mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
Merge branch 'master' into progress_invoke_fix
This commit is contained in:
@@ -190,7 +190,7 @@ static class Demo {
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new DateField (3, 22, DateTime.Now),
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new DateField (23, 22, DateTime.Now, true),
|
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progress,
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new Label (3, 24, "Press F9 (on Unix, ESC+9 is an alias) to activate the menubar"),
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new Label (3, 24, "Press F9 (on Unix, ESC+9 is an alias) or Ctrl+T to activate the menubar"),
|
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menuKeysStyle,
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menuAutoMouseNav
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@@ -636,10 +636,23 @@ static class Demo {
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};
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#endif
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win.KeyPress += Win_KeyPress;
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top.Add (win);
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//top.Add (menu);
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top.Add (menu, statusBar);
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Application.Run ();
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}
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private static void Win_KeyPress (object sender, View.KeyEventEventArgs e)
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{
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if (e.KeyEvent.Key == Key.ControlT) {
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if (menu.IsMenuOpen)
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menu.CloseMenu ();
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else
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menu.OpenMenu ();
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e.Handled = true;
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}
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}
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}
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@@ -1087,6 +1087,11 @@ namespace Terminal.Gui {
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/// The <see cref="KeyEvent"/> for the event.
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/// </summary>
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public KeyEvent KeyEvent { get; set; }
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/// <summary>
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/// Indicates if the current Key event has already been processed and the driver should stop notifying any other event subscriber.
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/// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
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/// </summary>
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public bool Handled { get; set; } = false;
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}
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/// <summary>
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@@ -1097,7 +1102,11 @@ namespace Terminal.Gui {
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/// <inheritdoc cref="ProcessKey"/>
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public override bool ProcessKey (KeyEvent keyEvent)
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{
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KeyPress?.Invoke (this, new KeyEventEventArgs(keyEvent));
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|
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KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
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KeyPress?.Invoke (this, args);
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if (args.Handled)
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return true;
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if (Focused?.ProcessKey (keyEvent) == true)
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return true;
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@@ -1107,7 +1116,10 @@ namespace Terminal.Gui {
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/// <inheritdoc cref="ProcessHotKey"/>
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public override bool ProcessHotKey (KeyEvent keyEvent)
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{
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KeyPress?.Invoke (this, new KeyEventEventArgs (keyEvent));
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KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
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KeyPress?.Invoke (this, args);
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if (args.Handled)
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return true;
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if (subviews == null || subviews.Count == 0)
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return false;
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foreach (var view in subviews)
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@@ -1119,7 +1131,10 @@ namespace Terminal.Gui {
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/// <inheritdoc cref="ProcessColdKey"/>
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public override bool ProcessColdKey (KeyEvent keyEvent)
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{
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KeyPress?.Invoke (this, new KeyEventEventArgs(keyEvent));
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KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
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KeyPress?.Invoke (this, args);
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if (args.Handled)
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return true;
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if (subviews == null || subviews.Count == 0)
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return false;
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foreach (var view in subviews)
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@@ -1136,7 +1151,10 @@ namespace Terminal.Gui {
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/// <param name="keyEvent">Contains the details about the key that produced the event.</param>
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public override bool OnKeyDown (KeyEvent keyEvent)
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{
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KeyDown?.Invoke (this, new KeyEventEventArgs (keyEvent));
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KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
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KeyDown?.Invoke (this, args);
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if (args.Handled)
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return true;
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if (subviews == null || subviews.Count == 0)
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return false;
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foreach (var view in subviews)
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@@ -1154,7 +1172,10 @@ namespace Terminal.Gui {
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/// <param name="keyEvent">Contains the details about the key that produced the event.</param>
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public override bool OnKeyUp (KeyEvent keyEvent)
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{
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KeyUp?.Invoke (this, new KeyEventEventArgs (keyEvent));
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KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
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KeyUp?.Invoke (this, args);
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if (args.Handled)
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return true;
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if (subviews == null || subviews.Count == 0)
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return false;
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foreach (var view in subviews)
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@@ -784,7 +784,7 @@ namespace Terminal.Gui {
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/// <summary>
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/// Closes the current Menu programatically, if open.
