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aab90e1fbcb415f5ef59ff9b91cecfa8834e6286
LineCanvas.GetRegion() - 10x performance regression in RenderLineCanvas (#4464)
* Initial plan
* Revert xunit maxParallelThreads to default to fix performance issue
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Fix 10x performance regression in RenderLineCanvas
Found via binary search of 51 commits that commit 027018368 introduced
the slowdown by calling context.AddDrawnRectangle() for every cell in
the LineCanvas (thousands of times per frame).
Fixed by reporting the entire LineCanvas.Bounds once instead of per-cell.
Test results:
- Before: 1m 33s (10x slower than v2_release)
- After: 9s (same as v2_release)
Fixes the performance issue in AllViews_Draw_Does_Not_Layout test.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Add comment clarifying LineCanvas coordinate system
Addresses code review feedback about coordinate system conversion.
LineCanvas.Bounds is already in screen-relative coordinates since
cells are stored with screen positions (used with Driver.Move).
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Build non-rectangular Region from LineCanvas cells efficiently
Instead of reporting entire LineCanvas.Bounds (which includes empty space),
efficiently build a Region that encompasses only the actual line cells.
Algorithm groups contiguous horizontal cells into spans per row, avoiding
per-cell overhead while accurately representing the non-rectangular shape.
Performance maintained: 10s (same as v2_release)
All tests pass: 5695 drawing tests, 200 LineCanvas tests, 33 transparency tests
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Address code review feedback - improve robustness
- Remove redundant empty check (caller already verifies)
- Add safety check for empty row groups to prevent IndexOutOfRangeException
- Update documentation to clarify precondition
Tests still pass with 9s performance.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Optimize BuildRegionFromLineCells - eliminate redundant sort
Remove redundant OrderBy since X values are already sorted from the
initial OrderBy().ThenBy() operation. Also remove unreachable empty
check since GroupBy guarantees non-empty groups.
Performance maintained at 9s.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Final code review fixes - improve comments and add defensive check
- Clarify comment about sorting behavior
- Add defensive empty check for edge cases
- Performance maintained at 10s
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Move BuildRegionFromCells to LineCanvas class
Moved the BuildRegionFromCells method from View.Drawing.cs to LineCanvas
where it logically belongs as a public static method.
Updated View.Drawing.cs to call Drawing.LineCanvas.BuildRegionFromCells.
Performance maintained at 9s. All tests pass.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Update documentation for BuildRegionFromCells
- Clarify that method handles empty cellMap gracefully
- Improve comment explaining the defensive empty check
- Performance maintained at 10s
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Rename BuildRegionFromCells to GetRegion
Renamed the method as requested to have a more concise name.
Performance maintained at 10s. All tests pass.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Add GetCellMapWithRegion optimization for single-pass iteration
Implemented optimized method that builds both cell map and Region in a
single pass through the canvas bounds, eliminating the need for separate
GetCellMap() and GetRegion() calls.
Benefits:
- Reduces from 2 iterations to 1 (GetCellMap then GetRegion -> single pass)
- Eliminates sorting overhead (O(n log n) -> O(n))
- X values already sorted due to inner loop order
- Builds Region incrementally per row as cells are discovered
Performance maintained at 10s. All tests pass:
- AllViews_Draw_Does_Not_Layout: 10s
- 5695 drawing tests passed
- 200 LineCanvas tests passed
- 33 transparency tests passed
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Add comprehensive unit tests for GetRegion and GetCellMapWithRegion
Added 15 new unit tests covering:
GetRegion tests:
- Empty cell map handling
- Single cell regions
- Horizontal and vertical lines
- L-shaped regions
- Discontiguous cells creating separate spans
- Intersecting lines
GetCellMapWithRegion tests:
- Empty canvas handling
- Single horizontal/vertical lines
- Intersecting lines with proper intersection handling
- Complex shapes (boxes)
- Consistency with separate GetCellMap + GetRegion calls
- Negative coordinate handling
- Exclusion region support
All 215 LineCanvas tests pass. Performance maintained at 9s.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Fix code style violations per CONTRIBUTING.md
- Replace var with explicit types (Dictionary<Point, Cell?>, LineCanvas, Region, etc.)
- Replace new TypeName() with target-typed new () where type is declared
- Fix foreach loop to use explicit IGrouping<int, Point> type
- Use StraightLine instead of var in foreach
All style violations fixed per CONTRIBUTING.md coding conventions.
Tests still pass: 215 LineCanvas tests, 9s performance maintained.
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Code cleanup.
* Upgrades Transparent Scenario to demonstrate LineCanvas transparency. "dotnet" is drawn using LineCanvas.
