* Initial plan * Remove legacy drivers and reorganize v2 architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Extract Windows key helper utilities and fix build Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix all test references to legacy drivers Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update documentation to reflect new driver architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2.cd diagram file Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix test failures: support legacy drivers and update exception handling Co-authored-by: tig <585482+tig@users.noreply.github.com> * updated driver names * Move V2 tests from ConsoleDrivers/V2 to proper locations Co-authored-by: tig <585482+tig@users.noreply.github.com> * Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2 terminology from test drivers and FakeDriver classes Co-authored-by: tig <585482+tig@users.noreply.github.com> * Merge ModernApplicationImpl into ApplicationImpl and move to App folder Co-authored-by: tig <585482+tig@users.noreply.github.com> * Create modern FakeDriver with component factory architecture in Terminal.Gui project Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor: Move non-platform-dependent code from /Drivers to /App Co-authored-by: tig <585482+tig@users.noreply.github.com> * Code cleanup and org * Unit test reorg * Refactor MainLoop architecture: rename classes and enhance documentation for clarity Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add comprehensive FakeDriver tests (WIP - some tests need fixes) Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures * Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures2 * Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed some tests * Fixed more tests * Fixed more tests * Fix bad copilot (#4277) * Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Refactor Application Init and Update Tests Refactored `Application.Init` to improve initialization logic: - Added fallback to `ForceDriver` when `driverName` is null. - Changed repeated `Init` calls to throw `InvalidOperationException`. - Updated `_driverName` assignment logic for robustness. Enhanced `IConsoleDriver` with detailed remarks on implementations. Revised test cases to align with updated `Application.Init` behavior: - Replaced `FakeDriver` with `null` and `driverName: "fake"`. - Skipped or commented out tests incompatible with new logic. - Improved formatting and removed redundant setup code. Improved code style and consistency across the codebase: - Standardized parameter formatting and spacing. - Removed outdated comments and unused code. General cleanup to enhance readability and maintainability. * Warp fix copilot (#4278) * More fixes (#4279) * Fixes/works around test failures and temporarily disable failing test Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests. Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270. * Allow all tests to run despite failures in UnitTests Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes. * Refactor ApplicationScreenTests for cleaner setup/teardown Refactored `ClearContents_Called_When_Top_Frame_Changes` test: - Added `[AutoInitShutdown]` attribute for automatic lifecycle management. - Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`. - Simplified event handling by defining `ClearedContents` handler inline. - Removed explicit cleanup logic, relying on `Application.End` for teardown. Updated `using` directives to include `UnitTests` namespace. * Attempt to fix intermittent local test failures. Update ApplicationImpl initialization parameter Changed the second parameter of the `impl.Init` method in the `FakeApplicationFactory` class from `"dotnet"` to `"fake"`. * Code cleanup to cause Action to re-run. * Stop tests on first failure in UnitTestsParallelizable Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure. * Allow all tests to run despite failures in CI Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false` in both `Run UnitTests` and `Run UnitTestsParallelizable` steps. This ensures that the test runner does not stop execution on the first test failure, allowing all tests to complete even if some fail. * Enhance RuneExtensions docs and update user dictionary Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors. * Improve XML doc formatting in RuneExtensions.cs Updated the remarks section of the `GetColumns` method in the `RuneExtensions` class to enhance readability by reformatting and properly indenting `<para>` tags. The content remains unchanged, describing the method's implementation via `wcwidth` and its role as a Terminal.Gui extension for `System.Text.Rune`. * Refactor drivers and improve clipboard handling Replaced legacy drivers (`CursesDriver`, `NetDriver`) with `UnixDriver` and `DotNetDriver` across the codebase, including comments, method names, and test cases. Updated documentation and remarks to reflect the new driver names and platforms. Revamped clipboard handling with new platform-specific implementations: `UnixClipboard` for Unix, `MacOSXClipboard` for macOS, and `WSLClipboard` for Linux under WSL. Removed the old `CursesClipboard` and consolidated clipboard logic. Updated test cases to align with the new drivers and clipboard implementations. Improved naming consistency and cleaned up redundant code. Updated the README and documentation to reflect these changes. * Remove `PlatformColor` from `Attribute` struct This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made: - Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments. - Updated constructors to no longer initialize or use `PlatformColor`. - Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`. - Updated `UnixComponentFactory` documentation to remove references to "v2unix." - Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity. - Removed `PlatformColor` references in `DriverAssert` and related error messages. - Deleted test cases in `AttributeTests` that relied on `PlatformColor`. - Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`. These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity. Remove `PlatformColor` and simplify `Attribute` logic The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly. The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes. Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated. Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability. * Refactor Terminal.Gui driver architecture for v2 Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2. - Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring. - Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern. - Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations. - Added a "Threading Model" section to explain the multi-threaded design for responsive input handling. - Updated examples to demonstrate driver capabilities and explicit driver selection. In `drivers.md`: - Expanded the "Overview" to emphasize the modular, component-based architecture. - Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing. - Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details. - Provided examples for accessing driver components and creating custom drivers. In `index.md`: - Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals. * Moved files around --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Terminal.Gui Documentation
Welcome to the official documentation for Terminal.Gui, a cross-platform UI toolkit for creating console-based graphical user interfaces in .NET.
