mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Merge pull request #540 from tig/progress_invoke_fix
Expanded Progress demo
This commit is contained in:
@@ -2442,6 +2442,10 @@ namespace Terminal.Gui {
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/// </summary>
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public static void Shutdown ()
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{
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// Shutdown is the bookend for Init. As such it needs to clean up all resources
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// Init created. Apps that do any threading will need to code defensively for this.
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// e.g. see Issue #537
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// TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
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foreach (var t in toplevels) {
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t.Running = false;
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}
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@@ -2449,6 +2453,8 @@ namespace Terminal.Gui {
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Current = null;
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CurrentView = null;
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Top = null;
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//
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MainLoop = null;
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Driver.End ();
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@@ -36,8 +36,10 @@ namespace Terminal.Gui {
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/// Changed event, raised when the text has clicked.
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/// </summary>
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/// <remarks>
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/// Client code can hook up to this event, it is
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/// raised when the text in the entry changes.
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/// This event is raised when the <see cref="Text"/> changes.
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/// </remarks>
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/// <remarks>
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/// The passed <see cref="EventArgs"/> is a <see cref="ustring"/> containing the old value.
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/// </remarks>
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public event EventHandler<ustring> Changed;
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@@ -1,6 +1,8 @@
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using System;
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using NStack;
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using System;
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using System.Threading;
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using Terminal.Gui;
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using System.Linq;
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namespace UICatalog {
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//
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@@ -8,102 +10,235 @@ namespace UICatalog {
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//
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[ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar and Threading")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("MainLoop")]
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[ScenarioCategory ("Threading")]
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class Progress : Scenario {
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private ProgressBar _activityProgressBar;
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private ProgressBar _pulseProgressBar;
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private Timer _timer;
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private object _timeoutToken = null;
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class ProgressDemo : FrameView {
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const int _verticalSpace = 1;
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internal FrameView LeftFrame { get; private set; }
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internal TextField Speed { get; private set; }
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internal ProgressBar ActivityProgressBar { get; private set; }
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internal ProgressBar PulseProgressBar { get; private set; }
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internal Action StartBtnClick;
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internal Action StopBtnClick;
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internal Action PulseBtnClick;
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private Label _startedLabel;
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internal bool Started {
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get {
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return _startedLabel.Text == "Started";
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}
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private set {
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_startedLabel.Text = value ? "Started" : "Stopped";
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}
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}
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internal ProgressDemo (ustring title) : base (title)
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{
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ColorScheme = Colors.Dialog;
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LeftFrame = new FrameView ("Settings") {
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X = 0,
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Y = 0,
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Height = Dim.Percent (100) + 1, // BUGBUG: This +1 should not be needed
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Width = Dim.Percent (25)
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};
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var lbl = new Label (1, 1, "Tick every (ms):");
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LeftFrame.Add (lbl);
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Speed = new TextField ("") {
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X = Pos.Right (lbl) + 1,
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Y = Pos.Y (lbl),
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Width = 7,
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};
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LeftFrame.Add (Speed);
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Add (LeftFrame);
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var startButton = new Button ("Start Timer") {
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X = Pos.Right (LeftFrame) + 1,
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Y = 0,
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Clicked = () => Start()
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};
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var pulseButton = new Button ("Pulse") {
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X = Pos.Right (startButton) + 2,
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Y = Pos.Y (startButton),
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Clicked = () => PulseBtnClick.Invoke ()
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};
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var stopbutton = new Button ("Stop Timer") {
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X = Pos.Right (pulseButton) + 2,
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Y = Pos.Top (pulseButton),
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Clicked = () => Stop()
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};
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Add (startButton);
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Add (pulseButton);
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Add (stopbutton);
