mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
* Fixes #4004. Driver "windows" broken in conhost and cmd
* Fix unit tests
* Remove IsVirtualTerminal from IApplication. Add IDriverInternal and IOutputInternal interfaces
* Fix result.IsSupported
* Remove internal interfaces and add them in the implementations classes
* Move Sixel from IApplication to IDriver interface it's a characteristic of the driver
* Only if IOutput is OutputBase then set the internal properties
* Prevents driver windows error on Unix system
* Fix scenario sixel error
* Comment some tests because is keyboard layout dependent and shifted key is needed to produce them (Pt)
* Add 🇵🇹 regional indicators test proving they ca be joined as only one grapheme
* SetConsoleActiveScreenBuffer is already called by the constructor and is only needed once
* Finally fixed non virtual terminal in windows driver
* Add more Sixel unit tests
* Add unit tests for OutputBase class
* Avoid emit escape sequence
* Fix assertion failure in UICatalog
* Let each driver to deal with the Sixel write
* When Shutdown is called by the static Application then the ApplicationImpl.ResetStateStatic should be also called
* Add more OutputBase with Sixel unit tests
* Fix some issues with IsVirtualTerminal and Force16Colors with unit tests improvement
* Add Sixel Detect method unit test
* Make Sixel IsSupported and SupportsTransparency consistent with more unit tests
* Fix namespaces and unit test
* Covering more ApplicationImpl Sixel unit test
* Remove DriverImplProxy because sometimes fails in parallel unit tests
* Fix Init_KeyBindings_Are_Not_Reset unit test failing
* Revert "Fix Init_KeyBindings_Are_Not_Reset unit test failing"
This reverts commit 0ab298bc56.
* Fix Force16Colors but still use Application.Force16Colors because of CM
* Enforce conditional
* Revert change
* Moving to a new file
* Add the same workaround as the All_Scenarios_Benchmark unit test
* Fixes #4440. TextView with ReadOnly as true, MoveRight doesn't select text up to the end of the line
* Fixes #4442. TextField PositionCursor doesn't treat zero width as one column
* Each character must return at least one column, with the exception of Tab.
* Add unit test for the ScrollOffset
* Each character must return at least one column, with the exception of Tab.
* Add unit test for the LeftColumn
* WIP
* Refactor DriverImpl and OutputBase for maintainability
Refactored `DriverImpl` to remove `IDisposable` and streamline event
handling, including replacing `OnSizeMonitorOnSizeChanged` with an
inline lambda. Reintroduced `SizeChanged` and updated `SetScreenSize`
to invoke it. Moved `SupportsTrueColor` from `OutputBase` to
`DriverImpl` and reintroduced `Force16Colors` with updated logic.
Reintroduced and updated several `OutputBuffer`-related properties
and methods in `DriverImpl`, including `Screen`, `Clip`, `Cols`, and
`Contents`. Moved `Clipboard` from `OutputBase` to `DriverImpl` and
initialized it with `FakeClipboard`. Simplified `Refresh` and `ToAnsi`
methods in `DriverImpl`.
Removed `Force16Colors` from `OutputBase` and simplified method
signatures, including `ToAnsi` and `BuildAnsiForRegion`. Fixed a
parameter name typo in `AppendOrWriteAttribute`. Made minor code
formatting adjustments.
These changes improve code maintainability, reduce redundancy, and
align the implementation with updated design requirements.
* Refactor Force16Colors handling and improve UICatalog
Refactored the `Force16Colors` property:
- Moved it from `DriverImpl` to `IOutput` and `OutputBase`.
- Simplified its management by removing redundant logic.
- Added `OnDriverOnForce16ColorsChanged` to handle updates.
Updated `UICatalogRunnable`:
- Replaced `Driver.Force16Colors` with `Application.Driver.Force16Colors`.
- Added an `F7` shortcut to toggle `Force16Colors`.
- Removed redundant event handlers and improved formatting.
Updated `config.json`:
- Replaced `Application.Force16Colors` with `Driver.Force16Colors`.
- Improved theme configuration formatting for readability.
Other changes:
- Removed the `force16Colors` parameter from `IOutput.ToAnsi`.
- Improved diagnostics handling in `UICatalogRunnable`.
- General code cleanup for readability and maintainability.