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/// </summary>
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||||
public void CloseMenu()
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public void CloseMenu ()
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{
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||||
CloseMenu (false, false);
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}
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@@ -1,280 +0,0 @@
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||||
using NStack;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog {
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/// <summary>
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/// Main program for the Terminal.gui UI Catalog app. This app provides a chooser that allows
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/// for a calalog of UI demos, examples, and tests.
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/// </summary>
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internal class Program {
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private static Toplevel _top;
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private static MenuBar _menu;
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private static int _nameColumnWidth;
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||||
private static Window _leftPane;
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private static List<string> _categories;
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private static ListView _categoryListView;
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private static Window _rightPane;
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private static List<Type> _scenarios;
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||||
private static ListView _scenarioListView;
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private static StatusBar _statusBar;
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private static Scenario _selectedScenario = null;
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static void Main (string [] args)
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||||
{
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if (Debugger.IsAttached)
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||||
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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_scenarios = Scenario.GetDerivedClassesCollection ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList();
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if (args.Length > 0) {
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var item = _scenarios.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals (args [0], StringComparison.OrdinalIgnoreCase));
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_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item]);
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_selectedScenario.Init (Application.Top);
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_selectedScenario.Setup ();
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_selectedScenario.Run ();
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_selectedScenario = null;
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return;
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}
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Scenario scenario = GetScenarioToRun ();
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while (scenario != null) {
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scenario.Init (Application.Top);
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scenario.Setup ();
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scenario.Run ();
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scenario = GetScenarioToRun ();
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}
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}
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/// <summary>
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||||
/// Create all controls. This gets called once and the controls remain with their state between Sceanrio runs.
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/// </summary>
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private static void Setup ()
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{
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||||
_menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "", () => Application.RequestStop() )
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}),
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new MenuBarItem ("_About...", "About this app", () => MessageBox.Query (0, 10, "About UI Catalog", "UI Catalog is a comprehensive sample library for Terminal.Gui", "Ok")),
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});
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_leftPane = new Window ("Categories") {
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||||
X = 0,
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Y = 1, // for menu
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Width = 25,
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Height = Dim.Fill (),
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||||
CanFocus = false,
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};
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|
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_categories = Scenario.GetAllCategories ().OrderBy(c => c).ToList();
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_categoryListView = new ListView (_categories) {
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X = 1,
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Y = 0,
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Width = Dim.Fill (0),
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Height = Dim.Fill (2),
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AllowsMarking = false,
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CanFocus = true,
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};
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_categoryListView.OpenSelectedItem += (o, a) => {
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_top.SetFocus (_rightPane);
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};
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_categoryListView.SelectedChanged += CategoryListView_SelectedChanged;
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_leftPane.Add (_categoryListView);
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||||
_rightPane = new Window ("Scenarios") {