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ActivityProgressBar = new ProgressBar () {
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X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (startButton) + 1,
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Width = Dim.Fill (),
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Height = 1,
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Fraction = 0.25F,
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ColorScheme = Colors.Error
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};
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Add (ActivityProgressBar);
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PulseProgressBar = new ProgressBar () {
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X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (ActivityProgressBar) + 1,
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Width = Dim.Fill (),
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Height = 1,
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ColorScheme = Colors.Error
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};
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Add (PulseProgressBar);
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_startedLabel = new Label ("Stopped") {
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X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (PulseProgressBar),
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};
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Add (_startedLabel);
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// Set height to height of controls + spacing + frame
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Height = 2 + _verticalSpace + Dim.Height (startButton) + _verticalSpace + Dim.Height (ActivityProgressBar) + _verticalSpace + Dim.Height (PulseProgressBar) + _verticalSpace;
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}
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internal void Start ()
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{
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Started = true;
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StartBtnClick?.Invoke ();
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}
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internal void Stop ()
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{
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Started = false;
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StopBtnClick?.Invoke ();
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}
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internal void Pulse ()
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{
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if (PulseBtnClick != null) {
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PulseBtnClick?.Invoke ();
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} else {
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if (ActivityProgressBar.Fraction + 0.01F >= 1) {
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ActivityProgressBar.Fraction = 0F;
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} else {
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ActivityProgressBar.Fraction += 0.01F;
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}
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PulseProgressBar.Pulse ();
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}
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}
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}
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private Timer _systemTimer = null;
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private uint _systemTimerTick = 1000; // ms
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private object _mainLoopTimeout = null;
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private uint _mainLooopTimeoutTick = 1000; // ms
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public override void Setup ()
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{
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var pulseButton = new Button ("Pulse") {
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// Demo #1 - Use System.Timer (and threading)
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var systemTimerDemo = new ProgressDemo ("System.Timer (threads)") {
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X = 0,
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Y = 0,
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Width = Dim.Percent (100),
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};
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systemTimerDemo.StartBtnClick = () => {
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_systemTimer?.Dispose ();
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_systemTimer = null;
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systemTimerDemo.ActivityProgressBar.Fraction = 0F;
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systemTimerDemo.PulseProgressBar.Fraction = 0F;
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_systemTimer = new Timer ((o) => {
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// Note the check for Mainloop being valid. System.Timers can run after they are Disposed.
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// This code must be defensive for that.
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Application.MainLoop?.Invoke (() => systemTimerDemo.Pulse ());
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}, null, 0, _systemTimerTick);
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};
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systemTimerDemo.StopBtnClick = () => {
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_systemTimer?.Dispose ();
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_systemTimer = null;
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systemTimerDemo.ActivityProgressBar.Fraction = 1F;
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systemTimerDemo.PulseProgressBar.Fraction = 1F;
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};
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systemTimerDemo.Speed.Text = $"{_systemTimerTick}";
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systemTimerDemo.Speed.Changed += (sender, a) => {
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uint result;
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if (uint.TryParse (systemTimerDemo.Speed.Text.ToString(), out result)) {
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_systemTimerTick = result;
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System.Diagnostics.Debug.WriteLine ($"{_systemTimerTick}");
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if (systemTimerDemo.Started) {
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systemTimerDemo.Start ();
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}
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} else {
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System.Diagnostics.Debug.WriteLine ("bad entry");
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}
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};
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Win.Add (systemTimerDemo);
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// Demo #2 - Use Application.MainLoop.AddTimeout (no threads)
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var mainLoopTimeoutDemo = new ProgressDemo ("Application.AddTimer (no threads)") {
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X = 0,
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Y = Pos.Bottom (systemTimerDemo),
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Width = Dim.Percent (100),
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};
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mainLoopTimeoutDemo.StartBtnClick = () => {
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mainLoopTimeoutDemo.StopBtnClick ();
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mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 0F;
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mainLoopTimeoutDemo.PulseProgressBar.Fraction = 0F;
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_mainLoopTimeout = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (_mainLooopTimeoutTick), (loop) => {
