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Fix new palette order
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@@ -166,6 +166,7 @@ public class Images : Scenario
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_fire = new DoomFire (_win.Frame.Width * _pxX.Value, _win.Frame.Height * _pxY.Value);
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_fireEncoder = new SixelEncoder ();
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_fireEncoder.Quantizer.MaxColors = Math.Min (_fireEncoder.Quantizer.MaxColors, _sixelSupport.MaxPaletteColors);
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_fireEncoder.Quantizer.PaletteBuildingAlgorithm = new ConstPalette (_fire.Palette);
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_fireFrameCounter = 0;
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@@ -343,7 +344,7 @@ public class Images : Scenario
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{
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X = Pos.Right (lblPxX),
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Y = Pos.Bottom (btnStartFire) + 1,
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Value = 10
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Value = _sixelSupport.Resolution.Width
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};
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var lblPxY = new Label
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@@ -357,7 +358,7 @@ public class Images : Scenario
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{
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X = Pos.Right (lblPxY),
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Y = Pos.Bottom (_pxX),
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Value = 20
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Value = _sixelSupport.Resolution.Height
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};
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var l1 = new Label ()
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@@ -506,6 +507,7 @@ public class Images : Scenario
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)
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{
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var encoder = new SixelEncoder ();
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encoder.Quantizer.MaxColors = Math.Min (encoder.Quantizer.MaxColors, _sixelSupport.MaxPaletteColors);
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encoder.Quantizer.PaletteBuildingAlgorithm = GetPaletteBuilder ();
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encoder.Quantizer.DistanceAlgorithm = GetDistanceAlgorithm ();
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