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* Remove continous press code from Application * WIP prototype code to handle continuous press as subcomponent of View * Prototype with Button * Implement CWP * Move to seperate classes and prevent double entry to Start * Fix repeat clicking when moving mouse by removing phantom click code (old implementation of WantContinuousButtonPressed) * Remove initial tick because it results in double activation e.g. button firing twice immediately as mouse is pressed down. * Refactor DatePicker lamdas * WIP investigate subcomponents instead of statics * Add IMouseGrabHandler to IApplication * Make mouse grabbing non static activity * Make MouseHeldDown suppress when null fields e.g. app not initialized in tests * Update test and remove dependency on Application * Fix other mouse click and hold tests * Code cleanup * Update class diagram * Fix bad xml doc references * Fix timed events not getting passed through in v2 applications * Make timed events nullable for tests that dont create an Application * Remove strange blocking test * WIP remove all idles and replace with zero timeouts * Fix build of tests * Fix unit tests * Add wakeup call back in * Comment out incredibly complicated test and fix others * Fix test * test fix * Make Post execute immediately if already on UI thread * Re enable test and simplify Invoke to just execute if in UI thread (up front) * Remove xml doc references to idles * Remove more references to idles * Make Screen initialization threadsafe * Add more exciting timeouts * WIP add tests * fix log * fix test * make continuous key press use smoth acceleration * Rename _lock to _lockScreen * Remove section on idles, they are not a thing anymore - and they kinda never were. * Add nullable enable * Add xml comment * Fix namings and cleanup code * xmldoc fix * Rename LockAndRunTimers to just RunTimers * Rename AddTimeout and RemoveTimeout (and event) to just Add/Remove * Update description of MainLoop * Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Again? Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Revert Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * When mouse is released from MouseHeldDown reset host MouseState * Fix namespaces in class diagram * Apply @BDisp suggested fix * Fix class diagrams * Add lock * Make TimeSpan.Zero definetly run * Fix duplicate entry in package props --------- Co-authored-by: Tig <tig@users.noreply.github.com>
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@@ -119,44 +119,6 @@ public class ClockView : View
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- **Keep timer callbacks fast** - they run on the main thread
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- **Use appropriate intervals** - too frequent updates can impact performance
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## Idle Processing
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Idle handlers run when the application has no events to process, useful for background maintenance:
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```csharp
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public class AutoSaveView : View
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{
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private object idleToken;
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private DateTime lastSave = DateTime.Now;
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public AutoSaveView()
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{
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idleToken = Application.MainLoop.AddIdle(CheckAutoSave);
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}
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private bool CheckAutoSave()
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{
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if (DateTime.Now - lastSave > TimeSpan.FromMinutes(5))
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{
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if (HasUnsavedChanges())
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{
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SaveDocument();
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lastSave = DateTime.Now;
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}
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}
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return true; // Continue idle processing
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing && idleToken != null)
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{
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Application.MainLoop.RemoveIdle(idleToken);
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}
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base.Dispose(disposing);
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}
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}
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```
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## Common Patterns
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