* Refactor `Force16Colors` access and improve null safety
Refactored `Force16Colors` property access to use `Application.Driver!`
for null safety and consistency. Updated event handlers to align with
this pattern. Replaced nullable `DrawContext?` parameters with
non-nullable `DrawContext` in `OnDrawingContent` overrides across
multiple classes to enforce stricter nullability checks.
Removed unused `_cachedCursorVisibility` field in `OutputBase.cs` and
cleaned up commented-out legacy code in `UICatalogRunnable.cs`. Updated
XML documentation to reflect method signature changes and property
references. Refactored `Shortcut` example in documentation for
consistency.
Replaced `Application.LayoutAndDraw` with `SetNeedsDraw` for marking
views as needing redraw. Performed general code cleanup to remove
redundant code and improve consistency.
* Refactor ForceDriver and Force16Colors properties
Removed `[Obsolete]` from `Application.ForceDriver`, making it a stable API. Added comments to clarify its role as a configuration property and its synchronization with `IApplication.ForceDriver`. Introduced `_forceDriver` as a private backing field.
Removed `Force16Colors` from `ApplicationImpl` and eliminated reset logic for `ForceDriver` and `Force16Colors` during shutdown, shifting state management responsibility to the library user.
Updated comments in `Driver.cs` to document `Force16Colors` as a configuration property and its synchronization with `IDriver.Force16Colors`. Retained `_force16Colors` as a private backing field for configuration overrides.
* Updated docs
* There is no way to detect Sixel transparency and so relying in VTS or Xterm with transparency
* Fix detect Sixel unit tests with the adjusting code
* Refactored Output.
* MErging
* - Added `OnDriverOnForce16ColorsChanged` method to handle `Driver.Force16ColorsChanged` events and update the `Force16Colors` property.
- Implemented `IDisposable` to ensure proper cleanup of resources, including unsubscribing from `SizeMonitor.SizeChanged` and `Driver.Force16ColorsChanged` events, and disposing of `_output`.
- Replaced inline `SizeMonitor.SizeChanged` event handler with a dedicated method, `OnSizeMonitorOnSizeChanged`, for better readability and maintainability.
- Simplified the `Screen` property by removing commented-out code and directly returning a `Rectangle` based on `OutputBuffer` dimensions.
- Updated the `Force16Colors` property to use `_output` for both getting and setting its value.
- Performed general cleanup, including removing unused code and improving code structure.
* merged
* Refactor Sixel handling with ConcurrentQueue
Replaced `List<SixelToRender>` with `ConcurrentQueue<SixelToRender>`
to improve thread safety and performance in sixel management.
Updated the `Images` class to avoid unnecessary removal and
re-creation of sixel objects by updating existing ones in place.
Refactored `Application.Sixel` to return a `ConcurrentQueue` and
introduced `GetSixels` in `IDriver` and `IOutput` for consistent
access. Updated `OutputBase` to use a private `ConcurrentQueue`
and adjusted rendering logic accordingly.
Removed legacy and redundant code, including `Application.Driver?.Sixel.Clear()`
and unused properties in `DriverImpl` and `ApplicationImpl`. Updated
tests in `OutputBaseTests` to align with the new implementation.
Added `using System.Collections.Concurrent` where necessary and
improved documentation to reflect the changes. These updates
enhance thread safety, simplify the codebase, and align with
modern concurrent programming practices.
* Tweak
* Refactor DriverImpl to use Dispose and improve modularity
Replaced `Driver.End()` with `Driver.Dispose()` across the codebase, aligning with the `IDisposable` pattern for proper resource cleanup. Updated `DriverImpl` to implement `Dispose`, ensuring event unsubscriptions and resource disposal.
Enhanced `DriverImpl` structure by organizing code into logical regions, improving modularity and readability. Refactored and reintroduced methods and properties like `Clipboard`, `Screen`, `SetScreenSize`, `Cols`, `Rows`, and others for better encapsulation.
Updated the `IDriver` interface to include `IDisposable` and reorganized it into regions. Added new methods and properties such as `Init`, `Refresh`, `Suspend`, `QueueAnsiRequest`, and `ToAnsi`.
Refactored unit tests to replace `driver.End()` with `driver.Dispose()` and ensured proper resource cleanup. Improved code comments and documentation for better clarity.
