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Tidy up test file and comments in NetDriver
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@@ -1021,13 +1021,6 @@ internal class NetDriver : ConsoleDriver
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Console.Write (output);
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}
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/*
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// Hard-coded sixel content from the file
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string knownGood = "\u001bP0;0;0q\"1;1;60;23#0;2;0;0;0#1;2;99;36;0#2;2;96;40;0#3;2;98;39;0#4;2;95;42;0#5;2;93;46;0#6;2;91;50;0#7;2;92;49;0#8;2;94;44;0#9;2;0;100;7#10;2;87;56;0#11;2;86;58;0#12;2;84;61;0#13;2;85;60;0#14;2;90;52;0#15;2;91;50;0#16;2;88;54;0#17;2;81;65;0#18;2;80;67;0#19;2;82;64;0#20;2;78;71;0#21;2;79;70;0#22;2;76;74;0#23;2;75;76;0#24;2;75;76;0#25;2;75;76;0#26;2;73;78;0#27;2;73;78;0#28;2;74;77;0#29;2;74;77;0#30;2;74;77;0#31;2;75;77;0#32;2;74;78;0#33;2;74;78;0#34;2;74;77;0#35;2;72;80;0#36;2;71;81;0#37;2;72;81;0#38;2;71;81;0#39;2;72;81;0#40;2;73;78;0#41;2;73;78;0#42;2;73;79;0#43;2;73;79;0#44;2;73;80;0#45;2;73;79;0#46;2;72;80;0#47;2;73;80;0#48;2;72;80;0#49;2;73;79;0#50;2;69;85;0#51;2;68;86;0#52;2;69;86;0#53;2;68;86;0#54;2;69;86;0#55;2;68;87;0#56;2;68;87;0#57;2;68;87;0#58;2;68;87;0#59;2;68;87;0#60;2;71;82;0#61;2;71;82;0#62;2;71;82;0#63;2;71;82;0#64;2;71;82;0#65;2;71;83;0#66;2;70;83;0#67;2;70;84;0#68;2;69;84;0#69;2;70;84;0#70;2;70;84;0#71;2;70;84;0#72;2;71;83;0#73;2;71;83;0#74;2;69;85;0#75;2;69;85;0#76;2;69;85;0#77;2;70;85;0#78;2;69;85;0#79;2;69;86;0#80;2;69;85;0#81;2;62;96;0#82;2;62;96;0#83;2;62;96;0#84;2;62;97;0#85;2;62;97;0#86;2;62;96;0#87;2;61;98;0#88;2;62;97;0#89;2;61;98;0#90;2;62;98;0#91;2;62;97;0#92;2;61;98;0#93;2;62;98;0#94;2;61;98;0#95;2;60;99;0#96;2;61;99;0#97;2;60;99;0#98;2;61;99;0#99;2;60;100;0#100;2;60;100;0#101;2;60;100;0#102;2;62;98;0#103;2;65;90;0#104;2;67;88;0#105;2;67;89;0#106;2;67;89;0#107;2;67;89;0#108;2;67;89;0#109;2;67;88;0#110;2;68;88;0#111;2;67;88;0#112;2;66;89;0#113;2;66;90;0#114;2;66;90;0#115;2;67;89;0#116;2;66;90;0#117;2;66;90;0#118;2;66;91;0#119;2;67;89;0#120;2;65;91;0#121;2;65;91;0#122;2;65;92;0#123;2;65;92;0#124;2;64;93;0#125;2;64;94;0#126;2;64;94;0#127;2;64;93;0#128;2;65;93;0#129;2;64;93;0#130;2;64;93;0#131;2;65;92;0#132;2;66;91;0#133;2;63;95;0#134;2;64;94;0#135;2;64;94;0#136;2;64;95;0#137;2;63;95;0#138;2;63;95;0#139;2;63;95;0#140;2;64;95;0#141;2;63;96;0#142;2;63;96;0#143;2;64;95;0#144;2;75;75;0#4~{w#7??B^}o#14F^_#10BFo_#13F~o#19?BN{#0{Ez|llJ}KsSsKw#37@FW#70BEw_#107?@Mo#121B]w#135@Mw#88BMo_$#8?BCo#6???@#15Nw_#16^{w#11N^w#12?N~{o#17BB#9wCAQQs?oGGGo#45F{o#65F{_#55?@Fw_#132?C#129@Co#141@Eo#87@#98N^~~$#5??BN~{_#18!17?@#22!5?@BB_#32B#26B#48?AG_#74?@F[o#110EO#120??_#124BMo#83@Ko$#23!33?B#72!7?W#52?AG#112?@Nw-#4@F^~w#5FN{o#15?F]o#16N~[_#13?D~w_#19@?{wo#18?Gw_#20Gw#22www_#32Fo_#37DMo#72C_#52@W_#110G_#121@Nw_#83?@^w_$#2EW_#8?Fwo#7BN~w_#10???b]o#12??F^}{#9@@AAAB?@AAA@#23[w#45F]o#65@Mo#74B]_#107@FWo#129?FW_#88??F[_$#3w_#14!9?@No#11??@Ny#0!4?BAEDDDCFEDDDEB#26?G#48@Io#70@J[_#55F]o#112FMo#135?BN}_#87?AO$#17!26?Gwo#21?Wo#124!21?CO#98???@N-#0MIyAyYmggWowGggwGgggGggG}I}wGgggWgggGw}A}??wKuyYYU{wGw?wG}I}$#1o_#4?@@@#8@A#7?@FFE#14?BE#10?BF#11F#13FFC#19?@@@C#18?@F#21FC#22?BFFE#23@#32@?o#37AA#70?@#74@@#55@#110@#107BE#121@F}#124@#135F#141@#83@#88@$#3@O#5!5?DFEG#15?@FC#16@FC#12!4?BF#17???BFE#20??BFC#144??@#45??@Nw#65@B#112!6?@C#129?@E$#9?CC{CcOOO_??oOO?oOOOoOOo?s??oOOO_OOOo??{!4?oGCccg??o???o?s$#2?@@#48!39?DC#120!8?A-#1^^OO#3OO#2O#4OOO#8O#5OO#7O^O#15O#14OO#10??O#11OO#13OO#12OOO#19OWO#18?OO#21O#20OO#22OOO#23O#32O#26O#45WO#48O#65OO#70O#74OO#55O#110O#112@O#121OO#129O#135O$#0??NGNK!4INNGN?NGN?NGNNGNGNNGN?NGGIIGNNGNNHNCLJJJGNFKJIJGNGN$#9???F?B!4D??F???F???F??F?F??F???FFDDF??F??E?BACCCF??BCCCF?F$#16!18?NOO#17!9?F?O#52!18?G#107??O-\u001b\\";
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Application.Sixel = knownGood;
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*/
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if (!string.IsNullOrWhiteSpace(Application.Sixel))
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{
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Console.SetCursorPosition (0,0);
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@@ -1,52 +1,44 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Color = Terminal.Gui.Color;
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using Color = Terminal.Gui.Color;
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namespace UnitTests.Drawing;
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public class SixelEncoderTests
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{
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[Fact]
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public void EncodeSixel_RedSquare12x12_ReturnsExpectedSixel ()
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{
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var expected = "\u001bP" + // Start sixel sequence
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"0;0;0" + // Defaults for aspect ratio and grid size
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"q" + // Signals beginning of sixel image data
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"\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
