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11 Commits
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dd12df7fb7 |
Fixes #4176. Removes View.MouseClick (#4450)
* Initial plan * Add comprehensive MouseClick removal analysis Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix code review feedback on analysis document Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add actual line numbers to analysis document Co-authored-by: tig <585482+tig@users.noreply.github.com> * Final polish on analysis document - clarify TextView Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 3: Port 6 simple Views from MouseClick to Selecting/MouseBindings Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 2: Port 10 Scenarios from MouseClick to Selecting/remove Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update analysis document - Phases 2 & 3 complete Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix failing tests - Button multi-button support and Label focus handling Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 4: Port ScrollBar from OnMouseClick to OnSelecting; remove analysis doc Co-authored-by: tig <585482+tig@users.noreply.github.com> * Phase 5: Update/remove tests that explicitly test MouseClick API Co-authored-by: tig <585482+tig@users.noreply.github.com> * Code cleanup * Remove MouseClick event Consolidated mouse event handling by removing the `MouseClick` event and integrating its functionality into the `MouseEvent` event. Simplified `MouseEventArgs` documentation and added support for invoking commands bound to mouse events. Reorganized code by removing `Mouse Pressed Events` and `Mouse Click Events` regions, introducing a new `WhenGrabbed Handlers` region. Updated tests to replace `MouseClick` with `MouseEvent`, adjusted test logic, and improved variable naming for clarity. Removed redundant assertions and unused code related to `MouseClick`. Improved event propagation logic to ensure proper handling of unhandled events. Performed general code cleanup to enhance readability and maintainability. * Updated deep dives. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> |
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171a26a350 |
Removes the v1 Menu stuff. Preps for #4148 (#4402)
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be9d1939c1 |
Fixes #4372 - Genericize FlagSelector/OptionSelector, Replace RadioGroup (#4373)
* Refactor selectors and improve UI components Refactored `MarginEditor` and `UICatalogTop` to use new `OptionSelector` and `FlagSelector` classes, introducing type-safe generic versions for better flexibility and maintainability. Added `SelectorBase` as a shared foundation for these components, along with the `SelectorStyles` enum for customizable styles. Enhanced unit tests to cover new implementations and edge cases. Enabled nullable reference types for improved null safety. Improved code readability, reduced redundancy, and enhanced user experience with better hotkey management, focus handling, and layout adjustments. * Refactor UI components and remove unused classes Significant refactoring and simplification of the codebase: - Updated `CharacterMap` to use `OptionSelector<UnicodeCategory>`. - Removed `FlagSelector`, `FlagSelector<TEnum>`, and `FlagSelectorStyles`. - Replaced `OptionSelector.Options` with `Labels` in `MenuBarv2`. - Removed `OptionSelector` and its associated properties/methods. - Updated terminology from "Activate" to "Select" across components. - Refactored `SelectorBase` to align with new "Select" behavior. - Removed redundant methods, properties, and event handlers. These changes streamline the codebase, reduce complexity, and align with updated design principles. * Fixes #4374 - 'Application.Screen' is empty when 'Init' returns Refactor and enhance testability of ApplicationImpl Refactored `ApplicationImpl` and related classes to improve modularity and testability. Replaced `FakeConsoleOutput` with `FakeOutput` and introduced `FakeInput` for better test isolation. Added platform-specific factories (`FakeNetComponentFactory`, `FakeWindowsComponentFactory`) to simplify fake component creation. Refactored `GuiTestContext` into partial classes, adding methods for simulating user interactions and improving initialization logic. Enhanced error handling and logging during test setup. Updated tests to use the new `FakeOutput` and `FakeInput` implementations. Standardized driver initialization with `Application.Init(null, "fake")`. Skipped tests relying on the fake driver due to known issues. Performed general cleanup, modernized syntax, and removed redundant code to improve readability and maintainability. * Disable "windows" test case in SynchronizationContextTests The `InlineData("windows")` attribute in the `SynchronizationContext_Post` test method has been commented out. This change temporarily excludes the `"windows"` driverName from the test suite while retaining other test cases (`"fake"`, `"dotnet"`, and `"unix"`). The exclusion may be for debugging, deprecation, or other maintenance purposes. * Disable "windows" test case in SynchronizationContextTests The `[InlineData("windows")]` attribute in the `SynchronizationContextTests` class has been commented out, disabling the test case for the `"windows"` driver name. This change may have been made for debugging, deprecation, or because the test is no longer relevant. Other test cases (`"fake"`, `"dotnet"`, and `"unix"`) remain active. * Update Terminal.Gui/Drivers/FakeDriver/FakeConsole.