* Comment out debug assertions in View drawing logic
The debug assertions in the `View` class, which validated the relationships between `Margin`, `Border`, `Padding`, and their parent objects, as well as their `SubViewNeedsDraw` and `NeedsDraw` states, have been commented out. These assertions were conditionally executed when the current object and its `SuperView` were not of type `Adornment`.
The code has been retained as comments for potential future reference or debugging purposes, but the assertions are no longer active in the current implementation.
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Fixes #4332 - Refactor test infrastructure to use modern ApplicationImpl.Coordinator instead of legacy MainLoop (#4335)
Fixes #4410, #4413, #4414, #4415 -
MessageBox nullable, Clipboard refactor, fence for legacy/modern App, and makes internal classes thread safe. (#4411)
Fixes #4332 - Refactor test infrastructure to use modern ApplicationImpl.Coordinator instead of legacy MainLoop (#4335)
#4329—Major Terminal.Gui v2 Architecture Modernization: Application Decoupling, Terminology Improvements, and Nullable Migration (#4338)
Fixes #4387. Runes should not be used on a cell, but rather should use a single grapheme rendering 1 or 2 columns (#4388)
…
#4329—Major Terminal.Gui v2 Architecture Modernization: Application Decoupling, Terminology Improvements, and Nullable Migration (#4338)
#4329—Major Terminal.Gui v2 Architecture Modernization: Application Decoupling, Terminology Improvements, and Nullable Migration (#4338)
Fixes #4004 & #4445 - Merge of
Application.ForceDriver and Driver.Force16Colors and windows" broken in conhost and cmd (#4448)
Terminal.Gui v2
Cross-platform UI toolkit for building sophisticated terminal UI (TUI) applications on Windows, macOS, and Linux/Unix.
Important:
- v1 is in maintenance mode - only critical bug fixes accepted
- v2 Alpha is recommended for new projects - API is stable with comprehensive features
- Breaking changes possible before Beta, but core architecture is solid
Quick Start
Install the Terminal.Gui.Templates, create a new TUI app, and run it:
dotnet new --install Terminal.Gui.templates
dotnet new tui -n myproj
cd myproj
dotnet run
Press Esc to exit (the default QuitKey).
Run the comprehensive UI Catalog demo to explore all controls:
dotnet run --project Examples/UICatalog/UICatalog.csproj
Simple Example
using Terminal.Gui;
using IApplication app = Application.Create ();
app.Init ();
using Window window = new () { Title = "Hello World (Esc to quit)" };
Label label = new ()
{
Text = "Hello, Terminal.Gui v2!",
X = Pos.Center (),
Y = Pos.Center ()
};
window.Add (label);
app.Run (window);
See the Examples directory for more.
Build Powerful Terminal Applications
Terminal.Gui enables building sophisticated console applications with modern UIs:
- Rich Forms and Dialogs - Text fields, buttons, checkboxes, radio buttons, and data validation
- Interactive Data Views - Tables, lists, and trees with sorting, filtering, and in-place editing
- Visualizations - Charts, graphs, progress indicators, and color pickers with TrueColor support
- Text Editors - Full-featured text editing with clipboard, undo/redo, and Unicode support
- File Management - File and directory browsers with search and filtering
- Wizards and Multi-Step Processes - Guided workflows with navigation and validation
- System Monitoring Tools - Real-time dashboards with scrollable, resizable views
- Configuration UIs - Settings editors with persistent themes and user preferences
- Cross-Platform CLI Tools - Consistent experience on Windows, macOS, and Linux
- Server Management Interfaces - SSH-compatible UIs for remote administration
See the Views Overview for available controls and What's New in v2 for architectural improvements.
Documentation
Comprehensive documentation is at gui-cs.github.io/Terminal.Gui.
Getting Started
- Getting Started Guide - First Terminal.Gui application
- API Reference - Complete API documentation
- What's New in v2 - New features and improvements
Migration & Deep Dives
- Migrating from v1 to v2 - Complete migration guide
- Application Architecture - Instance-based model and IRunnable pattern
- Layout System - Positioning, sizing, and adornments
- Keyboard Handling - Key bindings and commands
- View Documentation - View hierarchy and lifecycle
- Configuration - Themes and persistent settings
See the documentation index for all topics.
Installing
v2 Alpha (Recommended)
dotnet add package Terminal.Gui --version "2.0.0-alpha.*"
v2 Develop (Latest)
dotnet add package Terminal.Gui --version "2.0.0-develop.*"
v1 Legacy
dotnet add package Terminal.Gui --version "1.*"
Or use the Terminal.Gui.Templates.
Contributing
Contributions welcome! See CONTRIBUTING.md.
History
See gui-cs for project history and origins.
Languages
C#
99.4%
PowerShell
0.6%