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/*
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* Definition of the color palette
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*/
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"#0;2;100;0;0" + // Red color definition in the format "#<index>;<type>;<R>;<G>;<B>" - 2 means RGB. The values range 0 to 100
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/*
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* Start of the Pixel data
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* We draw 6 rows at once, so end up with 2 'lines'
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* Both are basically the same and terminate with dollar hyphen (except last row)
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* Format is:
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* #0 (selects to use color palette index 0 i.e. red)
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* !12 (repeat next byte 12 times i.e. the whole length of the row)
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* ~ (the byte 111111 i.e. fill completely)
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* $ (return to start of line)
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* - (move down to next line)
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*/
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"#0!12~$-" +
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"#0!12~$" + // Next 6 rows of red pixels
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"\u001b\\"; // End sixel sequence
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string expected = "\u001bP" // Start sixel sequence
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+ "0;0;0" // Defaults for aspect ratio and grid size
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+ "q" // Signals beginning of sixel image data
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+ "\"1;1;12;2" // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
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/*
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* Definition of the color palette
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* #<index>;<type>;<R>;<G>;<B>" - 2 means RGB. The values range 0 to 100
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*/
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+ "#0;2;100;0;0" // Red color definition
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/*
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* Start of the Pixel data
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* We draw 6 rows at once, so end up with 2 'lines'
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* Both are basically the same and terminate with dollar hyphen (except last row)
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* Format is:
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* #0 (selects to use color palette index 0 i.e. red)
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* !12 (repeat next byte 12 times i.e. the whole length of the row)
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* ~ (the byte 111111 i.e. fill completely)
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* $ (return to start of line)
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* - (move down to next line)
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*/
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+ "#0!12~$-"
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+ "#0!12~$" // Next 6 rows of red pixels
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+ "\u001b\\"; // End sixel sequence
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// Arrange: Create a 12x12 bitmap filled with red
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var pixels = new Color [12, 12];
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for (int x = 0; x < 12; x++)
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Color [,] pixels = new Color [12, 12];
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for (var x = 0; x < 12; x++)
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{
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for (int y = 0; y < 12; y++)
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for (var y = 0; y < 12; y++)
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{
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pixels [x, y] = new Color(255,0,0);
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pixels [x, y] = new (255, 0, 0);
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}
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}
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@@ -57,8 +49,7 @@ public class SixelEncoderTests
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// Since image is only red we should only have 1 color definition
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Color c1 = Assert.Single (encoder.Quantizer.Palette);
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Assert.Equal (new Color(255,0,0),c1);
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Assert.Equal (new (255, 0, 0), c1);
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Assert.Equal (expected, result);
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}