Aligned with modern C# practices, adopting features like null-coalescing operators and pattern matching. Removed redundant code, addressed some TODOs, and modularized the codebase for maintainability and extensibility.
* Refactor driver docs and update View.Driver usage
Updated `application.md` to clarify the purpose of the `View.Driver` property, replacing the obsolete `Application.Driver`. Added a reference to the "Drivers Deep Dive" documentation for further details.
Refactored the `OnDrawContent` method to use the `Driver` property, ensuring compatibility with the new driver architecture.
Added a new section, "Testing with the New Architecture," to `application.md`, highlighting the improved testability of the instance-based architecture.
Expanded and reorganized `drivers.md` to provide a detailed breakdown of the `IDriver` interface, including lifecycle, components, screen and display, color support, content buffer, drawing, cursor, input events, and ANSI escape sequences. Introduced new subsections for clarity and emphasized the modular design for maintainability.
Added a note in `drivers.md` discouraging direct access to the `Driver` and recommending higher-level abstractions like `Terminal.Gui.App.Application.Screen` and `Terminal.Gui.ViewBase.View` methods for positioning and drawing.
* Refactor IsVirtualTerminal to IsLegacyConsole
Replaced the `IsVirtualTerminal` property with `IsLegacyConsole` across the codebase to better represent legacy versus modern terminal environments. Updated logic in `SixelSupportDetector`, `DriverImpl`, and `OutputBase` to use the new property.
Refactored tests to align with the updated property, including renaming test methods, adjusting mock setups, and replacing `VirtualTerminalTests` with `LegacyConsoleTests`.
Simplified `WindowsOutput` implementation to handle console modes and sixel rendering based on `IsLegacyConsole`. Removed redundant code related to `IsVirtualTerminal`.
Improved code readability and maintainability by using more descriptive property names and ensuring consistency across the codebase. Updated `.DotSettings` with new entries.
* Update Examples/UICatalog/Scenarios/LineDrawing.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/Images.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/Images.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Terminal.Gui/App/IApplication.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Terminal.Gui/App/ApplicationImpl.Lifecycle.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/ColorPicker.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/ColorPicker.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fix formatting and typo in code and documentation
Improved code readability in `LineDrawing.cs` by fixing spacing
around the ternary operator in `Width` and `Y` property assignments.
Corrected a typo in `drivers.md` by changing "Configuraiton Manager"
to "Configuration Manager" for accurate documentation.
* Test failure casued by assert left in by accident.
* Added a workaround in `OutputBase.cs` to address dirty cell handling in legacy console mode by marking all buffer cells as dirty.
Refactored `_disableMouseCb` event handling in `UICatalogRunnable.cs` to use the `Selecting` event for toggling `Application.IsMouseDisabled`. Simplified `MouseImpl.cs` by converting `App` to an auto-implemented property and removing redundant namespace usage.
Streamlined logging in `WindowsOutput.cs` by replacing verbose `Logging.Logger` calls with shorter alternatives (`Logging.Information`, `Logging.Error`, etc.).
* Update theme and remove unused ListView component
The application's default theme configuration was updated from "Light" to "Amber Phosphor" by modifying the `ConfigurationManager.RuntimeConfig` value.
Additionally, the `ListView` component in the `ExampleWindow` class was removed. This included its initialization, layout properties (`Y`, `Height`, `Width`), and its data source (["One", "Two", "Three", "Four"]).
* Increase safety timeout in NestedRunTimeoutTests to 10s
The timeout duration for the safety mechanism in the
`NestedRunTimeoutTests` class was increased from 5000ms (5s)
to 10000ms (10s). This change allows the app more time to
complete before triggering the safety timeout, reducing the
likelihood of premature termination during long-running tests.
Refactor and enhance test coverage
Refactored `Load_WithInvalidJson_AddsJsonError` test in `SourcesManagerTests.cs` to improve organization and added a note about its impact on parallel execution. Increased the safety timeout in `NestedRunTimeoutTests.cs` from 5 seconds to 10 seconds to address potential premature test timeouts.
* Handle null Driver gracefully in event subscription
Replaced `ArgumentNullException.ThrowIfNull(Driver)` with a null-check conditional in `SubscribeDriverEvents` and `UnsubscribeDriverEvents`. If `Driver` is `null`, the methods now log an error using `Logging.Error` and return early. This prevents potential exceptions and improves error handling.
