Fixes #4172 Timeout revamp and remove continuous mouse (#4173)

* Remove continous press code from Application

* WIP prototype code to handle continuous press as subcomponent of View

* Prototype with Button

* Implement CWP

* Move to seperate classes and prevent double entry to Start

* Fix repeat clicking when moving mouse by removing phantom click code (old implementation of WantContinuousButtonPressed)

* Remove initial tick because it results in double activation e.g. button firing twice immediately as mouse is pressed down.

* Refactor DatePicker lamdas

* WIP investigate subcomponents instead of statics

* Add IMouseGrabHandler to IApplication

* Make mouse grabbing non static activity

* Make MouseHeldDown suppress when null fields e.g. app not initialized in tests

* Update test and remove dependency on Application

* Fix other mouse click and hold tests

* Code cleanup

* Update class diagram

* Fix bad xml doc references

* Fix timed events not getting passed through in v2 applications

* Make timed events nullable for tests that dont create an Application

* Remove strange blocking test

* WIP remove all idles and replace with zero timeouts

* Fix build of tests

* Fix unit tests

* Add wakeup call back in

* Comment out incredibly complicated test and fix others

* Fix test

* test fix

* Make Post execute immediately if already on UI thread

* Re enable test and simplify Invoke to just execute if in UI thread (up front)

* Remove xml doc references to idles

* Remove more references to idles

* Make Screen initialization threadsafe

* Add more exciting timeouts

* WIP add tests

* fix log

* fix test

* make continuous key press use smoth acceleration

* Rename _lock to _lockScreen

* Remove section on idles, they are not a thing anymore - and they kinda never were.

* Add nullable enable

* Add xml comment

* Fix namings and cleanup code

* xmldoc fix

* Rename LockAndRunTimers to just RunTimers

* Rename AddTimeout and RemoveTimeout (and event) to just Add/Remove

* Update description of MainLoop

* Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver

* Again? Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver

* Revert Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver

* When mouse is released from MouseHeldDown reset host MouseState

* Fix namespaces in class diagram

* Apply @BDisp suggested fix

* Fix class diagrams

* Add lock

* Make TimeSpan.Zero definetly run

* Fix duplicate entry in package props

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
This commit is contained in:
Thomas Nind
2025-07-10 18:59:27 +01:00
committed by GitHub
parent 23cacaee93
commit ec827e901e
68 changed files with 1788 additions and 1448 deletions

View File

@@ -119,44 +119,6 @@ public class ClockView : View
- **Keep timer callbacks fast** - they run on the main thread
- **Use appropriate intervals** - too frequent updates can impact performance
## Idle Processing
Idle handlers run when the application has no events to process, useful for background maintenance:
```csharp
public class AutoSaveView : View
{
private object idleToken;
private DateTime lastSave = DateTime.Now;
public AutoSaveView()
{
idleToken = Application.MainLoop.AddIdle(CheckAutoSave);
}
private bool CheckAutoSave()
{
if (DateTime.Now - lastSave > TimeSpan.FromMinutes(5))
{
if (HasUnsavedChanges())
{
SaveDocument();
lastSave = DateTime.Now;
}
}
return true; // Continue idle processing
}
protected override void Dispose(bool disposing)
{
if (disposing && idleToken != null)
{
Application.MainLoop.RemoveIdle(idleToken);
}
base.Dispose(disposing);
}
}
```
## Common Patterns