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/SelectorStyles.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/SelectorBase.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/OptionSelector.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/OptionSelector.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/OptionSelector.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/SelectorBase.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Backported Checkbox from Activate PR * Backported Checkbox from Activate PR 2 * Backported Checkbox from Activate PR 3 * Backported Selctors Scenario * Backported Bars Scenario * Backported AllViewsTester Scenario * Backported Dialogs Scenario * Backported MessageBoxes Scenario * Backported ArrangementEditor * Backported mouse binding fix * Update Terminal.Gui/Views/Selectors/OptionSelector.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Drivers/WindowsDriver/WindowsOutput.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/CheckBox.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed typo * Refactor ArrangementEditor event handling Removed the `ArrangementFlagsOnValueChanged` method, which previously handled updates to `ViewToEdit` properties based on arrangement flags. Updated `ArrangementEditor_Initialized` to attach the event handler to `_arrangementSelector.ValueChanged`. The logic for handling arrangement changes has been refactored or relocated. * Refactor AlignKeys for type safety and readability Updated the `AlignKeys` method in the `Shortcuts` class to replace generic `View` references with the more specific `Shortcut` type. Improved type safety by using `IEnumerable<Shortcut>` and `.Cast<Shortcut>()`. Simplified the `max` calculation logic with a single LINQ query and removed redundant casting in the `foreach` loop. These changes enhance code readability, maintainability, and ensure better type safety. * Refactor ArrangementEditor for clarity and consistency Refactored `ArrangementEditor` to improve code readability and maintainability: - Enabled nullable reference types with `#nullable enable`. - Removed unused `using` directives. - Adjusted namespace declaration for formatting consistency. - Reformatted `_arrangementSelector` initialization and property assignment. - Simplified `OnViewToEditChanged` logic with a ternary expression. - Refactored `ArrangementEditor_Initialized` into a single-line block. * Update Examples/UICatalog/Scenarios/Shortcuts.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Views/Selectors/OptionSelector.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Refactor and enhance OptionSelector and SelectorBase Refactored `OptionSelector` and `SelectorBase` to simplify logic, improve hotkey assignment, and ensure robust behavior. Updated `Shortcuts.cs` and `DialogTests.cs` to address nullability issues. Added comprehensive unit tests for `OptionSelector` and `SelectorBase`, covering properties, methods, edge cases, and layout behaviors. These changes improve code readability, maintainability, and functionality while adhering to modern C# practices. * add FlagSelector comprehensive tests Refactored `UncheckNone` and `UncheckAll` methods in `FlagSelector` to improve clarity and prevent concurrent modifications using a new `_updatingChecked` flag. Removed the old `UncheckNone` implementation and reorganized logic for maintainability. Added extensive unit tests in `FlagSelectorTests` to validate functionality, including edge cases and generic implementations. Tests cover flag combination, toggling, "None" flag behavior, and enum-based generic handling. Improved overall maintainability and test coverage for the `FlagSelector` class. * Fixes #4375. UnixDriver fails Toplevel_TabGroup_Forward_Backward Fluent Tests * Refactor RadioGroup to use OptionSelector The `RadioGroup` class has been refactored to inherit from the `OptionSelector` class instead of `View`, marking it as `[Obsolete]` and recommending the use of `OptionSelector`. The previous implementation of `RadioGroup` has been entirely removed, including its properties, methods, events, and internal logic. This includes initialization logic, key bindings, layout management, and event handling. The new `RadioGroup` is now a thin wrapper around `OptionSelector` and implements the `IDesignable` interface. The `EnableForDesign` method has been simplified to set default options for design purposes. This change simplifies the codebase and encourages the use of `OptionSelector` for managing mutually exclusive options. * Backported focus tests and add bug-exposing test case Refactored `AdvanceFocusTests` to improve assertion clarity by replacing `Assert.True`/`Assert.False` with `Assert.Equal`. Enhanced test documentation with detailed view hierarchy comments for better readability. Added a new test case, `FocusNavigation_Should_Cycle_Back_To_Top_Level_Views`, which exposes a bug in focus navigation logic where focus does not cycle