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
326 lines
12 KiB
Markdown
326 lines
12 KiB
Markdown
# Cross-Platform Driver Model
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## Overview
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The driver model is the mechanism by which Terminal.Gui supports multiple platforms. Windows, Mac, Linux, and unit test environments are all supported through a modular, component-based architecture.
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Terminal.Gui v2 uses a sophisticated driver architecture that separates concerns and enables platform-specific optimizations while maintaining a consistent API. The architecture is based on the **Component Factory** pattern and uses **multi-threading** to ensure responsive input handling.
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## Available Drivers
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Terminal.Gui provides console driver implementations optimized for different platforms:
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- **DotNetDriver (`dotnet`)** - A cross-platform driver that uses the .NET `System.Console` API. Works on all platforms (Windows, macOS, Linux). Best for maximum compatibility.
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- **WindowsDriver (`windows`)** - A Windows-optimized driver that uses native Windows Console APIs for enhanced performance and platform-specific features.
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- **UnixDriver (`unix`)** - A Unix/Linux/macOS-optimized driver that uses platform-specific APIs for better integration and performance.
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- **FakeDriver (`fake`)** - A mock driver designed for unit testing. Simulates console behavior without requiring a real terminal.
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### Automatic Driver Selection
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The appropriate driver is automatically selected based on the platform when you call `Application.Init()`:
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- **Windows** (Win32NT, Win32S, Win32Windows) → `WindowsDriver`
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- **Unix/Linux/macOS** → `UnixDriver`
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### Explicit Driver Selection
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You can explicitly specify a driver in several ways:
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Method 1: Set ForceDriver using Configuration Manager
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```json
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{
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"ForceDriver": "fake"
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}
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```
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Method 2: Pass driver name to Init
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```csharp
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Application.Init(driverName: "unix");
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```
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Method 3: Set ForceDriver on instance
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```csharp
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using (IApplication app = Application.Create())
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{
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app.ForceDriver = "fake";
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app.Init();
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}
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```
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**Valid driver names**: `"dotnet"`, `"windows"`, `"unix"`, `"fake"`
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### ForceDriver as Configuration Property
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The `ForceDriver` property is a configuration property marked with `[ConfigurationProperty]`, which means:
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- It can be set through the configuration system (e.g., `config.json`)
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- Changes raise the `ForceDriverChanged` event
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- It persists across application instances when using the static `Application` class
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```csharp
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// Subscribe to driver changes
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Application.ForceDriverChanged += (sender, e) =>
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{
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Console.WriteLine($"Driver changed: {e.OldValue} → {e.NewValue}");
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};
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// Change driver
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Application.ForceDriver = "fake";
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```
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### Discovering Available Drivers
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Use `GetDriverTypes()` to discover which drivers are available at runtime:
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```csharp
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(List<Type?> driverTypes, List<string?> driverNames) = Application.GetDriverTypes();
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Console.WriteLine("Available drivers:");
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foreach (string? name in driverNames)
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{
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Console.WriteLine($" - {name}");
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}
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// Output:
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// Available drivers:
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// - dotnet
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// - windows
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// - unix
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// - fake
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```
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**Note**: `GetDriverTypes()` uses reflection to discover driver implementations and is marked with `[RequiresUnreferencedCode("AOT")]` and `[Obsolete]` as part of the legacy static API.
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## Architecture
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### Component Factory Pattern
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The v2 driver architecture uses the **Component Factory** pattern to create platform-specific components. Each driver has a corresponding factory:
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- `NetComponentFactory` - Creates components for DotNetDriver
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- `WindowsComponentFactory` - Creates components for WindowsDriver
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- `UnixComponentFactory` - Creates components for UnixDriver
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- `FakeComponentFactory` - Creates components for FakeDriver
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### Core Components
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Each driver is composed of specialized components, each with a single responsibility:
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#### IInput<T>
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Reads raw console input events from the terminal. The generic type `T` represents the platform-specific input type:
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- `ConsoleKeyInfo` for DotNetDriver and FakeDriver
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- `WindowsConsole.InputRecord` for WindowsDriver
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- `char` for UnixDriver
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Runs on a dedicated input thread to avoid blocking the UI.