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@@ -66,85 +57,79 @@ public class SixelEncoderTests
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public void EncodeSixel_12x12GridPattern3x3_ReturnsExpectedSixel ()
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{
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/*
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* Each block is a 3x3 square, alternating black and white.
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* The pattern alternates between rows, creating a checkerboard.
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* We have 4 blocks per row, and this repeats over 12x12 pixels.
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███...███...
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███...███...
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███...███...
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...███...███
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...███...███
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...███...███
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███...███...
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███...███...
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███...███...
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...███...███
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...███...███
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...███...███
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* Each block is a 3x3 square, alternating black and white.
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* The pattern alternates between rows, creating a checkerboard.
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* We have 4 blocks per row, and this repeats over 12x12 pixels.
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*
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* ███...███...
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* ███...███...
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* ███...███...
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* ...███...███
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* ...███...███
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* ...███...███
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* ███...███...
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* ███...███...
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* ███...███...
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* ...███...███
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* ...███...███
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* ...███...███
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*
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* Because we are dealing with sixels (drawing 6 rows at once), we will
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* see 2 bands being drawn. We will also see how we have to 'go back over'
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* the current line after drawing the black (so we can draw the white).
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*/
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Because we are dealing with sixels (drawing 6 rows at once) we will
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see 2 bands being drawn. We will also see how we have to 'go back over'
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the current line after drawing the black (so we can draw the white).
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*/
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var expected = "\u001bP" + // Start sixel sequence
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"0;0;0" + // Defaults for aspect ratio and grid size
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"q" + // Signals beginning of sixel image data
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"\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
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/*
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* Definition of the color palette
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*/
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"#0;2;0;0;0" + // Black color definition (index 0: RGB 0,0,0)
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"#1;2;100;100;100" + // White color definition (index 1: RGB 100,100,100)
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/*
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* Start of the Pixel data
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*
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* Lets consider only the first 6 pixel (vertically). We have to fill the top 3 black and bottom 3 white.
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* So we need to select black and fill 000111. To convert this into a character we must +63 and convert to ASCII
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* Later on we will also need to select white and fill the inverse i.e. 111000.
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*
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* 111000 (binary) → w (ASCII 119).
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* 000111 (binary) → F (ASCII 70).