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X = 25,
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Y = 1, // for menu
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Width = Dim.Fill (),
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||||
Height = Dim.Fill (),
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||||
CanFocus = false,
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||||
|
||||
};
|
||||
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||||
_nameColumnWidth = Scenario.ScenarioMetadata.GetName (_scenarios.OrderByDescending (t => Scenario.ScenarioMetadata.GetName (t).Length).FirstOrDefault ()).Length;
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||||
|
||||
_scenarioListView = new ListView () {
|
||||
X = 0,
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Y = 0,
|
||||
Width = Dim.Fill (0),
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||||
Height = Dim.Fill (0),
|
||||
AllowsMarking = false,
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||||
CanFocus = true,
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};
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||||
//_scenarioListView.OnKeyPress += (KeyEvent ke) => {
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// if (_top.MostFocused == _scenarioListView && ke.Key == Key.Enter) {
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// _scenarioListView_OpenSelectedItem (null, null);
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// }
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//};
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|
||||
_scenarioListView.OpenSelectedItem += _scenarioListView_OpenSelectedItem;
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_rightPane.Add (_scenarioListView);
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|
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_categoryListView.SelectedItem = 0;
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_categoryListView.OnSelectedChanged ();
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||||
|
||||
_statusBar = new StatusBar (new StatusItem [] {
|
||||
//new StatusItem(Key.F1, "~F1~ Help", () => Help()),
|
||||
new StatusItem(Key.ControlQ, "~CTRL-Q~ Quit", () => {
|
||||
if (_selectedScenario is null){
|
||||
// This causes GetScenarioToRun to return null
|
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_selectedScenario = null;
|
||||
Application.RequestStop();
|
||||
} else {
|
||||
_selectedScenario.RequestStop();
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
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||||
|
||||
/// <summary>
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||||
/// This shows the selection UI. Each time it is run, it calls Application.Init to reset everything.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private static Scenario GetScenarioToRun ()
|
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{
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Application.Init ();
|
||||
|
||||
if (_menu == null) {
|
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Setup ();
|
||||
}
|
||||
|
||||
_top = Application.Top;
|
||||
|
||||
_top.KeyUp += KeyUpHandler;
|
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|
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_top.Add (_menu);
|
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_top.Add (_leftPane);
|
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_top.Add (_rightPane);
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_top.Add (_statusBar);
|
||||
|
||||
// HACK: There is no other way to SetFocus before Application.Run. See Issue #445
|
||||
#if false
|
||||
if (_runningScenario != null)
|
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Application.Iteration += Application_Iteration;
|
||||
#else
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_top.Ready += (o, a) => {
|
||||
if (_selectedScenario != null) {
|
||||
_top.SetFocus (_rightPane);
|
||||
_selectedScenario = null;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
Application.Run (_top);
|
||||
Application.Shutdown ();
|
||||
return _selectedScenario;
|
||||
}
|
||||
|
||||
#if false
|
||||
private static void Application_Iteration (object sender, EventArgs e)
|
||||
{
|
||||
Application.Iteration -= Application_Iteration;
|
||||
_top.SetFocus (_rightPane);
|
||||
}
|
||||
#endif
|
||||
private static void _scenarioListView_OpenSelectedItem (object sender, EventArgs e)
|
||||
{
|
||||
if (_selectedScenario is null) {
|
||||
var source = _scenarioListView.Source as ScenarioListDataSource;
|
||||
_selectedScenario = (Scenario)Activator.CreateInstance (source.Scenarios [_scenarioListView.SelectedItem]);
|
||||
Application.RequestStop ();
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScenarioListDataSource : IListDataSource {
|
||||
public List<Type> Scenarios { get; set; }
|
||||
|
||||
public bool IsMarked (int item) => false;// Scenarios [item].IsMarked;
|
||||
|
||||
public int Count => Scenarios.Count;
|
||||
|
||||
public ScenarioListDataSource (List<Type> itemList) => Scenarios = itemList;
|
||||
|
||||
public void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width)
|
||||
{
|
||||
container.Move (col, line);
|
||||
// Equivalent to an interpolated string like $"{Scenarios[item].Name, -widtestname}"; if such a thing were possible
|
||||
var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenario.ScenarioMetadata.GetName (Scenarios [item]));
|
||||
RenderUstr (driver, $"{s} {Scenario.ScenarioMetadata.GetDescription (Scenarios [item])}", col, line, width);
|
||||
}
|
||||
|
||||
public void SetMark (int item, bool value)
|
||||
{
|
||||
}
|
||||
|
||||
// A slightly adapted method from: https://github.com/migueldeicaza/gui.cs/blob/fc1faba7452ccbdf49028ac49f0c9f0f42bbae91/Terminal.Gui/Views/ListView.cs#L433-L461
|
||||
private void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width)
|
||||
{
|
||||
int used = 0;
|
||||
int index = 0;
|
||||
while (index < ustr.Length) {
|
||||
(var rune, var size) = Utf8.DecodeRune (ustr, index, index - ustr.Length);
|
||||
var count = Rune.ColumnWidth (rune);
|
||||
if (used + count >= width) break;
|
||||
driver.AddRune (rune);
|
||||
used += count;
|
||||
index += size;
|
||||
}
|
||||
|
||||
while (used < width) {
|
||||
driver.AddRune (' ');
|
||||
used++;
|
||||
}
|
||||
}
|
||||
|
||||
public IList ToList ()
|
||||
{
|
||||
return Scenarios;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When Scenarios are running we need to override the behavior of the Menu
|
||||
/// and Statusbar to enable Scenarios that use those (or related key input)
|
||||
/// to not be impacted. Same as for tabs.