back to top-level views after traversing nested views. Updated existing tests to ensure consistent handling of `TabBehavior` and made minor adjustments for improved validation of focus navigation logic. * Remove all tests for RadioGroup component The `RadioGroupTests.cs` file has been completely cleared of all test cases and associated code. This includes the removal of unit tests that validated the `RadioGroup` component's functionality, behavior, and edge cases. The deleted tests covered: - Default constructor behavior and initialization. - Handling of the `SelectedItem` property, including edge cases. - Hotkey bindings and their behavior under different focus states. - Command handling for focus, selection, and acceptance. - Orientation changes and their impact on layout. - Event handling for `SelectedItemChanged`, `Selecting`, and `Accepting`. - Mouse interactions, including single-click and double-click events. This removal eliminates all automated validation for the `RadioGroup` component, leaving it untested and increasing the risk of regressions or undetected issues in future changes. * Fix unix and fake fluent tests. * More fixes for unix and fake drivers * Change classes names for more consistency * Fix typos in docs and method signature Updated XML documentation in `FakeConsole.cs` to replace `<see cref="FakeDriver"/>` with `<exception cref="FakeDriver"></exception>` for clarity. Corrected a parameter name in `WindowsOutput.cs`'s `WriteConsole` method from `numberOfCharsToWritten` to `numberOfCharsToWrite` to fix a typo and improve readability. * Refactor: Replace RadioGroup with OptionSelector Replaced all instances of `RadioGroup` with `OptionSelector` across the codebase to standardize the control for mutually exclusive options. Updated associated properties, methods, and event handlers to align with the `OptionSelector` API, including replacing `RadioLabels` with `AssignHotKeys` and `SelectedItemChanged` with `ValueChanged`. Removed the `RadioGroup` class, marking it as obsolete. Updated documentation, comments, and test cases to reflect the new control. Adjusted layout and positioning logic in various scenarios to ensure UI consistency. Refactored scenarios such as `Buttons`, `ColorPickers`, `DynamicMenuBar`, `FileDialogExamples`, `Images`, `PosAlignDemo`, `ProgressBarStyles`, `RegionScenario`, `Themes`, and others to use `OptionSelector`. Updated `Glyphs` and `View` classes to reflect the terminology change. Cleaned up redundant code and ensured compatibility across the application. * Refactor OptionSelector to use Value instead of SelectedItem Replaced the SelectedItem property with a nullable Value property across the codebase to simplify the API and improve consistency. Updated event handlers from SelectedItemChanged to ValueChanged and adjusted logic accordingly. Refactored UI scenarios (e.g., Buttons, CharacterMap, ColorPickers) and dependent classes (e.g., BorderEditor, DimEditor, PosEditor) to use the new Value property. Improved null handling and streamlined initialization of controls. Updated tests to validate the Value property and renamed test methods for clarity. Removed the RegionOpSelector class as it was no longer needed. Performed general code cleanup, including formatting and removal of redundant code. * Refactor OptionSelector: Replace RadioLabels with Labels Updated the `OptionSelector` class and its derived classes to replace the `RadioLabels` property with a more generic `Labels` property, aligning with the base class `SelectorBase`. This change standardizes the API and simplifies label-related functionality. Refactored all instances of `RadioLabels` across the codebase, including property assignments, method calls, and references in scenarios, tests, and examples. Updated classes include `ColorPickers`, `Dialogs`, `DimAutoDemo`, `DynamicMenuBar`, `FileDialogExamples`, `Images`, `PosAlignDemo`, `Selectors`, `Shortcuts`, `TextAlignmentAndDirection`, `Themes`, `UnicodeInMenu`, `Wizards`, `UICatalogTop`, and `ScenarioTests`. Modified `OptionSelector<TEnum>` to initialize `Labels` directly using `Enum.GetValues<TEnum>()`. Removed the `RadioLabels` property from `OptionSelector`, consolidating functionality under `Labels`. Verified functionality through updated tests and scenarios to ensure consistent behavior with the previous implementation. * Refactor: Replace "radio group" with "option selector" Updated terminology across multiple classes to replace "radio group" with "option selector" for improved clarity and consistency. - Removed unused `OptionSelector` in `ColorPickers`. - Renamed `Title` in `DimAutoDemo` to "Options" and updated `BorderStyle`. - Replaced `_radioItems` with `_optionLabels` in `DimEditor` and `PosEditor`. - Renamed `styleRadioGroup` to `styleOptionSelector` in `MessageBoxes`. - Renamed `radioGroup` to `optionSelector` in `UnicodeInMenu` and `OrientationTests`. - Adjusted related references, event handlers, and UI properties. These changes align the codebase with updated terminology and improve readability. * Replace RadioGroup with OptionSelector and update docs The `RadioGroup` control has been replaced or renamed to `OptionSelector`. Documentation has been updated to reflect this