth = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
_btnSmooth.Text = "Stop Smooth Counter";
|
||||
_smoothTimeout = new SmoothAcceleratingTimeout (TimeSpan.FromMilliseconds (500), TimeSpan.FromMilliseconds (50), 0.5, SmoothTimeout);
|
||||
_timeoutObjSmooth = Application.TimedEvents.Add (_smoothTimeout);
|
||||
}
|
||||
}
|
||||
|
||||
private async void CallLoadItemsAsync ()
|
||||
{
|
||||
_cancellationTokenSource = new CancellationTokenSource ();
|
||||
|
||||
Reference in New Issue
Block a user