|
||||
/// </summary>
|
||||
/// <param name="ke"></param>
|
||||
private static void KeyUpHandler (object sender, View.KeyEventEventArgs a)
|
||||
{
|
||||
if (_selectedScenario != null) {
|
||||
//switch (ke.Key) {
|
||||
//case Key.Esc:
|
||||
// //_runningScenario.RequestStop ();
|
||||
// break;
|
||||
//case Key.Enter:
|
||||
// break;
|
||||
//}<
|
||||
} else if (a.KeyEvent.Key == Key.Tab || a.KeyEvent.Key == Key.BackTab) {
|
||||
// BUGBUG: Work around Issue #434 by implementing our own TAB navigation
|
||||
if (_top.MostFocused == _categoryListView)
|
||||
_top.SetFocus (_rightPane);
|
||||
else
|
||||
_top.SetFocus (_leftPane);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CategoryListView_SelectedChanged (object sender, ListViewItemEventArgs e)
|
||||
{
|
||||
var item = _categories [_categoryListView.SelectedItem];
|
||||
List<Type> newlist;
|
||||
if (item.Equals ("All")) {
|
||||
newlist = _scenarios;
|
||||
|
||||
} else {
|
||||
newlist = _scenarios.Where (t => Scenario.ScenarioCategory.GetCategories (t).Contains (item)).ToList ();
|
||||
}
|
||||
_scenarioListView.Source = new ScenarioListDataSource (newlist);
|
||||
_scenarioListView.SelectedItem = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
162
UICatalog/Scenarios/Threading.cs
Normal file
162
UICatalog/Scenarios/Threading.cs
Normal file
@@ -0,0 +1,162 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Terminal.Gui;
|
||||
|
||||
namespace UICatalog {
|
||||
[ScenarioMetadata (Name: "Threading", Description: "Demonstration of how to use threading in different ways")]
|
||||
[ScenarioCategory ("Threading")]
|
||||
class Threading : Scenario {
|
||||
private Action _action;
|
||||
private Action _lambda;
|
||||
private EventHandler _handler;
|
||||
private Action _sync;
|
||||
|
||||
private ListView _itemsList;
|
||||
private Button _btnActionCancel;
|
||||
List<string> log = new List<string> ();
|
||||
private ListView _logJob;
|
||||
|
||||
public override void Setup ()
|
||||
{
|
||||
_action = LoadData;
|
||||
_lambda = async () => {
|
||||
_itemsList.Source = null;
|
||||
LogJob ("Loading task lambda");
|
||||
var items = await LoadDataAsync ();
|
||||
LogJob ("Returning from task lambda");
|
||||
_itemsList.SetSource (items);
|
||||
};
|
||||
_handler = async (s, e) => {
|
||||
_itemsList.Source = null;
|
||||
LogJob ("Loading task handler");
|
||||
var items = await LoadDataAsync ();
|
||||
LogJob ("Returning from task handler");
|
||||
_itemsList.SetSource (items);
|
||||
|
||||
};
|
||||
_sync = () => {
|
||||
_itemsList.Source = null;
|
||||
LogJob ("Loading task synchronous");
|
||||
List<string> items = new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
|
||||
LogJob ("Returning from task synchronous");
|
||||
_itemsList.SetSource (items);
|
||||
};
|
||||
|
||||
Application.Init ();
|
||||
|
||||
_btnActionCancel = new Button (1, 1, "Cancelable Load Items");
|
||||
_btnActionCancel.Clicked += () => Application.MainLoop.Invoke (CallLoadItemsAsync);
|
||||
|
||||
_itemsList = new ListView {
|
||||
X = Pos.X (_btnActionCancel),
|
||||
Y = Pos.Y (_btnActionCancel) + 4,
|
||||
Width = 10,
|
||||
Height = 10
|
||||
};
|
||||
|
||||
_logJob = new ListView (log) {
|
||||
X = Pos.Right (_itemsList) + 10,
|
||||
Y = Pos.Y (_itemsList),
|
||||
Width = 50,
|
||||
Height = Dim.Fill ()
|
||||
};
|
||||
|
||||
var text = new TextField (1, 3, 100, "Type anything after press the button");
|
||||
|
||||
var _btnAction = new Button (80, 10, "Load Data Action");
|
||||
_btnAction.Clicked += () => _action.Invoke ();
|
||||
var _btnLambda = new Button (80, 12, "Load Data Lambda");
|
||||