change, including the behavior of raising the `Selecting` event when an option is selected. The navigation table now describes `OptionSelector` as supporting multiple options with actions like `Advance`, `SetValue+OnAccept`, and `Focus+SetValue`. A new section introduces the `OptionSelector` view, which displays mutually-exclusive items with hotkeys. Enhancements to `Menuv2` and `MenuBarv2` include setting focus on `MenuItemv2` selections and raising the `SelectedMenuItemChanged` event. Additionally, a progress bar view has been introduced to visually indicate activity progress. * Fixed `EndAfterFirstIteration` Renamed the `EndAfterFirstIteration` property to `StopAfterFirstIteration` across the codebase for improved clarity and consistency. Updated all references in the `Application`, `ApplicationImpl`, `IApplication`, and `ITimedEvents` classes, as well as related tests and documentation. Modified the application loop logic to use `StopAfterFirstIteration` for controlling the termination of the application after the first iteration. Set its default value to `false`. Updated test cases, demo applications, and XML documentation to reflect the new property name. Added a new project, `OutputView`, to the solution with appropriate configuration entries. Performed minor code cleanup to ensure consistency in naming and behavior. * Enhance selectors and clean up documentation - Added `args.Handled = true` to `CheckBox` event handlers in `FlagSelector` and `OptionSelector` to mark events as handled. - Introduced `_value` field in `FlagSelector` and added a `Cycle` method in `OptionSelector` for better value management. - Updated `OptionSelector` documentation to reference `OptionSelector<TEnum>` for type-safe enum usage. - Improved `UpdateChecked` method documentation in `OptionSelector` to clarify exception behavior. - Enabled nullable reference types in `FlagSelectorTests` and `SelectorBaseTests` and moved them to a new namespace. - Removed outdated auto-generated content from `views.md`. - Removed `CheckBox.DefaultHighlightStyle` from the default theme configuration in `OutputView.cs`. * Update event handling and expand UI documentation Modified `args.Handled` in `FlagSelector` and `OptionSelector` to allow `Accepting` event propagation, improving event handling behavior. Added comments to clarify the changes. Expanded `views.md` with detailed documentation for built-in views and controls in *Terminal.Gui*, including descriptions, examples, and rendered outputs for components like `Bar`, `Button`, `CheckBox`, and more. This update enhances developer guidance for building terminal-based UIs. * Fixed `EndAfterFirstIteration` in `ApplicationImpl` Renamed the `EndAfterFirstIteration` property to `StopAfterFirstIteration` across the codebase for improved clarity. Updated its implementation to use a getter and setter that interact with the `ApplicationImpl.Instance` singleton for centralized management. Modified the `RunLoop` method to check the new `StopAfterFirstIteration` property. Updated the default value to `false` in the `Application` class. Added a private `_stopAfterFirstIteration` field and a corresponding public property in the `ApplicationImpl` class. Updated the `Run` method in `ApplicationImpl` to stop after the first iteration if the property is set to `true`, with appropriate logging. Updated the `IApplication` interface to include the `StopAfterFirstIteration` property and clarified the behavior of the `RequestStop` method. Revised XML documentation comments to reflect these changes. * Fixed EndfterFirstIteration in ApplicaitonImpl Refactored `StopAfterFirstIteration` in `ApplicationImpl` to use an auto-property for simplicity. Updated `RunIteration` to call `view.RequestStop()` instead of modifying `view.Running`. Replaced references to `Application.EndAfterFirstIteration` with `Application.StopAfterFirstIteration` across the codebase, including `ITimedEvents`, `ApplicationTests`, and `GlobalTestSetup`. Added a new test, `InitRunShutdown_StopAfterFirstIteration_Stops`, to verify the application stops correctly after the first iteration. Updated related documentation and assertions for consistency. * Refactor Value handling and improve type safety Refactored `Value` handling across multiple classes to use nullable generic types, improving type safety and eliminating unnecessary casting. Simplified `ValueChanged` event handlers with concise lambda expressions. Enhanced `FlagSelector<TFlagsEnum>` and `OptionSelector<TEnum>` with generic `ValueChanged` events and type-safe event handling. Added nullable reference type annotations to align with modern C# practices. Improved test code by using null-forgiving operators and more descriptive assertions. Cleaned up redundant code and ensured consistency in `Value` handling. Updated `FlagSelectorTests` and `SelectorBaseTests` for better readability and maintainability. Added the `System` namespace to `FlagSelectorTEnum.cs` for compatibility. Overall, these changes enhance code readability, maintainability, and robustness. * Merged v2_develop * Update README badges for v2_develop branch Updated the `.NET Core` badge to reference the `v2_develop` branch. Adjusted the `codecov` badge to remove branch-specific