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#### IOutput
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Renders the output buffer to the terminal. Handles:
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- Writing text and ANSI escape sequences
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- Setting cursor position
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- Managing cursor visibility
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- Detecting terminal window size
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#### IInputProcessor
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Translates raw console input into Terminal.Gui events:
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- Converts raw input to `Key` events (handles keyboard input)
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- Parses ANSI escape sequences (mouse events, special keys)
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- Generates `MouseEventArgs` for mouse input
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- Handles platform-specific key mappings
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#### IOutputBuffer
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Manages the screen buffer and drawing operations:
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- Maintains the `Contents` array (what should be displayed)
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- Provides methods like `AddRune()`, `AddStr()`, `Move()`, `FillRect()`
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- Handles clipping regions
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- Tracks dirty regions for efficient rendering
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#### IWindowSizeMonitor
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Detects terminal size changes and raises `SizeChanged` events when the terminal is resized.
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#### DriverFacade<T>
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A unified facade that implements `IDriver` and coordinates all the components. This is what gets assigned to `Application.Driver`.
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### Threading Model
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The driver architecture employs a **multi-threaded design** for optimal responsiveness:
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```
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┌─────────────────────────────────────────────┐
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│ IApplication.Init() │
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│ Creates MainLoopCoordinator<T> with │
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│ ComponentFactory<T> │
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└────────────────┬────────────────────────────┘
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│
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├──────────────────┬───────────────────┐
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│ │ │
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┌────────▼────────┐ ┌──────▼─────────┐ ┌──────▼──────────┐
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│ Input Thread │ │ Main UI Thread│ │ Driver │
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│ │ │ │ │ Facade │
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│ IInput │ │ ApplicationMain│ │ │
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│ reads console │ │ Loop processes │ │ Coordinates all │
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│ input async │ │ events, layout,│ │ components │
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│ into queue │ │ and rendering │ │ │
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└─────────────────┘ └────────────────┘ └─────────────────┘
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```
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- **Input Thread**: Started by `MainLoopCoordinator`, runs `IInput.Run()` which continuously reads console input and queues it into a thread-safe `ConcurrentQueue<T>`.
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- **Main UI Thread**: Runs `ApplicationMainLoop.Iteration()` which:
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1. Processes input from the queue via `IInputProcessor`
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2. Executes timeout callbacks
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3. Checks for UI changes (layout/drawing)
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4. Renders updates via `IOutput`
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This separation ensures that input is never lost and the UI remains responsive during intensive operations.
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### Initialization Flow
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When you call `Application.Init()`:
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1. **IApplication.Init()** is invoked
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2. Creates a `MainLoopCoordinator<T>` with the appropriate `ComponentFactory<T>`
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3. **MainLoopCoordinator.StartAsync()** begins:
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- Starts the input thread which creates `IInput<T>`
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- Initializes the main UI loop which creates `IOutput`
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- Creates `DriverFacade<T>` and assigns to `IApplication.Driver`
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- Waits for both threads to be ready
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4. Returns control to the application
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### Shutdown Flow
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When `IApplication.Shutdown()` is called:
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1. Cancellation token is triggered
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2. Input thread exits its read loop
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3. `IOutput` is disposed
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4. Main thread waits for input thread to complete
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5. All resources are cleaned up
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## Component Interfaces
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### IDriver
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The main driver interface that the framework uses internally. `IDriver` is organized into logical regions:
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#### Driver Lifecycle
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- `Init()`, `Refresh()`, `End()` - Core lifecycle methods
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- `GetName()`, `GetVersionInfo()` - Driver identification
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- `Suspend()` - Platform-specific suspend support
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#### Driver Components
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- `InputProcessor` - Processes input into Terminal.Gui events
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- `OutputBuffer` - Manages screen buffer state
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- `SizeMonitor` - Detects terminal size changes
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- `Clipboard` - OS clipboard integration
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#### Screen and Display
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- `Screen`, `Cols`, `Rows`, `Left`, `Top` - Screen dimensions
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- `SetScreenSize()`, `SizeChanged` - Size management
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#### Color Support
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- `SupportsTrueColor` - 24-bit color capability