_btnLambda.Clicked += () => _lambda.Invoke ();
|
||||
var _btnHandler = new Button (80, 14, "Load Data Handler");
|
||||
_btnHandler.Clicked += () => _handler.Invoke (null, new EventArgs ());
|
||||
var _btnSync = new Button (80, 16, "Load Data Synchronous");
|
||||
_btnSync.Clicked += () => _sync.Invoke ();
|
||||
var _btnMethod = new Button (80, 18, "Load Data Method");
|
||||
_btnMethod.Clicked += async () => await MethodAsync ();
|
||||
var _btnClearData = new Button (80, 20, "Clear Data");
|
||||
_btnClearData.Clicked += () => { _itemsList.Source = null; LogJob ("Cleaning Data"); };
|
||||
var _btnQuit = new Button (80, 22, "Quit");
|
||||
_btnQuit.Clicked += Application.RequestStop;
|
||||
|
||||
Win.Add (_itemsList, _btnActionCancel, _logJob, text, _btnAction, _btnLambda, _btnHandler, _btnSync, _btnMethod, _btnClearData, _btnQuit);
|
||||
Application.Top.Add (Win);
|
||||
Application.Run ();
|
||||
|
||||
}
|
||||
|
||||
private async void LoadData ()
|
||||
{
|
||||
_itemsList.Source = null;
|
||||
LogJob ("Loading task");
|
||||
var items = await LoadDataAsync ();
|
||||
LogJob ("Returning from task");
|
||||
_itemsList.SetSource (items);
|
||||
}
|
||||
|
||||
private void LogJob (string job)
|
||||
{
|
||||
log.Add (job);
|
||||
_logJob.MoveDown ();
|
||||
}
|
||||
|
||||
private async Task<List<string>> LoadDataAsync ()
|
||||
{
|
||||
_itemsList.Source = null;
|
||||
LogJob ("Starting delay");
|
||||
await Task.Delay (3000);
|
||||
LogJob ("Finished delay");
|
||||
return new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
|
||||
}
|
||||
|
||||
private async Task MethodAsync ()
|
||||
{
|
||||
_itemsList.Source = null;
|
||||
LogJob ("Loading task method");
|
||||
List<string> items = new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
|
||||
await Task.Delay (3000);
|
||||
LogJob ("Returning from task method");
|
||||
await _itemsList.SetSourceAsync (items);
|
||||
}
|
||||
|
||||
private CancellationTokenSource cancellationTokenSource;
|
||||
|
||||
private async void CallLoadItemsAsync ()
|
||||
{
|
||||
cancellationTokenSource = new CancellationTokenSource ();
|
||||
_itemsList.Source = null;
|
||||
LogJob ($"Clicked the button");
|
||||
if (_btnActionCancel.Text == "Cancel") {
|
||||
_btnActionCancel.Text = "Cancelable Load Items";
|
||||
cancellationTokenSource.Cancel ();
|
||||
} else
|
||||
_btnActionCancel.Text = "Cancel";
|
||||
try {
|
||||
if (cancellationTokenSource.Token.IsCancellationRequested)
|
||||
cancellationTokenSource.Token.ThrowIfCancellationRequested ();
|
||||
LogJob ($"Calling task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
|
||||
var items = await Task.Run (LoadItemsAsync, cancellationTokenSource.Token);
|
||||
if (!cancellationTokenSource.IsCancellationRequested) {
|
||||
LogJob ($"Returned from task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
|
||||
_itemsList.SetSource (items);
|
||||
LogJob ($"Finished populate list view Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
|
||||
_btnActionCancel.Text = "Load Items";
|
||||
} else {
|
||||
LogJob ("Task was canceled!");
|
||||
}
|
||||
} catch (OperationCanceledException ex) {
|
||||
LogJob (ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<List<string>> LoadItemsAsync ()
|
||||
{
|
||||
// Do something that takes lot of times.
|
||||
LogJob ($"Starting delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
|
||||
await Task.Delay (5000);
|
||||
LogJob ($"Finished delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
|
||||
return new List<string> () { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten" };
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user