Merge pull request #540 from tig/progress_invoke_fix

Expanded Progress demo
This commit is contained in:
Charlie Kindel
2020-05-25 12:50:55 -06:00
committed by GitHub
3 changed files with 226 additions and 83 deletions

View File

@@ -2442,6 +2442,10 @@ namespace Terminal.Gui {
/// </summary>
public static void Shutdown ()
{
// Shutdown is the bookend for Init. As such it needs to clean up all resources
// Init created. Apps that do any threading will need to code defensively for this.
// e.g. see Issue #537
// TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
foreach (var t in toplevels) {
t.Running = false;
}
@@ -2449,6 +2453,8 @@ namespace Terminal.Gui {
Current = null;
CurrentView = null;
Top = null;
//
MainLoop = null;
Driver.End ();

View File

@@ -36,8 +36,10 @@ namespace Terminal.Gui {
/// Changed event, raised when the text has clicked.
/// </summary>
/// <remarks>
/// Client code can hook up to this event, it is
/// raised when the text in the entry changes.
/// This event is raised when the <see cref="Text"/> changes.
/// </remarks>
/// <remarks>
/// The passed <see cref="EventArgs"/> is a <see cref="ustring"/> containing the old value.
/// </remarks>
public event EventHandler<ustring> Changed;

View File

@@ -1,6 +1,8 @@
using System;
using NStack;
using System;
using System.Threading;
using Terminal.Gui;
using System.Linq;
namespace UICatalog {
//
@@ -8,102 +10,235 @@ namespace UICatalog {
//
[ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar and Threading")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("MainLoop")]
[ScenarioCategory ("Threading")]
class Progress : Scenario {
private ProgressBar _activityProgressBar;
private ProgressBar _pulseProgressBar;
private Timer _timer;
private object _timeoutToken = null;
class ProgressDemo : FrameView {
const int _verticalSpace = 1;
internal FrameView LeftFrame { get; private set; }
internal TextField Speed { get; private set; }
internal ProgressBar ActivityProgressBar { get; private set; }
internal ProgressBar PulseProgressBar { get; private set; }
internal Action StartBtnClick;
internal Action StopBtnClick;
internal Action PulseBtnClick;
private Label _startedLabel;
internal bool Started {
get {
return _startedLabel.Text == "Started";
}
private set {
_startedLabel.Text = value ? "Started" : "Stopped";
}
}
internal ProgressDemo (ustring title) : base (title)
{
ColorScheme = Colors.Dialog;
LeftFrame = new FrameView ("Settings") {
X = 0,
Y = 0,
Height = Dim.Percent (100) + 1, // BUGBUG: This +1 should not be needed
Width = Dim.Percent (25)
};
var lbl = new Label (1, 1, "Tick every (ms):");
LeftFrame.Add (lbl);
Speed = new TextField ("") {
X = Pos.Right (lbl) + 1,
Y = Pos.Y (lbl),
Width = 7,
};
LeftFrame.Add (Speed);
Add (LeftFrame);
var startButton = new Button ("Start Timer") {
X = Pos.Right (LeftFrame) + 1,
Y = 0,
Clicked = () => Start()
};
var pulseButton = new Button ("Pulse") {
X = Pos.Right (startButton) + 2,
Y = Pos.Y (startButton),
Clicked = () => PulseBtnClick.Invoke ()
};
var stopbutton = new Button ("Stop Timer") {
X = Pos.Right (pulseButton) + 2,
Y = Pos.Top (pulseButton),
Clicked = () => Stop()
};
Add (startButton);
Add (pulseButton);
Add (stopbutton);
ActivityProgressBar = new ProgressBar () {
X = Pos.Right (LeftFrame) + 1,
Y = Pos.Bottom (startButton) + 1,
Width = Dim.Fill (),
Height = 1,
Fraction = 0.25F,
ColorScheme = Colors.Error
};
Add (ActivityProgressBar);
PulseProgressBar = new ProgressBar () {
X = Pos.Right (LeftFrame) + 1,
Y = Pos.Bottom (ActivityProgressBar) + 1,
Width = Dim.Fill (),
Height = 1,
ColorScheme = Colors.Error
};
Add (PulseProgressBar);
_startedLabel = new Label ("Stopped") {
X = Pos.Right (LeftFrame) + 1,
Y = Pos.Bottom (PulseProgressBar),
};
Add (_startedLabel);
// Set height to height of controls + spacing + frame
Height = 2 + _verticalSpace + Dim.Height (startButton) + _verticalSpace + Dim.Height (ActivityProgressBar) + _verticalSpace + Dim.Height (PulseProgressBar) + _verticalSpace;
}
internal void Start ()
{
Started = true;
StartBtnClick?.Invoke ();
}
internal void Stop ()
{
Started = false;
StopBtnClick?.Invoke ();
}
internal void Pulse ()
{
if (PulseBtnClick != null) {
PulseBtnClick?.Invoke ();
} else {
if (ActivityProgressBar.Fraction + 0.01F >= 1) {
ActivityProgressBar.Fraction = 0F;
} else {
ActivityProgressBar.Fraction += 0.01F;
}
PulseProgressBar.Pulse ();
}
}
}
private Timer _systemTimer = null;
private uint _systemTimerTick = 1000; // ms
private object _mainLoopTimeout = null;
private uint _mainLooopTimeoutTick = 1000; // ms