paths and added a token parameter. Reorganized the `codecov` badge position in the README. Retained other badges without modification. * codcov2 * fixed pos tests * Improve cleanup, coverage config, and SpinnerStyle tests Enhanced resource cleanup in `Pos.CombineTests.cs` by disposing of `Application.Top` to prevent leaks. Updated `codecov.yml` to focus coverage on `Terminal.Gui`, simplified path patterns, and clarified configurations. Added `SpinnerStyleTests` with extensive unit tests for `SpinnerStyle` and its variants, covering default properties, behaviors, edge cases, and immutability. Organized tests for readability and ensured thorough validation of all spinner styles. Enabled nullable reference types for improved safety. * Remove .NET Core badge; add comprehensive boundary tests The `.NET Core` workflow badge was removed from the `README.md` file. Added a comprehensive suite of unit tests for the `Region.DrawOuterBoundary` method in `DrawOuterBoundaryTests.cs`. These tests validate the method's behavior across various scenarios, including: - Intersected, unioned, and complex shapes. - Edge cases like empty regions, zero-width/height rectangles, and single-pixel rectangles. - Specific shapes such as L-shaped, T-shaped, and hollow rectangles. - Overlapping, adjacent, and separate rectangles. - Thread safety with parallel drawing. - Different line styles, custom attributes, and very large regions. - Various positions, sizes, and multiple calls on the same canvas. The tests use the `Xunit` framework and include both `[Fact]` and `[Theory]` test cases. These changes enhance the codebase's robustness and ensure correctness in a wide range of scenarios. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: BDisp <bd.bdisp@gmail.com> |
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f3fc20306e |
Remove TextField.Caption property; use Title with hotkey navigation support (#4352)
* Initial plan * Initial exploration - understanding TextField Caption and Title Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove TextField.Caption and use Title instead with hotkey support Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add defensive check to ensure TitleTextFormatter.Text is set Co-authored-by: tig <585482+tig@users.noreply.github.com> * Final changes - all tests passing Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed bugs. * Add comprehensive tests for caption rendering with attributes validation Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix: Disable TextField hotkey functionality to prevent input interception TextField's Title is used as a caption/placeholder, not for hotkey navigation. Hotkey visual formatting (underline) is still rendered in the caption, but hotkey functionality is disabled to prevent keys like 'E' and 'F' from being intercepted when typing in the field. Updated test to expect "_Find" instead of "Find" to match resource change. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix: Support Alt+key hotkey navigation while allowing normal typing Override AddKeyBindingsForHotKey to only bind Alt+key combinations (e.g., Alt+F for "_Find"), not the bare keys. This allows: - Alt+F to navigate to the TextField with Title="_Find" - Normal typing of 'F', 'E', etc. without interception Previously, both bare key and Alt+key were bound, causing typing issues. Now TextField properly supports hotkey navigation without interfering with text input. Co-authored-by: tig <585482+tig@users.noreply.github.com> * Changes before error encountered Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor hotkey handling to support command context Refactored `RaiseHandlingHotKey` to accept an `ICommandContext? ctx` parameter, enabling context-aware hotkey handling. Updated `Command.HotKey` definitions across multiple classes (`View`, `CheckBox`, `Label`, `MenuBarv2`, `RadioGroup`, `TextField`) to utilize the new context parameter. Enhanced XML documentation for `RaiseHandlingHotKey` to clarify its usage and return values. Added a context-aware hotkey handler to `TextField` with additional logic for focus handling. Refactored attribute initialization and improved code readability in `TextField` by aligning parameters and removing unused `HotKeySpecifier` initialization. These changes improve flexibility, maintainability, and consistency across the codebase. * Remove TextField.Caption property; use Title with hotkey navigation support Co-authored-by: tig <585482+tig@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> |
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4c6145cee9 |
Fixes #4233 - CharMap rendering (#4255)