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- `Force16Colors` - Force 16-color mode
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#### Content Buffer
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- `Contents` - Screen buffer array
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- `Clip` - Clipping region
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- `ClearContents()`, `ClearedContents` - Buffer management
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#### Drawing and Rendering
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- `Col`, `Row`, `CurrentAttribute` - Drawing state
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- `Move()`, `AddRune()`, `AddStr()`, `FillRect()` - Drawing operations
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- `SetAttribute()`, `GetAttribute()` - Attribute management
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- `WriteRaw()`, `GetSixels()` - Raw output and graphics
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- `Refresh()`, `ToString()`, `ToAnsi()` - Output rendering
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#### Cursor
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- `UpdateCursor()` - Position cursor
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- `GetCursorVisibility()`, `SetCursorVisibility()` - Visibility management
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#### Input Events
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- `KeyDown`, `KeyUp`, `MouseEvent` - Input events
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- `EnqueueKeyEvent()` - Test support
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#### ANSI Escape Sequences
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- `QueueAnsiRequest()` - ANSI request handling
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**Note:** The driver is internal to Terminal.Gui. View classes should not access `Driver` directly. Instead:
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- Use @Terminal.Gui.App.Application.Screen to get screen dimensions
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- Use @Terminal.Gui.ViewBase.View.Move for positioning (with viewport-relative coordinates)
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- Use @Terminal.Gui.ViewBase.View.AddRune and @Terminal.Gui.ViewBase.View.AddStr for drawing
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- ViewBase infrastructure classes (in `Terminal.Gui/ViewBase/`) can access Driver when needed for framework implementation
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### Driver Creation and Selection
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The driver selection logic in `ApplicationImpl.Driver.cs` prioritizes component factory type over the driver name parameter:
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1. **Component Factory Type**: If an `IComponentFactory` is already set, it determines the driver
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2. **Driver Name Parameter**: The `driverName` parameter to `Init()` is checked next
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3. **ForceDriver Property**: The `ForceDriver` configuration property is evaluated
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4. **Platform Detection**: If none of the above specify a driver, the platform is detected:
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- Windows (Win32NT, Win32S, Win32Windows) → `WindowsDriver`
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- Unix/Linux/macOS → `UnixDriver`
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- Other platforms → `DotNetDriver` (fallback)
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This prioritization ensures flexibility while maintaining deterministic behavior.
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## Platform-Specific Details
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### DotNetDriver (NetComponentFactory)
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- Uses `System.Console` for all I/O operations
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- Input: Reads `ConsoleKeyInfo` via `Console.ReadKey()`
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- Output: Uses `Console.Write()` and ANSI escape sequences
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- Works on all platforms but may have limited features
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- Best for maximum compatibility and simple applications
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### WindowsDriver (WindowsComponentFactory)
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- Uses Windows Console API via P/Invoke
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- Input: Reads `InputRecord` structs via `ReadConsoleInput`
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- Output: Uses Windows Console API for optimal performance
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- Supports Windows-specific features and better performance
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- Automatically selected on Windows platforms
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#### Visual Studio Debug Console Support
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When running in Visual Studio's debug console (`VSDebugConsole.exe`), WindowsDriver detects the `VSAPPIDNAME` environment variable and automatically adjusts its behavior:
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- Disables the alternative screen buffer (which is not supported in VS debug console)
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- Preserves the original console colors on startup
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- Restores the original colors and clears the screen on shutdown
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This ensures Terminal.Gui applications can be debugged directly in Visual Studio without rendering issues.
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### UnixDriver (UnixComponentFactory)
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- Uses Unix/Linux terminal APIs
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- Input: Reads raw `char` data from terminal
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- Output: Uses ANSI escape sequences
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- Supports Unix-specific features
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- Automatically selected on Unix/Linux/macOS platforms
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### FakeDriver (FakeComponentFactory)
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- Simulates console behavior for unit testing
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- Uses `FakeConsole` for all operations
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- Allows injection of predefined input
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- Captures output for verification
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- Always used when `IApplication.ForceDriver` is `fake`
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**Important:** View subclasses should not access `Application.Driver`. Use the View APIs instead:
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- `View.Move(col, row)` for positioning
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- `View.AddRune()` and `View.AddStr()` for drawing
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- `View.App.Screen` for screen dimensions
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## See Also
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- @Terminal.Gui.Drivers - API Reference
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- @Terminal.Gui.App.IApplication - Application interface
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- @Terminal.Gui.App.MainLoopCoordinator`1 - Main loop coordination
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