Key Resources
- Getting Started - Learn how to start using Terminal.Gui.
- Events Deep Dive - Detailed guide on event handling and the Cancellable Work Pattern.
- View Documentation - Information on creating and customizing views.
- Keyboard Handling - Guide to managing keyboard input.
- Mouse Support - Details on implementing mouse interactions.
- Showcase - Explore applications and examples built with Terminal.Gui.
Terminal.Gui v2 - Cross Platform Terminal UI toolkit for .NET
A toolkit for building rich console apps for .NET that run on Windows, the Mac, and Linux.
Note
v2 is still in development (see the
v2_developbranch). The current stable version of v1 is in thedevelopbranch.
Note
This is the v2 API documentation. For v1 go here: https://gui-cs.github.io/Terminal.GuiV1Docs/
Features
-
Dozens of Built-in Views - The library provides a rich set of built-in views that can be used to build complex user interfaces.
-
Cross Platform - Windows, Mac, and Linux. Terminal drivers for Unix, Windows, and the .NET mean apps will work well on both color and monochrome terminals. Apps also work over SSH.
-
Templates - The
dotnet newcommand can be used to create a new Terminal.Gui app. -
Extensible UI - All visible UI elements are subclasses of the
Viewclass, and these in turn can contain an arbitrary number of sub-views. Dozens of Built-in Views are provided. -
Keyboard and Mouse Input - The library handles all the details of input processing and provides a simple event-based API for applications to consume.
-
Powerful Layout Engine - The layout engine makes it easy to lay out controls relative to each other and enables dynamic terminal UIs.
-
Machine, User, and App-Level Configuration - Persistent configuration settings, including overriding default look & feel with Themes, keyboard bindings, and more via the ConfigurationManager class.
-
Clipboard support - Cut, Copy, and Paste is provided through the [
Clipboard] class. -
Multi-tasking - The Mainloop supports processing events, idle handlers, and timers. Most classes are safe for threading.
-
Reactive Extensions - Use reactive extensions and benefit from increased code readability, and the ability to apply the MVVM pattern and ReactiveUI data bindings. See the source code of a sample app.
See What's New in V2 For more.
Examples
The simplest application looks like this:
using Terminal.Gui;
Application.Init ();
var n = MessageBox.Query (50, 5, "Question", "Do you like TUI apps?", "Yes", "No");
Application.Shutdown ();
return n;
This example shows a prompt and returns an integer value depending on which value was selected by the user.
More interesting user interfaces can be created by composing some of the various View classes that are included.
In the example above, @Terminal.Gui.App.Application.Init* sets up the environment, initializes the color schemes, and clears the screen to start the application.
The Application class additionally creates an instance of the Toplevel View available in the Application.Top property, and can be used like this:
using Terminal.Gui;
Application.Init ();
var label = new Label () {
Title = "Hello World",
X = Pos.Center (),
Y = Pos.Center (),
Height = 1,
};
var app = new Toplevel ();
app.Add (label);
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
This example includes a menu bar at the top of the screen and a button that shows a message box when clicked:
using Terminal.Gui;
Application.Init ();
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Quit", "", () => {
Application.RequestStop ();
})
}),
});
var button = new Button () {
Title = "_Hello",
X = 0,
Y = Pos.Bottom (menu),
Width = Dim.Fill (),
Height = Dim.Fill () - 1
};
button.Accepting += () => {
MessageBox.Query (50, 5, "Hi", "Hello World! This is a message box", "Ok");
};
var app = new Toplevel ();
// Add both menu and win in a single call
top.Add (menu, button);
Application.Run (top);
top.Dispose ();
Application.Shutdown ();
UI Catalog
UI Catalog is a comprehensive sample library for Terminal.Gui. It provides a simple UI for adding to the catalog of scenarios.
More examples can be found in the Examples directory.
More Information
See the Deep Dives for deep dives into the various features of the library.