* Fixed almost all issues * code comments * fixed copilot suggestion * Add Unicode filtering and improve context menu handling Enabled nullable reference types for better null safety. Added a Unicode category filter to `CharacterMap` via the new `ShowUnicodeCategory` property and `OptionSelector`. Updated rendering logic to dynamically manage visible rows based on the filter, improving performance and usability. Refactored menu items to include the Unicode category selector. Enhanced `TextView` context menu handling to support mouse-based positioning. Performed miscellaneous code cleanup and added comments for improved readability and maintainability. * Fix Unicode rendering and simplify CombiningMarks Updated `RuneExtensions.GetColumns` to handle specific Unicode glyphs (I Ching symbols) rendered as double-width in Windows Terminal, despite being single-width per Unicode. Added a workaround to return `2` for these glyphs and fallback to `UnicodeCalculator.GetWidth` for others. Simplified `CombiningMarks` by removing examples for Unicode characters `\u0600` and `\u0301`, streamlining the scenario. Referenced PR #4255 for context on the workaround. * Update RuneTests with new Unicode test cases and fixes Added new test cases for Unicode characters U+d7b0 (ힰ) and U+f61e () with expected parameters. Updated the test case for U+4dc0 (䷀) to adjust the second parameter from 1 to 2 and added references to the Microsoft Terminal Unicode width overrides file and GitHub issue #19389. Existing test cases for other Unicode characters remain unchanged. * Update Terminal.Gui/Views/CharMap/CharMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update comments in GetColumns method for clarity Updated comments in the `GetColumns` method of the `RuneExtensions` class to replace "HACK" with "TODO" and reference issue #4259 instead of pull request #4255. This change clarifies that the code is a temporary measure and should be removed once the issue is resolved. No functional changes were made to the code logic. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |
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00aaefb962 |
Fixes #3951. Adds View dependency to DimFunc and PosFunc (#4210)
* Fixes #4208. MainLoopSyncContext doesn't work with the v2 drivers * Fixes #3951. Add DimFuncWithView with a View dependency * Revert to iteration which will handle the necessary processes * Revert "Revert to iteration which will handle the necessary processes" This reverts commit |
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764a804ddd | Fixes #3209 - Formalize Cancellable Work Pattern and add helpers (#4092) | ||
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cab22566ea |
Fixes #4107 - Revamps Terminal.Gui's namespace (#4109)
* upgraded to gitversion 6 2 * Remove invalid prevent-increment property * upgraded to gitversion 6 3 * Fixed gitversion * touching publish.yml * cleanup * Fixes #4000. Named colors as enums. (#4005) * Add W3C color enum with the RGB as numeric value * Add transform helper class for W3cColor enum For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values. Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level. * IColorNameResolver enable null analysis * Remove obsolete color name related ResourceManagerTests * Replace remains of W3CColors with direct W3C color name resolver Temporarily breaks backwards compatibility and tests even further. * Add ANSI 4-bit (ColorName16) color name resolver * Add multi-standard color name resolver Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker. * Split conditional name resolver test cases * Change W3C colors tests to be similar to name resolvers * Change W3cColorsTests to W3cColorNameResolverTests More consistent when all the tests refer to the color name resolver layer. * Make W3cColors internal Color name resolver is the public interface. * W3cColors: Use Color.Argb instead of individual RGB components * MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine. * Remove leftover color string resources * Consistent position for IColorNameResolver #nullable enable directive * Add missing XML comments to ColorScheme.Colors.cs * Fixes #3691 - Adds `ViewArrangement.Popover` (#3852) * Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net * Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008) * touching publish.yml * Nuked ContextMenuv2 - use PopverMenu instead * WIP context menu stuff * More robust dispose * Removed ConextMenu; use PopoverMenu instead * Code cleanup * Code cleanup2 * Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011) * Fixes #4009 - fix tree ordering (#4015) * Fixes #4022 file dialog tests and bugfix for cancellation (#4024) * Add class for detecting information about console in extensible way * WIP - Create test for reordering * Change Dictionary to List and preserve TreeBuilder order * Add test to ensure branch expansion/status remains consistent despite reorder * Cleanup code * Fix regression when removed child was the selected one * Revert "Add class for detecting information about console in extensible way" This reverts commit |
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7422385457 |
Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |
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e0de73ab83 |
Fixes #4023 - Changes CommandEventArgs to be based on HandledEventArgs instead of CancelEventArgs (#4054)
* touching publish.yml * CancelEventArgs->HandledEventArgs * Fixed Handled issues |
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0baa881dc5 |
Fixes #4046 - Moves examples into ./Examples and fixes ./Tests (#4047)
* touching publish.yml * Moved Examples into ./Examples * Moved Benchmarks into ./Tests * Moved Benchmarks into ./Tests * Moved UICatalog into ./Examples * Moved UICatalog into ./Examples 2 * Moved tests into ./Tests * Updated nuget |