public override void Setup ()
{
var pulseButton = new Button ("Pulse") {
// Demo #1 - Use System.Timer (and threading)
var systemTimerDemo = new ProgressDemo ("System.Timer (threads)") {
X = 0,
Y = 0,
Width = Dim.Percent (100),
};
systemTimerDemo.StartBtnClick = () => {
_systemTimer?.Dispose ();
_systemTimer = null;
systemTimerDemo.ActivityProgressBar.Fraction = 0F;
systemTimerDemo.PulseProgressBar.Fraction = 0F;
_systemTimer = new Timer ((o) => {
// Note the check for Mainloop being valid. System.Timers can run after they are Disposed.
// This code must be defensive for that.
Application.MainLoop?.Invoke (() => systemTimerDemo.Pulse ());
}, null, 0, _systemTimerTick);
};
systemTimerDemo.StopBtnClick = () => {
_systemTimer?.Dispose ();
_systemTimer = null;
systemTimerDemo.ActivityProgressBar.Fraction = 1F;
systemTimerDemo.PulseProgressBar.Fraction = 1F;
};
systemTimerDemo.Speed.Text = $"{_systemTimerTick}";
systemTimerDemo.Speed.Changed += (sender, a) => {
uint result;
if (uint.TryParse (systemTimerDemo.Speed.Text.ToString(), out result)) {
_systemTimerTick = result;
System.Diagnostics.Debug.WriteLine ($"{_systemTimerTick}");
if (systemTimerDemo.Started) {
systemTimerDemo.Start ();
}
} else {
System.Diagnostics.Debug.WriteLine ("bad entry");
}
};
Win.Add (systemTimerDemo);
// Demo #2 - Use Application.MainLoop.AddTimeout (no threads)
var mainLoopTimeoutDemo = new ProgressDemo ("Application.AddTimer (no threads)") {
X = 0,
Y = Pos.Bottom (systemTimerDemo),
Width = Dim.Percent (100),
};
mainLoopTimeoutDemo.StartBtnClick = () => {
mainLoopTimeoutDemo.StopBtnClick ();
mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 0F;
mainLoopTimeoutDemo.PulseProgressBar.Fraction = 0F;
_mainLoopTimeout = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (_mainLooopTimeoutTick), (loop) => {
mainLoopTimeoutDemo.Pulse ();
return true;
});
};
mainLoopTimeoutDemo.StopBtnClick = () => {
if (_mainLoopTimeout != null) {
Application.MainLoop.RemoveTimeout (_mainLoopTimeout);
_mainLoopTimeout = null;
}
mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 1F;
mainLoopTimeoutDemo.PulseProgressBar.Fraction = 1F;
};
mainLoopTimeoutDemo.Speed.Text = $"{_mainLooopTimeoutTick}";
mainLoopTimeoutDemo.Speed.Changed += (sender, a) => {
uint result;
if (uint.TryParse (mainLoopTimeoutDemo.Speed.Text.ToString (), out result)) {
_mainLooopTimeoutTick = result;
if (mainLoopTimeoutDemo.Started) {
mainLoopTimeoutDemo.Start ();
}
}
};
Win.Add (mainLoopTimeoutDemo);
var startBoth = new Button ("Start Both") {
X = Pos.Center (),
Y = Pos.Center () - 3,
Clicked = () => Pulse ()
Y = Pos.AnchorEnd () - 1,
};
var startButton = new Button ("Start Timer") {
Y = Pos.Y(pulseButton),
Clicked = () => Start ()
startBoth.Clicked = () => {
systemTimerDemo.Start ();
mainLoopTimeoutDemo.Start ();
};
Win.Add (startBoth);
var stopbutton = new Button ("Stop Timer") {
Y = Pos.Y (pulseButton),
Clicked = () => Stop()
};
// Center three buttons with 5 spaces between them
// TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
startButton.X = Pos.Left (pulseButton) - (Pos.Right (startButton) - Pos.Left (startButton)) - 5;
stopbutton.X = Pos.Right (pulseButton) + 5;
Win.Add (startButton);
Win.Add (pulseButton);
Win.Add (stopbutton);
_activityProgressBar = new ProgressBar () {
X = Pos.Center (),
// BUGBUG: If you remove the +1 below the control is drawn at top?!?!
Y = Pos.Center ()+1,
Width = 30,
Fraction = 0.25F,
};
Win.Add (_activityProgressBar);
_pulseProgressBar = new ProgressBar () {
X = Pos.Center (),
// BUGBUG: If you remove the +1 below the control is drawn at top?!?!
Y = Pos.Center () + 3,
Width = 30,
};
Win.Add (_pulseProgressBar);
}
protected override void Dispose (bool disposing)
{
_timer?.Dispose ();
_timer = null;
if (_timeoutToken != null) {
Application.MainLoop.RemoveTimeout (_timeoutToken);
foreach (var v in Win.Subviews.OfType<ProgressDemo>()) {
v?.StopBtnClick ();
}
base.Dispose (disposing);
}
private void Pulse ()
{
if (_activityProgressBar.Fraction + 0.01F >= 1) {
_activityProgressBar.Fraction = 0F;
} else {
_activityProgressBar.Fraction += 0.01F;
}
_pulseProgressBar.Pulse ();
}
private void Start ()
{
_timer?.Dispose ();
_timer = null;
_activityProgressBar.Fraction = 0F;
_pulseProgressBar.Fraction = 0F;
_timer = new Timer ((o) => {
Application.MainLoop.Invoke (() => Pulse ());
}, null, 0, 20);
}
private void Stop ()
{
_timer?.Dispose ();
_timer = null;
if (_timeoutToken != null) {
Application.MainLoop.RemoveTimeout (_timeoutToken);
}
_activityProgressBar.Fraction = 1F;
_pulseProgressBar.Fraction = 1F;
}
}
}