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mainLoopTimeoutDemo.Pulse ();
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return true;
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});
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};
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mainLoopTimeoutDemo.StopBtnClick = () => {
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if (_mainLoopTimeout != null) {
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Application.MainLoop.RemoveTimeout (_mainLoopTimeout);
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_mainLoopTimeout = null;
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}
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mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 1F;
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mainLoopTimeoutDemo.PulseProgressBar.Fraction = 1F;
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};
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mainLoopTimeoutDemo.Speed.Text = $"{_mainLooopTimeoutTick}";
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mainLoopTimeoutDemo.Speed.Changed += (sender, a) => {
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uint result;
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if (uint.TryParse (mainLoopTimeoutDemo.Speed.Text.ToString (), out result)) {
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_mainLooopTimeoutTick = result;
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if (mainLoopTimeoutDemo.Started) {
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mainLoopTimeoutDemo.Start ();
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}
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}
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};
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Win.Add (mainLoopTimeoutDemo);
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var startBoth = new Button ("Start Both") {
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X = Pos.Center (),
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Y = Pos.Center () - 3,
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Clicked = () => Pulse ()
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Y = Pos.AnchorEnd () - 1,
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};
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var startButton = new Button ("Start Timer") {
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Y = Pos.Y(pulseButton),
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Clicked = () => Start ()
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startBoth.Clicked = () => {
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systemTimerDemo.Start ();
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mainLoopTimeoutDemo.Start ();
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};
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Win.Add (startBoth);
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var stopbutton = new Button ("Stop Timer") {
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Y = Pos.Y (pulseButton),
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Clicked = () => Stop()
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};
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// Center three buttons with 5 spaces between them
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// TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
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startButton.X = Pos.Left (pulseButton) - (Pos.Right (startButton) - Pos.Left (startButton)) - 5;
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stopbutton.X = Pos.Right (pulseButton) + 5;
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Win.Add (startButton);
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Win.Add (pulseButton);
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Win.Add (stopbutton);
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_activityProgressBar = new ProgressBar () {
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X = Pos.Center (),
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// BUGBUG: If you remove the +1 below the control is drawn at top?!?!
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Y = Pos.Center ()+1,
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Width = 30,
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Fraction = 0.25F,
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};
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Win.Add (_activityProgressBar);
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_pulseProgressBar = new ProgressBar () {
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X = Pos.Center (),
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// BUGBUG: If you remove the +1 below the control is drawn at top?!?!
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Y = Pos.Center () + 3,
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Width = 30,
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};
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Win.Add (_pulseProgressBar);
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}
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protected override void Dispose (bool disposing)
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{
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_timer?.Dispose ();
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_timer = null;
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if (_timeoutToken != null) {
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Application.MainLoop.RemoveTimeout (_timeoutToken);
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foreach (var v in Win.Subviews.OfType<ProgressDemo>()) {
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v?.StopBtnClick ();
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}
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base.Dispose (disposing);
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}
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private void Pulse ()
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{
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if (_activityProgressBar.Fraction + 0.01F >= 1) {
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_activityProgressBar.Fraction = 0F;
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} else {
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_activityProgressBar.Fraction += 0.01F;
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}
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_pulseProgressBar.Pulse ();
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}
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private void Start ()
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{
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_timer?.Dispose ();
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_timer = null;
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_activityProgressBar.Fraction = 0F;
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_pulseProgressBar.Fraction = 0F;
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_timer = new Timer ((o) => {
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Application.MainLoop.Invoke (() => Pulse ());
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}, null, 0, 20);
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}
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private void Stop ()
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{
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_timer?.Dispose ();
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_timer = null;
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if (_timeoutToken != null) {
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Application.MainLoop.RemoveTimeout (_timeoutToken);
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}
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_activityProgressBar.Fraction = 1F;
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_pulseProgressBar.Fraction = 1F;
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}
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}
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}
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