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*
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* Therefore the lines become
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*
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* #0 (Select black)
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* FFF (fill first 3 pixels horizontally - and top half of band black)
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* www (fill next 3 pixels horizontally - bottom half of band black)
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* FFFwww (as above to finish the line
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*
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* Next we must go back and fill the white (on the same band)
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* #1 (Select white)
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*
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*/
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"#0FFFwwwFFFwww$" + // First pass of top band (Filling black)
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"#1wwwFFFwwwFFF$-" + // Second pass of top band (Filling white)
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// Sequence repeats exactly the same because top band is actually identical pixels to bottom band
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"#0FFFwwwFFFwww$" + // First pass of bottom band (Filling white)
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"#1wwwFFFwwwFFF$" + // Second pass of bottom band (Filling black)
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"\u001b\\"; // End sixel sequence
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string expected = "\u001bP" // Start sixel sequence
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+ "0;0;0" // Defaults for aspect ratio and grid size
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+ "q" // Signals beginning of sixel image data
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+ "\"1;1;12;2" // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
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/*
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* Definition of the color palette
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*/
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+ "#0;2;0;0;0" // Black color definition (index 0: RGB 0,0,0)
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+ "#1;2;100;100;100" // White color definition (index 1: RGB 100,100,100)
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/*
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* Start of the Pixel data
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*
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* Lets consider only the first 6 pixel (vertically). We have to fill the top 3 black and bottom 3 white.
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* So we need to select black and fill 000111. To convert this into a character we must +63 and convert to ASCII.
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* Later on we will also need to select white and fill the inverse, i.e. 111000.
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*
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* 111000 (binary) → w (ASCII 119).
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* 000111 (binary) → F (ASCII 70).
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*
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* Therefore the lines become
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*
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* #0 (Select black)
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* FFF (fill first 3 pixels horizontally - and top half of band black)
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* www (fill next 3 pixels horizontally - bottom half of band black)
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* FFFwww (as above to finish the line)
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*
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* Next we must go back and fill the white (on the same band)
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* #1 (Select white)
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*/
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+ "#0FFFwwwFFFwww$" // First pass of top band (Filling black)
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+ "#1wwwFFFwwwFFF$-" // Second pass of top band (Filling white)
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// Sequence repeats exactly the same because top band is actually identical pixels to bottom band
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+ "#0FFFwwwFFFwww$" // First pass of bottom band (Filling black)
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+ "#1wwwFFFwwwFFF$" // Second pass of bottom band (Filling white)
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+ "\u001b\\"; // End sixel sequence
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// Arrange: Create a 12x12 bitmap with a 3x3 checkerboard pattern
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var pixels = new Color [12, 12];
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for (int y = 0; y < 12; y++)
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Color [,] pixels = new Color [12, 12];
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for (var y = 0; y < 12; y++)
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{
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for (int x = 0; x < 12; x++)
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for (var x = 0; x < 12; x++)
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{
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// Create a 3x3 checkerboard by alternating the color based on pixel coordinates
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if (((x / 3) + (y / 3)) % 2 == 0)
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if ((x / 3 + y / 3) % 2 == 0)
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{
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pixels [x, y] = new Color (0, 0, 0); // Black
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pixels [x, y] = new (0, 0, 0); // Black
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}
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else
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{
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pixels [x, y] = new Color (255, 255, 255); // White
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pixels [x, y] = new (255, 255, 255); // White
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}
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}
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}
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@@ -156,10 +141,10 @@ public class SixelEncoderTests
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// We should have only black and white in the palette
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Assert.Equal (2, encoder.Quantizer.Palette.Count);
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Color black = encoder.Quantizer.Palette.ElementAt (0);
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Color white = encoder.Quantizer.Palette.ElementAt(1);
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Color white = encoder.Quantizer.Palette.ElementAt (1);
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Assert.Equal (new Color (0, 0, 0), black);
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Assert.Equal (new Color (255, 255, 255), white);
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Assert.Equal (new (0, 0, 0), black);
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Assert.Equal (new (255, 255, 255), white);
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// Compare the generated SIXEL string with the expected one
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Assert.Equal (expected, result);
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